May 18, 2024  
2020-2021 Catalog 
    
2020-2021 Catalog [ARCHIVED CATALOG]

Courses


As a reminder, all courses have been renumbered beginning with the Fall 2018 semester. Click on Course Number Look-up Tool.

 
  
  • ILLU 360B Illustration: Materials & Techniques


    Students will be given the opportunity to create innovative illustrations through the hands-on exploration of a series of materials- and techniques-based projects. Contemporary and historical approaches within the field of illustration will be presented and discussed. By engaging with a variety of textures and surfaces, watercolor and gauche painting, ink applications and other media, students will be encouraged to seek deeper connections between seeing, thinking, and making, as it relates to the field of illustration.

    Repeatable: N
    Prerequisites ILLU 214 Illustration Studio I  OR ARTS 220 Painting I  
    Requirements Junior Standing or Above (JR)
    Minimum Credits 3 Maximum Credits 3



  
  • ILLU 405 Illustration: Experimental Techniques


    In this course, students will create a series of innovative illustrations through the hands-on exploration of unusual materials and techniques, documenting their process in a journal. Contemporary and historical experimental approaches within the field of illustration will be presented and discussed. By engaging with a variety of textures and surfaces, print applications, collage and other media, students will be encouraged to seek deeper connections between seeing, thinking, and making as they compose their illustrations.

    Repeatable: Y
    Formerly 21-4000
    Requirements Sophomore Standing or Above (SO)
    Minimum Credits 1 Maximum Credits 1



  
  • ILLU 414 Digital Illustration II


    In this course students study more advanced digital art making techniques, application usage and experimental digital processes. Projects may include advanced content creation for print, online interactive, and other media utilizing industry specific guidelines, graphics and design applications. Completed projects are designed to support a variety of professional markets and create portfolio level artwork.

    Repeatable: N
    Prerequisites ILLU 314 Digital Illustration I  
    Requirements JR Standing or Above (JR)
    Minimum Credits 3 Maximum Credits 3



  
  • ILLU 440 Drawing the Graphic Novel


    This course provides students with a means for creative self-discovery and the exploration of complex ideas. Students record their observations, experiences, and memories in a sketchbook and translate this material into various graphic narratives of varying lengths. The class explores the rhythms of storytelling and formal elements of comics. Students learn to compose comic pages using iconic visual language, while experimenting with a variety of tools, media, and approaches.

    Repeatable: N
    Formerly 21-4402
    Prerequisites ILLU 320 Cartooning  or  ARTS 210 Drawing I  or  ILLU 204 Figure Drawing   or  ILLU 203 Illustration: Concept Art  or  ANIM 210 Drawing for Animation I  or  GAME 205 2D Art for Games   
    Minimum Credits 3 Maximum Credits 3



  
  
  • ILLU 442 Freelance Illustration


    This course combines analysis and personal expression to convey ideas via illustration. Content includes traditional and non-traditional methods and materials. Students apply previously learned skills and techniques to solve visual problems, as in a professional environment.

    Repeatable: N
    Formerly 21-4404
    Prerequisites ILLU 314 Digital Illustration I   or ILLU 360A Illustration: Materials & Techniques  
    Minimum Credits 3 Maximum Credits 3



  
  • ILLU 444 Illustration Studio III


    This course assists senior students majoring in illustration with the creation of competitive artwork and assembly of an illustration portfolio. The course also covers professional practices, career strategies, compensation, and industries of employment for illustrators. The objective of this class is to complete a collection of artwork for a portfolio and transition from students to their career.

    Repeatable: N
    Formerly 21-4406
    Prerequisites ILLU 313 Illustration Studio II  
    Requirements Senior Standing (SR) Illustration Majors Only (M214)
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 102 Fundamentals of Interaction


    Contemporary interactive media share a common computational canvas. This course explores technology underlying these media, and introduces students interested in programming and interactive media development to foundational theories and practices in interface design and development. Interaction principles will be explored through practical assignments; sketching, prototyping, and design are essential parts of the development process. Students complete the course with an understanding of participant-centered design, usability, and foundational development terms and concepts.

    Repeatable: N
    Formerly 36-1010
    Minimum Credits 3 Maximum Credits 3



  
  
  • INMD 114 Web Development I


    Counter to printed compositions, web design and development is about fluid and interactive experiences. This course provides an introduction to programming environments and teaches fundamental skills necessary to prototype and deploy digital media. Using technical elements like variables, conditions, sequences and events, completion of this course will empower students with the ability to design interactive applications.

    Repeatable: Y
    Formerly 36-1420
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 115 Web Design


    One credit hour course offers the student basic skills in designing and creating a Web site. Course will engage students in planning, creating, and defining a site primarily using Macromedia Dreamweaver. Other topics covered will include using text, graphics, and tables, working with layers, image maps, animation, multimedia, drop down menus, rollovers, frames, and forms.

    Repeatable: N
    Formerly 36-1114
    Minimum Credits 1 Maximum Credits 1



  
  • INMD 120 Digital Image Design


    Technical, conceptual and aesthetic skills and concepts will inform an introductory body of work using imaging applications. Idea development, research, vocabulary and critical analysis skills will enhance development of individual voice. This fundamental media art course will also focus on visual design theory, gestalt principles and semiotics.

    Repeatable: N
    Formerly 36-1300
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 160 Authoring Interactive Media


    Students research, plan, and produce interactive media projects. Several media components are developed and integrated to support the goal of each piece. Topics covered include contextual problem solving, information architecture, and usability. All projects are designed with participants in mind, considering their culture and demographics. Contemporary authoring technology and content creation tools will be used.

    Repeatable: N
    Formerly 36-1601
    Prerequisites INMD 120 Digital Image Design  
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 201 Interactive Portfolio Development


    This course will allow students to create an engaging portfolio of interactive work. Students will be encouraged to actively critique their own work as well as the work of their peers. Students will be expected to be aware of their personal branding, professional strengths and abilities, and presentation skills.

    Repeatable: Y
    Formerly 36-3010
    Prerequisites INMD 102 Fundamentals of Interaction  and INMD 160 Authoring Interactive Media  
    Minimum Credits 1 Maximum Credits 1



  
  • INMD 208 Motion Capture for Artists


    Course provides an introduction to motion capture terms, concepts, and history. Students learn the process of capturing motion data by conceptualizing, planning, and directing on-site sessions. A 3-D character performance is created by converting data from sessions and linking it to a character skeleton created in a computer animation class.

    Repeatable: N
    Formerly 26-2080
    Prerequisites ANIM 150 Computer Animation: Keyframing I  or GAME 201 Computer Animation: Modeling  
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 210 Interface Design I


    Course advances students’ practical understanding of media theory, with an emphasis on interactive models of communication. This course focuses on navigational models of interaction design and how to create participant-centered interfaces through research, usability testing, and iterative design. Students produce substantial written critiques to demonstrate their growing understanding of the discipline.

    Repeatable: N
    Formerly 36-2110
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  or ENGL 122 International Writing and Rhetoric II  
    Requirements Sophomore Standing or Above (SO)
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 214 Web Development II


    Interactive design and development can narrate any topic. Using methods and techniques exposed in Web Development I, students prototype and iterate work as a means of increasing complexity and refining concept. Throughout this course students gain and apply the project development strategies necessary to research and produce interactive media using professional management strategies.

    Repeatable: N
    Formerly 36-2421
    Prerequisites INMD 114 Web Development I  
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 215 Conversational Interfaces


    Conversation interfaces offer a greater degree of engagement than typical navigational models, and its dependence upon spoken word and audio broaden the reach and application of interactive media beyond visual environments. Students have the opportunity to author highly engaging, writing-centric interactive content. From fiction to non-fiction, poetry to ad copy, this new interaction model offers substantial creative and professional territory for interaction designers and writers alike.

    Repeatable: N
    Formerly 36-2130
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  or ENGL 122 International Writing and Rhetoric II  
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 220A Prototyping Strategies


    Students gain a deeper understanding of techniques and practices by sketching, thumbnailing, storyboarding and making physical mock-ups for digital projects. The iterative production cycle is practiced by rapid prototyping in a collaborative environment, and is informed by research and testing. Each five week module of this one credit, repeatable course will focus on a different prototyping tool and evaluation method. This class develops a student’s ability to communicate quickly visually before committing to code and design, and to create participant-centered works based on usability-testing results.

    Repeatable: Y
    Formerly INMD 220
    Prerequisites INMD 102 Fundamentals of Interaction  
    Minimum Credits 1 Maximum Credits 1



  
  • INMD 220B Prototyping Strategies


    Students gain a deeper understanding of techniques and practices by sketching, thumbnailing, storyboarding and making physical mock-ups for digital projects. The iterative production cycle is practiced by rapid prototyping in a collaborative environment, and is informed by research and testing. Each five week module of this one credit, repeatable course will focus on a different prototyping tool and evaluation method. This class develops a student’s ability to communicate quickly visually before committing to code and design, and to create participant-centered works based on usability-testing results.

    Repeatable: Y
    Prerequisites INMD 102 Fundamentals of Interaction  
    Minimum Credits 1 Maximum Credits 1



  
  • INMD 220C Prototyping Strategies


    Students gain a deeper understanding of techniques and practices by sketching, thumbnailing, storyboarding and making physical mock-ups for digital projects. The iterative production cycle is practiced by rapid prototyping in a collaborative environment, and is informed by research and testing. Each five week module of this one credit, repeatable course will focus on a different prototyping tool and evaluation method. This class develops a student’s ability to communicate quickly visually before committing to code and design, and to create participant-centered works based on usability-testing results.

    Repeatable: Y
    Prerequisites INMD 102 Fundamentals of Interaction  
    Minimum Credits 1 Maximum Credits 1



  
  • INMD 220D Prototyping Strategies


    Students gain a deeper understanding of techniques and practices by sketching, thumbnailing, storyboarding and making physical mock-ups for digital projects. The iterative production cycle is practiced by rapid prototyping in a collaborative environment, and is informed by research and testing. Each five week module of this one credit, repeatable course will focus on a different prototyping tool and evaluation method. This class develops a student’s ability to communicate quickly visually before committing to code and design, and to create participant-centered works based on usability-testing results.

    Repeatable: Y
    Prerequisites INMD 102 Fundamentals of Interaction  
    Minimum Credits 1 Maximum Credits 1



  
  • INMD 240 Story Development for Interactive Media


    The increasing impact of interaction on the narrative (stories) told in today and tomorrow’s educational and entertainment media requires a different perspective on story development. This class begins with an overview of the area and its history from the writer’s perspective, and then moves on to review and analyze common interactive structures and narrative requirements. Students are also exposed to the basic types of interactive narrative and media being created today, and conceptualize and develop their own interactive narrative projects.

    Repeatable: N
    Formerly GAME 260
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  or ENGL 122 International Writing and Rhetoric II  
    Requirements Sophomore Standing or Above (SO)
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 250A Topics in Interactive Arts and Media:


    This repeatable course consists of rotating subjects of interest.

    Repeatable: Y
    Formerly INMD 250
    Minimum Credits 1 Maximum Credits 6



  
  • INMD 250B Topics in Interactive Arts and Media:


    This repeatable course consists of rotating subjects of interest.

    Repeatable: Y
    Minimum Credits 1 Maximum Credits 6



  
  • INMD 250C Topics in Interactive Arts and Media:


    This repeatable course consists of rotating subjects of interest.

    Repeatable: Y
    Minimum Credits 1 Maximum Credits 6



  
  • INMD 250D Topics in Interactive Arts and Media:


    This repeatable course consists of rotating subjects of interest.

    Repeatable: Y
    Minimum Credits 1 Maximum Credits 6



  
  
  • INMD 263 Physical Computing I


    Course teaches students to read wiring diagrams, as well as design and build basic electronic circuits for general applications. Students use commercially available tools to design, build, and program simple functional devices which produce a physical response (light, sound, or motion) in the environment and interfacing with a computer.

    Repeatable: Y
    Formerly 36-2620
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 310 Interface Design II


    Course leverages the broader and interdisciplinary foundational understanding of media-related theories from preceding courses to explore advanced theory and practice of interface design. This course focuses on impressive and environmental models of interaction design, including connected interfaces, smart technology, and experience design. Students produce substantial written critiques as well as prototypes for their own interactive work to demonstrate a literate and evolved understanding of the diverse theories that influence design.

    Repeatable: N
    Formerly 36-3110
    Prerequisites INMD 210 Interface Design I  
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 315 Experience Design


    This course will encourage students to evaluate their own work, as well as the work of others, from the viewpoint of their audience. By gaining an awareness of how the participant experiences their work, students will gain an understanding of how to create engaging, user-centered interfaces.

    Repeatable: N
    Formerly 36-3150
    Prerequisites INMD 210 Interface Design I  
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 320 Wearable Interfaces


    This introductory course focuses on wearable applications of physical computing. Students will use conductive materials, circuits, and sensors to create functional, wearable pieces that incorporate different types of metrics and feedback. Students will explore foundational topics of programming and logic to extend microcontrollers. Students will work in small teams to leverage talent and capabilities from multiple fields of study to create collaborative products and prototypes.

    Repeatable: N
    Formerly 36-3020
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 340 Emergent Web Technologies


    The internet includes a perpetually evolving set of technologies and production practices that include design conventions, programming languages, and media techniques. Course builds on previously developed skills in Web Development II by using them in new contexts focusing on a specific current emergent Web technology.

    Repeatable: N
    Formerly 36-3444
    Prerequisites INMD 214 Web Development II  
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 350 Digital Product Planning & Design


    Successful digital products solve a problem held by an identifiable group of people. Identifying the problem, the potential solutions, and knowing how to identify and reach the target market are all essential elements of a digital product launch. Students will explore the foundational concepts and practices of both user and market research and will have the opportunity to gain valuable experience pitching their ideas. Multidisciplinary teams research, plan, design and rapidly build a digital product and pitch their ideas to professionals including product and user experience experts, start-up team members and investors, and digital entrepreneurs.

    Repeatable: Y
    Prerequisites INMD 114 Web Development I  or INMD 210 Interface Design I  
    Requirements Junior Standing or Above (JR)
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 355 Information Architecture


    This course provides insight into the way we sort and categorize data, and how these different schema impact the user experience. Students will explore multiple concepts of organizational techniques, and introduce the student to methods for effectively assessing and creating their own organizational structures to optimize the user experience.

    Repeatable: N
    Formerly 36-3515
    Prerequisites INMD 210 Interface Design I  
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 360A Advanced Topics in Interaction Design


    This is an Advanced topics course in Interaction Design. Different sections of this course will focus on different topic areas related to Interaction Design that are not taught in other classes. Please contact the department for specifics on the content of each topic.

    Repeatable: Y
    Formerly INMD 360
    Minimum Credits 1 Maximum Credits 3



  
  • INMD 360B Advanced Topics in Interaction Design


    This is an Advanced topics course in Interaction Design. Different sections of this course will focus on different topic areas related to Interaction Design that are not taught in other classes. Please contact the department for specifics on the content of each topic.

    Repeatable: Y
    Minimum Credits 1 Maximum Credits 3



  
  • INMD 360C Advanced Topics in Interaction Design


    This is an Advanced topics course in Interaction Design. Different sections of this course will focus on different topic areas related to Interaction Design that are not taught in other classes. Please contact the department for specifics on the content of each topic.

    Repeatable: Y
    Minimum Credits 1 Maximum Credits 3



  
  • INMD 360D Advanced Topics in Interaction Design


    This is an Advanced topics course in Interaction Design. Different sections of this course will focus on different topic areas related to Interaction Design that are not taught in other classes. Please contact the department for specifics on the content of each topic.

    Repeatable: Y
    Minimum Credits 1 Maximum Credits 3



  
  • INMD 363 Physical Computing II


    Students learn how to network microprocessors and computers together to control interactive media environments and/or physical objects. Students work on project to explore USB, Ethernet, Wifi, Bluetooth, and XBee networking. Students work on a final project reflecting on their own interest, to develop a device of environment for controlling a second physical or virtual environment.

    Repeatable: Y
    Formerly 36-3630
    Prerequisites INMD 263 Physical Computing I  
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 364 Computer Vision


    Students are introduced to the basic techniques and theories of computer vision and the use of cameras as sensors in interactive systems. Students will learn to apply theories in practical situation by work on group and individual projects using the open source computer vision libraries.

    Repeatable: N
    Formerly 36-3640
    Prerequisites PROG 201 Object Oriented Programming I  
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 370 Studio Collaboration


    Students in Studio Collaboration act effectively as interns to IAM Team, which is the final stage in the Interaction Design and Programming senior/capstone sequence. IAM Team is an intensive team production course that teaches students to work collaboratively while producing projects for an external client. Course begins with concepts of team organization and communication and continues with the formation of production teams, design of the project, and acquisition of media elements. Students practice scheduling and meeting deadlines by shipping multiple versions of the project.

    Repeatable: Y
    Prerequisites INMD 114 Web Development I  or INMD 260 Intro to IAM Team Development  or INMD 210 Interface Design I  
    Requirements JR Standing or Above (JR)
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 430 Immersive Environments I


    Examine historical and contemporary uses of immersive environments. Generate a variety of work using Augmented Reality, Virtual Reality & 360 Video technologies. Explore 21st Century alternative modes of spectatorship; in particular immersive and interactive ways of experiencing visual spectacle.

    Repeatable: N
    Formerly INMD 330
    Requirements Junior Standing or Above (JR)
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 435 Immersive Environments II


    Continue to explore immersive and interactive visual engagement. Design immersive environmental projects for institutions, galleries, and public forums, and develop idiosyncratic and multipurpose animated visual sculptures, projections, immersive video environments, and/or art showcases.

    Repeatable: N
    Formerly INMD 335
    Prerequisites INMD 430 Immersive Environments I   
    Requirements Junior Standing or Above (JR)
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 460 IAM Team


    Intensive team production course teaches students to work collaboratively while producing projects for an external client. Course begins with concepts of team organization and communication and continues with the formation of production teams, design of the project, and acquisition of media elements. Students practice scheduling and meeting deadlines by shipping multiple versions of the project.

    Repeatable: Y
    Formerly 36-4600
    Prerequisites INMD 210 Interface Design I  and INMD 260 Intro to IAM Team Development  
    Minimum Credits 6 Maximum Credits 6



  
  • INMD 475 Creative Leadership Skills I


    Leadership skills I introduces the fundamental skills and techniques of becoming a leader including developing principles of decision making, building mentorships, personal responsibility and work ethic application.   

    Repeatable: N
    Requirements JR Standing or Above (JR)
    Minimum Credits 1 Maximum Credits 1



  
  • INMD 476 Creative Leadership Skills II


    Creative Leadership Skills II builds on the concepts covered in Creative Leadership Skills I. Advanced strategies for productive, efficient, management and leadership skills are covered, including workplace dynamics and 360 management skills.

    Repeatable: N
    Prerequisites INMD 475 Creative Leadership Skills I  
    Requirements JR Standing or Above (JR)
    Minimum Credits 1 Maximum Credits 1



  
  • INMD 477 Creative Leadership Skills III


    Creative Leadership Skills III explores practical management scenarios and advanced leadership skillsets. Transformational leadership skills are practiced in the context of a holistic organizational view. Course builds on knowledge and skills obtained in Creative Leadership Skills II.

    Repeatable: N
    Prerequisites INMD 476 Creative Leadership Skills II  
    Requirements JR Standing or Above (JR)
    Minimum Credits 1 Maximum Credits 1



  
  • INMD 495 Directed Study: Interactive Arts and Media


    Directed Studies are appropriate for students who wish to explore a subject beyond what is possible in regular courses, or for students who wish to engage in a subject or activity not otherwise offered that semester by the College. Directed Studies involve close collaboration with a faculty advisor who will assist in development and design of the project, oversee its progress, evaluate the final results, and submit a grade.

    Repeatable: Y
    Formerly 36-3798
    Minimum Credits 1 Maximum Credits 3



  
  • INMD 496 Independent Project: Interactive Arts and Media


    Course is an individualized project in Interactive Arts and Media, determined by interest and ability of the student, and carried out under the direction, guidance, and supervision of an instructor.

    Repeatable: Y
    Formerly 36-3399
    Minimum Credits 1 Maximum Credits 6



  
  • INMD 501 Experience Design


    Engaging experience design looks beyond the digital environment; physical space, pervasive multi-channel experiences, and non-UI environments will be explored alongside traditional digital media and product design. This course will encourage students to evaluate their own work, as well as the work of others, from the viewpoint of their audience. By gaining an awareness of how the participant experiences their work, students should gain an understanding of how to create engaging, user-centered interfaces.

    Repeatable: N
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 502 User Behavior


    This course aims to provide students with an understanding of cognitive theory and the behaviors that impact choice, preference, and behavior as it relates to interactive design. Students will be encouraged to view work through the lens of emotional design to create highly engaging and enjoyable interfaces.

    Repeatable: N
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 503 Research and Evaluation Methods


    Through hypothesis creation and evaluation methods, students will be introduced to techniques for defining an audience and testing their work, as well as existing interfaces. A variety of tools and methodologies will be explored; students will create reflective and research-based case studies to document their process.

    Repeatable: N
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 504 Information Architecture


    This course provides insight into the way we sort and categorize data, and how these different schema impact the User Experience. Students will explore multiple concepts of organizational techniques, and be introduced to methods for effectively assessing and creating their own organizational structures to optimize the User Experience.
     

    Repeatable: N
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 506 Prototyping


    This course is about the interactive media production process. Students will have the opportunity to gain a deeper understanding of techniques and practices by sketching, thumbnailing, storyboarding, and making physical mockups for digital projects. The iterative production cycle is practiced by rapid prototyping in a collaborative environment, and is informed by research and testing. This class aims to develop a student’s ability to communicate quickly visually before committing to code and design, and to create participant-centered works based on usability testing results.

    Repeatable: N
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 507 Universal Design


    This course will focus on inclusive design methods; specifically how to create products, environments, and tools that are accessible without forcing the user to become adaptable. Students will critique current work and cite both modern theory and legal regulations to document a path to universal accessibility.

    Repeatable: N
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 508 Information Visualization


    Data can be a powerful cognition device when used effectively. In this course, students will have the opportunity to gain an understanding of visual design theory as it relates to the display of information, and how to create engaging visualizations that are clear, usable, and participant centered.
     

    Repeatable: N
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 509 Interface Design


    This course aims to advance students’ practical understanding of media theory with an emphasis on interactive models of communication. This course focuses on navigational models of interaction design and how to create participant-centered interfaces through research, usability testing, and iterative design. Students should produce substantial written critiques to demonstrate their growing understanding of the discipline.
     

    Repeatable: N
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 530 Immersive Environments I


    Examine historical and contemporary uses of immersive environments. Generate a variety of work using Augmented Reality, Virtual Reality & 360 Video technologies. Explore 21st Century alternative modes of spectatorship; in particular immersive and interactive ways of experiencing visual spectacle. Develop a sophisticated portfolio of work using industry-standard technologies. This is a graduate level course.

    Repeatable: N
    Requirements Permission Required (DP)
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 535 Immersive Environments II


    Continue to explore immersive and interactive visual engagement on a graduate level. Design immersive environmental projects for institutions, galleries, and public forums, and develop idiosyncratic and multipurpose animated visual sculptures, projections, immersive video environments, and/or art showcases. This is a graduate level course.

    Repeatable: N
    Prerequisites INMD 530 Immersive Environments I  
    Requirements Permission Required (DP)
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 550 Collaborative Development


    This course offers an introductory look into the collaborative process in the interactive field. Students will have the opportunity to learn about the roles in interactive team development, how to effectively manage time and project scope, how to set and meet deadlines, and how to work as a group to deliver user-centered projects.

    Repeatable: N
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 570 Studio Leadership


    Consult, mentor, and guide senior undergraduate teams in capstone courses. Work closely with faculty to learn teamwork best practices and collaboration methodologies while strengthening practical leadership skills. This is a graduate level course.

    Repeatable: Y
    Requirements Permission Required (DP)
    Minimum Credits 3 Maximum Credits 3



  
  • INMD 575 Creative Leadership Skills I


    Leadership skills I introduces the fundamental skills and techniques of becoming a leader including developing principles of decision making, managing apprenticeships, developing mentorships, personal responsibility, and work ethic application. This is a graduate level course.  

    Repeatable: N
    Requirements Permission Required (DP)
    Minimum Credits 1 Maximum Credits 1



  
  • INMD 576 Creative Leadership Skills II


    Creative Leadership Skills II builds on the concepts covered in Creative Leadership Skills I. Advanced strategies for productive, efficient, management and leadership skills are covered, including workplace dynamics and 360 management skills. This is a graduate level course.

    Repeatable: N
    Prerequisites INMD 575 Creative Leadership Skills I  
    Minimum Credits 1 Maximum Credits 1



  
  • INMD 577 Creative Leadership Skills III


    Creative Leadership Skills III explores practical management scenarios and advanced leadership skillsets. Transformational leadership skills are practiced in the context of a holistic organizational view. Course builds on knowledge and skills obtained in Creative Leadership Skills II. This is a graduate level course.

    Repeatable: N
    Prerequisites INMD 576 Creative Leadership Skills II  
    Minimum Credits 1 Maximum Credits 1



  
  • INMD 590 Thesis


    In consultation with a graduate faculty advisor in the Interactive Arts and Media department, plan, design, develop, document, and present a project that makes at least a minor contribution to current research or understanding of the discipline. This is a graduate level course.

    Repeatable: N
    TH
    Requirements Permission Required (DP)
    Minimum Credits 1 Maximum Credits 1



  
  • INTA 105 Human Dimension in InArch


    In this lecture course, students explore the basics of anthropometrics, ergonomics, human behavior and universal design principles. Additionally, students will be introduced to social, behavioral and psychological perspectives of the built environment to support human-centered design.

    Repeatable: N
    Formerly 21-2806
    Prerequisites INTA 111 Contemporary Practice: InArch  
    Minimum Credits 1 Maximum Credits 1



  
  • INTA 111 Contemporary Practice: InArch


    This foundation level course will introduce students to contemporary professional practice in the field of Interior Architecture. Participants will be provided an opportunity to gain an understanding of the role of the interior designer and the scope of the profession. Lectures focusing on contemporary case studies, discussions and small exercises allow the student to explore the profession before committing to the intensive post-foundation curriculum.

    Repeatable: Y
    Formerly 21-1801
    Minimum Credits 1 Maximum Credits 1



  
  • INTA 115 Textiles for InArch


    In this course students will be introduced to the construction, use, application and design standards specific to textiles used in the interior environment. The course highlights awareness of fibers, material properties and performance criteria to provide students with a knowledge base from which to make informed design choices.

    Repeatable: N
    Formerly 21-2811
    Prerequisites INTA 111 Contemporary Practice: InArch  
    Minimum Credits 1 Maximum Credits 1



  
  • INTA 121 Manual Drafting


    This foundation level course will provide an introduction to the process of hand drafting for designers. Students will begin with the review of proper use of drafting equipment, acquiring the skills necessary for producing scaled, legible, orthographic drawings.

    Repeatable: N
    Formerly 21-1814
    Minimum Credits 1 Maximum Credits 1



  
  • INTA 131 Digital Media for InArch I


    This course introduces the digital workflow process employed by designers to communicate design intent through the use of several software applications. Using a case study, students will explore orthographic drawing systems (plans, sections, and elevations). Students will make use of AutoCAD and Adobe Photoshop to create drawings, and InDesign for presentation preparation. (first in a three-course sequence)

    Repeatable: N
    Formerly 21-1840
    Minimum Credits 3 Maximum Credits 3



  
  • INTA 201 Design History: Spaces + Objects


    Students will be exposed to the major movements and periods in architecture, interior architecture and design, furniture, and the decorative arts from pre-history to the present. In addition, students will explore a wide range of social, political, technological influences affecting historical changes in design of the built environment.

    Repeatable: N
    Formerly 21-2805
    Prerequisites ARTH 105 Introduction to Visual Culture  
    Minimum Credits 3 Maximum Credits 3



  
  
  • INTA 220 Building Codes for InArch


    In this course, students will be introduced to laws, codes, standards and guidelines that impact human experience of interior spaces. The course focuses on protecting health, safety, and general user well-being.

    Repeatable: N
    Formerly 21-2815
    Prerequisites INTA 251 InArch: Introductory Studio  
    Minimum Credits 2 Maximum Credits 2



  
  • INTA 231 Digital Media for InArch II


    This course develops fluency in the digital workflow process employed by designers to communicate design intent through the use of several software applications. Using a concurrent studio project, students will explore modeling techniques using a combination of AutoCad, Revit, and SketchUp software to create renderings of interior spaces.

    Repeatable: Y
    Formerly 21-2840
    Prerequisites INTA 131 Digital Media for InArch I  
    Minimum Credits 3 Maximum Credits 3



  
  • INTA 232 Digital Media for InArch III


    In this course, students build upon their knowledge of Interior Architecture digital workflow by investigating the use of applications used for design, visualization, and presentation. This course will build upon two- and three-dimensional representation skills learned in Digital Media for InArch I and II. Projects present further opportunities to explore the connection between digital files and physical output.

    Repeatable: Y
    Formerly 21-2841
    Prerequisites INTA 231 Digital Media for InArch II  
    Minimum Credits 3 Maximum Credits 3



  
  • INTA 240 Construction Documents I


    In this course, students will be introduced to construction document preparation at a fundamental level using AutoCad utilizing a previous studio project. Lecture, assignments, and exercises will review principles of standard construction details.

    Repeatable: N
    Formerly 21-2850
    Prerequisites INTA 121 Manual Drafting  and INTA 251 InArch: Introductory Studio  
    Minimum Credits 2 Maximum Credits 2



  
  
  
  
  • INTA 324 InArch: Narrative Studio


    This design studio introduces students to narrative-driven space making. Studio will explore the spatial manifestation of personal, client and/or brand driven narratives through the design of small/medium scale spatial experiences. Emphasis will be placed on translating abstract theoretical ideas into constructible spatial solutions.

    Repeatable: N
    Formerly 21-3891
    Prerequisites INTA 318 InArch: Corporate Studio   and INTA 340 Construction Documents II  and INTA 370 Construction Methods for InArch  
    Minimum Credits 4 Maximum Credits 4



  
  • INTA 340 Construction Documents II


    In this course, students will be introduced to construction document preparation using Building Information Modeling (BIM). Lectures, assignments, and exercises will cover the basic principles of standard and custom details and assemblies, culminating in a partial construction document set based on the student’s InArch: Surface Manipulation Studio project.

    Repeatable: N
    Formerly 21-3850
    Prerequisites INTA 240 Construction Documents I  and INTA 252 InArch: Surface Manipulation Studio  
    Minimum Credits 2 Maximum Credits 2



  
  • INTA 370 Construction Methods for InArch


    In this course, students will be introduced to the principles of detailing as it pertains to commercial interiors. Students will be exposed to various typical interior construction assemblies.

    Repeatable: N
    Formerly 21-3801
    Prerequisites INTA 240 Construction Documents I  
    Minimum Credits 3 Maximum Credits 3



  
  • INTA 372 Building Systems for InArch


    In this course, students will be introduced to various systems utilized within the interior environment. This lecture course will encompass class exercises and assignments. The lectures will be augmented with visiting lectures and site visits. The course will focus on building technologies, building systems integration, and the role of consultants in respect to systems integration.

    Repeatable: N
    Formerly 21-3811
    Prerequisites INTA 240 Construction Documents I  
    Minimum Credits 3 Maximum Credits 3



  
  • INTA 410 Research Methods for InArch


    In this course, students will be introduced to a variety of methods and strategies for research which forms the basis of, and adds value, to the practice of design. Students will explore how research is integrated into the design process and produce work that will guide their Final Studio project.

    Repeatable: N
    Formerly 21-4810
    Prerequisites INTA 324 InArch: Narrative Studio  
    Minimum Credits 2 Maximum Credits 2



  
  • INTA 415 Professional Practices in InArch


    In this course, students will be introduced to the business structures, project management, communication and delivery methods for design firms. Lectures will also cover the licensure process and networking.

    Repeatable: N
    Formerly 21-4815
    Prerequisites INTA 324 InArch: Narrative Studio  or INTA 426 InArch: Detail Studio  
    Minimum Credits 1 Maximum Credits 1



  
  • INTA 420 Portfolio Development for InArch


    In this course, students will continue working on their portfolios with an emphasis on the professional organization and representation of their creative output. Students will be provided the opportunity to understand various portfolio formats (print, digital, online, interactive), learn how to edit materials to suit specific applications, and become conversant with various resources within the college. Emphasis is placed on organization of the body of work developed previously, focusing on a specific area of expertise and individual goals.

    Repeatable: N
    Formerly 21-4816
    Prerequisites INTA 324 InArch: Narrative Studio  or INTA 426 InArch: Detail Studio  
    Minimum Credits 1 Maximum Credits 1



  
  • INTA 426 InArch: Detail Studio


    This design studio immerses students in the practice of interior architecture design detailing. Students will utilize basic detailing principles and processes, including hands-on prototyping, while working within the context of various sized design projects.

    Repeatable: N
    Formerly 21-3893
    Prerequisites INTA 324 InArch: Narrative Studio   and INTA 370 Construction Methods for InArch  
    Minimum Credits 4 Maximum Credits 4



  
  
  • INTA 490 Internship for InArch


    Students will be required to obtain and complete a 225-hour internship in the interior architecture field during their studies in the program. In this course, students will be encouraged to take advantage of the portfolio development and networking opportunities offered by the college.

    Repeatable: Y
    Formerly 21-3825
    Prerequisites  INTA 252 InArch: Surface Manipulation Studio  and INTA 232 Digital Media for InArch III  
    Minimum Credits 0 Maximum Credits 6



  
  • ITAL 101 Italian I: Language & Culture


    Introductory course helps the beginning student communicate in Italian and develop skills in reading, writing, listening, and speaking. Students acquire knowledge of and appreciation for the culture of Italy and the Italian-American culture in the U.S., especially in Chicago.

    Repeatable: N
    Formerly 47-1320
    HU GA
    Minimum Credits 3 Maximum Credits 3



  
  • ITAL 102 Italian II: Language & Culture


    Course continues work begun in Italian I to help students communicate in Italian and further develop skills in reading, writing, listening, and speaking. Students expand knowledge of and appreciation for the culture of Italy and the Italian-American culture of the U.S., especially in Chicago.

    Repeatable: N
    Formerly 47-1321
    HU GA
    Minimum Credits 3 Maximum Credits 3



  
  • JAPN 101 Japanese I: Language and Culture


    Course for beginners introduces basic grammar and vocabulary to develop proficiency in understanding, reading, speaking, and writing Japanese. Cultural appreciation is enriched through Chicago-area resources.

    Repeatable: N
    Formerly 47-1330
    HU GA
    Minimum Credits 3 Maximum Credits 3



  
  • JAPN 102 Japanese II: Language and Culture


    Students continue their study of basic structures and vocabulary and develop further proficiency in understanding, reading, speaking, and writing Japanese. Cultural appreciation is enriched through Chicago-area resources.

    Repeatable: N
    Formerly 47-1331
    HU GA
    Minimum Credits 3 Maximum Credits 3



  
  • JAPN 201 Japanese III: Language and Culture


    Building on one year of college Japanese, this course extends each student’s capacity to understand, read, speak, and write in Japanese through exposure to the rich variety of arts in Japanese culture.

    Repeatable: N
    Formerly 47-2332
    HU GA
    Minimum Credits 3 Maximum Credits 3



  
  • JOUR 102 Introduction to Journalism


    This course explores rules and roles of journalism along with the challenges of the contemporary media landscape. It also introduces reporting, interviewing and writing skills through hands-on assignments.

     

    Repeatable: N
    Formerly 53-1011
    Minimum Credits 3 Maximum Credits 3



  
  
  
  • JOUR 108 Editing Essentials


    This foundational course teaches students how to improve grammar, punctuation and spelling skills, while learning how to spot errors, correct English usage, sharpen copy’s clarity and conciseness, remedy inconsistencies and redundancies, and edit stories to meet generally accepted journalistic standards and Associated Press (AP) style.

    Repeatable: Y
    Formerly 53-1017
    Prerequisites JOUR 102 Introduction to Journalism  or CRWR 110 Foundations in Creative Writing  
    Minimum Credits 3 Maximum Credits 3



  
  • JOUR 123 So You Want to be a Movie Critic ?


    This three-week writing workshop focuses on sharpening the tools of arts criticism, and how to apply those tools to writing about film. Particular emphasis will be placed on researching and writing reviews. This class will focus on movies of different eras, from His Girl Friday and Amadeus to The Bourne Ultimatum and There Will Be Blood as the instructor and students discuss research, adaptation, screen acting, direction, editing and musical scoring. The goal is to describe what is seen, and felt, and why; and to better inform an opinion worth reading.

    Repeatable: N
    Formerly 53-1122J
    Requirements Permission Required (DP)
    Minimum Credits 1 Maximum Credits 1



 

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