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May 14, 2024
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GAME 236 Game Design I Course builds on the skills and techniques learned in Simulation Design I and Engine Based Design as a foundation for deconstructing play elements and player goals, as well as play-time transactions and interactivity through the development of small, turn-based games. The various aspects of game state are reviewed, as well as the interactive elements with an eye toward determining how much control a player has or needs over that game element and in terms of participant involvement and agency.
Repeatable: N Formerly 36-2520 Prerequisites GAME 110 Introduction to Game Development and GAME 105 Game Culture Requirements Junior Standing or Above (JR) Minimum Credits 3 Maximum Credits 3
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