|
Apr 23, 2024
|
|
|
|
36-3660 Locomotion Systems for Game Engines In this course, students will learn how to successfully traverse locomotion systems in a game engine. Students begin by creating game assets(polygonal meshes, blendshapes and character rigs) that properly function in the locomotion system. Students then will work with the game engine scripting API to create locomotion networks for blending, scripted behaviors and events that can be dynamically implemented video games.
3 Credits PREREQUISITES: 36-3302 Advanced 3D for Games or 36-2510 Game Engine Scripting
Add to Favorites (opens a new window)
|
|