Mar 28, 2024  
2018-2019 Catalog 
    
2018-2019 Catalog [ARCHIVED CATALOG]

Add to Favorites (opens a new window)

GAME 335 Shading and Surfacing for Games


In this course, students will learn the workflows necessary to create materials, textures, and shaders for physically based render systems. Students will learn how to edit shaders and materials through the creation and editing of textures in an image-editing program. Students will also be taught the theory behind physically based rendering and how it relates to rendering objects in real time through game engine technology.

Repeatable: N
Formerly 36-3315
Prerequisites GAME 201 3D Composition for Interactive Media  
Minimum Credits 3 Maximum Credits 3



Add to Favorites (opens a new window)