May 20, 2024  
2016-2017 Course Catalog 
    
2016-2017 Course Catalog [ARCHIVED CATALOG]

Courses


 

  

 
  
  • 36-2421 Scripting for Web and Mobile II


    This course builds on concepts introduced in Scripting for Web and Mobile. Students build advanced applications using markup, JavaScript, script libraries, and other tools and technologies. At the completion of this course students will have one or more applications for their portfolio.

    3 Credits
    PREREQUISITES:36-1420 Scripting for Web and Mobile I  
  
  • 36-2500 Simulation and Serious Games


    Course introduces the students to the concepts of simulation design and develops the student’s ability to analyze a realistic process or environment in terms of the elements within each that lend themselves to modeling, interaction, and play. Though games are traditionally viewed as being for fun, there exists a significant potential for using game-style presentation and techniques for realistic purposes, so-called non-entertainment serious games. The designer’s practical skills develop through the use of a basic scripting language and generally available interactive authoring environments and design tools.

    3 Credits
    PREREQUISITES:   and 36-2600 Object Oriented Programming  COREQUISITES: 52-112
  
  • 36-2501 Simulation Design II


    Building on the skills learned in Simulation Design I, course delves deeper into realistic simulation by analyzing a scenario or situation with an eye toward identifying the elements within them that lends themselves to engaging interaction and play. Course also continues the development of the designer’s practical skills in using scripting languages and interactive authoring environments as game concept development and production tools. By its end, students taking this course will also be able to recognize the interrelationship between authentic realism, perceived realism, and potential gameplay.

    3 Credits
    PREREQUISITES: 36-2500 Simulation and Serious Games 
  
  • 36-2510 Game Engine Scripting


    Course is a production-oriented class focusing on applied game design and development, utilizing existing game production software tools and engines. Students learn to use asset management software to integrate a variety of media and asset types from multiple sources. The course also emphasizes utilizing the scripting elements of the game engine to create and refine game world events related to story, gameplay, and multimedia presentation. Time is also spent utilizing these scripting elements to create computer-controlled characters that display meaningful character behaviors and artificial intelligence, resulting in the appearance of personality.

    3 Credits
    PREREQUISITES: 36-1500 Introduction to Game Development  COREQUISITES: 36-2600 Object Oriented Programming  
  
  
  • 36-2520 Game Design I


    Course builds on the skills and techniques learned in Simulation Design I and Engine Based Design as a foundation for deconstructing play elements and player goals, as well as play-time transactions and interactivity through the development of small, turn-based games. The various aspects of game state are reviewed, as well as the interactive elements with an eye toward determining how much control a player has or needs over that game element and in terms of participant involvement and agency.

    3 Credits
    PREREQUISITES: 36-1500 Introduction to Game Development  and 36-1100 Game Culture  
    Requirements 60 Credits Completed
  
  • 36-2530 Game Design II


    Course furthers the student’s ability to develop games using a real-time engine and game development system. Course gives the designer the opportunity to develop a small, real-time game. The course focuses on time as a play element and surveys games that have leverage real-time and faster than real-time simulations as a means of maximizing player engagement. Emphasis is placed not only on maximizing transaction/interaction frequency (speed), but on variation of pacing to evoke a more complex play experience.

    3 Credits
    PREREQUISITES: 36-2500 Simulation and Serious Games  and 36-2520 Game Design I 
  
  • 36-2550 C++ Programming I


    Course introduces the student to programming using the C++ language. Students learn basic programming of graphic and business applications in C++. Instruction emphasizes good programming practice, programming structure, and object-oriented programming.

    3 Credits
    PREREQUISITES: 36-1501 Introduction to Programming 
  
  • 36-2551 C++ Programming II


    Course builds on the techniques covered in the C++ I course and further explores the concepts of classes, inheritance, polymorphism, and the use of graphical interfaces. Course concentrates on data structures, interactivity, and working with game libraries. This is primarily a project-based course with an emphasis on creating game applications.

    3 Credits
    PREREQUISITES: 36-2550 C++ Programming I  
  
  • 36-2580 Writing About Games


    Games are everywhere, and everyone has something to say about them. Learn how we look at games and how to talk about them in meaningful, productive ways beyond the hype and rhetoric. This class helps you understand how and why effective video game journalism is important in today’s culture and how it serves players as well as the game creators themselves. We’ll cover blogging, game reviews, industry, ethics and journalistic practice and current topics.

    3 Credits
    PREREQUISITES:52-1151 Writing and Rhetoric I  or 52-1121 International Writing and Rhetoric I  
    Requirements 30 Completed credit hour
  
  • 36-2600 Object Oriented Programming


    Extending the theory initiated in Introduction to Programming: Theory and Concepts, course, through a variety of exercises, stresses the practice of programming. Object-oriented, event-driven strategies are emphasized to prepare students for more advanced programming studies in subsequent classes. Students are also introduced to programming best practices including comment to code and naming conventions.

    3 Credits
    PREREQUISITES: 36-1501 Introduction to Programming  
  
  • 36-2601 Authoring Interactive Media


    Course focuses on effectively communicating content in an interactive format. Students research, plan, and produce interactive media projects. Several media components are developed and integrated to support the goal of each piece. Topics covered include contextual problem solving, information architecture, and usability. All projects are designed with participants in mind, considering their culture and demographics. Contemporary authoring technology and content creation tools will be used.

    3 Credits
    PREREQUISITES: 36-1300 Digital Image Design  
  
  
  • 36-2606 Interactive Advertising Campaign


    Student teams from multiple departments will conduct research, develop strategies, create concepts, and produce interactive advertising campaigns for select products and services. The students will formally present their fully developed interactive campaigns and will have produced work for their portfolios.

    3 Credits Repeatable
    PREREQUISITES: 36-1010 Fundamentals of Interaction  and 36-1420 Scripting for Web and Mobile I  
  
  • 36-2610 Sound and Music for Interactive Visual Media


    Course will offer students a chance to study the psychological and technical aspects of applying sound and music to interactive visual media. Students will be given projects to complete which will include creating their own sound effects and music tracks as well as creating sounds for use in interactive projects such as Web-based programming and sound design software.(ACID, SOUND FORGE,VEGA VIDEO, and/or other similar software).

    3 Credits
    PREREQUISITES: 36-1400 Sound for Interaction 
  
  • 36-2630 Procedural Sound Design


    This course will introduce students to ‘procedural sound’, the use of synthesis techniques to create realistic sound-effects that evolve over time and repetition. Students learn to employ sound synthesis techniques and the created sound module in a variety of game and media environments.

    3 Credits
    PREREQUISITES: 36-1400 Sound for Interaction  or 43-3720 Principles of Digital Signal Processing  
  
  • 36-2800 Story Development for Interactive Media


    The increasing impact of interaction on the narrative (stories) told in today and tomorrow’s educational and entertainment media requires a different perspective on story development. This class begins with an overview of the area and its history from the writers’ perspective, and then moves on to review and analyze common interactive structures and narrative requirements. Students are also exposed to the basic types of interactive narrative and media being created today, and conceptualize and develop their own interactive narrative projects.

    3 Credits
    WI
    PREREQUISITES: 52-1152 Writing and Rhetoric II  or 52-1122 International Writing and Rhetoric II  
    Requirements 30 Completed credit hour
  
  • 36-3001 Transmedia Analysis: Games, Film and Television


    Modern storytelling is not constrained to one medium. This course provides students with an opportunity to learn about the ways in which core narrative properties can be adapted to various media, specifically narrative games, television, and film. Through selected case studies, students will analyze the ways in which core narrative properties are defined, adapted, and transformed across media. This class is a prerequisite for the Semester in LA/Transmedia Production: Games, Film, and Television course.

    3 Credits
    PREREQUISITES: 36-2800 Story Development for Interactive Media  or 24-2710 Screenwriting II: The Feature Film  or 40-3202 Writing for Television  
  
  • 36-3002 Technical Art Programming


    Technical artists bridge between the fields of programming and art; in the game industry this role is becoming increasingly sought after as games and technology become more complex. In this course students will learn about the workflow and challenges of tech artists as they program in a contemporary language to build custom tools for tech art production.

    3 Credits
    PREREQUISITES: 36-1501 Introduction to Programming  
  
  • 36-3005C Transmedia Development: Game


    This interdepartmental Semester in L.A. course brings students from various backgrounds together to develop their IP Bibles into material for the game industry. Each student will develop one piece of material, such as a short game or game sequence that incorporates at least one extensive dialogue tree and substantive narrative content.

    3 Credits Repeatable
  
  • 36-3010 Interactive Portfolio Development


    This junior and senior level course will allow students to create an engaging portfolio of interactive work. Students will be encouraged to actively critique their own work as well as the work of their peers. Students will be expected to be aware of their personal branding, professional strengths and abilities, and presentation skills.

    1 Credits Repeatable
    PREREQUISITES: 36-1010 Fundamentals of Interaction  and 36-2601 Authoring Interactive Media  
  
  • 36-3045 Computer Animation


    Course emphasis will be on establishing the modeling skills and knowledge necessary to create a character that can be animated using Alias/Wavefront’s Maya software application. Exercises and quizzes will help to establish a solid understanding of polygonal modeling, rigging, lighting, rendering, and animation using this application. Students will be expected to log a minimum of four hours of lab time outside of class each week.

    4 Credits
    PREREQUISITES: 36-2360 2D Motion for Games  
  
  • 36-3045C Computer Animation:3-DS Max


    Course will explore the Discreet Logic 3-DS Max software application. Exercises and quizzes will help to establish a solid understanding of polygonal modeling, rigging, lighting, rendering, and animation using this application. Emphasis will be on establishing the modeling skills and knowledge necessary to create a character that can be animated using this application. Students will be expected to log a minimum of four hours of lab time outside of class each week.

    4 Credits
    PREREQUISITES: 26-2015 Introduction to Computer Animation 
  
  • 36-3060J Indie Game Sprint


    Indie Game Sprint is a three-week (twice a week) intensive course in rapid independent game development. Under the guidance of an independent game developer, students learn to work with state-of-the-art tools and techniques to make a simple game or game prototype in the brief time allotted. Emphasis is placed on faster iteration techniques balanced against the requirement to maintain quality, integrity and artistic vision. Students taking this class are warned that a significant amount of non-classroom production time is required.

    2 Credits Repeatable
    Requirements Permission of Instructor
  
  • 36-3080 Motion Capture I


    This course provides an introduction to motion capture terms, concepts, and history. Students learn the process of capturing motion data by conceptualizing, planning, and directing on-site sessions. A 3-D character performance is created by converting data from sessions and linking it to a character skeleton created in a computer animation class.

    4 Credits
  
  • 36-3081 Motion Capture II


    This course emphasizes the skills needed to edit and assemble motion capture data. Students learn the technical and aesthetic considerations necessary through a series of homework exercises and classroom critiques. Various motion editing applications will be introduced and discussed. By converting final edited data to work with a variety of 3-D animation packages, students learn how to apply data from motion capture sessions to either create a series of rendered animation images for film/video or create animation content for game production.

    4 Credits
    PREREQUISITES: 26-3080 Motion Capture I 
  
  • 36-3082 Environmental Design & Modeling


    This course emphasizes the design and technical ability needed to model non-character 3-D objects. Students will be introduced to level design, industrial design, and architectural terms and concepts. Using 3-D software, students will design and build environments, set dressing, and vehicles. Level of detail exercises will introduce the concept of polygon and image budget creation. Exercises in stand-alone software packages will teach advanced texture/mapping.

    4 Credits
  
  • 36-3086 Character Design & Modeling 1


    This course emphasizes the design and technical ability needed to model 3-D characters. Students will be introduced to design, sculpting, and anatomical terms and concepts. Using 3-D software, students will design and build characters and other organic models. Level of detail exercises will introduce the concept of polygon and image budgets. Exercises in stand-alone software packages will teach advanced texture-mapping.

    4 Credits
    PREREQUISITES: 36-3045 Computer Animation  
  
  • 36-3089 Advanced Character & Environmental Design


    This course continues to refine and advance the design and technical abilities needed to model 3-D characters and non-character 3-D objects. Using Maya for 3D modeling and Z-Brush for advanced texture-mapping, students will design and build either characters or environments based on industry standards. This process will also allow the students to contribute models in the Game Engine chosen for the subsequent courses in the Game Major: Game Project (36-3997) & Game Studio (36-3998).

    4 Credits
    PREREQUISITES: 36-3086 Character Design & Modeling 1  or 36-3082 Environmental Design & Modeling  
  
  • 36-3100 Interface Design I


    Course advances students’ practical understanding of media theory, with an emphasis on interactive models of communication. This course focuses on navigational models of interaction design and how to create participant-centered interfaces through research, usability testing, and iterative design. Students produce substantial written critiques to demonstrate their growing understanding of the discipline.

    3 Credits
    PREREQUISITES: 36-2601 Authoring Interactive Media  
  
  • 36-3110 Interface Design II


    Course leverages the broader and interdisciplinary foundational understanding of media-related theories from preceding courses to explore advanced theory and practice of interface design. Supplementing the navigation interface study in Media Theory and Design 3, this course focuses on impressive and environmental models of interaction design, including simulations and game design. Students produce substantial written critiques as well and paper-based written proposals for their own interactive work to demonstrate a literate and evolved understanding of the diverse media theories that influence design.

    3 Credits
    PREREQUISITES: 36-3100 Interface Design I 
  
  • 36-3118 Professional Blogging


    Building upon the Blogging: Beyond the Basics course, this one credit course will focus on blogging as a professional development and interaction platform. Students will be introduced to concepts of audience research and analytics, monetizing a blog through advertising and social media revenue streams, and extending core blogging functionality through web development and plugins.

    1 Credits
    PREREQUISITES: 36-2116 Blogging: Beyond the Basics  or 36-2601 Authoring Interactive Media  
  
  • 36-3150 Experience Design


    This course will encourage students to evaluate their own work, as well as the work of others, from the viewpoint of their audience. By gaining an awareness of how the participant experiences their work, students will gain an understanding of how to create engaging, user-centered interfaces.

    3 Credits
    PREREQUISITES: 36-3100 Interface Design I  
  
  • 36-3200 Graphics Application Programming


    In this advanced course students will build graphics applications for Mobile Media and Game Programming. Topics covered include leveraging libraries, optimization, and cross platform operability. Students will complete the class with several projects for their portfolio and reusable components for future work.

    3 Credits
    PREREQUISITES: 36-2600 Object Oriented Programming 
  
  • 36-3210 Game AI Programming


    Course will introduce the topic of artificial intelligence and how it is used to create game characters with realistic behaviors. A variety of modern technologies, including decision trees and neutral networks, as well as more standard techniques such as rule-based systems will be explored.

    3 Credits
    PREREQUISITES: 36-1500 Introduction to Game Development  and 36-2550 C++ Programming I 
  
  • 36-3270 Game Programming


    This course focuses on building games using good programming practices, design patterns and practical problem solving. Students will use current technologies and may experiment with image/texture design, 3D mesh manipulations, game components (strategy pattern implementation), game services (singleton/factory), input handling (observer pattern) and state management.

    3 Credits
    PREREQUISITES: 36-1500 Introduction to Game Development  and 36-2600 Object Oriented Programming 
  
  • 36-3302 Advanced 3D for Games


    This course focuses on how to work between 3D applications and a game engines. Through this course, students will learn how to create high quality 3D assets and implement them into various game engines. Students will learn how to use basic scripting techniques for implementation and polish in engine. Students will work with engine specific visual effects and physics to create immersive and convincing environments using game engines.

    3 Credits Repeatable
    PREREQUISITES: 36-2360 2D Motion for Games  and 36-3350 3D Digital Sculpting  
  
  • 36-3315 Shading and Surfacing for Games


    In this course, students will learn the workflows necessary to create materials, textures, and shaders for physically based render systems. Students will learn how to edit shaders and materials through the creation and editing of textures in an image-editing program. Students will also be taught the theory behind physically based rendering and how it relates to rendering objects in real time through game engine technology.

    3 Credits
    PREREQUISITES: 36-3301 or 36-2370 3D Composition for Interactive Media  
  
  • 36-3350 3D Digital Sculpting


    This course focuses on skills, techniques and concepts that pertain to 3D digital sculpting. In this class students learn how to concept, produce and present high quality 3d models created using specialized digital sculpting software.

    3 Credits Repeatable
  
  • 36-3399 Independent Project: Interactive Arts and Media


    Course is an individualized project in Interactive Arts and Media, determined by interest and ability of the student, and carried out under the direction, guidance, and supervision of an instructor.

    1-6 Credits Repeatable
  
  • 36-3400 Sound Design for Games II


    Course follows on the first section by introducing more effective means of producing quality work. This is achieved through the use of original recordings and the implementation of these recordings into the game environment. A completed game level will be completed by the end of the semester.

    3 Credits
    PREREQUISITES: 36-2400 Sound Design for Games I 
  
  • 36-3405 Authoring Interactive Media II


    Project-oriented course covers intermediate design and production issues involved in the creation of Web sites. Using software for creation and site management, students build cross-platform Web sites that use thoroughly conceived interface and navigation schemes. Students learn to design and develop efficient, easily edited and updated sites. Emphasis on innovation and effective layout and design, information architecture, navigation, and usability.

    3 Credits
    PREREQUISITES: 36-2601 Authoring Interactive Media 
  
  • 36-3430 Programming Content Management Systems


    Developing effective, large scale websites requires a dynamic, data-driven approach. This course develops student skills in managing and extending open source web content systems using current technologies and languages, and utilizing data sources.

    3 Credits
    PREREQUISITES: 36-2601 Authoring Interactive Media 
  
  
  • 36-3500 Game Programming II


    This course builds on 36-3270 Game Programming; students will develop advanced games using good programming practices and design patterns. At the completion of the course students will have an advanced game for their portfolio.

    3 Credits
    PREREQUISITES: 36-3270 Game Programming 
  
  • 36-3510 Advanced Game Scripting and Environments


    Course is a programming/scripting intensive course that places additional emphasis on character behavior (AI) and interweaving in-game events with other world elements or supporting media. During this course, students develop their own proofs of concept utilizing their own original, functional script elements and stock game assets and environments.

    3 Credits
    PREREQUISITES: 36-2510 Game Engine Scripting 
  
  • 36-3515 Information Architecture


    This course provides insight into the way we sort and categorize data, and how these different schema impact the user experience. Students will explore multiple concepts of organizational techniques, and introduce the student to methods for effectively assessing and creating their own organizational structures to optimize the user experience.

    3 Credits
    PREREQUISITES: 36-3100 Interface Design I  
  
  • 36-3520 Data Design


    Course focuses on creating and using relational databases. Throughout the semester students will learn about requirements analysis and specification, database design, normalization, and other topics such as integrity and security concerns. Industry-standard database applications and query languages will be used.

    3 Credits
    PREREQUISITES: 36-2600 Object Oriented Programming 
  
  • 36-3550 Game Development Process


    This course analyzes multiple methodologies of game production, from commercial to independent, both in terms of professional practices and their application in the game development senior capstone course sequence. Students also ideate and document multiple game ideas with regard to their viability as senior capstone projects in terms of production scope and scheduling. Lastly, students learn professional quality assurance and game testing practices through their supervision and responsibility for testing the current Indie Team Game Studio and Large Team Game Studio projects.

    3 Credits
    PREREQUISITES: 36-1010 Fundamentals of Interaction  and 36-2800 Story Development for Interactive Media  COREQUISITES: 36-2530 Game Design II  
  
  
  • 36-3583 Research Methods: An Interdisciplinary Approach


    Understanding research on quantitative and observable data requires a thorough understanding of the scientific method, familiarity with multiple methodological approaches to research, as well as the ability to critically evaluate the strengths and limitations of methods and data collected within a research paradigm. This multidisciplinary course is designed particularly for students within Media Arts who will benefit from an understanding of research methods in science and communications, as distinct from research in humanities and creative arts.Students in this course will learn about the strengths and limitations of various types of research, as well as directly apply research methods through group and individual research proposals and projects, including projects within their discipline.
    This course is not discipline-specific and therefore can serve students outside the department.

    3 Credits
    PREREQUISITES: 56-1720 College Mathematics  and 52-1152 Writing and Rhetoric II  or 56-1723 Liberal Arts Mathematics  and 52-1152 Writing and Rhetoric II  or 56-1728 Quantitative Reasoning  and 52-1152 Writing and Rhetoric II  
    Requirements 60 Credits Completed
  
  • 36-3600 IAM Team


    Intensive team production course teaches students to work collaboratively while producing projects for an external client. Course begins with concepts of team organization and communication and continues with the formation of production teams, design of the project, and acquisition of media elements. Students practice scheduling and meeting deadlines by shipping multiple versions of the project.

    6 Credits Repeatable
    PREREQUISITES: 36-3100 Interface Design I  and 36-2602 Intro to IAM Team Development  
    Requirements 60 Credits Completed
  
  • 36-3611 Application Design


    Course covers application planning, design, and development; students learn advanced software engineering methods as they apply modern domain modeling techniques to create applications. Topics addressed include: design patterns, behavior-driven design, and source code management. Students will participate in code critiques and coding clinics, and over the semester will plan, model, and develop their own software.

    3 Credits
    PREREQUISITES: 36-2600 Object Oriented Programming  
  
  • 36-3620 Physical Computing I


    This class provides familiarity with robotic systems, embedded processors, electronics and laser fabrication to create electromechanical devices which respond to environmental stimuli and use that inut to perform given tasks. In this class, we will examine robotic applications in art, industrial systems, music, architecture, drones, and rovers such as NASA’s Curiosity Mars rover. The students will begin by building a Bot and then use the principles to create their own devices or program new behaviors.

    3 Credits Repeatable
    PREREQUISITES: 36-1300 Digital Image Design  and 36-1501 Introduction to Programming  or 36-1300 Digital Image Design  and 36-1310 Art+Code I  
  
  
  • 36-3640 Computer Vision


    This course introduces students to the basic techniques and theories of computer vision and the use of cameras as sensors in interactive systems. Students will learn to apply theories in practical situation by work on group and individual projects using the open source library OpenCV .

    3 Credits
    PREREQUISITES: 36-2600 Object Oriented Programming  
  
  • 36-3650 Studio Collaboration


    Students in Studio Collaboration act effectively as interns to Indie Team Game Studio, which is the final stage in the Indie Team senior/capstone sequence of the game development classes, continuing from Indie Team Game Project the previous semester. In that course, students complete work on multiple small to medium sized game concepts proposed or begun in the previous class. Students complete the class with multiple portfolio-worthy game examples in different emerging forms and the experience of small team collaboration and development.

    3 Credits
    Requirements 60 Credits Completed and Permission of Instructor
  
  • 36-3650A Studio Collaboration


    Students in Studio Collaboration act, effectively, as interns to Indie Team Game Studio, which is the final stage in the Indie Team senior/capstone sequence of the game development classes, continuing from Indie Team Game Project the previous semester. In that course, students complete work on multiple small to medium sized game concepts proposed or begun in the previous class. Students complete the class with multiple portfolio-worthy game examples in different emerging forms and the experience of small team collaboration and development.

    3 Credits Repeatable
    Requirements 60 Credits Completed and Permission of Instructor
  
  • 36-3650B Studio Collaboration


    Students in Studio Collaboration act, effectively, as interns to Large Team Game Studio, which is the final stage in the Large Team senior/capstone sequence of the game development classes, continuing from Large Team Game Project the previous semester. In that course, students complete work on large team, multidisciplinary game project begun in the previous class. Students complete the class with a portfolio-worthy game example in and the experience of large team collaboration and development.

    3 Credits Repeatable
    Requirements 60 Credits Completed and Permission of Instructor
  
  • 36-3660 Locomotion Systems for Game Engines


    In this course, students will learn how to successfully traverse locomotion systems in a game engine. Students begin by creating game assets(polygonal meshes, blendshapes and character rigs) that properly function in the locomotion system. Students then will work with the game engine scripting API to create locomotion networks for blending, scripted behaviors and events that can be dynamically implemented video games.

    3 Credits
    PREREQUISITES: 36-3302 Advanced 3D for Games  or 36-2510 Game Engine Scripting  
  
  • 36-3690 McCarthy Technologies Bootcamp


    McCarthyTechnologies Bootcamp provides students an opportunity to practice cutting edge team building and collaboration skills in the context of a complete product development cycle and workplace simulation. Students will explore the connection between individual agendas, both overt and unintended, and the degree to which a successful team environment can facilitate, and may even require, high order personal development. While the course is typically taught in Fortune 500 environments, it defies typical corporate conventions and stereotypes, advocating the creation of passionate workplaces that emphasize our power to choose, to feel and to grow while increasing personal accountability. Students receive professional certification upon successful completion of the course. This course is taught by McCarthy Technologies Certified Core Instructors.

    3 Credits Repeatable
  
  • 36-3690J McCarthy Technologies Bootcamp


    McCarthy Technologies Bootcamp provides students an opportunity to practice cutting edge team building and collaboration skills in the context of a complete product development cycle and workplace simulation. While the course is typically taught in Fortune 500 environments, it defies typical corporate conventions and stereotypes, advocating the creation of passionate workplaces that emphasize our power to choose, to feel and to grow while increasing personal accountability. Students receive professional certification upon successful completion of the course.

    3 Credits Repeatable
  
  • 36-3710 IAM Programming Topics: Mobile Programming


    This course expands students understanding development for current mobile platforms. Through a series of projects students are required to use current Software Development Kits or Application Programming Interfaces to author applications. The application development in this course will emphasize modern tools and practices.

    3 Credits Repeatable
    PREREQUISITES: 36-2600 Object Oriented Programming  or 36-2550 C++ Programming I 
  
  • 36-3750 Advanced 3D Digital Sculpting


    Digital sculpting is a cornerstone of 3D content creation and concept art creation for games. This course serves as a way for students to create more thoughtfully considered content using digital sculpting processes. Students will learn how to sculpt a series of 3D concepts and then develop a concept into a fully realized, hyper realistic piece of content for a game. This goal will be achieved by using more involved retopology and normal mapping techniques to translate high resolution from high polygon meshes to optimized, low polygon game meshes that can be translated to a game engine.

    3 Credits
    PREREQUISITES: 36-3350 3D Digital Sculpting  
  
  • 36-3798 Directed Study: Interactive Arts and Media


    Directed Studies are appropriate for students who wish to explore a subject beyond what is possible in regular courses, or for students who wish to engage in a subject or activity not otherwise offered that semester by the College. Directed Studies involve close collaboration with a faculty advisor who will assist in development and design of the project, oversee its progress, evaluate the final results, and submit a grade.

    1-3 Credits Repeatable
  
  • 36-3799 Internship: Interactive Arts and Media


    Course provides students with internship opportunities to gain valuable work experience in an area of interest while receiving academic credit. Graduating seniors find internships invaluable in aiding their job search.

    1-6 Credits Repeatable
    Requirements Internship Coord. Perm.
  
  • 36-3800 Game Audio Studio


    This course is the audio team management companion course to the senior year capstone classes Indie Team Game Studio and Large Team Game Studio. This course explores audio team leadership, administration, and cross-team communication with regard to the scheduling and implementation of audio production tasks related to the senior capstone project’s communication.

    1 Credits
    COREQUISITES: 36-3995 Indie Team Game Studio  or 36-3998 Large Team Game Studio  
    Requirements Department Permission
  
  • 36-3994 Indie Team Game Project


    Emerging Forms Game Project is the first stage in the Emerging Forms senior/capstone sequence of the Game Design Major, continuing in Emerging Forms Game Studio the following semester. In this production course students begin work on multiple small to medium sized game concepts in the emerging areas of mobile, serious/simulation, web, alternative or experimental games, or game mods. Students are exposed to project management, art and sound, technical, and design pre-production techniques and requirements, both technical and documentary.

    3 Credits
    Requirements Department Permission
  
  • 36-3995 Indie Team Game Studio


    Emerging Forms Game Studio is the final stage in the Emerging Forms senior/capstone sequence of the Game Design Major, continuing from Emerging Forms Game Project the previous semester. In this course, students complete work on multiple small to medium sized game concepts proposed or begun in the previous class. Students complete the class with multiple portfolio-worthy game examples in different emerging forms and the experience of small team collaboration and development.

    6 Credits
    PREREQUISITES: 36-3994 Indie Team Game Project  
    Requirements Department Permission
  
  • 36-3997 Large Team Game Project


    Course is the fist stage of the senior/capstone experience of the Game Design Major. It represents the pre-production stage of the capstone project and is required for all students in the major taking the Game Studio class. Students are exposed to overall project management, art and sound, technical, and design pre-production techniques and requirements, both technical and documentary. The final result is that the final project of the subsequent Game Studio class is ready for production.

    3 Credits
    Requirements Department Permission
  
  • 36-3998 Large Team Game Studio


    Game Studio is an intensive capstone experience in gaming production. The primary creative objective of the course is completion of a substantial game prototype that includes market quality content and is produced using industry best practices and tools.

    6 Credits Repeatable
    PREREQUISITES: 36-3997 Large Team Game Project  
    Requirements Department Permission
  
  • 36-3999 IAM Practicum


    As a senior level capstone class for the Interactive Arts and Media major, course integrates the diverse technical, theoretical, and aesthetic knowledge and skills students have learned in their studies. Students prepare professional materials to equip them for the challenges they will face as they enter the work place and as practicing artists. Class discussion and presentation techniques contribute to the unique skill set necessary for professional careers.

    3 Credits Repeatable
    Requirements Department Permission
  
  • 36-4890 Data Storytelling


    Students learn to analyze and evaluate data by focusing on questions of public interest. Then they present their work in digital forms where the data is a central part of the narrative. The emphasis is on making sense of the facts that can be distilled from a variety of open source and other data. This course is for IAM students and Journalism students because there is a synergy in the communication industry between those who hack the data and those who write about it.

    3 Credits
    Requirements Permission of Instructor
  
  • 36-5801 Public Art


    3 Credits
  
  • 37-1151 American Sign Language I


    Course concentrates on development of conversational fluency in American Sign Language (ASL). Students learn to accurately recognize and produce signs in ASL with appropriate nonmanual behaviors and grammatical features. Course is a basic introduction to ASL, and students develop expressive and receptive ASL skills through discussions of topics such as exchanging personal information and talking about surroundings, residences, families, and activities.

    3 Credits
    HU
  
  • 37-1152 American Sign Language II


    Course focuses on continued development of conversational fluency in American Sign Language, including further training in receptive and expressive skills, fingerspelling, vocabulary-building, and grammatical structures. Students begin to develop understanding of use of classifiers and signing space in ASL. Topics introduced include giving directions, describing physical characteristics, making requests, discussion of occupations, attributing qualities to individuals, and daily routines.

    3 Credits Repeatable
    HU
    PREREQUISITES: 37-1151 American Sign Language I  CONCURRENT: 37-1901 American Sign Language II Lab 
  
  • 37-1153 Introduction to Classifiers in American Sign Language


    This course will expand on understanding the principles of Classifiers, an integral part of American Sign Language (ASL), knowing how to identify different types of ASL Classifiers, and application of ASL Classifiers. Students will learn and apply the three types of classifiers, learn and use the representative classifiers (animate and inanimate), descriptive classifiers (size-and-shape, extent, perimeter, and pattern and texture), and instrumental classifiers. This course will provide hands-on experiences and skill building activities needed for appropriate classifier use applied to complex descriptions and images. Eye gaze, role shifting, spatial referencing and appropriate use of ASL Classifiers in storytelling will also be covered.

    3 Credits
    PREREQUISITES: 37-1151 American Sign Language I  
  
  • 37-1252 Deaf Culture


    Course is an introduction to various aspects of the deaf community as a linguistic and cultural minority group. Designed for individuals who may or may not have had prior experience with deaf people, course raises questions concerning the nature of sign language and its varieties, education of deaf people, historical treatment of deaf people, sociological and cultural issues important to the deaf community, and political activism.

    3 Credits
    PL HU
  
  • 37-1253 Introduction to Career Opportunities within the Deaf Community


    This course introduces students to the fields of interpreting. Focus is placed on the history of the field, growth of the profession and current practices. An introduction to the interpreter’s role and ethical decision making is provided. Students will learn in an interactive setting which encourages skills in critical thinking, reading, writing and collaboration.

    2 Credits
    PREREQUISITES: 37-1252 Deaf Culture  COREQUISITES: 37-1152 American Sign Language II 
  
  • 37-1701 ASL Fingerspelling


    Summer Enrichment Course emphasizes when and how to use fingerspelling in American Sign Language. Appropriate changes in handshapes and patterns are discussed and practiced as well as the lexicalization of fingerspelling.

    3 Credits Repeatable
    PREREQUISITES: 37-1152 American Sign Language II 
  
  • 37-1899 Directed Study: ASL/English Interpretation


    Directed Studies are learning activities involving student independence within the context of regular guidance and direction from a faculty advisor. Directed Studies are appropriate for students who wish to explore a subject beyond what is possible in regular courses or for students who wish to engage in a subject or activity not otherwise offered that semester by the College. Directed Studies involve close collaboration with a faculty advisor who will assist in development and design of the project, oversee its progress, evaluate the final results, and submit a grade.

    1-6 Credits Repeatable
  
  • 37-1901 American Sign Language II Lab


    ASL IV Lab focuses on weekly development of receptive and expressive American Sign Language skills under the guide of ASL Curriculum Experts. This is a zero-credit lab. Students who register for 37-1152 must also register for this lab. Students will attend group tutorial sessions for 1 hour per week throughout the semester.

    0 Credits Repeatable
    PREREQUISITES: 37-1151 American Sign Language I  CONCURRENT: 37-1152 American Sign Language II 
  
  
  • 37-2153 American Sign Language III


    Course includes vocabulary-building and mastery of grammar through rigorous receptive and expressive language activities. ASL skills development with application to complex grammatical structures continues. Topics discussed in ASL include the location and description of items in rooms and buildings, complaints, making suggestions, and making requests. Notes on deaf culture are also discussed.

    3 Credits Repeatable
    HU
    PREREQUISITES: 37-1152 American Sign Language II  CONCURRENT: 37-2900 ASL III Lab 
  
  • 37-2154 American Sign Language IV


    Course focuses on continued development of receptive and expressive American Sign Language skills. Course covers the following topics using ASL: telling about life events, describing objects, and discussion of activities and current events. Notes on deaf culture are also included.

    3 Credits Repeatable
    HU
    PREREQUISITES: 37-2153 American Sign Language III  CONCURRENT: 37-2901 ASL IV Lab 
  
  • 37-2201 Deaf Representations in the Medi a


    The Deaf and hard-of-hearing community exists as a linguistic and cultural minority group often featured in various forms of media. This course raises questions concerning the portrayal of Deaf and hard-of-hearing people in television, film, theater, books, and news media. This course will examine the changing attitudes towards the community, deafness, and sign language throughout history up to current times. Language, rhetoric, imagery, and treatment of both characters and actual persons in the media will also be examined.

    3 Credits Repeatable
    PL HU
    PREREQUISITES: 52-1151 Writing and Rhetoric I  
  
  • 37-2251 Historical and Cultural Perspectives on Deaf American Artists and Art


    This course focuses on the refinement of students’ appreciations and knowledge in the visual art history and Deaf Arts. This course will also investigate the historical and cultural perceptions toward to the Deaf artists and their works; use comparative studies focusing on the work of Deaf artists which may not appear under the definition of Deaf Art, and will explore and produce a body of work demonstrating a Deaf experience related to painting, sculpture, and installation spaces.

    3 Credits
    PL HU
    PREREQUISITES: 37-1252 Deaf Culture 
  
  • 37-2252 Deaf Art Movement/De’Via: Discussions with Deaf Artists


    This course focuses on the Deaf Art Movement and the De?VIA Movement and the artwork and movements that preceded and influenced the development of these movements. It involves history and understanding artistic frameworks that help to interpret the meaning of various artwork of this era. Basically this is a contemporary art course about living Deaf Artists. This course will involve interviews with artists in the United States who visit the class in person or via videophone technology. Students will be invited to interview and assist Deaf artists during events outside of class during the semester. Students will be expected to have interview questions ready for each guest presenter based on their experiences with the artist?s work. One 7-10 minute presentation in ASL will be required from each student, focusing on a different artist?informing the class of various Deaf artists and their work. This course will expand your working knowledge of Deaf Art and various contemporary Deaf artists and the art movements that have influenced their development.

    3 Credits
    PREREQUISITES: 37-1152 American Sign Language II  
  
  • 37-2253 Linguistics of ASL


    Course focuses on the linguistic structures of American Sign Language, including phonology, morphology, syntax, and language. Structural aspects of both American Sign Language and English are compared and contrasted, providing students with valuable insight into both languages.

    3 Credits
    PREREQUISITES: 37-1152 American Sign Language II  and 37-1252 Deaf Culture 
  
  
  • 37-2302 Language and Translation


    Students translate discourse from English to American Sign Language and from American Sign Language to English. Instruction includes analysis of the text, understanding language equivalence, restructuring the message, and judging appropriateness when translating.

    3 Credits
    PREREQUISITES: 37-2253 Linguistics of ASL  COREQUISITES:37-2154 American Sign Language IV 
  
  
  • 37-2501 Visual Methodologies


    This course will serve as an introduction to visual methodologies, looking at different types of visual research and critically examining a range of visual methods and their uses. Our society is moving towards a more visually oriented environment in our media and social media, in terms of how information is presented, disseminated, and gathered. The Deaf and Hard-of-Hearing community in America relies greatly on visual stimuli and visual forms of information, but so do many other groups in today’s American society. Different methods to develop and study visual data and how they may be used within the Deaf and Hard of Hearing community, among others, will be examined, with opportunities to apply these methods in class projects.

    3 Credits
    HU
    PREREQUISITES: 52-1152 Writing and Rhetoric II  or 52-1122 International Writing and Rhetoric II  
  
  • 37-2601 Creativity and ASL


    Course focuses on utilizing American Sign Language as a tool for creating poetry, storytelling, and theatrical productions. Students participate in activities and discussions and occasional assignments outside of class. Course is designed to increase students’ understanding of how aspects of deaf culture are expressed through creative American Sign Language.

    3 Credits Repeatable
    PREREQUISITES: 37-2153 American Sign Language III  and 37-1252 Deaf Culture 
  
  • 37-2602 Working in the Deaf-Blind Community


    This course is an introduction to various aspects of the deaf-blind community. Designed for individuals who may or may not have had prior experience with the deaf-blind community, this course focuses on the variety of cultural norms and modes of communication that can be found within that community. Student will begin to develop an understanding of the role of the Support Service Provider (SSP)/sighted guide and will have opportunities for hands-on practical experience and community interaction.

    2 Credits
    PREREQUISITES: 37-1252 Deaf Culture  and 37-2153 American Sign Language III 
  
  • 37-2701 Deaf Interpreters


    This course covers the fundamentals of Deaf interpreter practice, its origins and how it has evolved over time. Students gain an overview of the foundational skills and knowledge required of Deaf interpreters. The role of the Deaf community and interpreters in the future growth of the field and improving communication access is also explored. Students will also reflect on how their personal and formative experiences impact their potential as Deaf interpreters.

    3 Credits
    COREQUISITES: 37-1252 Deaf Culture  
  
  • 37-2702 Cultural Diversity within the Deaf Community


    This course covers ethnic and cultural diversity within the American Deaf community, specifically, Deaf people of color. Students will explore how biases and stereotypes form, do self-analysis, and consider how these factors may impact the work of Deaf interpreters. Students will also research a variety of organizations representing Deaf ethnic and cultural groups, further developing their individual resources.

    3 Credits
    PREREQUISITES: 37-1252 Deaf Culture  and 37-2701 Deaf Interpreters  
  
  • 37-2703 Consumer Assessment: Identifying Culture, Language & Communication Styles


    This course covers the wide variety of languages and communication styles, education levels, physical characteristics, cognitive abilities, and sociolinguistic factors among consumers with whom Deaf interpreters work. Learners practice strategies for recognizing consumer characteristics that may influence Deaf interpreter practice.

    3 Credits
    PREREQUISITES: 37-2701 Deaf Interpreters  and37-2702 Cultural Diversity within the Deaf Community  
  
  • 37-2900 ASL III Lab


    ASL IV Lab focuses on weekly development of receptive and expressive American Sign Language skills under the guide of Qualified ASL Consultants. This is a zero-credit lab. Students who register for 37-2153 must also register for this lab. Students will attend group tutorial sessions for 1 hour per week throughout the semester.

    0 Credits
    CONCURRENT: 37-2153 American Sign Language III 
  
  • 37-2901 ASL IV Lab


    This is a zero-credit lab. Students who register for 37-2154 must also register for this lab.

    0 Credits
    CONCURRENT: 37-2154 American Sign Language IV 
 

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