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May 21, 2024
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36-2210 Game Engine Programming Students learn about complex graphical game engines, and the interlocking components that define these systems. Throughout the semester, students modify and extend an open source game engine and complete the course with programming examples for their portfolio. Topics include best practices for engine development, data structures, memory management, physics systems, input devices, graphic rendering, file access, debugging, and interface development.
3 Credits Repeatable PREREQUISITES: 36-1500 Introduction to Game Development and 36-2550 C++ Programming I and 56-172 or 36-1500 Introduction to Game Development and 36-2550 C++ Programming I and 56-27
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