Nov 23, 2024  
2019-2020 Catalog 
    
2019-2020 Catalog [ARCHIVED CATALOG]

Add to Favorites (opens a new window)

PROG 310 Game Programming I


Build games using design patterns, current technologies,and practical problem solving. Topics include: image/texture design, 3D mesh manipulations, game components (strategy pattern implementation), game services (singleton/factory), input handling (observer pattern) and state management.

Repeatable: N
Formerly 36-3270
Prerequisites GAME 110 Introduction to Game Development  and PROG 201 Object Oriented Programming I  
Minimum Credits 3 Maximum Credits 3



Add to Favorites (opens a new window)