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Aug 17, 2024
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GAME 236 Game Design I Course begins the process of developing a suite of design skills. Design thinking will be defined as a process where many solutions are simultaneously possible. They will learn basics of game theory, mechanism design, and play theory. They will learn gameplay design patterns which are considered best practice. They use and develop skills such as sketching, acting, paper prototyping, digital prototyping, etc. They will begin to identify their own personal style of game design, such as narrative design, strategy design, etc. They will produce a substantial game design and prototype and document as necessary.
Repeatable: N Formerly 36-2520 Prerequisites GAME 110 Introduction to Game Development Minimum Credits 3 Maximum Credits 3
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