Mar 29, 2024  
2018-2019 Catalog 
    
2018-2019 Catalog [ARCHIVED CATALOG]

Courses


As a reminder, all courses have been renumbered beginning with the Fall 2018 semester. Click on the new Course Number Look-up Tool and/or go to colum.edu/registrar

 
  
  • ENGL 496 Independent Project: English


    An independent project is designed by the student, with approval of supervising faculty member, to study an area not available in the curriculum. Prior to registration, student must submit written proposal that outlines the project.

    Repeatable: Y
    Formerly 52-3898
    Requirements Permission Required (DP)
    Minimum Credits 1 Maximum Credits 6

  
  • ENGL 620 U.S. Academic Language and Culture


    U.S. Academic Language and Culture for EAL is designed to address the needs of the cohort of international exchange students and degree-seeking students who do not formally live in the U.S. In this course, we will work to (1) improve and refine students? academic English skills including productive skills (i.e., writing, speaking) and receptive skills (i.e., reading, listening); (2) enhance students? intercultural competency; and (3) develop their digital literacy.

    Repeatable: N
    Formerly 52-6120
    Prerequisites CRWR 625 MFA Poetry Workshop  
    Requirements Permission Required (DP)
    Minimum Credits 0 Maximum Credits 0

  
  • ENGL 650 Composition Theory and Praxis


    Graduate students in poetry read current composition theory and discuss the specifics of writing classroom praxis in order to prepare to teach first-year composition courses.

    Repeatable: N
    Formerly 52-6150
    MFA Poetry Only (POET)
    Minimum Credits 3 Maximum Credits 3

  
  • ENGL 695 Directed Study: English


    Course consists of learning activities involving student independence within the context of regular guidance and direction from a faculty advisor. Directed Studies are appropriate for students who wish to explore a subject beyond what is possible in regular courses or for students who wish to engage in a subject or activity not otherwise offered that semester by the College. They involve close collaboration with a faculty advisor who will assist in development and design of the project, oversee its progress, evaluate the final results, and submit a grade.

    Repeatable: Y
    Formerly 52-6899
    Minimum Credits 1 Maximum Credits 3

  
  • ENGL 696 Independent Project: English


    No description available.



    Repeatable: Y
    Formerly 52-6898
    Minimum Credits 1 Maximum Credits 6

  
  • FASH 101 Intro to the Fashion Industry


    This course offers students a broad overview of the interrelated fields of product development and merchandising within the fashion industry. This includes an introduction to global markets, fashion production, distribution, and marketing, and apparel business practices.

    Repeatable: N
    Formerly 27-1100
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 102 Fashion Design Principles


    This course offers a basic overview of the process of design for the body, built environment, and user experience. Students will engage with various design elements relative to the field of fashion. These include visual presentation techniques and storyboards for fashion collections, brick and mortar retail, and e-commerce.

    Repeatable: N
    Formerly 27-1101
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 130 Patternmaking and Construction I


    Patternmaking and Construction I introduces students to and gives them practice in a range of patternmaking and construction techniques used in apparel product development. Students will be able to create and apply basic blocks, patternmaking and draping techniques to construct prototypes and finished products.

    Repeatable: N
    Formerly 27-1607
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 154 Fashion Illustration Workshop


    This workshop introduces the student to the basics of fashion illustration and the role of fashion illustration in contemporary fashion practice and marketing. A variety of analog and digital media will be utilized to express fashion ideas.

    Repeatable: N
    Formerly 27-1602
    Minimum Credits 1 Maximum Credits 1

  
  • FASH 170 Fashion Foundations


    The course content provides an exploratory platform for design processes as they apply to fashion and design. Using two- and three-dimensional formats and techniques the students will experiment with materials and medium, image creation and concept prototyping in an environment of experimentation, personal growth and collaboration emphasizing the scope of idea development and realization as it relates to the body.

    Repeatable: N
    Formerly 27-1000
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 171 Garment Construction I


    This course is an introduction to basic sewing and construction techniques. Fabric definition, construction and function are explored at the beginning level. Students learn hand sewing and finishing, machine operation, primary machine maintenance, industry vocabulary and production practices. Students are required to create and complete garments. This course is supported by Supplemental Instruction Peer Study Groups. Please check the website atwww.colum.edu/si for days and times.

    Repeatable: N
    Formerly 27-1600
    Fashion Design Majors Only (M271)
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 172 Fashion Illustration I


    This course establishes a thorough foundation in fashion illustration, which covers fashion figure and garment interpretation. Students study and develop the basic structure unique to fashion figure and its characteristics, history, stylization, influence, and use in fashion illustration. Students learn to interpret draping quality and surface texture of fabric. Individual interpretation and creative drawing skills are emphasized.

    Repeatable: N
    Formerly 27-1603
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 173 Apparel Studio I


    Using designs developed in Fashion Design Studio I, students will explore the two- and three-dimensional patternmaking approach to garment design in this introductory course. Using basic patterns and introductory draping techniques, students develop original design concepts through pivot, slash and spread, and contouring techniques. Through critiqued design development on the dress form, students develop a sense of proportion, silhouette, line and style, while exploring current market trends. Projects are evaluated on professional models for fit and style.

    Repeatable: N
    Formerly 27-1606
    Prerequisites FASH 171 Garment Construction I  
    Co-requisites FASH 101 Intro to the Fashion Industry  
    Concurrent Requisite FASH 174 Fashion Design Studio I  
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 174 Fashion Design Studio I


    This course introduces fashion design students to research methods, theme development and various design processes as they apply to fashion. Students will learn and apply the basic tools for designing a fashion collection, including trend and market research, drawing for fashion, generating color palettes, use and suitability of fabric choices, design development and presentation techniques. Students will be encouraged to develop skill-sets related to professional practice including developing a cohesive work product, working to deadlines, team work and constructive critique. 

    Repeatable: N
    Formerly 27-1710
    Prerequisites FASH 172 Fashion Illustration I  
    Co-requisites FASH 101 Intro to the Fashion Industry  
    Concurrent Requisite FASH 173 Apparel Studio I  
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 180 Sewing for Non-Majors


    This course provides students, not enrolled in Fashion Design, the opportunity to learn and develop basic sewing skills and techniques, industrial machine use, and an understanding of the relationship of flat patterns to a 3-dimensional product. The course is comprised of the understanding and use of commercial sewing patterns and industrial equipment; the production sequencing steps to completion of a combination of basic garments and products; and a final project of the student’s own choice.

    Repeatable: N
    Formerly 27-1105
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 181 Visual Merchandising I


    Students will analyze store environments and the role of visual merchandising through interior and exterior displays. This course emphasizes the use of color, fixtures, and lighting used for display purposes. This hands-on course also gives students the opportunity to create visual displays.

    Repeatable: N
    Formerly 27-1920
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 182 Fashion Show Production


    This course introduces fashion show planning and implementation techniques.

    Repeatable: N
    Formerly 27-1925
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 183 Clothing and Society


    This course focuses on the socio-cultural significance of dress and appearance. Course offers a framework for interpreting the meaning of dress as behavior and as a communication system.

    Repeatable: N
    Formerly 27-1930
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 203 Trendspotting


    This course introduces students to research methodology used to merchandise and design products for the fashion industry.

    Repeatable: N
    Formerly 27-2125
    Prerequisites FASH 101 Intro to the Fashion Industry  
    Minimum Credits 3 Maximum Credits 3

  
  
  • FASH 205 Textiles Survey


    This course demonstrates the interrelationship between textiles and clothing design. It explores the importance of the textile industry to the fashion industry. Students acquire understanding of fibers, fabrics, manufacturing techniques, trends, definitions, and uses of textiles applied to both industries. Laws governing uses, liabilities, treatment, standards, and labeling are discussed.

    Repeatable: N
    Formerly 27-2121
    Prerequisites FASH 101 Intro to the Fashion Industry  
    Requirements Sophomore Standing or Above (SO)
    Minimum Credits 3 Maximum Credits 3

  
  
  • FASH 221 Marketing Fashion Brands


    This course provides a critical look at fashion marketing and branding. Students will examine case studies, conduct market research and execute marketing projects for a fashion business.

    Repeatable: N
    Formerly 27-2935
    Requirements Sophomore Standing or Above (SO)
    Minimum Credits 3 Maximum Credits 3

  
  
  • FASH 231 Approaches and Process in Fashion Design


    Approaches and Processes in Fashion Design is best delivered in an open environment where students purposefully interact with their own and other class cohorts and begin to develop team ethos; negotiation, communication, and other cross-functional skills.

    Repeatable: N
    Formerly 27-2730
    Concurrent Requisite FASH 230 Patternmaking and Construction Design II  
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 251 Textile Fabrication and Surface Embellishment


    This course explores creation and embellishment of fabrics. History and uses of fabrics are studied and applied to design assignments. Students learn weaving, knitting, and felting techniques to produce samples of various fabrics. Students study and utilize fabric embellishment, such as quilting, beading, printing, and painting.

    Repeatable: Y
    Formerly 27-2620
    Prerequisites FASH 205 Textiles Survey  
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 253 Millinery


    This course introduces students to the design and construction of hats. 3-D design principles and hatmaking techniques are studied and applied to wearable and non-wearable creations. Students learn basic skills of millinery construction through the methods of patterned and blocked forms.

    Repeatable: N
    Formerly 27-2621
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 271 Garment Construction II


    This course presents more complex and specialized manufacturing techniques in clothing construction. Applications of skills, organization, and evaluation of the manufacturing process and acquired methodology are developed, discussed, and demonstrated. The importance of fiber and fabric to clothing manufacturing continues to be examined, and specific fabric relationships and construction problems are explored. Emphasis is on development of a quality product.

    Repeatable: N
    Formerly 27-2600
    Prerequisites FASH 171 Garment Construction I 
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 273 Apparel Studio II


    Using designs developed in Fashion Design Studio II, students will further explore the two- and three-dimensional patternmaking approach to garment design. Using fitting shells/blocks and draping principles, students will realize original design concepts. Through critiqued design development on the dress form, students learn the principles of proportion, silhouette, line and style, while exploring current market trends. Projects are evaluated on professional models for fit and style.

    Repeatable: N
    Formerly 27-2606
    Prerequisites FASH 173 Apparel Studio I  and FASH 205 Textiles Survey  
    Co-requisites FASH 271 Garment Construction II  
    Concurrent Requisite FASH 274 Fashion Design Studio II  
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 274 Fashion Design Studio II


    This computer-based studio course introduces students to Adobe Illustrator and Photoshop techniques as creative tools for fashion design. Course covers digital flat creation, drawing, mood boards, fashion illustration and portfolio design techniques.

    Repeatable: N
    Formerly 27-2710
    Prerequisites FASH 174 Fashion Design Studio I  
    Concurrent Requisite FASH 273 Apparel Studio II  
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 275 Contemporary Fashion


    In this course students study the modes of dress in society from Dior’s New Look of 1947 to the present. Curriculum covers historic events, social movements, the arts, celebrities, trends, and popular culture, and their relationship to fashion. Emphasis is on contemporary dress, why it is worn, what it reflects from the past, and what it might signal for the future.

    Repeatable: N
    Formerly 27-2176
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 122 International Writing and Rhetoric II  or  ENGL 112H Writing and Rhetoric II: Honors  
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 284 Workshop in Fashion


    This course offers focused workshops in a specific area of fashion that lie outside of permanent course offerings. Each semester this course covers different material within the framework of an intensive workshop environment that aims to help enrich student learning and complement the core curriculum.

    Repeatable: Y
    Formerly 27-2120
    Prerequisites FASH 171 Garment Construction I  or  FASH 274 Fashion Design Studio II  
    Minimum Credits 1 Maximum Credits 1

  
  • FASH 285 Fashion Styling I


    This course provides an introduction to the fashion stylist’s role. A historical overview of fashion and costume styling will provide context for understanding the cultural significance of this practice. Students will also be introduced to the actual work and responsibilities of fashion stylists, and will actively engage in conceptualizing ideas, working in collaborative teams, shopping and prepping merchandise, styling hair and makeup, learning how to evaluate and hire models, managing and executing the final products.

    Repeatable: N
    Formerly 27-2160
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 122 International Writing and Rhetoric II  
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 286 Stores


    This course teaches students how to recognize the steps needed to develop a retail operation, analyze business situations and apply solutions based on sound management theory, and examine the processes involved in maintaining a successful retail establishment.

    Repeatable: Y
    Formerly 27-2940
    Requirements Sophomore Standing or Above (SO)
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 287 Fashion in Italy:


    This special topics course offers students the unique experience of learning about fashion in Italy. In addition, the confluence of fashion with art, design, architecture and culture; and the local retail and fashion related industries may also be covered

    Repeatable: Y
    Formerly 27-2631LDM
    GA
    Requirements Sophomore Standing or Above (SO)
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 306 Apparel Evaluation


    Apparel Evaluation provides students with a production vocabulary based on a thorough knowledge of the relationship from textiles to finished garments, including fit, construction details, federal regulations, quality, and wholesale/retail pricing relationships by market segment. Decision making and negotiating skills are highlighted.

    Repeatable: N
    Formerly 27-3115
    Prerequisites FASH 101 Intro to the Fashion Industry   or FASH 204 Math for Fashion  
    Minimum Credits 3 Maximum Credits 3

  
  
  • FASH 308 Professional Practice


    Students will create a professional package based on their career interests comprised of the following elements: a portfolio, resume, cover letter, website and LinkedIn page. Students will develop interview skills and gain an understanding of how to pursue a meaningful career in the fashion industry.

    Repeatable: N
    Formerly 27-3130
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 309 Sourcing and Supply Chain


    Sourcing and Supply Chain introduces students to the nature, scope, finance, logistics, and fiscal, ethical, and environmental challenges of sourcing local and global materials used to create consumer soft goods.

    Repeatable: N
    Formerly 27-3930
    Prerequisites FASH 306 Apparel Evaluation  
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 322 Merchandising and Assortment Planning


    This course integrates assortment planning and marketing within the constraints of stock and sales plans. Emphasis is placed on planning, developing, and computing of assortment and buying plans. Domestic and foreign merchandise resources, vendor negotiation, and profitability are also covered.

    Repeatable: N
    Formerly 27-3940
    Prerequisites FASH 221 Marketing Fashion Brands  or FASH 370 Merchandising: Concept to Consumer  

     
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 323 Visual Merchandising and Space Planning


    Students will analyze store environments and the role of visual merchandising through interior/exterior displays and store layout. This course emphasizes the use of color, fixtures, and lighting used for display purposes. This course blends hands on learning experience with the most current MockShop software.

    Repeatable: Y
    Formerly 27-3921
    Prerequisites FASH 221 Marketing Fashion Brands  
    Co-requisites FASH 322 Merchandising and Assortment Planning  
    Minimum Credits 3 Maximum Credits 3

  
  
  
  • FASH 351 Digital Textiles


    This course explores the use of computer technology as a means for textile design and rendering. Areas of study include palette development, print design, pattern repeats, knit design, weave design, color reduction, and recoloring.

    Repeatable: N
    Formerly 27-3641
    Prerequisites FASH 174 Fashion Design Studio I  and FASH 205 Textiles Survey  
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 355 Fashion Styling: Designer


    This course brings together Fashion Design, Fashion Business, and Photography students who work on real-world situations that bring original fashion designs to the marketplace. Emphasis is on promotion and media strategies in a variety of business environments. The goal of the course is to foster an atmosphere of collaborative learning.

    Repeatable: N
    Formerly 27-3605
    Concurrent Requisite FASH 379 Senior Thesis II  
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 356 Advanced Garment Construction


    This course focuses on advanced garment construction techniques, including but not limited to, the selection, handling, cutting, and sewing of a variety of specialty fabrics including fine silks, lace, and knits. Students will experiment with prototypes and also construct entire garments while learning to identify the correct techniques appropriate to construction, detailing and refined finishing of bespoke apparel.

    Repeatable: Y
    Formerly 27-3600
    Prerequisites FASH 271 Garment Construction II 
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 357 Menswear Design


    This course applies the concept of fashion design to the masculine mode. Historic references, social trends, merchandising philosophies, and clothing design are discussed and emphasized in their application to the male body, image, and lifestyle. Students’ research includes design, fabric choice, use, function, social influence, and creativity.

    Repeatable: N
    Formerly 27-3611
    Prerequisites FASH 273 Apparel Studio II  
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 370 Merchandising: Concept to Consumer


    This course explores product development practices; studies roles of manufacturing, wholesaling, and retailing and their relationship to merchandising; teaches the steps involved in merchandising products to consumers; and asks students to develop a merchandise plan for a product line.

    Repeatable: N
    Formerly 27-3910
    Prerequisites FASH 306 Apparel Evaluation  
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 372 Decision Making for Fashion Business:


    In this course, taken in the final semester, students apply decision-making skills to successfully address the needs of their community partners. In addition, students prepare for their transition from college to career.

    Repeatable: N
    Formerly 27-3970
    Prerequisites FASH 370 Merchandising: Concept to Consumer 
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 373 Apparel Studio III


    Using designs developed in Fashion Design Studio III, students will further refine two- and three-dimensional patternmaking techniques, and blend the two for a more studio centered work approach to garment design. They will explore 2-D to 3-D visualization along with construction details and finishes that allow for innovative cut, shape and silhouette. Critical thinking and problem solving skills will be used to realize students’ unique work. Projects are evaluated on professional models for fit and style.

    Repeatable: N
    Formerly 27-3606
    Prerequisites FASH 273 Apparel Studio II  
    Concurrent Requisite FASH 374 Fashion Design Studio III  
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 374 Fashion Design Studio III


    In this course the process of developing and generating a body of work is designed to deepen knowledge and understanding of research as it applies to creativity and reflective practice. Fashion design is explored through the phases of conceptualization, context, and process. Of particular focus is the development of effective design practice and the generation of original and innovative concepts relative to fashion, structure and the body.

    Repeatable: N
    Formerly 27-3710
    Prerequisites FASH 274 Fashion Design Studio II  
    Concurrent Requisite FASH 373 Apparel Studio III  
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 376 Senior Thesis I


    This course emphasizes deep and immersive studio-based exploration of research methods and design processes towards developing original concepts, ideas, and prototypes culminating in a Senior Thesis proposal (to be realized in the following semester). Students consider contemporary trends/art movements and customer research/audience as part of their design process. They will also be required to present their proposal to a jury comprised of faculty and industry professionals. The course also includes process documentation, portfolio design, and formal presentation.

    Repeatable: N
    Formerly 27-3720
    Prerequisites FASH 331 Design Solutions for Fashion  or FASH 374 Fashion Design Studio III  
    Co-requisites FASH 378 Production to Showroom  
    Requirements BFA Degree (BFA)
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 377 Digital Patternmaking


    This course explores software tools (CAD) designed to work with patterns used for clothing production. Students learn to apply patternmaking skills acquired in the Apparel Studio courses to develop digital patterns. Topics of study include the drafting, altering, grading, and digitizing of apparel patterns.

    Repeatable: N
    Formerly 27-3640
    Prerequisites FASH 273 Apparel Studio II  
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 378 Production to Showroom


    Fashion Design students will explore the process from production to sales through the lens of a major brand as well as a start-up fashion line. Students will learn the steps of line development including sourcing, costing, pre-production, working with a manufacturer and taking a product line to market at the wholesale level.

    Repeatable: N
    Formerly 27-3740
    Prerequisites FASH 271 Garment Construction II  
    Requirements Senior Standing (SR) Fashion Design Majors Only (M271)
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 379 Senior Thesis II


    This course gives students the opportunity to further develop and finally construct an original collection of clothing that showcases their creativity, innovative designs, and technical skills, using design and production processes and sample prototypes from Senior Thesis I. Students will also develop strategies for marketing their collection along with a professional portfolio.

    Repeatable: N
    Formerly 27-3770
    Prerequisites FASH 376 Senior Thesis I  
    Minimum Credits 6 Maximum Credits 6

  
  • FASH 385 Costume Styling for Television


    Costume styling and creation play an integral role in the successful development of character for television. This course will provide an immersive, hands-on study of the symbiotic relationship between fashion and television. In collaboration with the Columbia College Television department, students will conceptualize character costume, pitch writers and producers, source needed wardrobe, fit actors and execute on-set costume for multiple digital television shorts.

    Repeatable: Y
    Formerly 27-3160
    Prerequisites FASH 285 Fashion Styling I  
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 386 Fashion Styling: Business


    This course brings together Fashion Design, Fashion Business, and Photography students who work on real-world situations that bring original fashion designs to the marketplace. Emphasis is on promotion and media strategies in a variety of business environments. The goal of the course is to foster an atmosphere of collaborative learning.

    Repeatable: N
    Formerly 27-3960
    Prerequisites FASH 285 Fashion Styling I  
    Requirements Permission Required (DP)
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 387 Fashion Studies in the Field: New York


    Drawing on the rich resources specific to the city, this course will provide an introduction to the local fashion industry for students soon-to-enter a fashion-related profession. The course is designed to enhance students’ knowledge of the local fashion industry including its history, fashion design, production, merchandising, and retailing. In addition, students will visit museums and other culturally unique sites to enhance their understanding of the subject.

    Repeatable: Y
    Formerly 27-3990
    Requirements Permission Required (DP)
    Minimum Credits 1 Maximum Credits 3

  
  
  • FASH 401 Fashion Design and Merchandising Concept to Consumer I


    This course is the penultimate course in a year-long capstone for both design and merchandising students. It requires cross-functional teams to design and develop a viable fashion and/or function based market-ready capsule for a specific market segment, constrained by defined sourcing and production variables.

    Repeatable: N
    Formerly 27-4100
    Co-requisites FASH 331 Design Solutions for Fashion  or FASH 323 Visual Merchandising and Space Planning  
    Requirements Senior Standing (SR)
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 402 Fashion Design and Merchandising Concept to Consumer II


    This course is the culmination of a yearlong capstone for both design and merchandising students. It requires cross-functional teams to design, develop, and merchandise a viable fashion and/or function based market-ready collection for a specific market segment, constrained by defined sourcing and production variables.

    Repeatable: N
    Formerly 27-4101
    Prerequisites FASH 401 Fashion Design and Merchandising Concept to Consumer I  
    Requirements Senior Standing (SR)
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 480 Visual Merchandising Practicum


    This course places students in the role of the visual merchandiser with a real business or not-for-profit client. Students will learn the steps involved in managing and executing a window display.

    Repeatable: Y
    Formerly 27-3920
    Prerequisites FASH 323 Visual Merchandising and Space Planning  
    Requirements Permission Required (DP)
    Minimum Credits 3 Maximum Credits 3

  
  • FASH 495 Directed Study


    This course consists of learning activities involving student independence within the context of regular guidance and direction from a faculty advisor. Directed Studies are appropriate for students who wish to explore a subject beyond what is possible in regular courses or for students who wish to engage in a subject or activity not otherwise offered that semester by the College. Directed Studies involve close collaboration with a faculty advisor who will assist in the development and design of the project, oversee its progress, evaluate the final results, and submit a grade.

    Repeatable: Y
    Formerly 27-3995
    Requirements Permission Required (DP)
    Minimum Credits 1 Maximum Credits 6

  
  • FASH 496 Independent Project


    This course involves the student, with the approval of a supervising faculty, designing a project to study independently an area that is not at present available in the curriculum. Prior to registration, the student must submit a written proposal for approval to the chair of the department that outlines the project and its anticipated outcomes.

    Repeatable: Y
    Formerly 27-3999
    Requirements Permission Required (DP)
    Minimum Credits 1 Maximum Credits 6

  
  • FEXP 110 Chicago: The Global Metropolis


    The course will introduce students to Chicago’s economic, ethnic, racial, cultural, and political development. Students develop knowledge concerning the impact of technological change on Chicago and the economic and demographic forces that have helped shape the city’s history. In addition the class will help CCC freshman to gain access to the various cultural institutions and neighborhoods of the city.

    Repeatable: N
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 111 Fashion in Chicagoland: Vintage, Thrift, Fast and Cool


    In this course students will explore Chicago through the dynamic lens of fashion. Each week students will be introduced to a topic with an assignment that requires them to examine different aspects of the fashion scene throughout the city. By digging deep and documenting their findings, students will work collaboratively to brainstorm, delegate tasks, and contribute to a blog or magazine inspired by Humans of New York and Bill Cunningham, with images, interviews and comments focused on fashion in Chicago. Local experts will speak on trend forecasting, blogging, design, vintage, thrifting, retail and the secondhand clothing trade.

    Repeatable: N
    Formerly 48-1102
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 112 Music & Media in Chicago


    Music & Media in Chicago will provide an overview of the past, present, and future of the many genres of music thriving in Chicago. It will examine how this city put its stamp on the development of these sounds as they spread around the world, as well as introducing the tools of the historian, sociologist, musicologist, and cultural critic via lectures, video, film, online and dead-tree readings, and vibrant discussions. The class also will review the past, present, and future of Chicago media-newspapers, magazines, radio, television, and the blogosphere-examining the city’s journalism culture and infrastructure, and, as with music, providing an understanding for an informed and critical reading of these texts so that the student can become an active and involved citizen participating to the fullest extent in everything this extraordinary metropolis has to offer. Students should expect to do some writing for each class, providing their reactions to and analysis of their choice of one of several examples of the music or media being discussed that week, and in some sessions sharing their work with the class or in breakout groups. Taught by Jim DeRogatis, English.

    Repeatable: N
    Formerly 48-1103
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 113 Curiosity in the City: Monsters, Marvels and Museums


    Freak shows, serial killers, medical oddities, and flesh-eating beetles are all part of the Chicago experience. This course is an interdisciplinary study of curiosity and wonder, incorporating philosophy, science, and history to investigate the threshold between shadow (the unfamiliar) and light (the known). Celebrating the marvelous and the macabre is part of a long history of collecting, reaching back to the wonder-cabinets of the late Renaissance. Chicago museums were leaders in the post-Darwinian transformation from sideshow to legitimate science. In this course we will explore three categories of strange Chicago (monsters, marvels, and museology) as case studies to understand the nature of curiosity. Themes will include the nature of knowledge (e.g., credulity, skepticism, collecting and constructing nature, etc.), the borders of human and inhuman (natural and moral monsters), and the hidden oddities of urban natural history. In addition to reporting on a few strange sites in Chicago, each student will make their own curiosity cabinet (a personal artistic/intellectual statement).

    Repeatable: N
    Formerly 48-1104
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 113H Curiosity in the City: Monsters, Marvels and Museums: Honors


    Freak shows, serial killers, medical oddities, and flesh-eating beetles are all part of the Chicago experience. This course is an interdisciplinary study of curiosity and wonder, incorporating philosophy, science, and history to investigate the threshold between shadow (the unfamiliar) and light (the known). Celebrating the marvelous and the macabre is part of a long history of collecting, reaching back to the wonder-cabinets of the late Renaissance. Chicago museums were leaders in the post-Darwinian transformation from sideshow to legitimate science. In this course we will explore three categories of strange Chicago (monsters, marvels, and museology) as case studies to understand the nature of curiosity. Themes will include the nature of knowledge (e.g., credulity, skepticism, collecting and constructing nature, etc.), the borders of human and inhuman (natural and moral monsters), and the hidden oddities of urban natural history. In addition to reporting on a few strange sites in Chicago, each student will make their own curiosity cabinet (a personal artistic/intellectual statement).

    Repeatable: N
    Formerly 48-1104HN
    FE
    Requirements Freshman Only (FF14) and Honors Student (HONR)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 114 50 Years of Civil Rights in Chicago


    A half century ago the Rev. Dr. Martin Luther King Jr brought the civil rights movement from Selma to Chicago, and shocked a nation that thought racial oppression was just a Southern thing. Today, exactly 50 years later, young American men and women hardly out of their teens – including Columbia College students – are playing a role in the critical issues summarized by black lives matter. The City of Chicago – its people, its history, its culture – are on the front lines of a newly energized struggle for civil rights. And it is true today, as it was 50 years ago, that The Whole World is Watching. Students in this course will engage with the people and institutions that have made our city an international focus for social change. They will use public relations techniques to document and communicate the past and current state of civil rights in Chicago. And looking toward graduation, they will prepare for their careers a whole lot smarter, ready for intelligent, emotional engagement with the realities of diversity in America today.

    Repeatable: N
    Formerly 48-1105
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 115 Heard in the Hood: Social Media Storytelling From Chicago’s Neighborhoods


    This course gives students the opportunity to tell stories from Chicago’s 77 neighborhoods, using mobile apps such as Instagram and Vine to document the community. Students in this course will have the opportunity to learn basic smartphone photography and video and best practices for using social media. We will look at how journalists and storytellers use social media to report and to engage because social media without engagement is just media. Students also will have the opportunity to learn how to verify information and to find credible Tweets in a sea of Tweets. What does a politician’s social media account really tell you about what’s going on in a neighborhood? We’ll use our investigative skills to find out. This course is for students who love telling stories with the latest mobile technology. Everyone in the course is a storyteller and journalist, and at the end of the semester, students will have a small body of work to show for it.

    Repeatable: N
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 116 Podcasting Chicago: Capturing the Sounds of Chicago’s Neighborhoods


    The course emphasizes the art of listening with a focus on Chicago’s unique neighborhoods, engaging students by employing them to study, travel to, and listen for the sounds of the city in communities like Chinatown, Little Italy or Pilsen. Students will record the sounds of the neighborhoods (with the help of Radio Department teaching assistants) and then create a series of audio podcast episodes through words and particularly the captured sounds. The goal is to create a series of audio documentaries that are, in essence, a sound mosaic of the city of Chicago that will be featured in a podcast series deliverable online.

    Repeatable: N
    Formerly 48-1107
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 117 Chicago Film History


    Chicago Film History is a screening, lecture, and discussion course with a two-fold purpose. It explores Chicago’s formative role in the creation of the Hollywood system and analyzes how Chicago has been represented in American narrative and documentary features. In particular, it’s divided into four units. Unit I uses Flickering Empire: How Chicago Invented the U.S Film Industry to review how Chicago functioned as the center of American film production pre-Hollywood. Unit II explores images of Chicago in genres such as gangster films, film noir, and romantic comedies. Unit III covers Chicago documentaries. Lastly, Unit IV contains in-class presentations where students synthesize their own analyses and research in front of their peers.

    Repeatable: N
    Formerly 48-1108
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 118 Flagships, Boutiques, Popups and More: Chicago, a Retail Innovation Lab


    Chicago has been a retail destination shop since the days of fur traders and, later, retail pioneers like Marshall Field and Richard Warren Sears. Today, Chicago is still a retail giant for residents and tourists alike, featuring a multitude of retail flagships (Crate & Barrel, AT&T, NikeTown, UnderArmor, American Girl, Warby Parker, Uniqlo, Eataly, Walgreens’ State Street Store.) as well as some of the most exciting boutiques and pop-up concepts anywhere in the world (think Transistor, Wolfbait & B-girls, Open Book).

    Repeatable: N
    Formerly 48-1109
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 119 Chicago Means Business: The Creative Leadership of Our City


    This course will connect incoming first-year students with the urban landscape of Chicago by exposing them to various facets of the cultural industries in the city: festivals and live events; sports; music; digital media; design; fine, visual and performing arts; and others. Through various interactive projects as well as and group and online discussion forums, the students will explore and experience Chicago’s creative industries.

    Repeatable: N
    Formerly 48-1110
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 120 Big Chicago: Dance, Sex and Popular Culture


    This class explores how Chicago’s rich dance history and contemporary practices–from the Savoy to Soul Train–circulate throughout and influence popular culture. Readings, discussions, performances and close viewings reveal dance in popular culture as texts that reflect culturally held ideas about sexuality, race, class and gender. The class introduces students to Chicago through and exploration of Chicago’s house, footwork and stepping dance cultures, as well as its contemporary concert dance scene. Popular television dance shows Bring It!, Dance Moms and So You Think You Can Dance, and popular performances by artists in music videos, film and television such as Beyoncé, Katie Perry, Nikki Minaj and Taylor Swift are also interrogated to see how they articulate contemporary socio-political ideals through their dancing bodies, or the bodies that dance for them. Social media sites including Twitter, Facebook and Tumblr are critically engaged as pertinent sites of public discourse.

    Repeatable: N
    Formerly 48-1111
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 121 Did You Just Flip Me Off?? Deaf People and Linguistic Diversity in Chicago


    This course introduces the cultural, educational, artistic, and linguistic aspects of the vibrant Deaf community in Chicago and around the world. Students in this course will explore, analyze, and come to understand the historical roots of the Deaf cultural and educational experience both locally and globally. Additionally, this course will survey the topics of local and global Deaf artistic expression, signed languages and their structures, the role of interpreters and assistive technologies, and will introduce laws that impact accessibility for all.

    Repeatable: N
    Formerly 48-1112
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 122 The Late, Late Afternoon Show


    The Late, Late Afternoon Show will expose students to the best and the brightest across Chicago’s vivid cultural landscape. The class is taught through a talk show/interview format, allowing each week’s featured guest to share their life and work experiences in the arts. Students will race across the city to experience music venues, museums, theatres, performances, art exhibits, design shows and all the human-made beauty a world-class city’s culture provides.

    Repeatable: N
    Formerly 48-1113
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 123 Chicago: Creating a Cinematic Diary


    The city provides a dynamic space to experience immediate methods of personal inquiry, creativity, sharing, experimentation and self-expression. Using focused observation through image and sound acquisition and curation, students will set, articulate and re-examine artistic goals through intentional self-reflection about their emerging creative process through making increasingly sophisticated cinematic diary entries. The course employs two types of expression and exploration: writing using images and sounds and writing using text and voice in ways that require students to explore thought and expression that are metaphorical, aesthetic, contextual and personal. Activities are grounded in a number of needed future skills: design sense, novel and adaptive thinking, media and digital literacy, information literacy, transdisciplinarity, social intelligence, collaboration and connectivity.

    Repeatable: N
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 124 Chicago: City of Stories


    The spirit of a place is most aptly captured by its artists. Writers in particular have long been fascinated with the city of Chicago. The literary tradition in Chicago is rich and varied. From the politically conscious poems of Gwendolyn Brooks, to the fantastic imaginings of L. Frank Baum and Ray Bradbury, to the blue collar portraits and tales of Studs Terkel, Nelson Algren and beyond. Chicago’s contribution to the pantheon of storytelling goes without question. The city is at the forefront of the modern graphic novel renaissance, and was the birthplace of the poetry slam. In this lecture hall class, students will survey the history of Chicago literature and storytelling from the Great Fire of 1871 to the present. The course will examine the literary history of the City of Big Shoulders and learn to understand the profound impact the city will have on their own sense of story and development as artists. The course will not only place the city in literary context, but will help students discover the many voices at the center of this complex, vigorous, beautifully paradoxical city. In doing so, students will begin to discover the most important voice of all-their own.

    Repeatable: N
    Formerly 48-1115
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 125 Death and Desire in Chicago


    In this course we will use texts in literature, science, and the arts, in the context of the City of Chicago, to frame an exploration of human representations of the relationship between death and desire. Walking the city and on excursions to locations such as The Art Institute of Chicago, The Field Museum, Chicago Museum of Sex, The Cambodian Memorial Museum, Cook County Forest Preserves, and Chicago city parks and cemeteries, students will be invited to consider the visual, physical, and spatial manifestations of theoretical concepts such as: the abject, decay, ancestry, legacy, fetish, jouissance, the erotic, evolution, and symbiosis. Texts, visits, and events range from the murders during the 1893 World’s Fair to deaths caused by the 1995 heat wave; from Chicago’s identity as the slaughterhouse of the world to its current reputation as a world class food city; from its geologic history as a site of widespread destruction and extinction to its reputation as having one of the more vibrant queer cultures in the United States. Students will create a working artist/design journal as a site of artistic and academic observation and reflection to explore their experiences, research, and ideas presented in the class. Students will also use social media platforms such as Instagram and Twitter to aggregate personal observations and data to be analyzed in a final course reflection.

    Repeatable: N
    Formerly 48-1116
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 126 Chicago: Design of Cities and Social Justice


    In this course, we investigate Chicago as a hub for activism and social change through the lens of architecture, urban planning, design and the arts. Students will be invited to consider the physical and virtual places and spaces and objects that constitute and define the city of Chicago and the Chicagoland region. Students will learn of Daniel Burnham, the architect and visionary urban planner who, in the early 1900s, proposed access to clean air, green space, civic engagement and cultural life for Chicago’s residents. On walking tours and site visits throughout the city, students will examine and critically evaluate the current condition of Chicago’s urban and civic spaces against the backdrop of Burnham’s plan. Students will investigate how different people and organizations throughout the region contribute to access for services in health, nutrition, safety and the environment for Chicagoans. Students will be introduced to models of grassroots and community engagement that open up spaces for dialogue, action, agency and continued transformation and vitality.

    Repeatable: N
    Formerly 48-1117
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 127 Chicago Fashion Tribes


    Women’s Wear Daily once described dress code unifiers as fashion tribes; calling out those that flaunt their sartorial signage to show who they run with. Fashion in Chicago is shaped by mainstream brands and local style tribes. A hundred years before there were brand name stores in every town or shopping online, Chicago was the capital of the mail-order catalog industry, providing and distributing ready-to-wear clothing and accessories for the masses. Nowadays, with a diverse population of close to three million people, it is possible to see high fashion and street style in the same neighborhood. Add to the mix the diversity of race, ethnicity, gender, sexual orientation, socio-economic status, age, physical abilities, religions, political beliefs and ideologies, then Chicago represents a fascinating fashion fusion; a global experience without leaving the city. Students will observe and participate in the function of fashion as a form of belonging. With a focus on observing and documenting fashion tribes, and identifying their own, students will learn how fashion can define, incorporate and galvanize by expanding their understanding of what makes Chicago style unique.

    Repeatable: N
    Formerly 48-1118
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 128 Made in Chicago: The City of Art and Design


    Chicago has served as the home of the surrealist art collective The Hairy Who?, an incubator of innovative African-American graphic design, the site of vibrant Latino/a murals, a cradle of forward-thinking urban photography, and a crossroads for civil rights and gay liberation visual culture. This course examines Chicago as a national and international center for art and design. Students will have the opportunity to travel across the city to explore, understand, and engage with historic and contemporary art and design objects in a process of hands-on inquiry and experiential learning. In the classroom, there will be lectures, discussions, and group/individual projects to address topics like the role of cities as cultural incubators, the importance of images in understanding cities, the role of art and design as a tool for empowering diverse communities, and students’ role in Chicago’s current art and design culture. The course pairs with artdesignchicago.org, an unprecedented series of exhibitions and programs across the entire City of Chicago in 2018.

    Repeatable: N
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 129 A River Runs Through It: Crossroads Chicago and the Making of America


    The blue horizontal lines that frame the iconic four red stars on the Chicago flag represent Lake Michigan and the Great Canal, waterways that link the City across time and space to the development and growth of modern America. In this course, students will learn about the science and natural history of the Continental Divide, a natural feature formed during the Ice Age that provided favorable conditions for development along the southern shore of the Great Lakes. Chicago also boasts a rich history of technological innovation to create the complex transportation network of canals, railroads, highways and air corridors that link East to West, and North to South. This network contributed directly to Chicago becoming an industrial and financial powerhouse and a beacon to adventurers, entrepreneurs, scientists, educators and artists. This course will explore how the natural and human-created environment led directly to innovations in science, engineering, manufacturing, and retail and distribution, sometimes with negative effects to the land and water. Students will explore a variety of sites in and around the City and will use a journal as a site of artistic and academic observation and reflection to document some of the scientific, environmental, technological, artistic and historic features of this great crossroads metropolis.

    Repeatable: N
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 199 Big Chicago


    Led by top scholars and practitioners in their fields, these first semester courses connect students to the city of Chicago and encourage reflection on those experiences with a cohort of student peers. Students investigate aspects of Columbia College Chicago’s diverse urban and cultural setting. Courses introduce students to different learning environments, issues of diversity, equity, and inclusion, and deeper ways of engaging the urban contexts and communities of Chicago. 

    Repeatable: N
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FEXP 199H Big Chicago: Honors


    Led by top scholars and practitioners in their fields, these first semester courses connect students to the city of Chicago and encourage reflection on those experiences with a cohort of student peers. Students investigate aspects of Columbia College Chicago’s diverse urban and cultural setting. Courses introduce students to different learning environments, issues of diversity, equity, and inclusion, and deeper ways of engaging the urban contexts and communities of Chicago.

    Repeatable: N
    FE
    Requirements Freshman Only (FF14)
    Minimum Credits 3 Maximum Credits 3

  
  • FREN 101 French I: Language and Culture


    Course for beginners introduces basic grammar and vocabulary to develop proficiency in understanding, reading, speaking, and writing French. Cultural appreciation is enriched through Chicago-area resources.

    Repeatable: N
    Formerly 47-1310
    HU GA
    Minimum Credits 3 Maximum Credits 3

  
  • FREN 102 French II: Language and Culture


    Students continue their study of basic structures and vocabulary and further develop proficiency in understanding, reading, speaking, and writing French. Cultural appreciation is enriched through Chicago-area resources.

    Repeatable: N
    Formerly 47-1311
    HU GA
    Minimum Credits 3 Maximum Credits 3

  
  • FREN 201 French III: Language and Culture


    Building on one year of college French, course extends each student’s capacity to understand, read, speak, and write French through exposure to the rich variety of arts in French cultures.

    Repeatable: N
    Formerly 47-2330
    HU GA
    Minimum Credits 3 Maximum Credits 3

  
  • FREN 202 French IV: Parlons Cine!- Conversation in French


    Using modern Francophone cinema, this discussion based and conversation-intensive course provides students with opportunities to further develop reading and writing skills, including analysis of the films and other relevant topics in contemporary Francophone societies.

    Repeatable: Y
    Formerly 47-2333
    HU GA
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 105 Game Culture


    Course explores the increasing popularity of games within today’s culture, which necessitates analysis of how games are impacted by social and ideological forces and influence them in turn. Questions like Why do we play and How do we play differently are explored, with many others, as students are guided through topics such as role-playing and identity, ethics, group behavior, competition, gender, race, and aesthetics in modern (and historical) games.

    Repeatable: N
    Formerly 36-1100
    Prerequisites ENGL 109 Writing and Rhetoric I Stretch B  or ENGL 111 Writing and Rhetoric I  orENGL 111H Writing and Rhetoric I: Honors  or ENGL 121 International Writing and Rhetoric I  or TWC-T-7 EXAM-TWC WRITING MINIMUM SCORE = 7  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 110 Introduction to Game Development


    Foundation course of the Game Development concentration focuses on applied critical discussion and development of the student’s own game concepts. Various techniques and methods of concept and story development are reviewed, including journaling and workshop/discussion, in an effort to identify development best-practices. Students are also exposed to game design documentation formats, as well as the particulars and requirements of the professional game development cycle. The course also places special emphasis on exploring and identifying the characteristics of the diverse game genres. By the class’s end, students are asked to produce written documentation and develop their own game concept.

    Repeatable: N
    Formerly 36-1500
    Co-requisites ENGL 109 Writing and Rhetoric I Stretch B  or ENGL 111 Writing and Rhetoric I  or ENGL 111H Writing and Rhetoric I: Honors  or ENGL 121 International Writing and Rhetoric I  or TWC-T-7 EXAM-TWC WRITING MINIMUM SCORE = 7  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 140 Sound for Interaction


    This course provides the foundation for designing, programming and critiquing interactive sound environments. Audio programming environments are introduced to facilitate the production of generative, responsive and interactive sound projects. Theories of acoustic, psychoacoustics as well as audio recording and production techniques are presented and applied in the context of interactive sound. Approaches to creating images and narratives through sound without the support of visuals is emphasized. Film, website, game and animation audio is analyzed alongside audio only works for impact, technique, structure and effectiveness.

    Repeatable: N
    Formerly 36-1400
    Prerequisites ENGL 109 Writing and Rhetoric I Stretch B  or ENGL 111 Writing and Rhetoric I  or ENGL 111H Writing and Rhetoric I: Honors  or ENGL 121 International Writing and Rhetoric I  or TWC-T-7 EXAM-TWC WRITING MINIMUM SCORE = 7  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 201 3D Composition for Interactive Media


    Course covers the basic principles and language of modeling, texturing, and animation, which are supported by a firm theoretical grounding in 3-D design. 3-D modeling, texturing, and animation have become essential components of most media-driven events. The strategies and processes needed for 3-D composition are vastly different from those of traditional 2-D graphic design. 3-D is particularly important for interface design as well as in creating convincing spaces for simulation or other educational environments.

    Repeatable: N
    Formerly 36-2370
    Prerequisites INMD 120 Digital Image Design  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 205 2D Art for Games


    This course introduces students to the process of game art creation; brainstorming and conceptualizing, iterative design, interface design, pitching ideas, and documenting production. Students will complete the course with a portfolio of work that includes research, documentation, sketches, storyboards, interface designs, and formalized character, prop, and background sheets.

    Repeatable: N
    Formerly 36-2350
    Prerequisites INMD 120 Digital Image Design  and GAME 110 Introduction to Game Development  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 210 2D Motion for Games


    This course starts by introducing fundamental animation techniques and the basic principles of animation in the context of game design; a large part of this course addresses issues specific to gaming such as scripted animation, optimization, and interactivity. Building on the concepts introduced in 2D Art for Games, students will storyboard from original ideas and create interactive animations that include environments, characters, and interface design. Students will complete the course with several pieces for their portfolio including a larger interactive animated work.

    Repeatable: N
    Formerly 36-2360
    Prerequisites INMD 120 Digital Image Design  and GAME 110 Introduction to Game Development  
    Co-requisites GAME 205 2D Art for Games  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 215 Character Visualization for Games


    This course is, on one hand, a traditional drawing course trying to assist students in their knowledge of line, value and perspective when dealing with observational drawing, while on the other hand, it is a course designed to assist in the transition between the analog and the digital world.

    Repeatable: N
    Formerly 36-2380
    Prerequisites GAME 205 2D Art for Games  and GAME 210 2D Motion for Games  
    Minimum Credits 3 Maximum Credits 3

  
  
  • GAME 225 Game Engine Scripting


    Course is a production-oriented class focusing on applied game design and development, utilizing existing game production software tools and engines. Students learn to use asset management software to integrate a variety of media and asset types from multiple sources. The course also emphasizes utilizing the scripting elements of the game engine to create and refine game world events related to story, gameplay, and multimedia presentation. Time is also spent utilizing these scripting elements to create computer-controlled characters that display meaningful character behaviors and artificial intelligence, resulting in the appearance of personality.

    Repeatable: N
    Formerly 36-2510
    Prerequisites GAME 110 Introduction to Game Development  
    Co-requisites PROG 201 Object Oriented Programming I  
    Minimum Credits 3 Maximum Credits 3

 

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