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Mar 28, 2024
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GAME 365 Locomotion Systems for Game Engines In this course, students will learn how to successfully traverse locomotion systems in a game engine. Students begin by creating game assets(polygonal meshes, blendshapes and character rigs) that properly function in the locomotion system. Students then will work with the game engine scripting API to create locomotion networks for blending, scripted behaviors and events that can be dynamically implemented video games.
Repeatable: N Formerly 36-3660 Prerequisites GAME 330 Advanced 3D for Games or GAME 225 Game Engine Scripting Minimum Credits 3 Maximum Credits 3
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