Apr 19, 2024  
2017-2018 Catalog 
    
2017-2018 Catalog [ARCHIVED CATALOG]

Add to Favorites (opens a new window)

36-3315 Shading and Surfacing for Games


In this course, students will learn the workflows necessary to create materials, textures, and shaders for physically based render systems. Students will learn how to edit shaders and materials through the creation and editing of textures in an image-editing program. Students will also be taught the theory behind physically based rendering and how it relates to rendering objects in real time through game engine technology.

3 Credits
PREREQUISITES: 36-2370 3D Composition for Interactive Media  



Add to Favorites (opens a new window)