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May 04, 2024
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36-2510 Game Engine Scripting Course is a production-oriented class focusing on applied game design and development, utilizing existing game production software tools and engines. Students learn to use asset management software to integrate a variety of media and asset types from multiple sources. The course also emphasizes utilizing the scripting elements of the game engine to create and refine game world events related to story, gameplay, and multimedia presentation. Time is also spent utilizing these scripting elements to create computer-controlled characters that display meaningful character behaviors and artificial intelligence, resulting in the appearance of personality.
3 Credits Requisites PREREQUISITES: 36-1501 Introduction to Programming and 36-1500 Introduction to Game Development or 35-2500 COREQUISITES: 36-2600
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