May 09, 2025  
2024-2025 Amended Catalog 
    
2024-2025 Amended Catalog [ARCHIVED CATALOG]

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LITR 287 Literature and Gaming


Students explore how game play and game design foster intersections between literary and technological approaches to representing human experience. Course may address theories of representation and simulation, relationships between print and digital cultures, and the implications of digital media for literary interpretation. Emphasis on collaborative student projects built around selected literary texts. Technology/gaming background not required, although students should have basic computer literacy. Course theme may change from term to term. Course repeatable as theme changes.

Repeatable: N
Formerly 52-3755
HL
Prerequisites ENGL 109 Writing and Rhetoric I Stretch B  or ENGL 111 Foundations of 21st-Century Writing  or ENGL 111H Foundations of 21st-Century Writing: Honors  or ENGL 112 21st-Century Writing in Creative Disciplines  or ENGL 112H 21st-Century Writing in Creative Disciplines: Honors  or ENGL 121 International Foundations in 21st-Century Writing  or ENGL 122 International 21st-Century Writing in the Creative Disciplines  or TWC-T-7 EXAM-TWC WRITING MINIMUM SCORE = 7 
Minimum Credits 3 Maximum Credits 3





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