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FASH 333 Fashion Design Studio I
This six-credit course immerses students in the studio experience, combining research methodologies, theme development, and advanced practice in digital illustration, drawing for fashion, generating color palettes, and choosing suitable fabrics. Students will develop original design concepts through pivot, slash and spread, and contouring techniques. Through critiqued design development on the dress form, students further their understanding in the principles of proportion, silhouette, and line. Further evaluation for fit and style is done using professional models. Students will be encouraged to develop skillsets related to professional practice, including developing a cohesive work product, working to deadlines, teamwork, and constructive critique.
Repeatable: N Prerequisites FASH 230 Patternmaking and Construction II and FASH 231 Approaches and Process in Fashion Design Minimum Credits 6 Maximum Credits 6
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FASH 334 Fashion Design Studio II Using designs developed in FASH 333 Fashion & Product Design Studio I, students will realize original design concepts and further explore two- and three-dimensional patternmaking approaches to garment design. In addition to conducting original research, students will utilize the 6,000-piece Fashion Study Collection for research and ideation. Through critiqued design development on the dress form, students further their understanding in the principles of proportion, silhouette, line and style, while exploring current market trends and research. Two projects are evaluated on professional models for fit and style alongside their developed presentation to support the garments and/or products.
Repeatable: N Prerequisites FASH 333 Fashion Design Studio I Minimum Credits 6 Maximum Credits 6
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FASH 351 Digital Textiles This course explores the use of computer technology as a means for textile design and rendering. Areas of study include palette development, print design, pattern repeats, knit design, weave design, color reduction, and recoloring.
Repeatable: N Formerly 27-3641 Prerequisites FASH 174 Fashion Design Studio I and FASH 205 Textiles Survey or FASH 102 Fashion Design Principles and FASH 205 Textiles Survey Minimum Credits 3 Maximum Credits 3
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FASH 355 Fashion Styling: Designer This course brings together Fashion Studies majors and Photography students who work on real-world situations that bring original fashion designs to the marketplace. Emphasis is on promotion and media strategies in a variety of business environments. The goal of the course is to foster an atmosphere of collaborative learning.
Repeatable: N Formerly 27-3605 Requirements Permission Required (DP) Minimum Credits 3 Maximum Credits 3
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FASH 356 Advanced Garment Construction This course focuses on advanced garment construction techniques, including but not limited to, the selection, handling, cutting, and sewing of a variety of specialty fabrics including fine silks, lace, and knits. Students will experiment with prototypes and also construct entire garments while learning to identify the correct techniques appropriate to construction, detailing and refined finishing of bespoke apparel.
Repeatable: N Formerly 27-3600 Prerequisites FASH 230 Patternmaking and Construction II Minimum Credits 3 Maximum Credits 3
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FASH 357 Menswear Design This course applies the concept of fashion design to the masculine mode. Historic references, social trends, merchandising philosophies, and clothing design are discussed and emphasized in their application to the male body, image, and lifestyle. Students’ research includes design, fabric choice, use, function, social influence, and creativity.
Repeatable: N Formerly 27-3611 Prerequisites FASH 273 Apparel Studio II or FASH 230 Patternmaking and Construction II Minimum Credits 3 Maximum Credits 3
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FASH 372 Decision Making for Fashion Business: In this course, taken in the final semester, students apply decision-making skills to successfully address the needs of their community partners. In addition, students prepare for their transition from college to career.
Repeatable: N Formerly 27-3970 Prerequisites FASH 370 Merchandising: Concept to Consumer Minimum Credits 3 Maximum Credits 3
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FASH 380 NRF Scholarship Competition Course focuses on the National Retail Federation’s “Student Challenge” competition, bringing together a select group of cross-disciplinary Fashion and Advertising students to create retail business & communication plans for a major retailer. Course deliverables include a 25-page business and communication plan as well as a 90-second video pitch suitable for inclusion in student portfolios. Consultations with industry professionals will also be a part of this course. The winning plan book and video pitch will be sent on to the National Retail Federation competition in October. If the student team makes the finals, the group is flown to NYC in January for the NRF’s “Big Show” annual conference.
Repeatable: Y Requirements Sophomore Standing or Above (SO) and Permission Required (DP) Minimum Credits 3 Maximum Credits 3
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FASH 381 FSF Scholarship Competition Course focuses on the YMA – Fashion Scholarship Foundation Annual Case Study. The competition allows students to select from one of four viewpoints addressing the parameters of the case bref. Students may complete the case with consideration for Design & Product Development; Merchandising & Marketing; Technology & Analytics; or Supply Chain Management. Course deliverable includes an individually submitted 10-15-page case which is suitable for inclusion in student portfolios. Consultations with industry professionals will also be a part of this course. Submissions are all blind-reviewed by industry professionals.
Students who score above the cut-off will be awarded $5,000 and students who score in the top eight have the opportunity for an award of $7,500 - $35,000. Any student who is awarded a scholarship is flown to NYC in January 2020 for the YMA/FSF Annual Gala.
Repeatable: Y Requirements Sophomore Standing or Above (SO) and Permission Required (DP) Minimum Credits 3 Maximum Credits 3
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FASH 383 The Fabric of Cultures This interdisciplinary, topic-based course examines the dress, adornment, beautification and body modification practices and customs of non-Western, marginalized and indigenous peoples. Through readings, assignments, discussions, museum trips, film screenings, fieldwork, site visits and archival research, students will be asked to think critically about the relationship between identity, race, gender, memory, community and citizenship, as well as how the residual effects of colonialism have shaped the Western fashion system. The course will culminate with a group exhibition or publication.
Repeatable: N HU DEI Prerequisites ENGL 112 Writing and Rhetoric II or ENGL 112H Writing and Rhetoric II: Honors or ENGL 122 International Writing and Rhetoric II Requirements JR Standing or Above (JR) Minimum Credits 3 Maximum Credits 3
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FASH 385 Costume Styling for Television Costume styling and creation play an integral role in the successful development of character for television. This course will provide an immersive, hands-on study of the symbiotic relationship between fashion and television. In collaboration with the Columbia College Television department, students will conceptualize character costume, pitch writers and producers, source needed wardrobe, fit actors and execute on-set costume for multiple digital television shorts.
Repeatable: Y Formerly 27-3160 Prerequisites FASH 285 Fashion Styling I Minimum Credits 3 Maximum Credits 3
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FASH 386 Fashion Styling: Business This course brings together Fashion Design, Fashion Business, and Photography students who work on real-world situations that bring original fashion designs to the marketplace. Emphasis is on promotion and media strategies in a variety of business environments. The goal of the course is to foster an atmosphere of collaborative learning.
Repeatable: N Formerly 27-3960 Prerequisites FASH 285 Fashion Styling I Requirements Permission Required (DP) Minimum Credits 3 Maximum Credits 3
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FASH 387 Fashion Studies in the Field: New York Drawing on the rich resources specific to New York City, this course will provide an introduction to the local fashion industry for students soon-to-enter a fashion-related profession. The course is designed to enhance students’ knowledge of New York’s fashion industry including its history, fashion design, production, merchandising, and retailing. In addition, students will visit museums and other culturally unique sites to enhance their understanding of the subject.
Repeatable: Y Formerly 27-3990 Requirements Permission Required (DP) Minimum Credits 1 Maximum Credits 3
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FASH 399A Special Topics in Fashion Studio This course offers rotating topics relative to fashion design and product development in a studio setting. Each semester this course covers different material that is not included in the permanent course offerings.
Repeatable: Y Formerly FASH 399 Prerequisites FASH 130 Patternmaking and Construction I or FASH 173 Apparel Studio I Minimum Credits 3 Maximum Credits 3
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FASH 399B Special Topics in Fashion Studio This course offers rotating topics relative to fashion design and product development in a studio setting. Each semester this course covers different material that is not included in the permanent course offerings.
Repeatable: Y Prerequisites FASH 130 Patternmaking and Construction I or FASH 173 Apparel Studio I Minimum Credits 3 Maximum Credits 3
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FASH 401 Fashion Design and Merchandising Concept to Consumer I This course is the penultimate course in a year-long capstone for both design and merchandising students. It requires cross-functional teams to design and develop a viable fashion and/or function based market-ready capsule for a specific market segment, constrained by defined sourcing and production variables.
Repeatable: N Formerly 27-4100 Prerequisites FASH 330 Digital Patternmaking and Construction or FASH 322 Merchandising and Assortment Planning Requirements Senior Standing (SR) Minimum Credits 3 Maximum Credits 3
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FASH 402 Fashion Design and Merchandising Concept to Consumer II This course is the culmination of a yearlong capstone for both design and merchandising students. It requires cross-functional teams to design, develop, and merchandise a viable fashion and/or function based market-ready collection for a specific market segment, constrained by defined sourcing and production variables.
Repeatable: N Formerly 27-4101 Prerequisites FASH 401 Fashion Design and Merchandising Concept to Consumer I Requirements Senior Standing (SR) Minimum Credits 3 Maximum Credits 3
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FASH 403 Fashion Design Thesis I
This course gives students the opportunity to further develop and finally construct an original collection of clothing that showcases their creativity, innovative designs, and technical skills, based on recommendations received on designs and sample prototypes from the previous semester (FASH 334 Fashion Design Studio II). Students will also develop strategies for marketing their collection along with a professional portfolio that best represents their individual design identity.
Repeatable: N Prerequisites FASH 334 Fashion Design Studio II Fashion Design BFA Majors Only (M271) Minimum Credits 6 Maximum Credits 6
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FASH 404 Fashion Design Thesis II Fashion Design Thesis II is a continuation of FASH 403 Fashion Design Thesis I, where students will further refine two- and three-dimensional patternmaking techniques and complete their thesis collection. They will explore 2D to 3D visualization along with construction details and finishes that allow for innovative cut, shape and silhouette. Critical thinking and problem-solving skills will be used to realize students’ unique work to be showcased at graduation. Students will have the opportunity to collaborate with majors across the college.
Repeatable: N Prerequisites FASH 403 Fashion Design Thesis I Fashion Design BFA Majors Only (M271) Minimum Credits 3 Maximum Credits 3
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FASH 480 Visual Merchandising Practicum This course places students in the role of the visual merchandiser with a real business or not-for-profit client. Students will learn the steps involved in managing and executing a window display.
Repeatable: Y Formerly 27-3920 Prerequisites FASH 323 Visual Merchandising and Space Planning Requirements Permission Required (DP) Minimum Credits 3 Maximum Credits 3
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FASH 495 Directed Study This course consists of learning activities involving student independence within the context of regular guidance and direction from a faculty advisor. Directed Studies are appropriate for students who wish to explore a subject beyond what is possible in regular courses or for students who wish to engage in a subject or activity not otherwise offered that semester by the College. Directed Studies involve close collaboration with a faculty advisor who will assist in the development and design of the project, oversee its progress, evaluate the final results, and submit a grade.
Repeatable: Y Formerly 27-3995 Requirements Permission Required (DP) Minimum Credits 1 Maximum Credits 6
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FASH 496 Independent Project This course involves the student, with the approval of a supervising faculty, designing a project to study independently an area that is not at present available in the curriculum. Prior to registration, the student must submit a written proposal for approval to the chair of the department that outlines the project and its anticipated outcomes.
Repeatable: Y Formerly 27-3999 Requirements Permission Required (DP) Minimum Credits 1 Maximum Credits 6
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FASH 581 Fashion Lab Practicum The Fashion Lab Practicum is an interdisciplinary course designed to connect Columbia students with iconic brands and industry leaders or institutional partners in product development and consumer insights through the execution of collaboratively-designed, innovation-oriented, bespoke research projects.
Repeatable: Y Requirements Permission Required (DP) Minimum Credits 3 Maximum Credits 3
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FREN 101 French I: Language and Culture Course for beginners introduces basic grammar and vocabulary to develop proficiency in understanding, reading, speaking, and writing French. Cultural appreciation is enriched through Chicago-area resources.
Repeatable: N Formerly 47-1310 HU GA Minimum Credits 3 Maximum Credits 3
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FREN 102 French II: Language and Culture Students continue their study of basic structures and vocabulary and further develop proficiency in understanding, reading, speaking, and writing French. Cultural appreciation is enriched through Chicago-area resources.
Repeatable: N Formerly 47-1311 HU GA Minimum Credits 3 Maximum Credits 3
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FREN 201 French III: Language and Culture Building on one year of college French, course extends each student’s capacity to understand, read, speak, and write French through exposure to the rich variety of arts in French cultures.
Repeatable: N Formerly 47-2330 HU GA Minimum Credits 3 Maximum Credits 3
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FREN 202 French IV: Parlons Cine!- Conversation in French Using modern Francophone cinema, this discussion based and conversation-intensive course provides students with opportunities to further develop reading and writing skills, including analysis of the films and other relevant topics in contemporary Francophone societies.
Repeatable: Y Formerly 47-2333 HU GA Minimum Credits 3 Maximum Credits 3
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GAME 110 Introduction to Game Development In this course, students learn about and practice foundational skills in the interdisciplinary field of game development, including the areas of game design, game art, programming, sound design UI/UX, and project management. Additionally, students are introduced to the business and career requirements of the game industry. They will learn the personal management skills of a developer. They will identify the skills relevant to the game development discipline of their choice and devise a plan for demonstrating these skills in a professional portfolio. Throughout the course, students will build a prototype digital game from their design, giving them exposure to all aspects of game development and the production process.
Repeatable: N Formerly 36-1500 Minimum Credits 3 Maximum Credits 3
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GAME 140 Sound for Interaction This course provides the foundation for designing, programming and critiquing interactive sound environments. Audio programming environments are introduced to facilitate the production of generative, responsive and interactive sound projects. Theories of acoustic, psychoacoustics as well as audio recording and production techniques are presented and applied in the context of interactive sound. Approaches to creating images and narratives through sound without the support of visuals is emphasized. Film, website, game and animation audio is analyzed alongside audio only works for impact, technique, structure and effectiveness.
Repeatable: N Formerly 36-1400 Prerequisites ENGL 109 Writing and Rhetoric I Stretch B or ENGL 111 Writing and Rhetoric I or ENGL 111H Writing and Rhetoric I: Honors or ENGL 121 International Writing and Rhetoric I or TWC-T-7 EXAM-TWC WRITING MINIMUM SCORE = 7 Minimum Credits 3 Maximum Credits 3
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GAME 201 Computer Animation: Modeling This course covers basic principles and language of three-dimensional (3D) modeling and animation utilizing industry standard software. Lectures cover the language and applications of these tools for use in the game, animation and film industries. By the completion of this course, students construct a series of sophisticated beginner level character and environment model 3D assets for their 3D portfolio. This course is suitable for students with little to no prior experience in 3D modeling or digital design.
Repeatable: N Formerly 36-2370 Minimum Credits 3 Maximum Credits 3
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GAME 205 2D Art for Games This course introduces students to the process of game art creation; brainstorming and conceptualizing, iterative design, interface design, pitching ideas, and documenting production. Students will complete the course with a portfolio of work that includes research, documentation, sketches, storyboards, interface designs, and formalized character, prop, and background sheets.
Repeatable: N Formerly 36-2350 Prerequisites INMD 120 Digital Image Design and GAME 110 Introduction to Game Development Minimum Credits 3 Maximum Credits 3
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GAME 210 2D Motion for Games This course teaches students the fundamentals of traditional 2D animation. The twelve principles of animation will be used to help students develop strong 2D and 3D animation skills. Assignments such as bouncing ball, pendulum and walk cycles will be taught. Industry pipelines and techniques are taught through lectures, demos, and weekly assignments.
Repeatable: N Formerly 36-2360 Prerequisites GAME 205 2D Art for Games or INMD 120 Digital Image Design and GAME 110 Introduction to Game Development Minimum Credits 3 Maximum Credits 3
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GAME 215 Character Visualization for Games In this course students are guided through the character concept creation process. Students begin by learning to effectively utilize complex and abstract geometric forms to communicate ideas. Students then expand their understanding value, shadows, shading, perspective, and composition in the creation of compelling character concept sheets. Lectures and drawing demos support in-depth creative projects that culminate into a final presentation. This course is designed to assist in the transition between foundations of drawing to methods of communicating character concepts.
Repeatable: N Formerly 36-2380 Prerequisites GAME 205 2D Art for Games and GAME 210 2D Motion for Games Minimum Credits 3 Maximum Credits 3
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GAME 220 Simulation and Serious Games Course introduces the students to the concepts of simulation design and develops the student’s ability to analyze a realistic process or environment in terms of the elements within each that lend themselves to modeling, interaction, and play. Though games are traditionally viewed as being for fun, there exists a significant potential for using game-style presentation and techniques for realistic purposes, so-called non-entertainment serious games. The designer’s practical skills develop through the use of a basic scripting language and generally available interactive authoring environments and design tools.
Repeatable: N Formerly 36-2500 Prerequisites and PROG 201 Object Oriented Programming I Minimum Credits 3 Maximum Credits 3
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GAME 225 Game Engine Scripting Course is a production-oriented class focusing on applied game design and development, utilizing existing game production software tools and engines. Students learn to use asset management software to integrate a variety of media and asset types from multiple sources. The course also emphasizes utilizing the scripting elements of the game engine to create and refine game world events related to story, gameplay, and multimedia presentation. Time is also spent utilizing these scripting elements to create computer-controlled characters that display meaningful character behaviors and artificial intelligence, resulting in the appearance of personality.
Repeatable: N Formerly 36-2510 Prerequisites GAME 110 Introduction to Game Development Minimum Credits 3 Maximum Credits 3
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GAME 235 Sound and Music for Interactive Visual Media This course introduces students to the psychological and technical aspects of applying sound and music to interactive visual media. Students work to develop their skills with tools for non-linear editing, the production of interactive sound environments (sound effects and musical tracks) and incorporating sound into interactive visual media. Works from a variety of interactive media including Games, web, installations and performance are analyzed and discussed in terms of aesthetic quality and technical implementation.
Repeatable: N Formerly 36-2610 Prerequisites GAME 140 Sound for Interaction Minimum Credits 3 Maximum Credits 3
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GAME 236 Game Design I Course begins the process of developing a suite of design skills. Design thinking will be defined as a process where many solutions are simultaneously possible. They will learn basics of game theory, mechanism design, and play theory. They will learn gameplay design patterns which are considered best practice. They use and develop skills such as sketching, acting, paper prototyping, digital prototyping, etc. They will begin to identify their own personal style of game design, such as narrative design, strategy design, etc. They will produce a substantial game design and prototype and document as necessary.
Repeatable: N Formerly 36-2520 Prerequisites GAME 110 Introduction to Game Development Minimum Credits 3 Maximum Credits 3
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GAME 240 Sound Design for Games I This course allows the student to actively implement, design, and control the audio assets in a game. Open source game engines and game editors are widely used in this course to familiarize students with the production and creative demands that will be required of them. Technique, production, and creativity are fostered in texts and lectures throughout the course. Sound libraries are the source of much of the raw audio for project work.
Repeatable: Y Formerly 36-2400 Prerequisites GAME 110 Introduction to Game Development and GAME 235 Sound and Music for Interactive Visual Media Minimum Credits 3 Maximum Credits 3
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GAME 250 Topics in Game Production This is a topics course in Game Production. Different sections of this course will focus on different topic areas related to Game Production that are not taught in other classes. Please contact the department for specifics on the content of each topic.
Repeatable: Y Minimum Credits 1 Maximum Credits 3
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GAME 302 Technical Art Programming Technical artists bridge between the fields of programming and art; in the game industry this role is becoming increasingly sought after as games and technology become more complex. In this course students will learn about the workflow and challenges of tech artists as they program in a contemporary language to build custom tools for tech art production.
Repeatable: N Formerly 36-3002 Prerequisites PROG 101 Introduction to Programming Minimum Credits 3 Maximum Credits 3
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GAME 320 Indie Game Sprint Indie Game Sprint is a three-week (twice a week) intensive course in rapid independent game development. Under the guidance of an independent game developer, students learn to work with state-of-the-art tools and techniques to make a simple game or game prototype in the brief time allotted. Emphasis is placed on faster iteration techniques balanced against the requirement to maintain quality, integrity and artistic vision. Students taking this class are warned that a significant amount of non-classroom production time is required.
Repeatable: Y Formerly 36-3060J Requirements Permission Required (DP) Minimum Credits 2 Maximum Credits 2
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GAME 330 Advanced 3D for Games This course focuses on how to work between 3D applications and a game engines. Through this course, students will learn how to create high quality 3D assets and implement them into various game engines. Students will learn how to use basic scripting techniques for implementation and polish in engine. Students will work with engine specific visual effects and physics to create immersive and convincing environments using game engines.
Repeatable: Y Formerly 36-3302 Prerequisites GAME 210 2D Motion for Games Minimum Credits 3 Maximum Credits 3
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GAME 335 Shading and Surfacing for Games In this course, students will learn the workflows necessary to create materials, textures, and shaders for physically based render systems. Students will learn how to edit shaders and materials through the creation and editing of textures in an image-editing program. Students will also be taught the theory behind physically based rendering and how it relates to rendering objects in real time through game engine technology.
Repeatable: N Formerly 36-3315 Prerequisites GAME 201 Computer Animation: Modeling Minimum Credits 3 Maximum Credits 3
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GAME 336 Game Design II Course furthers the student’s ability to develop games using a real-time engine and game development system. Course gives the designer the opportunity to develop derived game levels and content within already existing game platforms. The course surveys games that will impact their game design process and reflect on themes of pacing, level design, encounters, etc. They customize game components such as game feel, game control schemes, feedback, etc. They will make a series of gameplay examples which demonstrates their mastery of creating game content.
Repeatable: N Formerly 36-2530 Prerequisites GAME 236 Game Design I Minimum Credits 3 Maximum Credits 3
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GAME 337 3D Digital Sculpting This course focuses on skills, techniques and concepts that pertain to 3D digital sculpting. In this class students learn how to concept, produce and present high quality 3d models created using specialized digital sculpting software.
Repeatable: Y Formerly 36-3350 Prerequisites GAME 201 Computer Animation: Modeling Minimum Credits 3 Maximum Credits 3
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GAME 340 Sound Design for Games II Course follows on the first section by introducing more effective means of producing quality work. This is achieved through the use of original recordings and the implementation of these recordings into the game environment. A completed game level will be completed by the end of the semester.
Repeatable: N Formerly 36-3400 Prerequisites GAME 240 Sound Design for Games I Minimum Credits 3 Maximum Credits 3
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GAME 345 Advanced Game Scripting and Environments This course builds on the gameplay scripting practices developed in Game Engine Scripting. They will learn confidence in developing 2D and 3D games, utilizing their own original, functional script elements and stock game assets and environments. Students learn programming design patterns and practice version control workflows with branches and code review. They will learn the basics of technical leadership in the context of game development. Using these skills, students create a new game project with an industry standard game engine.
Repeatable: N Formerly 36-3510 Prerequisites GAME 225 Game Engine Scripting Minimum Credits 3 Maximum Credits 3
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GAME 350 Game Development Process This course analyzes multiple methodologies of game production, from commercial to independent, both in terms of professional practices and their application in the game development senior capstone course sequence. Students also ideate and document multiple game ideas with regard to their viability as senior capstone projects in terms of production scope and scheduling. Lastly, students learn professional quality assurance and game testing practices through their supervision and responsibility for testing the current Indie Team Game Studio and Large Team Game Studio projects.
Repeatable: N Formerly 36-3550 Prerequisites GAME 336 Game Design II or INMD 102 Fundamentals of Interaction and INMD 240 Story Development for Interactive Media Minimum Credits 3 Maximum Credits 3
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GAME 360 Advanced Topics in Game Art This is an advanced topics course in Game Art. Different sections of this course will focus on different topic areas related to Game Production that are not taught in other classes. Please contact the department for specifics on the content of each topic.
Repeatable: Y Minimum Credits 1 Maximum Credits 3
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GAME 361 Advanced Topics in Game Design This is an advanced topics course in Game Design. Different sections of this course will focus on different topic areas related to Game Design that are not taught in other classes. Please contact the department for specifics on the content of each topic.
Repeatable: Y Minimum Credits 1 Maximum Credits 3
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GAME 362 Advanced Topics in Game Sound This is an advanced topics course in Game Sound. Different sections of this course will focus on different topic areas related to Game Sound that are not taught in other classes. Please contact the department for specifics on the content of each topic.
Repeatable: Y Minimum Credits 1 Maximum Credits 3
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GAME 370 Studio Collaboration Students in Studio Collaboration act effectively as interns to the Game Studio 2 course, which is the senior capstone final class. Students will acquire the skills of Quality Assurance and Testing. They will continue to grow their personal leadership and social emotional skills such as communication, negotiation, coordination, and professionalism. They will learn to model the best practice software team processes such as Agile/Scrum. Finally they will begin to prototype their ideas for their Game Studio course.
Repeatable: N Formerly 36-3650 Prerequisites GAME 470 Indie Team Game Project Minimum Credits 3 Maximum Credits 3
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GAME 436 Advanced 3D Digital Sculpting Digital sculpting is a cornerstone of 3D content creation and concept art creation for games. This course serves as a way for students to create more thoughtfully considered content using digital sculpting processes. Students will learn how to sculpt a series of 3D concepts and then develop a concept into a fully realized, hyper realistic piece of content for a game. This goal will be achieved by using more involved retopology and normal mapping techniques to translate high resolution from high polygon meshes to optimized, low polygon game meshes that can be translated to a game engine.
Repeatable: N Formerly 36-3750 Prerequisites GAME 337 3D Digital Sculpting Minimum Credits 3 Maximum Credits 3
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GAME 440 Game Audio Studio This course is the audio team management companion course to the senior year capstone classes Indie Team Game Studio and Large Team Game Studio. This course explores audio team leadership, administration, and cross-team communication with regard to the scheduling and implementation of audio production tasks related to the senior capstone project’s communication.
Repeatable: N Formerly 36-3800 Prerequisites GAME 475 Indie Team Game Studio or GAME 485 Game Studio II Requirements Permission Required (DP) Minimum Credits 1 Maximum Credits 1
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GAME 470 Indie Team Game Project In this production course, students will work on a game concept in the emerging areas of console, mobile, XR, serious/simulation, web, or experimental games. Students are exposed to project management, art and sound, technical, and design pre-production techniques and requirements. They will continue work on their personal leadership using best social practices including decision making, emotional mastery, and normative professional behavior. They will learn best team practices used in the video game industry. And they will prototype demo games for use in their portfolio and capstone courses.
Repeatable: Y Formerly 36-3994 Prerequisites ANIM 240 Computer Animation or GAME 345 Advanced Game Scripting and Environments or PROG 310 Game Programming I Minimum Credits 3 Maximum Credits 3
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GAME 475 Indie Team Game Studio Indie Team Game Studio is the final stage in the Indie Team senior/capstone sequence of the Game Design Major, continuing from Indie Team Game Project the previous semester. In this course, students complete work on multiple small to medium sized game concepts proposed or begun in the previous class. Students complete the class with multiple portfolio-worthy game examples in different emerging forms and the experience of small team collaboration and development.
Repeatable: N Formerly 36-3995 Prerequisites GAME 470 Indie Team Game Project Minimum Credits 6 Maximum Credits 6
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GAME 480 Game Studio I Course is the first stage of the senior/capstone experience of the Game Design/Programming/Art Majors. It represents the pre-production stage of the capstone project and is required for all students in Game majors. Students are exposed to best team practices and overall project management, art, sound, programming, and design pre-production techniques and requirements. They also participate in finalizing plans for launching their career in the context of the team. The demo games will be presented in a professional public context.
Repeatable: N Formerly 36-3997 Prerequisites PROG 420 C++ Programming II or GAME 370 Studio Collaboration or GAME 330 Advanced 3D for Games Requirements Senior Standing (SR) Minimum Credits 3 Maximum Credits 3
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GAME 485 Game Studio II Complete a substantial game with market quality content in this intense capstone experience. You’ll use industry best practices and tools as you complete the project started in Game Studio I. Several disciplines (including game design, programming, game art, animation, and sound) work together as Yoyu Studio, and operate as a “team of teams”.
Repeatable: Y Formerly 36-3998 Prerequisites GAME 480 Game Studio I Minimum Credits 6 Maximum Credits 6
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GAME 495 Directed Study: Game Production Directed Studies are appropriate for students who wish to explore a subject beyond what is possible in regular courses, or for students who wish to engage in a subject or activity not otherwise offered that semester by the College. Directed Studies involve close collaboration with a faculty advisor who will assist in development and design of the project, oversee its progress, evaluate the final results, and submit a grade.
Repeatable: Y Minimum Credits 1 Maximum Credits 3
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GAME 496 Independent Project: Game Production Course is an individualized project in Game Production, determined by interest and ability of the student, and carried out under the direction, guidance, and supervision of an instructor.
Repeatable: Y Minimum Credits 1 Maximum Credits 3
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GEOG 210 Urban Geography: The Study of Cities Fifty percent of the global population and 80% of Americans live in cities. Urban geography is the social science that investigates the integration of built forms, human interactions and the environmental aspects of places. Course examines settlement patterns, the evolution of transportation, consumerism, neighborhood dynamics, urban planning issues, ethnic diversity, immigration and the built environment. This course will bring an understanding of what it means to be urban historically and in the 21st century.
Repeatable: N Formerly 50-2703 SS Minimum Credits 3 Maximum Credits 3
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GERM 101 German I: Language and Culture German I introduces students to the language and culture of the German speaking countries. In addition to the development of listening, reading, writing, and speaking skills, cultural aspects, and how they differ from American life, will be discussed simultaneously.
Repeatable: N Formerly 47-1370 HU GA Minimum Credits 3 Maximum Credits 3
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GERM 102 German II: Language and Culture German II builds on the student’s proficiency in language and knowledge of culture. While the course centers on the development of the four language skills - listening, reading, writing and speaking - cultural aspects, and how they differ from American life, will be discussed simultaneously. In-class work will be devoted to intensive and specific communication practice, so that students will be able to develop and utilize the rules in talking about themselves and their interests in German.
Repeatable: N Formerly 47-1371 HU GA Minimum Credits 3 Maximum Credits 3
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GRAD 610 Teaching Methods and Pedagogies This course introduces graduate students from across the college to teaching methods and pedagogies, more broadly conceived, as well as in their home disciplines. Students will have the opportunity to work with a faculty member in an undergraduate classroom. Syllabus-writing, time management, and important theoretical and practical aspects of learning and teaching will be covered. Seminars will range from the practical concerns of constructing and conducting a class to the theoretical, thought-provoking issues centered on both teaching and learning.
Repeatable: N Minimum Credits 3 Maximum Credits 3
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GRDE 131 Survey of Typography This course allows students to investigate the basic aspects of letterforms and typography through a variety of projects. Students are exposed to the historical background, technical and aesthetic issues, and communicative abilities of typography as individual forms and as text.
Repeatable: N Formerly 21-1310 Prerequisites GRDE 136 Design Lab Minimum Credits 3 Maximum Credits 3
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GRDE 136 Design Lab This course covers digital typesetting, layout, and image editing techniques for graphic design, illustration, and advertising. Topics covered include digital document construction and layout, typography formatting and specification, digital image editing, and application.
Repeatable: N Formerly 21-1320 Minimum Credits 3 Maximum Credits 3
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GRDE 231 Graphic Design I: Form and Structure As the basis for creating well-structured design outcomes, students in this course are provided opportunities to learn the basics of creating graphic design using the principles of form and structure. This course explores how graphic content informs the structure of visual compositions and client based outcomes. Instruction will engage students in developing conceptual thinking and problem-solving skills; observational and presentation skill; and knowledge of basic typography and color theory.
Repeatable: N Formerly 21-2330 Prerequisites ARTS 105 Foundation Studio and GRDE 136 Design Lab or 22 1920 Making 2 and GRDE 136 Design Lab Minimum Credits 3 Maximum Credits 3
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GRDE 232 Graphic Design II:Semiotics and Form Graphic design as a discipline is highly focused on creating graphic language. This language helps to organize information and to tell a brand story through consistent use of symbols. In this course, concepts will be synthesized into graphic form by use of symbology and typography as the major components in developing a graphic language as essential to brand building. Students will explore basic concepts of symbology as it pertains to basic graphic structure and universal communication. Outcomes will include 2-D and 3-D design solutions.
Repeatable: N Formerly 21-2350 Prerequisites GRDE 231 Graphic Design I: Form and Structure and GRDE 238 Typography for Graphic Design Minimum Credits 3 Maximum Credits 3
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GRDE 238 Typography for Graphic Design This course examines the historical, aesthetic, and cultural development of typographic forms from their beginnings in 1455 to the 21st century. Projects involve the examination of historical styles and theories of type design and typographic layouts, and their influence on modern and contemporary typography.
Repeatable: N Formerly 21-2340 Prerequisites GRDE 231 Graphic Design I: Form and Structure Minimum Credits 3 Maximum Credits 3
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GRDE 240 Website Design I This course covers website design topics, including hypertext, graphic style information, graphic file formats, digital imaging, and basic computer-user interface issues. Course assignments include design and execution of HTML documents and graphics.
Repeatable: N Formerly 21-2375 Requirements Sophomore Standing or Above (SO) Minimum Credits 3 Maximum Credits 3
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GRDE 305 Publication Design This course examines editorial operations, production procedures, and the roles of the art director and designer to familiarize students with theoretical and practical concerns of magazine and trade publication design and internet publishing. The course content emphasizes the identity of current publications as a result of design format and grid structure.
Repeatable: N Formerly 21-3345 Prerequisites GRDE 238 Typography for Graphic Design and GRDE 232 Graphic Design II:Semiotics and Form Minimum Credits 3 Maximum Credits 3
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GRDE 315 Book Design This course begins with a brief history of bookmaking, publication presses, and critique of book classifications. Students focus on the relationship of content to layout and book cover design by examining the unifying elements of type, photos, illustrations, and other graphic devices.
Repeatable: N Formerly 21-3347 Prerequisites GRDE 238 Typography for Graphic Design and GRDE 232 Graphic Design II:Semiotics and Form Minimum Credits 3 Maximum Credits 3
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GRDE 325 Packaging Design This course explores materials, surface graphics, marketing, and production problems as the refinement and integration of many design principles.
Repeatable: N Formerly 21-3360 Prerequisites GRDE 232 Graphic Design II:Semiotics and Form Minimum Credits 3 Maximum Credits 3
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GRDE 331 Graphic Design III: Visual Identity and Narrative Building on Graphic Design I and II, students are provided the opportunity to understand methodologies and strategies used for building and maintaining narrative-based visual identities (branding). Students will employ advanced use of typographic skills; explore the development of culturally relevant messages and images, thus building longevity and viability in brand recognition. Corporate client projects focus on use of graphic design to express core values and impact consumer perceptions of the brand. Outcomes may include graphics and complete branding systems.
Repeatable: N Formerly 21-3358 Prerequisites GRDE 232 Graphic Design II:Semiotics and Form and GRDE 238 Typography for Graphic Design Minimum Credits 3 Maximum Credits 3
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GRDE 332 Graphic Design IV: Narrative and Research Studio In this course students will use inquiry-based methods to find meaning and create narrative-based outcomes. Students are provided the opportunity to understand the importance of design research and information organization. Research phase includes: Data collection and analysis from various relevant sources. This highly intensive course employs advanced use of typography to create information graphics.
Repeatable: N Formerly 21-3372 Prerequisites GRDE 331 Graphic Design III: Visual Identity and Narrative Graphic Design Majors Only (M213) Minimum Credits 3 Maximum Credits 3
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GRDE 336 Design Lab II This course covers advanced desktop publishing techniques, illustrative techniques, and imaging possibilities on the Macintosh computer. The software applications covered include Adobe Photoshop, Illustrator, and InDesign. This course is designed for advanced-level students with a direction in graphic design or advertising art.
Repeatable: N Formerly 21-3378 Prerequisites GRDE 136 Design Lab Minimum Credits 3 Maximum Credits 3
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GRDE 340 Website Design II This course covers advanced topics in website design, covering human-computer interface design, multimedia use in internet and intranet publications, and network systems design and functions. Course assignments include design and execution of HTML documents, graphics, and other media objects.
Repeatable: N Formerly 21-3376 Prerequisites GRDE 240 Website Design I Minimum Credits 3 Maximum Credits 3
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GRDE 348 Experimental Typography This course studies 20th- and 21st-century design philosophies and their influence on typography and typographic design. Projects allow students to experiment with type from a variety of approaches and examine its possibilities as expressive form in relation to syntax and visual communication.
Repeatable: N Formerly 21-3370 Prerequisites GRDE 238 Typography for Graphic Design Minimum Credits 3 Maximum Credits 3
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GRDE 350 Web Design III This course covers advanced topics in website design for students in design and art fields. Studies include the creation and implementation of design templates to allow end user control over HTML-based content, files, documents in popular open source, industry standard content management systems. Course assignments include the merger of front end web technologies such as HTML/CSS and back end technologies including PHP/MySQL.
Repeatable: N Formerly 21-3381 Prerequisites GRDE 340 Website Design II Minimum Credits 3 Maximum Credits 3
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GRDE 431 Graphic Design V: Branded Environments Branded environments are the most advanced form of graphic design as it pertains to all aspects of a complete branded experience. This advanced course encourages investigation and implementation of environmental graphics which impact spatial solutions, starting with narrative creation. In this course students will be given the opportunity to create branding solutions that will become environmental graphics. Students in this course will become familiar with different materials for printing and applying large-scale graphic solutions.
Repeatable: N Formerly 21-4380 Prerequisites GRDE 332 Graphic Design IV: Narrative and Research Studio Minimum Credits 3 Maximum Credits 3
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GRDE 480 Graphic Design Practicum: Client Design Studio This course will create a collaborative, hands-on, real work/real world learning experience for upper level students in graphic design and related disciplines, including illustration and photography. Students will form teams and meet with clients to develop design briefs. Students will be given the opportunity to research, plan, design and produce solutions based on project needs/brief.
Repeatable: N Formerly 21-4300 Prerequisites GRDE 431 Graphic Design V: Branded Environments Minimum Credits 6 Maximum Credits 6
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HIST 101 African History and Culture to 1600 African civilizations from antiquity to the early modern era are explored to reveal features of selected societies and their major achievements. This course considers internal processes such as migration and cultural exchange alongside external exposures to Mediterranean, Atlantic and Swahili Coast worlds. This course introduces students to historical source material and interdisciplinary techniques relevant to investigating African history and culture.
Repeatable: N Formerly 49-1001 HI DEI GA Minimum Credits 3 Maximum Credits 3
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HIST 102 African History and Culture Since 1600 This course investigates Africa from 1600 to the present. Key topics include, slavery, abolition colonialism, nationalism, liberation movements and modernity. We will emphasize African interaction with these wide ranging historical processes. European and Atlantic legacies in Africa are also examined. Within indigenous, colonial and post-colonial spaces we consider intersections of globalization and local and regional culture and history.
Repeatable: N Formerly 49-1002 HI DEI GA Minimum Credits 3 Maximum Credits 3
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HIST 103 Asia: Early China, India & Japan Course examines the rise of China, India, and Japan and their contributions to world history and culture from the earliest times to the beginning of the nineteenth century. Content considers how these countries influenced and were, in turn, influenced by the Western world.
Repeatable: N Formerly 49-1101 HI GA Minimum Credits 3 Maximum Credits 3
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HIST 104 Asia: Modern China, India and Japan Course examines interaction between China, India, Japan, and the Western world, emphasizing the influence of and reaction to imperialism, colonialism and industrialization on the development of these societies as well as the development of political and nationalist movements in modern times.
Repeatable: N Formerly 49-1102 HI GA Minimum Credits 3 Maximum Credits 3
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HIST 121 Europe & the West: Ancient Civilizations Students gain an understanding of the history and culture of Greece, Rome, and other civilizations of the ancient world.
Repeatable: N Formerly 49-1301 HI GA Minimum Credits 3 Maximum Credits 3
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HIST 122 Europe & the West: Medieval Culture The history of medieval Europe is illuminated through readings in primary and secondary sources providing students with a background to the culture and worldview of the Middle Ages.
Repeatable: N Formerly 49-1302 HI GA Minimum Credits 3 Maximum Credits 3
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HIST 123 Europe & the West: Modern Europe Events since the fifteenth century are surveyed, including the Reformation, Counter-Reformation, State Building, various revolutionary movements, industrialization, class conflict, modernization, and two world wars.
Repeatable: N Formerly 49-1303 HI GA Minimum Credits 3 Maximum Credits 3
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HIST 131 Middle Eastern History and Culture: from Muhammad to 1800 A survey of Middle Eastern history and culture from Muhammad to 1800. This course examines the rise and development of Islam, Islamic culture, non-Islamic peoples, medieval Islamic dynasties, the Ottoman Empire and relations between the Middle East and the West.
Repeatable: N Formerly 49-1503 HI GA Minimum Credits 3 Maximum Credits 3
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HIST 132 Middle Eastern History and Culture: since 1800 A survey of Middle Eastern history and culture from 1800 to the present. This course examines Islam, Islamic culture, non-Muslim peoples, the Ottoman Empire and its successor nation-states, Western interests in the Middle East and current issues throughout the region.
Repeatable: N Formerly 49-1504 HI DEI GA Minimum Credits 3 Maximum Credits 3
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HIST 141 Latin American History: To 1800 After the arrival of Europeans in the Western Hemisphere, often called the New World, many of the indigenous people who had created American societies were forced to change. This course explores Amerindian cultures and the first three centuries of contact between Native American, African, and European people in Latin America.
Repeatable: N Formerly 49-1401 HI DEI GA Minimum Credits 3 Maximum Credits 3
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HIST 142 Latin American History: Since 1800 Course explores the past two centuries of Latin-American nations in their struggle to overcome their colonial past and establish modern societies. Topics include reform and revolution, the role of the military, dictatorship, underdevelopment, and the agrarian problem.
Repeatable: N Formerly 49-1402 HI DEI GA Minimum Credits 3 Maximum Credits 3
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HIST 143 History of the Caribbean: To 1800 The Caribbean Islands were inhabited by free and independent communities when Christopher Columbus arrived in 1492. By studying the people who welcomed Columbus and his successors we can gain a better understanding of the ways in which these and other people came to be dominated by Europeans. This course looks at three of the main themes in Caribbean history, namely, The Native Americans, Europeans and Africans; Comparative European Settlements; and Slavery and Sugar.
Repeatable: N Formerly 49-1410 HI DEI GA Minimum Credits 3 Maximum Credits 3
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HIST 144 History of the Caribbean: Since 1800 The diverse elements that have shaped the Caribbean region since the late 18th century are studied in this course. The historical roots of economic, political, and social issues that have affected the Caribbean islands and mainland enclaves are also analyzed, as well as the impact of their relation to the United States of America.
Repeatable: N Formerly 49-1411 HI DEI GA Minimum Credits 3 Maximum Credits 3
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HIST 151 U.S. History: To 1877 Course examines main lines of American development from the seventeenth century to 1877. Instruction addresses transition from colony to nation, development of an American character, growing pains of industrialization and nationalism that culminated in the crisis of the Civil War and its aftermath, and problems of minority acculturation and treatment before Reconstruction.
Repeatable: N Formerly 49-1601 HI Minimum Credits 3 Maximum Credits 3
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