The page uses Browser Access Keys to help with keyboard navigation. Click to learn moreSkip to Navigation

Different browsers use different keystrokes to activate accesskey shortcuts. Please reference the following list to use access keys on your system.

Alt and the accesskey, for Internet Explorer on Windows
Shift and Alt and the accesskey, for Firefox on Windows
Shift and Esc and the accesskey, for Windows or Mac
Ctrl and the accesskey, for the following browsers on a Mac: Internet Explorer 5.2, Safari 1.2, Firefox, Mozilla, Netscape 6+.

We use the following access keys on our gateway

n Skip to Navigation
k Accesskeys description
h Help
    Columbia College Chicago
   
 
  Oct 17, 2017
 
 
    
2017-2018 Catalog

Courses


  

 
   •  33-3456 Concert Production
   •  33-3473 Kinesiology
   •  33-3674 Teaching Dance II
   •  33-3840 Technology for Dancers
   •  33-3988 Internship: Dance
   •  33-3998 Independent Project: Dance
   •  33-4001 Capstone Seminar, BFA in Dance
   •  33-6182 Graduate Dancemaking II: Representing Self and Other
   •  33-6752 Graduate Dance Studies II: The Politics of Postmodernism
   •  36-1000 Interactive Culture
   •  36-1010 Fundamentals of Interaction
   •  36-1100 Game Culture
   •  36-1114 Web Design
   •  36-1200 Computer Architecture
   •  36-1300 Digital Image Design
   •  36-1310 Art+Code I
   •  36-1400 Sound for Interaction
   •  36-1420 Scripting for Web and Mobile I
   •  36-1500 Introduction to Game Development
   •  36-1501 Introduction to Programming
   •  36-1601 Authoring Interactive Media
   •  36-1800 Interactive Arts and Media: Topics
   •  36-1900J Successful Freelancing
   •  36-2110 Interface Design I
   •  36-2116 Blogging: Beyond the Basics
   •  36-2130 Conversational Interfaces
   •  36-2210 Game Engine Programming
   •  36-2310 Prototyping Strategies
   •  36-2311 Art + Code II
   •  36-2350 2D Art for Games
   •  36-2360 2D Motion for Games
   •  36-2370 3D Composition for Interactive Media
   •  36-2380 Character Visualization for Games
   •  36-2400 Sound Design for Games I
   •  36-2421 Scripting for Web and Mobile II
   •  36-2500 Simulation and Serious Games
   •  36-2501 Simulation Design II
   •  36-2510 Game Engine Scripting
   •  36-2515 Game Production
   •  36-2520 Game Design I
   •  36-2530 Game Design II
   •  36-2550 C++ Programming I
   •  36-2551 C++ Programming II
   •  36-2580 Writing About Games
   •  36-2600 Object Oriented Programming
   •  36-2602 Intro to IAM Team Development
   •  36-2606 Interactive Advertising Campaign
   •  36-2610 Sound and Music for Interactive Visual Media
   •  36-2620 Physical Computing I
   •  36-2710 Programming Topics: Mobile
   •  36-2800 Story Development for Interactive Media
   •  36-3001 Transmedia Analysis: Games, Film and Television
   •  36-3002 Technical Art Programming
   •  36-3005C Transmedia Development: Game
   •  36-3010 Interactive Portfolio Development
   •  36-3020 Wearable Interfaces
   •  36-3045 Computer Animation
   •  36-3045C Computer Animation:3-DS Max
   •  36-3060J Indie Game Sprint
   •  36-3080 Motion Capture I
   •  36-3081 Motion Capture II
   •  36-3082 Environmental Design & Modeling
   •  36-3086 Character Design & Modeling 1
   •  36-3089 Advanced Character & Environmental Design
   •  36-3110 Interface Design II
   •  36-3118 Professional Blogging
   •  36-3150 Experience Design
   •  36-3200 Graphics Application Programming
   •  36-3210 Game AI Programming
   •  36-3270 Game Programming
   •  36-3302 Advanced 3D for Games
   •  36-3315 Shading and Surfacing for Games
   •  36-3350 3D Digital Sculpting
   •  36-3399 Independent Project: Interactive Arts and Media
   •  36-3400 Sound Design for Games II
   •  36-3444 Emergent Web Technologies
   •  36-3500 Game Programming II
   •  36-3510 Advanced Game Scripting and Environments
   •  36-3515 Information Architecture
   •  36-3520 Data Design
   •  36-3550 Game Development Process
   •  36-3580 Mobile Game Development and Distribution
   •  36-3583 Research Methods: An Interdisciplinary Approach
   •  36-3611 Application Design
   •  36-3630 Physical Computing II
   •  36-3640 Computer Vision
   •  36-3650 Studio Collaboration
   •  36-3650A Studio Collaboration
   •  36-3650B Studio Collaboration
   •  36-3660 Locomotion Systems for Game Engines
   •  36-3690 McCarthy Technologies Bootcamp
   •  36-3690J McCarthy Technologies Bootcamp
   •  36-3700 Object Oriented Programming II
   •  36-3720 Algorithms
   •  36-3750 Advanced 3D Digital Sculpting
   •  36-3798 Directed Study: Interactive Arts and Media
   •  36-3799 Internship: Interactive Arts and Media
   •  36-3800 Game Audio Studio
   •  36-3994 Indie Team Game Project
   •  36-3995 Indie Team Game Studio
 

Page: 1 <- Back 109 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19Forward 10 -> 28