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Aug 17, 2024
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2018-2019 Catalog [ARCHIVED CATALOG]
Game Art, BA
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The Bachelor of Arts in Game Art provides a fundamental introduction to game-oriented computer art and animation concepts for students with little or no previous experience. The curriculum includes courses in character and environment visualization, computer generated character modeling and digital sculpting, environment modeling, level design and motion capture animation for game content. Students are expected to emerge with an understanding of the game industry’s workflow techniques, concepts and strategy for designing and modeling 3D characters and environments. Students are also expected to understand the pipeline of state-of-the-art game engines and the process of directing, capturing and editing motion capture performances.
As a result of successfully completing program requirements, students should be able to:
- use a variety of workflows and software packages to create sophisticated visual concepts and game/simulation assets, including characters, environments, props and visual effects, and integrate those assets into a game engine;
- implement a wide range of 2D and 3D visual styles to realize a strong creative vision and design for a game or simulation;
- incorporate feedback and art direction to improve game and simulations projects;
- utilize research skills and strategies to conceptualize and produce game art assets for games and simulations;
- use communication and negotiation skills to facilitate professional and productive collaboration between artists or within an interdisciplinary game design team;
- apply knowledge of contemporary art, design and media disciplines to generate creative solutions for games and simulations; and
- create professional digital portfolios and related materials in preparation for careers or postgraduate study as game artists.
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PROGRAM REQUIREMENTS - 55 credits required
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