Apr 19, 2024  
2018-2019 Catalog 
    
2018-2019 Catalog [ARCHIVED CATALOG]

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PROG 310 Game Programming I


Build games using design patterns, current technologies,and practical problem solving. Topics include: image/texture design, 3D mesh manipulations, game components (strategy pattern implementation), game services (singleton/factory), input handling (observer pattern) and state management.

Repeatable: N
Formerly 36-3270
Prerequisites GAME 110 Introduction to Game Development  and PROG 201 Object Oriented Programming I  
Minimum Credits 3 Maximum Credits 3



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