Apr 16, 2024  
2013-2014 Course Catalog 
    
2013-2014 Course Catalog [ARCHIVED CATALOG]

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36-3270 Game Programming


This course focuses on building games using good programming practices, design patterns and practical problem solving. Students will use current technologies and may experiment with image/texture design, 3D mesh manipulations, game components (strategy pattern implementation), game services (singleton/factory), input handling (observer pattern) and state management.

3 Credits
Requisites PREREQUISITES: 36-1500 Introduction to Game Development  and 36-2600 Object Oriented Programming 



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