Apr 19, 2024  
2016-2017 Course Catalog 
    
2016-2017 Course Catalog [ARCHIVED CATALOG]

Courses


 

  

 
  
  • 24-6360 Introduction to Cinema Directing


    This course is designed to ensure that students entering the MFA Cinema Directing program in Film & Video have a broad, basic knowledge of screen directing and how they will develop as directors as they proceed through the program. This three-week full time workshop uses lectures, demonstrations and hands-on practice to cover the key foundational principles, analytical skills and requisite technical information for Cinematic Expression in both documentary and fiction film. The course is led by a team of two Film & Video faculty members and includes case studies and guest presentations.

    6 Credits
  
  • 24-6360AS Introduction to Cinema Directing


    This course is designed to ensure that students entering the MFA Cinema Directing program in Film & Video have a broad, basic knowledge of screen directing and how they will develop as directors as they proceed through the program. This three-week full time workshop uses lectures, demonstrations and hands-on practice to cover the key foundational principles, analytical skills and requisite technical information for Cinematic Expression in both documentary and fiction film. The course is led by a team of two Film & Video faculty members and includes case studies and guest presentations.

    6 Credits
    Requirements Acceptance in the prgm
  
  • 24-6361 Directing for Character


    With an emphasis on narrative form, the course covers basic skills in revealing complex fictional characters on the screen. Students learn to develop craft as well as personal voice with the study of the basic relationship between actor, text, and director, the course expands to include staging, rehearsal techniques, and effective critiquing skills. Emphasis is on the development of director’s breakdowns, beat analysis, rehearsal techniques, and casting. Students work on their own projects as well as those of their peers.

    6 Credits
    PREREQUISITES: 24-6360 Introduction to Cinema Directing  
  
  • 24-6362 Directing for Drama


    Building on the foundations of Directing for Character and MFA Screenwriting I, students will develop, cast, rehearse, prepare, shoot, and edit a 5- to 8-minute narrative film through a series of lectures, written assignments, shooting exercises and training workshops. These classroom experiences are designed to provide the student with a better understanding of the relationship of character to dramatic scene and story.

    6 Credits
    PREREQUISITES: 24-6361 Directing for Character  COREQUISITES: 24-6605B Cinema Studies II  and 24-6700 Ideation and Theme  
  
  • 24-6363 Thesis Workshop


    This is an advanced directing workshop in which students will further develop material generated in Ideation & Theme. Students will explore that material through a series of rehearsals, pre-visualization exercises, exploratory shoots, critique and discussion. These will provide the students with the opportunity to develop and sketch material from character-based, theme-based, traditional and nontraditional narrative perspectives as ways to test out active creative decisions that will help them prepare a strategy and finished script for their thesis film.

    3 Credits
    PREREQUISITES: 24-6362 Directing for Drama  
  
  
  • 24-6501 Authorship:


    This screening/discussion class is an intensive study of a single director (or directors) as auteur. The featured director(s) changes each semester. Class examines recurring themes, stylistic innovations, and differeing interpretations of directors’ films. This course may be repeated as featured directors change.

    3 Credits
  
  • 24-6510 Studies in Film Genre:+


    Course explores the conventions of film genres and their influence on style and content of motion pictures. Topics covered in the past have included The Thriller, Cult Classics, and Science Fiction Visions of a Post Human Future. Course may be repeated as topics change.

    3 Credits
  
  • 24-6520 Studies in National Cinema:


    3 Credits
  
  • 24-6540 Studies in Film History:


    3 Credits
  
  
  • 24-6601 Introduction To Creative Producing


    This course is designed to ensure students entering the MFA in Creative Producing degree have broad, basic knowledge about what creative producing is and how they will develop as creative producers as they proceed through the degree program. It is delivered as a three-week full time workshop made up of distinct but connected units that cover the key foundational principles and requisite technical information and analytical skills using lectures and hands on demonstrations. The course is led by a team of two Film & Video faculty members and includes case studies and guest presentations.

    6 Credits
    Requirements Acceptance in the prgm
  
  • 24-6601AS Introduction To Creative Producing


    This course is designed to ensure students entering the MFA in Creative Producing degree have broad, basic knowledge about what creative producing is and how they will develop as creative producers as they proceed through the degree program. It is delivered as a three-week full time workshop made up of distinct but connected units that cover the key foundational principles and requisite technical information and analytical skills using lectures and hands on demonstrations. The course is led by a team of two Film & Video faculty members and includes case studies and guest presentations.

    6 Credits
    Requirements Acceptance in the prgm
  
  
  
  • 24-6605A Cinema Studies I


    This is the first of three courses designed to investigate key historical moments of cinema and media through close critical analysis. The goal is to develop a sophisticated approach to the aesthetics of cinema and media as the basis of a professional vocabulary and methodology for creative producing. Particular attention will be paid to dramatic structure, meaning, subtext and authorship within specified film movements or niche markets.

    1 Credits
    PREREQUISITES: 24-6601 Introduction To Creative Producing  or24-6360 Introduction to Cinema Directing  
  
  • 24-6605B Cinema Studies II


    This is the second of three courses designed to investigate key historical moments of cinema and media through close critical analysis. The goal is to develop a sophisticated approach to the aesthetics of cinema and media as the basis of a professional vocabulary and methodology for creative producing. Particular attention will be paid to dramatic structure, meaning, subtext and authorship within specified film movements or niche markets.

    1 Credits
    PREREQUISITES: 24-6605A Cinema Studies I  
  
  • 24-6605C Cinema Studies III


    This is the third of three courses designed to investigate key historical moments of cinema and media through close critical analysis. The goal is to develop a sophisticated approach to the aesthetics of cinema and media as the basis of a professional vocabulary and methodology for creative producing. Particular attention will be paid to dramatic structure, meaning, subtext and authorship within specified film movements or niche markets.

    1 Credits
    PREREQUISITES:24-6605B Cinema Studies II  
  
  • 24-6605J Cinema Studies III


    This is the third of three courses designed to investigate key historical moments of cinema and media through close critical analysis. The goal is to develop a sophisticated approach to the aesthetics of cinema and media as the basis of a professional vocabulary and methodology for creative producing. Particular attention will be paid to dramatic structure, meaning, subtext and authorship within specified film movements or niche markets.

    1 Credits
    PREREQUISITES: 24-6613 Marketing, Distribution and Exhibition  
  
  
  
  
  • 24-6609 Critical Analysis of Contemporary Film & Media


    This seminar critically examines contemporary trends in domestic and international film, television and media ideas, production and distribution and its symbiotic relationship with culture. Select indigenous industries and the role of the Internet in the globalization of entertainment are examined.

    3 Credits
    PREREQUISITES: 24-6605A Cinema Studies I  
  
  • 24-6610 Business and Legal


    This course introduces basic legal and financial concepts for media producers including production financing, international co-productions, standard business practices in the entertainment industry, and essential components of entrepreneurial producing. Additionally it will explore contracts and negotiations associated with delivery items intellectual property ownership, copyright, rights agreements, licensing, and chain-of-title.

    3 Credits
    PREREQUISITES: 24-6601 Introduction To Creative Producing  
  
  • 24-6611L Business Affairs


    Business Affairs is a Los Angeles-based seminar that introduces students to market trends in financing ranging from entrepreneurial business plan driven investment scenarios to more conventional distributor-driven opportunities that include fundamentals in the roles of agents and managers. Students develop negotiating skills and further examine the art of effective negotiations.

    3 Credits
    PREREQUISITES: 24-6605C Cinema Studies III  
  
  • 24-6612 Acquisition, Development & Presentation


    This course explores the development and execution of creative producing in all media. Starting with a story idea and ending with the distribution of a finished product, the creative producer is one of the few participants present throughout the entire life cycle. This course will include: finding, analyzing, and acquiring intellectual property, collaborating with writers/directors, pitching, packaging material, pre-visualization, casting, financing, and working with a line producer to execute the vision. In addition it will prepare students to take their creative ideas into the real world by tracking current changes in media relating to studios, financiers, web content, television and cable programming, and distributors.

    3 Credits
    PREREQUISITES:24-6601 Introduction To Creative Producing  
  
  • 24-6613 Marketing, Distribution and Exhibition


    The Marketing, Distribution and Exhibition seminar is a course that explores the roles and professional practices of a producer during the Marketing, Distribution and Exhibition phase of the process. Participants actively develop sophisticated metric analyses through a variety of case studies.

    3 Credits
    PREREQUISITES: 24-6607 Story Development  
  
  • 24-6614 Long-Form Narrative Development


    Building upon their experiences and preliminary work in Acquisitions, Development & Presentation (24-6612), students will continue to develop a slate of potential projects, specifically finding, developing, and acquiring the rights to material to be developed into a long-form narrative property (such as a feature length film or serialized storytelling such as a TV series, extended web series or transmedia project) and work with an accomplished screenwriter to produce a first draft from which a production package can evolve in Long-Form Narrative Packaging (24-6619).

    3 Credits
    PREREQUISITES: 24-6607 Story Development  
  
  
  • 24-6616L The Entrepreneurial Producer


    This Los Angeles-based advanced workshop will provide a detailed examination of the producer’s role of packaging with a practical emphasis on attaching talent, calibrating trends in international co-productions, soft monies & tax incentives, international sales and pre-sales, and film markets.

    3 Credits
    PREREQUISITES: 24-6605C Cinema Studies III  
  
  • 24-6618 Applied Postproduction


    This course gives producers an in-depth overview and practice of the postproduction phase of production from workflow development through finishing strategies and across multiple platforms.

    1 Credits
    PREREQUISITES: 24-6605C Cinema Studies III  
  
  • 24-6619L Long-Form Narrative Package


    This course is a hands-on approach based on the principles learned and materials developed in Acquisition, Development & Presentation (24-6612) and Long-Form Narrative Development (24-6614), concentrating on a final pitch and oral presentation with a thesis binder consisting of multiple projects and corresponding selling strategies. Coursework will include professionally-modeled research that identifies project-specific buyers, talent, and financing tactics. Students will package at least one project from their slate developed in course Long-Form narrative Development (24-6614).

    2 Credits
    PREREQUISITES: 24-6614 Long-Form Narrative Development  
  
  • 24-6700 Ideation and Theme


    Ideation & Theme (MFA) is a course designed to help students approach the creative process in multiple ways and to explore story and theme in conjunction with considerations of personal vision and expression. Students develop a range of simple ideas and work through the conceptualization and proposal process using various writing and visualization strategies. These film possibilities are filtered in a variety of ways throughout the course. Work completed earlier in the graduate program can be drawn from and work produced in this class may be further developed in subsequent graduate courses.

    3 Credits
    PREREQUISITES: 24-6361 Directing for Character  and 24-6713 Screenwriting I  
  
  • 24-6705 Comparative Screenwriting:


    This is a repeatable course that provides the student with an extensive examination of the screenwriter’s role, career and development, and relationship to the production process. These objectives are achieved by comparing and contrasting two writers who operate in different ways. For example, a screenwriter who directs his or her own materials is compared to a writer whose work is directed by someone else; a Hollywood screenwriter is contrasted with an independent writer; a classical narrative writer is compared to a nontraditional writer. Students study the role of the screenwriter and the impact of the writer on the production process.

    3 Credits
  
  • 24-6710 Screenwriting II:Feature Film


    This course has been developed to provide graduate students from Fiction, Poetry and Film with a variety of experiences (including in-class and out-of-class assignments) designed to hone observation, problem-solving, creativity and writing skills as they apply to developing feature-length screenplays. The class operates as an intensive workshop meeting for several day-long sessions along with individual conferences, usually summer semester. The goal is to help students produce longer (feature-length) and more complex screenplays; to facilitate a deeper understanding of the screenwriting process; to assist students in better developing character, story and linear structure; to assist in developing systematic work habits to carry the student from idea development through revisions to completed script; to provide students with the opportunity for critique of their screenwriting.

    3 Credits
  
  • 24-6710J Screenwriting II:Feature Film


    MFA SWII teaches students to produce longer and more complex screenplays; facilitate a deeper understanding of the screenwriting process; and enables students to develop character, story and linear structure. Students master systematic work habits in order to fully develop the screenplay from initial idea to completed script. The course also provides students with the opportunity for consistent critique of their scripts.

    3 Credits
  
  • 24-6713 Screenwriting I


    This course introduces students to techniques for finding story ideas and for developing them in a variety of script formats. It aims to provide approaches to writing screenplays drawing from the writer’s own life experiences and direct observations; to facilitate a deeper understanding of the screenwriting process and writing for an audience; to teach students the elements and structure of Western drama as applied to short screenplay form, including character, story/plot and cause/effect structure; to assist in developing systematic work habits to carry the student from conception to idea development through revisions to polishing scenes/scripts; and to provide students with the opportunity for critique of their screenwriting.Students learn to write in treatment form as well as shot outline, split script, and master scene formats.

    3 Credits
    PREREQUISITES: 24-6360 Introduction to Cinema Directing  
  
  • 24-6715 Adaptation


    Course examines problems, obstacles, and reconstruction principles inherent in adapting a literary work for the screen. Content focuses primarily on the kinds of short work attractive to low-budget filmmakers and works possible within the Columbia production program.

    3 Credits
  
  • 24-6720 Genres In Screenwrtg


    This course will study several screenplays, each of which effectively captures a sense of the genre chosen for the current semester. Students examine the screenplays in terms of the writers and the scripts’ ability to deal with contemporary or universal issues and themes in the context of the designated genre. Students will develop and write the first draft of a screenplay based upon techniques and elements of the specific genre but reflective of their own personal themes as well. This is a repeatable course wherein the genre rotates from semester to semester. Previous genres have included Film Noir, Horror, Science Fiction, Comedy, Action Adventure, Psychological Thriller, etc.

    3 Credits
  
  • 24-6721 Writing for Producers


    This course examines all forms of writing associated with professional producing ranging from business writing, creative writing (development), screenwriting, and writing associated with distribution, movie-marketing and exhibition.

    3 Credits
    PREREQUISITES: 24-6601 Introduction To Creative Producing  
  
  • 24-6730 Screenwriting Workshops


    This course is designed to help the students write better and more effective short scripts. Students will learn a variety of approaches and techniques. This is a repeatable course with rotating topics, which in the past have included Co-writing and Experimental Screenwriting.

    3 Credits
    PREREQUISITES: 24-6710 Screenwriting II:Feature Film  
  
  • 24-6731 Topics in Screenwriting


    3 Credits
  
  • 24-6740 Screen Treatmnt&Presentaton


    3 Credits
  
  • 26-1000 Animation I


    This course is an introduction to basic animation principles for students with little or no animation production experience. Students explore basic animation techniques including object, hand-drawn, stop-motion, and alternative animation styles. Animated films, both domestic and international, are screened and discussed. Students complete short exercises in each of the techniques mentioned and complete a final project employing a style of their choice that was previous explored during the semester.

    4 Credits
    COREQUISITES: 52-1151 Writing and Rhetoric I 
  
  • 26-1010 Animation Maquettes


    This course teaches the process of creating animation maquettes: the sculptures created from model sheets that are used in the animation field. Students with a sculpting interest will explore the creation of maquettes in the same manner as industry professionals. Preexisting model sheets and models created by the student will be used to interpret two dimensional illustration into 3D sculptures.

    3 Credits
  
  • 26-1015 Introduction to Computer Animation


    This course will focus on establishing a beginning level of CG skills, introducing the computer animation application used in future semesters: Autodesk’s Maya. Exercises and quizzes will help to establish a solid understanding of polygonal and digital rendering.

    4 Credits
    PREREQUISITES: 52-1151 Writing and Rhetoric I  COREQUISITES: 26-1000 Animation I  
  
  • 26-1030 Stop-Motion Animation


    Course provides a basic understanding of three-dimensional animation using armatures, puppets, and objects. With the use of a Video Lunchbox, students will investigate the nature of human movement, and cover topics such as timing, weight, exaggeration, composition, lighting, and narrative approaches. Students will also become familiar with various materials and tools as you explore ways to create characters and simple scenery. A variety of stop-motion films, spanning a wide range of genres, will be viewed and discussed.

    3 Credits
    PREREQUISITES: 52-1151 Writing and Rhetoric I  
  
  • 26-1070 History of Animation


    Course explores the origins of the animation process, beginning with animated films by J. Stewart Blackton, Emil Cohl, Len Lye, Winsor McCay, and many others through to present day productions. The lives and environments, as well as the artistic and narrative influences on these and other animators, will be dissected and studied. The class will involve weekly screenings of films and videos from around the world, including both independent and commercial, to get an understanding of where this art form has been and where it might be going. Emphasis will be on understanding the motivations and influences on animation artists, and how as contemporary animators you might benefit from studying them.

    3 Credits
    PREREQUISITES: 52-1151 Writing and Rhetoric I  or 52-1121 International Writing and Rhetoric I  or COMPASS Placement Test score >= 97 or SAT (Scholastic Aptitude Test) score >= 710 or ACT (American College Test) score >= 30
  
  • 26-1080 Directed Study: Animation


    Course consists of learning activities involving student independence within the context of regular guidance and direction from a faculty advisor. Directed Studies are appropriate for students who wish to explore a subject beyond what is possible in regular courses or for students who wish to engage in a subject or activity not otherwise offered that semester by the College. Directed Studies involve close collaboration with a faculty advisor who will assist in the development and design of the project, oversee its progress, evaluate the final results, and submit a grade.

    1-3 Credits Repeatable
  
  • 26-2010 Animation Layout


    This course focuses on the layout process in animation production which is the creation of the monochromatic drawings which are later rendered as backgrounds for each shot. Students will strengthen their drawing skills by learning how to draw in proper perspective, understand lighting and shading principles. The layout process also teaches students how to block character animation within each shot and also understan how the camera functions within the action of each shot.

    3 Credits
    PREREQUISITES: 26-2040 Storyboarding for Animation  
  
  • 26-2025 Drawing for Animation I


    Drawing-intensive course allows students to acquire an understanding of figurative human emotions and movements, enabling them to create believable animated characters. Students will create model sheets, learn the principles of animation, and learn how to endow your characters with believable actions and acting. Digital pencil testing will allow for the building of the animation from basic motion to more refined movements and emotion. Particular attention will be given to timing, layout, the creation of extreme drawings, and the process of inbetweening.

    3 Credits
    PREREQUISITES: 26-1000 Animation I 
  
  • 26-2028 Alternative Strategies in Animation


    Course explores alternative approaches to the normally highly structured, technically oriented process of creating an animated film. Students will be expected to be curious and imaginative as they are introduced to unorthodox approaches including sand, pastels, drawing directly on film stock, paint-on-glass, and other techniques. Students will also view and discuss films created by non-mainstream artists/animators such as Len Lye, Norman McLaren, and others, which will introduce them to highly graphic and imaginative movement and messages.

    3 Credits
    PREREQUISITES: 52-1151 Writing and Rhetoric I  
  
  • 26-2040 Storyboarding for Animation


    In this course students will learn the art of visual storytelling for animation as acinema art form. The focus will be on drawing digitally using Photoshop and ToonBoom’s Storyboard Pro. The final project involves creating a story reel; a movie comprised of all of the storyboard panels timed out which also may includedialogue, music, and sound effects.

    4 Credits Repeatable
    PREREQUISITES: 26-1000 Animation I 
  
  • 26-2075 Digital Animation Techniques: Ink, Paint & Composite


    Course introduces students to what has become the norm at most studios: digital ink and paint and compositing. Students will work with animated drawings created in 26-2025 Drawing for Animation I, or create new drawings to scan, paint, and render with independent peg moves, using computers as the medium, creating a full-color 20-second piece of animation for a final project.

    3 Credits Repeatable
    PREREQUISITES: 26-2025 Drawing for Animation I 
  
  • 26-2076 Digital Animation Techniques II


    Course expands on the concepts and techniques introduced in 26-2075 Digital Animation Techniques I. Advanced compositing techniques, which include creating texture maps, applying gradients, and multi-plane camera set ups, are explored. Course focuses on a final project, which requires the combination of at least two of the following medium: traditional animation, 3-D animation, stop-motion, and live action.

    3 Credits
    PREREQUISITES: 26-2075 Digital Animation Techniques: Ink, Paint & Composite 
  
  • 26-2080 Motion Capture I


    Course provides an introduction to motion capture terms, concepts, and history. Students learn the process of capturing motion data by conceptualizing, planning, and directing on-site sessions. A 3-D character performance is created by converting data from sessions and linking it to a character skeleton created in a computer animation class.

    4 Credits
    PREREQUISITES: 26-1015 Introduction to Computer Animation  or 36-2370 3D Composition for Interactive Media  
  
  • 26-3016 Advanced Computer Modeling


    Course builds on the knowledge learned in 26-2015 Introduction to Computer Modeling. Students experience using advanced Lightwave techniques. Students develop a short animation project, either one begun in the previous class or a completely new piece. Storyboards are reviewed, and timing is discussed prior to actual work on the film.

    3 Credits Repeatable
    PREREQUISITES: 26-2015 Introduction to Computer Animation 
  
  • 26-3026 Drawing for Animation II


    This course focuses on advanced character animation where students acquire the skills necessary to understand and communicate the emotions and intentions of a character. Exploring and communicating acting through their character’s actions andmovements, students apply the principles of classic animation learned in (26-2025) Drawing for Animation I. Working from a dialogue track, students will learn lip-synching and adding personality and depth to their characters while continuing to develop their skills drawing and animating digitally using a stylus and tablet.

    3 Credits
    PREREQUISITES: 26-2025 Drawing for Animation I 
  
  • 26-3031 Stop-Motion Animation II


    Course requires that students be responsible for creating a short stop-motion to complete during this 15-week class. Students will be responsible for constructing sets, props, and stop-motion puppets, and will be assigned exercises that help to refine and perfect key scenes within your project. Students will have the option of incorporating sound and lip-sync into your project. Various digital shooting methods will be explored, including using a mini-DV camcorder with a video Lunchbox DV, or using a digital still camera, and editing in an NLE application.

    3 Credits
    PREREQUISITES: 26-2030 Stop-Motion Animation 
  
  • 26-3036 Advanced Computer Animation: 3-DS Max


    Course expands upon the skills and concepts introduced in 26-3045C Computer Animation: 3DS Max. Using Discreet Logic’s computer animation software, students will be introduced to advanced concepts and techniques using inverse kinematics/forward kinematics, dynamics, and simulations. Using MAX scripting for animation will also be covered. A series of short exercises will ensure that students understand these skills and techniques as the class progresses. A final project will encourage students to exhibit these acquired skills.

    4 Credits
    PREREQUISITES: 26-3045C Computer Animation: 3-DS Max 
  
  • 26-3040 Animation Storyboard & Concept Development


    Course will emphasize story and concept development. Students will research, develop, illustrate, and present their concepts on storyboard panels. Different graphic approaches will be explored and discussed, and weekly students will present their work and receive constructive feedback. Assignments will include storyboarding a fable, a personal experience, a myth, and a poem. Their final project will involve creating a story reel, where they will explore timing and story communication via scanned and projected storyboard panels.

    4 Credits Repeatable
    PREREQUISITES: 26-1000 Animation I  
  
  • 26-3045 Computer Animation


    Expanding on the skills learned in Introduction to Computer Animation (26-2015), this course will focus on establishing an intermediate level of CG skills using Autodesk’s Maya software application. Assignments focus on polygonal character modeling, rigging, texture-mapping, lighting, digital rendering, and skeletal animation.

    4 Credits
    PREREQUISITES: 26-1015 Introduction to Computer Animation  
  
  • 26-3045B Computer Animation: Softimage/ XSI


    Course emphasis will be on establishing the modeling skills and knowledge necessary to create a character that can be animated using the Softimage/XSI software application. Exercises and quizzes will help to establish a solid understanding of polygonal modeling, rigging, lighting, rendering, and animation using this application. Students will be expected to log a minimum of four hours of lab time outside of class each week.

    4 Credits
    PREREQUISITES: 26-2015 Introduction to Computer Animation  COREQUISITES: 26-2025 Drawing for Animation I  or 26-2030 Stop-Motion Animation 
  
  • 26-3045C Computer Animation: 3-DS Max


    Course will explore the Discreet Logic 3DS Max software application. Exercises and quizzes will help to establish a solid understanding of polygonal modeling, rigging, lighting, rendering, and animation using this application. Emphasis will be on establishing the modeling skills and knowledge necessary to create a character that can be animated using this application. Students will be expected to log a minimum of four hours of lab time outside of class each week.

    4 Credits
    PREREQUISITES: 26-2015 Introduction to Computer Animation  COREQUISITES: 26-2025 Drawing for Animation I  or 26-2030 Stop-Motion Animation 
  
  • 26-3046 Advanced Computer Animation


    This course will expand upon the skills and concepts introduced in Computer Animation I. Using Alias/Wavefront’s Maya computer animation software, students will be introduced to advanced concepts and techniques using inverse kinematics/forward kinematics, dynamics, and simulations. Using MEL scripts for animation will also be covered. A series of short exercises will ensure that students understand these skills and techniques as the class progresses. A final project will encourage students to exhibit these acquired skills.

    4 Credits
  
  • 26-3047 Digital Animation Techniques Current 2D Trends


    Course introduces students to digital animation techniques and aesthetics currently used by traditional animators for professional productions. Students will apply fundamental animation principles learned in Drawing for Animation 1 (26-2025) and apply them using various techniques and software which may include Flash, Photoshop, and After Effects. Students learn to create paperless hand-drawn animation using a digital drawing tablet and computer, creating a short animated piece by the end of the semester.

    3 Credits
    PREREQUISITES: 26-2025 Drawing for Animation I 
  
  • 26-3049 Computer Animation: Visual Effects


    This course introduces the advanced Computer Animation Concentration student to the visual effects process of integrating computer-generated elements with live action footage. Early assignments integrate pre-existing computer generated elements with live action content. Subsequent assignments introduce advanced texture-mapping, rendering and camera tracking techniques. The course concludes with the development of a solo visual effects sequence that combines idea generation, production strategy and advanced CG rendered objects, particles, effects and camera. Screening of film examples and a presentation assignment about the visual effects industry will underscore the aesthetic impact of CG elements in a live action film.

    4 Credits
    PREREQUISITES: 26-2015 Introduction to Computer Animation 
  
  • 26-3050 Acting For Animators


    This course, recommended for both Traditional AND Computer Animation students, focuses on acting techniques for animators exploring the similarities and differences of stage and screen acting. Students will learn acting techniques through physical and emotional acting exercises in addition to viewing scenes from a variety of live action and animated films. Focus of this class is exploring the emotional feelings of characters which lead to their physical movement. Animation assignments include creating a performance with a CG rig (for Computer Animation Students) and hand-drawn character animation (for Traditional Animation Students).

    3 Credits
    PREREQUISITES: 26-2025 Drawing for Animation I  
  
  • 26-3051 Animation Preproduction


    In this course, students develop the stories for their animated thesis solo films required for the BFA degrees in both Traditional and Computer Animation. Students create storyboards and story reels, model sheets, explore art direction, timing, and various other aspects of preproduction that will lead to green-lighting the production of their films in either Traditional or Computer Animation Studio. Animation Preproduction & Story Development must be taken by both Traditional and Computer Animation students pursuing BFAs in their respective areas.

    4 Credits Repeatable
    PREREQUISITES: 26-2040 Storyboarding for Animation  and 26-1070 History of Animation   COREQUISITES: 26-2025 Drawing for Animation I  or 26-3045 Computer Animation  
  
  • 26-3063 Computer Animation Studio


    After successfully completing Animation Preproduction & Story Development, Computer Animation students enroll in this course to begin and subsequently complete production of their solo thesis films required for the BFA degree in Computer Animation. Computer Animation Studio is a repeatable course, offering students sufficient time to complete production of their animated films.

    4 Credits Repeatable
    PREREQUISITES: 26-2050 Animation Preproduction & Story Development 
  
  • 26-3065 Animation Work-in-Progress


    Students receive course credit for working as a crew member on a senior animated thesis film providing them with a deadline-oriented structure, instructor and peer feedback, and implementation of professional practices and standards. Course meets a limited number of times during the semester in a schedule that complements the workflow of the project’s director.
    Permission by one of the coordinators of the Animation Program is required.

    2 Credits Repeatable
    Requirements Permission of Coordinatr
  
  • 26-3067 Animation Topics


    This course continues to refine and advance the aesthetic understanding and technical abilities needed in advanced Computer Generated (CG) animation through a series of rotating topics courses. Computer Animation software such as Autodesk’s Maya will be used for classroom review, professional examples and student assignments.

    1 Credits Repeatable
  
  • 26-3070 Cartooning


    Course introduces different aspects of cartoon drawing. Course teaches basic techniques of cartoon drawing and investigates five genres of cartooning. Students study in-depth one liner, multi-panel, advertisement, illustrative, and political editorial cartoons. Instruction includes historical study of specific types of cartoons dating from 1745. Course explores style of cartoons, thematic types, and construction of cartoon character for the technique of animation.

    4 Credits
  
  • 26-3071 Cinematics for Games


    Students in this course join the existing Interactive Arts and Media’s Game Production senior project. The creation of an animated in-game movie to accompany the existing video game will add production depth and collaborative experience by bringing narrative, cinematic education and abilities to a student project that was exclusively interactive beforehand. Students modify existing CG models, develop storyboards and animate new CG performances to enhance senior video game creation.

    3 Credits
    PREREQUISITES: 26-2040 Storyboarding for Animation   COREQUISITES: 26-3067 Animation Topics  
  
  • 26-3081 Motion Capture II


    Course emphasizes the skills needed to edit and assemble motion capture data. Students learn the technical and aesthetic considerations necessary through a series of homework exercises and classroom critiques. Various motion editing applications will be introduced and discussed. By converting final edited data to work with a variety of 3-D animation packages, students learn how to apply data from motion capture sessions to either create a series of rendered aniamtion images for film/video or create animation content for game production.

    4 Credits
    PREREQUISITES: 26-3080 Motion Capture I 
  
  • 26-3082 Environmental Design & Modeling


    This course emphasizes the design and technical ability needed to model non-character 3-D objects. Students will be introduced to level design, industrial design, and architectural terms and concepts. Using 3-D software, students will design and build environments, set dressing, and vehicles. Level of detail exercises will introduce the concept of polygon and image budget creation. Exercises in stand-alone software packages will teach advanced texture/mapping.

    4 Credits
  
  • 26-3083 Environmental Design & Modeling 2


    Course continues to refine and advance the design and technical abilities needed to model non-character 3-D objects. Using 3-D software ability, students will design and build environments, set dressing, and vehicles based on Game Production 1 & 2 parameters.

    4 Credits
    PREREQUISITES: 26-3082 Environmental Design & Modeling 
  
  • 26-3086 Character Design and Modeling


    This course emphasizes the design and technical ability needed to model 3-D characters. Students will be introduced to design, sculpting, and anatomical terms and concepts. Using 3-D software, students will design and build characters and other organic models. Level of detail exercises will introduce the concept of polygon and image budgets. Exercises in stand-alone software packages will teach advanced texture mapping.

    4 Credits
  
  • 26-3087 Character Design & Modeling 2


    Course continues to refine and advance the design and technical abilities needed to model 3-D characters. Students will compare and contrast stand-alone software packages for advanced texture-mapping. Using 3-D software, students will design and build characters and other organic models based on Game Production 1 & 2 parameters.

    4 Credits
    PREREQUISITES: 26-3086 Character Design and Modeling 
  
  • 26-3605 The Business of Animated Content


    Course examines central business and legal matters associated with developing, producing and releasing animated films. The course emphasizes the need to properly prepare the bundle of rights and legal documentation for an animated film as it enters the marketplace. Additionally, students will be introduced to basic business principles for short and feature animated films including new technologies and the evolving convergent marketplace.

    3 Credits
    PREREQUISITES: 24-3600 Producing I: Production Team  or 24-3600 Producing I: Production Team 
  
  • 26-4000LJ Animation Studios in L.A.


    This course offers students the opportunity to explore career opportunities at major animation studios in Hollywood. Throughout the week in L.A. students are given tours of several studios, learn requirements for employment oppportunities (internships and full-time positions), and have their portfolios reviewed by recruiters and industry professionals. Students will submit a paper detailing the overall experience and will also write a self-assessment based on professional feedback given to them over the course of the week.

    1 Credits
    Requirements Accept in Sem in LA Prog and Not New Freshman and Not New Transfer Stu.
  
  • 26-4048 Animation Portfolio Development


    Course will help students prepare for work in the field of animation by providing weekly insight and guidance as they develop a working portfolio, resume, and video/DVD with work they’ve completed. In addition to weekly in-class work, several professional animation studio student recruiters will come to campus throughout the 15-week class to present portfolio examples and discuss the field. They will meet with each of the students one on one to discuss their particular situation and to give them their advice and direction.

    3 Credits Repeatable
    PREREQUISITES: 26-1000 Animation I  and 26-2040 Storyboarding for Animation  and 26-1070 History of Animation  COREQUISITES: 26-3045 Computer Animation  or 26-2075 Digital Animation Techniques: Ink, Paint & Composite  
    Requirements 75 Completed Hours
  
  
  • 26-4085 Animation Production Studio I


    This course is the first of two semesters in which students will be working collaboratively with classmates on a single project, the purpose of which is to simulate an actual production environment that they might face once having left academia. Each participant will be assigned a particular production role based on a portfolio review at the beginning of the class in which each student will be asked to share portfolio work from previous classes with the executive producer (the instructor) and fellow classmates. This first semester of pre-production includes screenplay, design of characters and backgrounds, storyboards, recording of vocal talent, and completion of a story reel.

    6 Credits Repeatable
    COREQUISITES: 26-3026 Drawing for Animation II  or 26-3082 Environmental Design & Modeling  or 26-3086 Character Design and Modeling  or 26-3046 Advanced Computer Animation  
    Requirements 90 Enrolled Hours and Senior Status required
  
  • 26-4089 Advanced Character & Environmental Design


    Course continues to refine and advance the design and technical abilities needed to model 3-D characters and non-character 3-D objects. Using Maya for 3D modeling and Z-Brush for advanced texture-mapping, students will design and build either characters or environments based on industry standards. This process will also allow the students to contribute models in the Game Engine chosen for the subsequent courses in the Game Major: Game Project (36-3997) & Game Studio (36-3998).

    4 Credits
    PREREQUISITES: 26-3086 Character Design and Modeling  or 26-3082 Environmental Design & Modeling  
  
  • 26-4090 Animation Production Studio II


    In this course students continue working on the project started in Animation Production Studio 1. This class is primarily devoted to production and post-production, with the students embarking on traditional and/or computer animation production, generating visual effects, and working with a sound designer and composer. The goal of this course is to complete production and screen the film by the end of the semester.

    6 Credits Repeatable
    Requirements Senior Status required
  
  • 27-1000 Fashion Foundations


    The course content provides an exploratory platform for design processes as they apply to fashion and design. Using two- and three-dimensional formats and techniques the students will experiment with materials and medium, image creation and concept prototyping in an environment of experimentation, personal growth and collaboration emphasizing the scope of idea development and realization as it relates to the body.

    3 Credits
  
  • 27-1100 Introduction to Fashion Studies


    This course offers students a broad overview of the interrelated fields and areas of study within fashion. This includes an introduction to various theories as they apply to fashion, as well as an overview of design processes, global markets, fashion production, distribution, and marketing and apparel business practices. In addition the course covers key aspects of contemporary culture that shape and influence fashion and the design industry.

    3 Credits
  
  • 27-1105 Sewing for Non-Majors


    This course provides students, not enrolled in Fashion Design, the opportunity to learn and develop basic sewing skills and techniques, industrial machine use, and an understanding of the relationship of flat patterns to a 3-dimensional product. The course is comprised of the understanding and use of commercial sewing patterns and industrial equipment; the production sequencing steps to completion of a combination of basic garments and products; and a final project of the student’s own choice.

    3 Credits
  
  • 27-1600 Garment Construction I


    This course is an introduction to basic sewing and construction techniques. Fabric definition, construction and function are explored at the beginning level. Students learn hand sewing and finishing, machine operation, primary machine maintenance, industry vocabulary and production practices. Students are required to create and complete garments.This course is supported by Supplemental Instruction Peer Study Groups. Please check the website atwww.colum.edu/si for days and times.

    3 Credits
    Requirements Major 271 Only
  
  • 27-1603 Fashion Illustration I


    This course establishes a thorough foundation in fashion illustration, which covers fashion figure and garment interpretation. Students study and develop the basic structure unique to fashion figure and its characteristics, history, stylization, influence, and use in fashion illustration. Students learn to interpret draping quality and surface texture of fabric. Individual interpretation and creative drawing skills are emphasized.

    3 Credits
  
  • 27-1606 Apparel Studio I


    Using designs developed in Fashion Design Studio I (27-1710), students will explore the two- and three-dimensional patternmaking approach to garment design in this introductory course. Using basic patterns and introductory draping techniques, students develop original design concepts through pivot, slash and spread, and contouring techniques. Through critiqued design development on the dress form, students develop a sense of proportion, silhouette, line and style, while exploring current market trends. Projects are evaluated on professional models for fit and style.

    3 Credits
    PREREQUISITES: 27-1600 Garment Construction I  CONCURRENT: 27-1710 Fashion Design Studio I  COREQUISITES: 27-1100 Introduction to Fashion Studies  
  
  • 27-1620 Fundamentals of Textiles


    This course demonstrates the interrelationship between textiles and clothing design. It explores the importance of the textile industry to the fashion industry. Students acquire understanding of fibers, fabrics, manufacturing techniques, trends, definitions, and uses of textiles applied to both industries. Laws governing uses, liabilities, treatment, standards, and labeling are discussed.

    3 Credits
  
  • 27-1640 Digital Flats Workshop


    This workshop teaches students how to create digital flat drawings, also known as technical drawings, using Adobe Illustrator.

    1 Credits
  
  • 27-1710 Fashion Design Studio I


    This course introduces fashion design students to research methods, theme development and various design processes as they apply to fashion. Students will learn and apply the basic tools for designing a fashion collection, including trend and market research, drawing for fashion, generating color palettes, use and suitability of fabric choices, design development and presentation techniques. Students will be encouraged to develop skill-sets related to professional practice including developing a cohesive work product, working to deadlines, team work and constructive critique. 

    3 Credits
    PREREQUISITES: 27-1603 Fashion Illustration I  CONCURRENT: 27-1606 Apparel Studio I  COREQUISITES: 27-1100 Introduction to Fashion Studies  
  
  • 27-1900 Fashion Design Principles


    This course is intended for Fashion Business and non-Fashion Design majors and offers a basic overview of the process of design as well as various design elements relative to the field of fashion design. These include: visual presentation techniques, storyboards, color palettes and seasons, putting together a balanced fashion collection, trend and customer research as well as flat sketches. The overal aim is that students apply these design principles to their major and the wider field of fashion. This course does not fulfill a major requirement in Fashion Design.

    3 Credits
  
  • 27-1920 Visual Merchandising I


    Students will analyze store environments and the role of visual merchandising through interior and exterior displays. This course emphasizes the use of color, fixtures, and lighting used for display purposes. This hands-on course also gives students the opportunity to create visual displays.

    3 Credits
  
  • 27-1925 Fashion Show Production


    This course introduces fashion show planning and implementation techniques. Students have an opportunity to observe a retail fashion show in its planning stages.

    3 Credits
  
  • 27-1930 Clothing and Society


    This course focuses on the socio-cultural significance of dress and appearance. Course offers a framework for interpreting the meaning of dress as behavior and as a communication system.

    3 Credits
  
  • 27-1936J Traditional Crafts and Textiles of Rajasthan, India


    This J-Term course is offered in conjunction with NIFT (National Institute of Fashion Technology) India. It provides students a unique opportunity to study various textiles and crafts of Rajasthan, including jewelry making, block-printing, tie-dye and traditional embroidery. Students will not only get to travel and experience these crafts first-hand, they will also understand how they can design and incorporate such craft techniques towards developing their own fashion collections and products.

    3 Credits Repeatable
    GA
    Requirements Sophomore status requird
 

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