May 12, 2024  
2018-2019 Catalog 
    
2018-2019 Catalog [ARCHIVED CATALOG]

Courses


As a reminder, all courses have been renumbered beginning with the Fall 2018 semester. Click on the new Course Number Look-up Tool and/or go to colum.edu/registrar

 
  
  
  • GAME 235 Sound and Music for Interactive Visual Media


    This course introduces students to the psychological and technical aspects of applying sound and music to interactive visual media. Students work to develop their skills with tools for non-linear editing, the production of interactive sound environments (sound effects and musical tracks) and incorporating sound into interactive visual media. Works from a variety of interactive media including Games, web, installations and performance are analyzed and discussed in terms of aesthetic quality and technical implementation.

    Repeatable: N
    Formerly 36-2610
    Prerequisites GAME 140 Sound for Interaction  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 236 Game Design I


    Course builds on the skills and techniques learned in Simulation Design I and Engine Based Design as a foundation for deconstructing play elements and player goals, as well as play-time transactions and interactivity through the development of small, turn-based games. The various aspects of game state are reviewed, as well as the interactive elements with an eye toward determining how much control a player has or needs over that game element and in terms of participant involvement and agency.

    Repeatable: N
    Formerly 36-2520
    Prerequisites GAME 110 Introduction to Game Development  and GAME 105 Game Culture  
    Requirements Junior Standing or Above (JR)
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 240 Sound Design for Games I


    This course allows the student to actively implement, design, and control the audio assets in a game. Open source game engines and game editors are widely used in this course to familiarize students with the production and creative demands that will be required of them. Technique, production, and creativity are fostered in texts and lectures throughout the course. Sound libraries are the source of much of the raw audio for project work.

    Repeatable: Y
    Formerly 36-2400
    Prerequisites GAME 110 Introduction to Game Development  and GAME 235 Sound and Music for Interactive Visual Media  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 250 Topics in Game Production


    This is a topics course in Game Production. Different sections of this course will focus on different topic areas related to Game Production that are not taught in other classes. Please contact the department for specifics on the content of each topic.

    Repeatable: Y
    Minimum Credits 1 Maximum Credits 3

  
  • GAME 260 Story Development for Interactive Media


    The increasing impact of interaction on the narrative (stories) told in today and tomorrow’s educational and entertainment media requires a different perspective on story development. This class begins with an overview of the area and its history from the writers’ perspective, and then moves on to review and analyze common interactive structures and narrative requirements. Students are also exposed to the basic types of interactive narrative and media being created today, and conceptualize and develop their own interactive narrative projects.

    Repeatable: N
    Formerly 36-2800
    WI
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  or ENGL 122 International Writing and Rhetoric II  
    Requirements Sophomore Standing or Above (SO)
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 302 Technical Art Programming


    Technical artists bridge between the fields of programming and art; in the game industry this role is becoming increasingly sought after as games and technology become more complex. In this course students will learn about the workflow and challenges of tech artists as they program in a contemporary language to build custom tools for tech art production.

    Repeatable: N
    Formerly 36-3002
    Prerequisites PROG 101 Introduction to Programming  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 320 Indie Game Sprint


    Indie Game Sprint is a three-week (twice a week) intensive course in rapid independent game development. Under the guidance of an independent game developer, students learn to work with state-of-the-art tools and techniques to make a simple game or game prototype in the brief time allotted. Emphasis is placed on faster iteration techniques balanced against the requirement to maintain quality, integrity and artistic vision. Students taking this class are warned that a significant amount of non-classroom production time is required.

    Repeatable: Y
    Formerly 36-3060J
    Requirements Permission Required (DP)
    Minimum Credits 2 Maximum Credits 2

  
  • GAME 330 Advanced 3D for Games


    This course focuses on how to work between 3D applications and a game engines. Through this course, students will learn how to create high quality 3D assets and implement them into various game engines. Students will learn how to use basic scripting techniques for implementation and polish in engine. Students will work with engine specific visual effects and physics to create immersive and convincing environments using game engines.

    Repeatable: Y
    Formerly 36-3302
    Prerequisites GAME 210 2D Motion for Games  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 335 Shading and Surfacing for Games


    In this course, students will learn the workflows necessary to create materials, textures, and shaders for physically based render systems. Students will learn how to edit shaders and materials through the creation and editing of textures in an image-editing program. Students will also be taught the theory behind physically based rendering and how it relates to rendering objects in real time through game engine technology.

    Repeatable: N
    Formerly 36-3315
    Prerequisites GAME 201 3D Composition for Interactive Media  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 336 Game Design II


    Course furthers the student’s ability to develop games using a real-time engine and game development system. Course gives the designer the opportunity to develop a small, real-time game. The course focuses on time as a play element and surveys games that have leverage real-time and faster than real-time simulations as a means of maximizing player engagement. Emphasis is placed not only on maximizing transaction/interaction frequency (speed), but on variation of pacing to evoke a more complex play experience.

    Repeatable: N
    Formerly 36-2530
    Prerequisites GAME 220 Simulation and Serious Games  and GAME 236 Game Design I  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 337 3D Digital Sculpting


    This course focuses on skills, techniques and concepts that pertain to 3D digital sculpting. In this class students learn how to concept, produce and present high quality 3d models created using specialized digital sculpting software.

    Repeatable: Y
    Formerly 36-3350
    Prerequisites GAME 201 3D Composition for Interactive Media  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 340 Sound Design for Games II


    Course follows on the first section by introducing more effective means of producing quality work. This is achieved through the use of original recordings and the implementation of these recordings into the game environment. A completed game level will be completed by the end of the semester.

    Repeatable: N
    Formerly 36-3400
    Prerequisites GAME 240 Sound Design for Games I  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 345 Advanced Game Scripting and Environments


    Course is a programming/scripting intensive course that places additional emphasis on character behavior (AI) and interweaving in-game events with other world elements or supporting media. During this course, students develop their own proofs of concept utilizing their own original, functional script elements and stock game assets and environments.

    Repeatable: N
    Formerly 36-3510
    Prerequisites GAME 225 Game Engine Scripting  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 350 Game Development Process


    This course analyzes multiple methodologies of game production, from commercial to independent, both in terms of professional practices and their application in the game development senior capstone course sequence. Students also ideate and document multiple game ideas with regard to their viability as senior capstone projects in terms of production scope and scheduling. Lastly, students learn professional quality assurance and game testing practices through their supervision and responsibility for testing the current Indie Team Game Studio and Large Team Game Studio projects.

    Repeatable: N
    Formerly 36-3550
    Prerequisites INMD 102 Fundamentals of Interaction  and GAME 260 Story Development for Interactive Media  
    Co-requisites GAME 336 Game Design II  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 355 Mobile Game Development and Distribution


    Mobile Game Development teaches students how to develop and distribute mobile games. Mobile game design theory, development, content creation, feature development, and user interaction are all covered in the course. Students will explore how to add mobile OS specific features such as challenges and achievements. Finally, students will create a very small scope, re-playable game that meets the requirements for distribution on the mobile marketplace.

    Repeatable: N
    Formerly 36-3580
    Prerequisites GAME 225 Game Engine Scripting  or GAME 201 3D Composition for Interactive Media  or GAME 240 Sound Design for Games I  or PROG 201 Object Oriented Programming I  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 360 Advanced Topics in Game Art


    This is an advanced topics course in Game Art. Different sections of this course will focus on different topic areas related to Game Production that are not taught in other classes. Please contact the department for specifics on the content of each topic.

    Repeatable: Y
    Minimum Credits 1 Maximum Credits 3

  
  • GAME 361 Advanced Topics in Game Design


    This is an advanced topics course in Game Design. Different sections of this course will focus on different topic areas related to Game Design that are not taught in other classes. Please contact the department for specifics on the content of each topic.

    Repeatable: Y
    Minimum Credits 1 Maximum Credits 3

  
  • GAME 362 Advanced Topics in Game Sound


    This is an advanced topics course in Game Sound. Different sections of this course will focus on different topic areas related to Game Sound that are not taught in other classes. Please contact the department for specifics on the content of each topic.

    Repeatable: Y
    Minimum Credits 1 Maximum Credits 3

  
  • GAME 365 Locomotion Systems for Game Engines


    In this course, students will learn how to successfully traverse locomotion systems in a game engine. Students begin by creating game assets(polygonal meshes, blendshapes and character rigs) that properly function in the locomotion system. Students then will work with the game engine scripting API to create locomotion networks for blending, scripted behaviors and events that can be dynamically implemented video games.

    Repeatable: N
    Formerly 36-3660
    Prerequisites GAME 330 Advanced 3D for Games  or GAME 225 Game Engine Scripting  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 370 Studio Collaboration


    Students in Studio Collaboration act effectively as interns to Indie Team Game Studio, which is the final stage in the Indie Team senior/capstone sequence of the game development classes, continuing from Indie Team Game Project the previous semester. In that course, students complete work on multiple small to medium sized game concepts proposed or begun in the previous class. Students complete the class with multiple portfolio-worthy game examples in different emerging forms and the experience of small team collaboration and development.

    Repeatable: N
    Formerly 36-3650
    Requirements Permission Required (DP)
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 436 Advanced 3D Digital Sculpting


    Digital sculpting is a cornerstone of 3D content creation and concept art creation for games. This course serves as a way for students to create more thoughtfully considered content using digital sculpting processes. Students will learn how to sculpt a series of 3D concepts and then develop a concept into a fully realized, hyper realistic piece of content for a game. This goal will be achieved by using more involved retopology and normal mapping techniques to translate high resolution from high polygon meshes to optimized, low polygon game meshes that can be translated to a game engine.

    Repeatable: N
    Formerly 36-3750
    Prerequisites GAME 337 3D Digital Sculpting  
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 440 Game Audio Studio


    This course is the audio team management companion course to the senior year capstone classes Indie Team Game Studio and Large Team Game Studio. This course explores audio team leadership, administration, and cross-team communication with regard to the scheduling and implementation of audio production tasks related to the senior capstone project’s communication.

    Repeatable: N
    Formerly 36-3800
    Co-requisites GAME 475 Indie Team Game Studio  or GAME 485 Large Team Game Studio  
    Requirements Permission Required (DP)
    Minimum Credits 1 Maximum Credits 1

  
  • GAME 470 Indie Team Game Project


    Emerging Forms Game Project is the first stage in the Emerging Forms senior/capstone sequence of the Game Design Major, continuing in Emerging Forms Game Studio the following semester. In this production course students begin work on multiple small to medium sized game concepts in the emerging areas of mobile, serious/simulation, web, alternative or experimental games, or game mods. Students are exposed to project management, art and sound, technical, and design pre-production techniques and requirements, both technical and documentary.

    Repeatable: N
    Formerly 36-3994
    Requirements Permission Required (DP)
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 475 Indie Team Game Studio


    Emerging Forms Game Studio is the final stage in the Emerging Forms senior/capstone sequence of the Game Design Major, continuing from Emerging Forms Game Project the previous semester. In this course, students complete work on multiple small to medium sized game concepts proposed or begun in the previous class. Students complete the class with multiple portfolio-worthy game examples in different emerging forms and the experience of small team collaboration and development.

    Repeatable: N
    Formerly 36-3995
    Prerequisites GAME 470 Indie Team Game Project  
    Requirements Permission Required (DP)
    Minimum Credits 6 Maximum Credits 6

  
  • GAME 480 Large Team Game Project


    Course is the fist stage of the senior/capstone experience of the Game Design Major. It represents the pre-production stage of the capstone project and is required for all students in the major taking the Game Studio class. Students are exposed to overall project management, art and sound, technical, and design pre-production techniques and requirements, both technical and documentary. The final result is that the final project of the subsequent Game Studio class is ready for production.

    Repeatable: N
    Formerly 36-3997
    Requirements Permission Required (DP)
    Minimum Credits 3 Maximum Credits 3

  
  • GAME 485 Large Team Game Studio


    Game Studio is an intensive capstone experience in gaming production. The primary creative objective of the course is completion of a substantial game prototype that includes market quality content and is produced using industry best practices and tools.

    Repeatable: Y
    Formerly 36-3998
    Prerequisites GAME 480 Large Team Game Project  
    Requirements Permission Required (DP)
    Minimum Credits 6 Maximum Credits 6

  
  • GAME 495 Directed Study: Game Production


    Directed Studies are appropriate for students who wish to explore a subject beyond what is possible in regular courses, or for students who wish to engage in a subject or activity not otherwise offered that semester by the College. Directed Studies involve close collaboration with a faculty advisor who will assist in development and design of the project, oversee its progress, evaluate the final results, and submit a grade. 

    Repeatable: Y
    Minimum Credits 1 Maximum Credits 3

  
  • GAME 496 Independent Project: Game Production


    Course is an individualized project in Game Production, determined by interest and ability of the student, and carried out under the direction, guidance, and supervision of an instructor. 

    Repeatable: Y
    Minimum Credits 1 Maximum Credits 3

  
  • GEOG 210 Urban Geography: The Study of Cities


    Fifty percent of the global population and 80% of Americans live in cities. Urban geography is the social science that investigates the integration of built forms, human interactions and the environmental aspects of places. Course examines settlement patterns, the evolution of transportation, consumerism, neighborhood dynamics, urban planning issues, ethnic diversity, immigration and the built environment. This course will bring an understanding of what it means to be urban historically and in the 21st century.

    Repeatable: N
    Formerly 50-2703
    SS
    Minimum Credits 3 Maximum Credits 3

  
  • GEOG 211 Social Cultural Geography


    Beginning with discussion of Chicago’s neighborhoods and developing into national and international basic geography, the early part of the course is designed to accustom students to the major geographic regions, countries and cities as well as the vocabulary and terminology of social geography. The body of the course involves students in investigating global patterns, such as nation-states, religion, and the environment, to further their understanding of global cultures and major issues of the 21st century.

    Repeatable: N
    Formerly 50-1702
    SS GA
    Minimum Credits 3 Maximum Credits 3

  
  • GERM 101 German I: Language and Culture


    German I introduces students to the language and culture of the German speaking countries. In addition to the development of listening, reading, writing, and speaking skills, cultural aspects, and how they differ from American life, will be discussed simultaneously.

    Repeatable: N
    Formerly 47-1370
    HU GA
    Minimum Credits 3 Maximum Credits 3

  
  • GERM 102 German II: Language and Culture


    German II builds on the student’s proficiency in language and knowledge of culture.  While the course centers on the development of the four language skills - listening, reading, writing and speaking - cultural aspects, and how they differ from American life, will be discussed simultaneously.  In-class work will be devoted to intensive and specific communication practice, so that students will be able to develop and utilize the rules in talking about themselves and their interests in German.

    Repeatable: N
    Formerly 47-1371
    HU GA
    Minimum Credits 3 Maximum Credits 3

  
  • GERM 201 German III: Language and Culture


    German III builds on the students’ advanced proficiency in language and knowledge of culture. German III centers on a beginning intermediate level regarding the four language skills - listening, reading, writing and speaking. More complex cultural aspects, and how they differ from American life, are discussed simultaneously through the material covered. The cultural topics of German III lead into more complex discussions of the twentieth century. In-class work is devoted to intensive and specific communication practice, so that students will be able to integrate concepts learned in German II with new and more advanced basic ideas of German III.

    Repeatable: N
    Formerly 47-2370
    HU GA
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 131 Survey of Typography


    This course allows students to investigate the basic aspects of letterforms and typography through a variety of projects. Students are exposed to the historical background, technical and aesthetic issues, and communicative abilities of typography as individual forms and as text.

    Repeatable: N
    Formerly 21-1310
    Co-requisites GRDE 136 Design Lab  
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 136 Design Lab


    This course covers digital typesetting, layout, and image editing techniques for graphic design, illustration, and advertising. Topics covered include digital document construction and layout, typography formatting and specification, digital image editing, and application.

    Repeatable: N
    Formerly 21-1320
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 231 Graphic Design I: Form and Structure


    As the basis for creating well-structured design outcomes, students in this course are provided opportunities to learn the basics of creating graphic design using the principles of form and structure. This course explores how graphic content informs the structure of visual compositions and client based outcomes. Instruction will engage students in developing conceptual thinking and problem-solving skills; observational and presentation skill; and knowledge of basic typography and color theory.

    Repeatable: N
    Formerly 21-2330
    Prerequisites ARTS 105 Foundation Studio  or  22 1920 Making 2  
    Co-requisites GRDE 136 Design Lab  
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 232 Graphic Design II:Semiotics and Form


    Graphic design as a discipline is highly focused on creating graphic language. This language helps to organize information and to tell a brand story through consistent use of symbols. In this course, concepts will be synthesized into graphic form by use of symbology and typography as the major components in developing a graphic language as essential to brand building. Students will explore basic concepts of symbology as it pertains to basic graphic structure and universal communication. Outcomes will include 2-D and 3-D design solutions.

    Repeatable: N
    Formerly 21-2350
    Prerequisites GRDE 231 Graphic Design I: Form and Structure   
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 238 Typography for Graphic Design


    This course examines the historical, aesthetic, and cultural development of typographic forms from their beginnings in 1455 to the 21st century. Projects involve the examination of historical styles and theories of type design and typographic layouts, and their influence on modern and contemporary typography.

    Repeatable: N
    Formerly 21-2340
    Prerequisites GRDE 231 Graphic Design I: Form and Structure  
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 240 Website Design I


    This course covers website design topics, including hypertext, graphic style information, graphic file formats, digital imaging, and basic computer-user interface issues. Course assignments include design and execution of HTML documents and graphics.

    Repeatable: N
    Formerly 21-2375
    Requirements Sophomore Standing or Above (SO)
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 245 Interaction Design


    Interaction design involves creating meaningful and intuitive experiences for the users of digital products and services. This course introduces students to the theoretical and practical issues involved in interaction design. Through readings and hands-on studio projects, students explore and develop appropriate solutions for a range of design contexts where interaction is critical, such as an information kiosk, a mobile device, or a service. Students develop user-centered scenarios with narrative scripts, personas, and storyboards to develop wireframes that can be translated into testable screen-based simulations or prototypes of their final designs.

    Repeatable: Y
    Formerly 21-2725
    Prerequisites ARTS 105 Foundation Studio  or ARTS 210 Drawing I 
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 250 3D NURBS Modeling


    Freeform surfacing modeling is an approach to computer-aided design originally used by the automotive industry but now commonly found in many software packages. This studio is meant to augment the CAD classes that use Solidworks by introducing students to another industry-standard software, Rhino, using non-uniform rational B-splines (NURBS) to create a broad range of sophisticated nurbs-surfaces. The emphasis is on faster workflows as well as creating surfaces and forms that are difficult to accomplish with parametric modeling software programs. In this elective course, students execute a range of projects relating to coursework in other design studios to integrate learning across curriculum.

    Repeatable: N
    Formerly 21-2750
    Prerequisites ARTS 105 Foundation Studio  or ARTS 210 Drawing I  or 22 1920 Making 2  
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 305 Publication Design


    This course examines editorial operations, production procedures, and the roles of the art director and designer to familiarize students with theoretical and practical concerns of magazine and trade publication design and internet publishing. The course content emphasizes the identity of current publications as a result of design format and grid structure.

    Repeatable: N
    Formerly 21-3345
    Prerequisites GRDE 238 Typography for Graphic Design   and GRDE 232 Graphic Design II:Semiotics and Form    
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 315 Book Design


    This course begins with a brief history of bookmaking, publication presses, and critique of book classifications. Students focus on the relationship of content to layout and book cover design by examining the unifying elements of type, photos, illustrations, and other graphic devices.

    Repeatable: N
    Formerly 21-3347
    Prerequisites GRDE 238 Typography for Graphic Design   and GRDE 232 Graphic Design II:Semiotics and Form   
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 325 Packaging Design


    This course explores materials, surface graphics, marketing, and production problems as the refinement and integration of many design principles.

    Repeatable: N
    Formerly 21-3360
    Prerequisites GRDE 232 Graphic Design II:Semiotics and Form   
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 331 Graphic Design III: Visual Identity and Narrative


    Building on Graphic Design I and II, students are provided the opportunity to understand methodologies and strategies used for building and maintaining narrative-based visual identities (branding). Students will employ advanced use of typographic skills; explore the development of culturally relevant messages and images, thus building longevity and viability in brand recognition. Corporate client projects focus on use of graphic design to express core values and impact consumer perceptions of the brand. Outcomes may include graphics and complete branding systems.

    Repeatable: N
    Formerly 21-3358
    Prerequisites GRDE 232 Graphic Design II:Semiotics and Form   
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 332 Graphic Design IV: Narrative and Research Studio


    In this course students will use inquiry-based methods to find meaning and create narrative-based outcomes. Students are provided the opportunity to understand the importance of design research and information organization. Research phase includes: Data collection and analysis from various relevant sources. This highly intensive course employs advanced use of typography to create information graphics.

    Repeatable: N
    Formerly 21-3372
    Prerequisites GRDE 331 Graphic Design III: Visual Identity and Narrative  
    Graphic Design Majors Only (M213)
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 336 Design Lab II


    This course covers advanced desktop publishing techniques, illustrative techniques, and imaging possibilities on the Macintosh computer. The software applications covered include Adobe Photoshop, Illustrator, and InDesign. This course is designed for advanced-level students with a direction in graphic design or advertising art.

    Repeatable: N
    Formerly 21-3378
    Prerequisites GRDE 136 Design Lab  
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 340 Website Design II


    This course covers advanced topics in website design, covering human-computer interface design, multimedia use in internet and intranet publications, and network systems design and functions. Course assignments include design and execution of HTML documents, graphics, and other media objects.

    Repeatable: N
    Formerly 21-3376
    Prerequisites GRDE 240 Website Design I  
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 348 Experimental Typography


    This course studies 20th- and 21st-century design philosophies and their influence on typography and typographic design. Projects allow students to experiment with type from a variety of approaches and examine its possibilities as expressive form in relation to syntax and visual communication.

    Repeatable: N
    Formerly 21-3370
    Prerequisites GRDE 238 Typography for Graphic Design   
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 350 Web Design III


    This course covers advanced topics in website design for students in design and art fields. Studies include the creation and implementation of design templates to allow end user control over HTML-based content, files, documents in popular open source, industry standard content management systems. Course assignments include the merger of front end web technologies such as HTML/CSS and back end technologies including PHP/MySQL.

    Repeatable: N
    Formerly 21-3381
    Prerequisites GRDE 340 Website Design II  
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 385 Interactive Portfolio Design


    This course focuses on the development and refinement of a professional quality portfolio for art-based and design-based disciplines emphasizing both traditional print and digital interactive documents. Course also focuses on current workflow using standard digital tools to create both print-based and interactive portfolios. Course combines both practical and theoretical issues to prepare students to continuously update their portfolios. Materials covered include strategies for effective layout, type usage, image quality and video streaming, as well as traditional portfolio creation or print-on-demand solutions for cost effective perfect bound portfolios.

    Repeatable: N
    Formerly 21-3955
    Requirements Senior Standing (SR)
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 431 Graphic Design V: Branded Environments


    Branded environments are the most advanced form of graphic design as it pertains to all aspects of a complete branded experience. This advanced course encourages investigation and implementation of environmental graphics which impact spatial solutions, starting with narrative creation. In this course students will be given the opportunity to create branding solutions that will become environmental graphics. Students in this course will become familiar with different materials for printing and applying large-scale graphic solutions.

    Repeatable: N
    Formerly 21-4380
    Prerequisites GRDE 332 Graphic Design IV: Narrative and Research Studio  
    Minimum Credits 3 Maximum Credits 3

  
  • GRDE 480 Graphic Design Practicum: Client Design Studio


    This course will create a collaborative, hands-on, real work/real world learning experience for upper level students in graphic design and related disciplines, including illustration and photography. Students will form teams and meet with clients to develop design briefs. Students will be given the opportunity to research, plan, design and produce solutions based on project needs/brief.

    Repeatable: N
    Formerly 21-4300
    Prerequisites GRDE 431 Graphic Design V: Branded Environments  
    Minimum Credits 6 Maximum Credits 6

  
  • HIST 101 African History and Culture to 1600


    African civilizations from antiquity to the early modern era are explored to reveal features of selected societies and their major achievements. This course considers internal processes such as migration and cultural exchange alongside external exposures to Mediterranean, Atlantic and Swahili Coast worlds. This course introduces students to historical source material and interdisciplinary techniques relevant to investigating African history and culture.

    Repeatable: N
    Formerly 49-1001
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 102 African History and Culture Since 1600


    This course investigates Africa from 1600 to the present. Key topics include, slavery, abolition colonialism, nationalism, liberation movements and modernity. We will emphasize African interaction with these wide ranging historical processes. European and Atlantic legacies in Africa are also examined. Within indigenous, colonial and post-colonial spaces we consider intersections of globalization and local and regional culture and history.

    Repeatable: N
    Formerly 49-1002
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 103 Asia: Early China, India & Japan


    Course examines the rise of China, India, and Japan and their contributions to world history and culture from the earliest times to the beginning of the nineteenth century. Content considers how these countries influenced and were, in turn, influenced by the Western world.

    Repeatable: N
    Formerly 49-1101
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 104 Asia: Modern China, India and Japan


    Course examines interaction between China, India, Japan, and the Western world, emphasizing the influence of and reaction to imperialism, colonialism and industrialization on the development of these societies as well as the development of political and nationalist movements in modern times.

    Repeatable: N
    Formerly 49-1102
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 121 Europe & the West: Ancient Civilizations


    Students gain an understanding of the history and culture of Greece, Rome, and other civilizations of the ancient world.

    Repeatable: N
    Formerly 49-1301
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 122 Europe & the West: Medieval Culture


    The history of medieval Europe is illuminated through readings in primary and secondary sources providing students with a background to the culture and worldview of the Middle Ages.

    Repeatable: N
    Formerly 49-1302
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 123 Europe & the West: Modern Europe


    Events since the fifteenth century are surveyed, including the Reformation, Counter-Reformation, State Building, various revolutionary movements, industrialization, class conflict, modernization, and two world wars.

    Repeatable: N
    Formerly 49-1303
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 131 Middle Eastern History and Culture: from Muhammad to 1800


    A survey of Middle Eastern history and culture from Muhammad to 1800. This course examines the rise and development of Islam, Islamic culture, non-Islamic peoples, medieval Islamic dynasties, the Ottoman Empire and relations between the Middle East and the West.

    Repeatable: N
    Formerly 49-1503
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 132 Middle Eastern History and Culture: since 1800


    A survey of Middle Eastern history and culture from 1800 to the present. This course examines Islam, Islamic culture, non-Muslim peoples, the Ottoman Empire and its successor nation-states, Western interests in the Middle East and current issues throughout the region.

    Repeatable: N
    Formerly 49-1504
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 141 Latin American History: To 1800


    After the arrival of Europeans in the Western Hemisphere, often called the New World, many of the indigenous people who had created American societies were forced to change. This course explores Amerindian cultures and the first three centuries of contact between Native American, African, and European people in Latin America.

    Repeatable: N
    Formerly 49-1401
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 142 Latin American History: Since 1800


    Course explores the past two centuries of Latin-American nations in their struggle to overcome their colonial past and establish modern societies. Topics include reform and revolution, the role of the military, dictatorship, underdevelopment, and the agrarian problem.

    Repeatable: N
    Formerly 49-1402
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 143 History of the Caribbean: To 1800


    The Caribbean Islands were inhabited by free and independent communities when Christopher Columbus arrived in 1492. By studying the people who welcomed Columbus and his successors we can gain a better understanding of the ways in which these and other people came to be dominated by Europeans. This course looks at three of the main themes in Caribbean history, namely, The Native Americans, Europeans and Africans; Comparative European Settlements; and Slavery and Sugar.

    Repeatable: N
    Formerly 49-1410
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 144 History of the Caribbean: Since 1800


    The diverse elements that have shaped the Caribbean region since the late 18th century are studied in this course. The historical roots of economic, political, and social issues that have affected the Caribbean islands and mainland enclaves are also analyzed, as well as the impact of their relation to the United States of America.

    Repeatable: N
    Formerly 49-1411
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 151 U.S. History: To 1877


    Course examines main lines of American development from the seventeenth century to 1877. Instruction addresses transition from colony to nation, development of an American character, growing pains of industrialization and nationalism that culminated in the crisis of the Civil War and its aftermath, and problems of minority acculturation and treatment before Reconstruction.

    Repeatable: N
    Formerly 49-1601
    HI
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 152 U.S. History: From 1877


    Course studies impact of institutional development on American society and life. Content focuses on the past century of vast and far-reaching changes, including the birth of corporate capitalism, immigration and urbanization, the crises of two world wars, dynamic cultural upheavals, Cold War, and the mass movements of protest in the 1960s.

    Repeatable: N
    Formerly 49-1602
    HI
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 199 Topics in History


    Series of courses that deal with specific topics or themes in history. Course is repeatable as topic changes.

    Repeatable: Y
    Formerly 49-2700
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 201 Nelson Mandela and the Anti-Apartheid Movement


    There are times when specific people, places and moments in history capture the imagination of the world. This occurs when that specificity speaks volumes to the human condition and offers lessons that we all sense are important. Such has been the case with Nelson Mandela and South Africa. This course will use Mandela and the evolution of, and struggle against, apartheid as a window into some of the 20th century’s most complex issues such as colonialism, civil disobedience, cultural resistance, freedom, racial theories, election processes, post-war negotiations and social justice.

    Repeatable: N
    Formerly 49-2026
    HI GA
    Prerequisites ENGL 109 Writing and Rhetoric I Stretch B  or ENGL 111 Writing and Rhetoric I  or ENGL 111H Writing and Rhetoric I: Honors  or ENGL 121 International Writing and Rhetoric I  or TWC-T-7 EXAM-TWC WRITING MINIMUM SCORE = 7  
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 202 Liberation and Resistance in Southern Africa


    This course seeks to examine the processes of colonization and decolonization during the historical development of a specific region called Southern Africa. By Southern Africa we mean more than just the eleven countries beginning with Angola, Zambia and Malawi which stretch southwards and eastwards toward the island nation of Madagascar and the Republic of South Africa. We include, as well, the island nations of Mauritius, Reunion, the Comoros and the Seychelles. But most significantly, we include the Congo as part of Southern Africa for we argue that the Congo has been and remains a key constituent element of that vast and powerful socio-economic complex historically dominated by the Witwatersrand mining conglomerates of Anglo-American, DeBeers, Union Miniere and American Metal Climax.

    Repeatable: N
    Formerly 49-2027
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 221 Contemporary European Nationalism and Ethnic Conflict


    Contemporary European Nationalism is surveyed through analysis of the conflicts in Northern Ireland, former Yugoslavia, the Basque Regions of Spain and France, and Chechnya. Major issues examined include the ideological roots of nationalist movements in these areas, the characteristics and tactics employed by violent nationalist groups, the techniques governments have used to defeat nationalist insurgencies, and the ongoing efforts to bring about peace.

    Repeatable: N
    Formerly 49-2310
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 222 The French Revolution


    The French Revolution marks the beginning of modern history, and has profoundly affected western society and culture. Endlessly debated since its outbreak in 1789, it has served as beacon for some, travesty for others, and artistic inspiration for many. In this course, we will seek to understand the Revolution’s causes, democratic and egalitarian promise, failures, and impact, exploring the birth pains of modern politics and some of their more intriguing cultural aspects, through the study and analysis of primary sources.

    Repeatable: N
    Formerly 49-2303
    HI GA
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 122 International Writing and Rhetoric II  
    Requirements Sophomore Standing or Above (SO)
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 223 Russian and Soviet History


    Course covers history of Russia from the 1800s to the demise of the Soviet Union. Special emphasis is given to such concepts as the political and economic development of the Russian Empire and the U.S.S.R., the role of women in imperial and revolutionary Russia, the Great Reforms, the Russian Revolution, the Stalin Era, and the collapse of the Soviet system.

    Repeatable: N
    Formerly 49-2302
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 224 German Culture in the Weimar Republic: 1919-1933


    This course examines the turbulent history of Germany’s Weimar Republic from 1919 to 1933 and introduces students to the art, architecture, film, literature, music, and theater of this era. Through analysis and interpretation of selected works by various influential artists and writers such as Fritz Lang, Berthold Brecht, and Thomas Mann, this course explores the social, economic, cultural and political climate, as well as themes of class, gender, and race in Germany before Hitler came to power.

    Repeatable: N
    Formerly 49-2311
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 225 Germany Since 1933: From the Third Reich to the Present


    This course covers the past eight decades of Germany’s uniquely complicated history, from Hitler’s Third Reich to the present day Federal Republic, examining and analyzing the totalitarian policies of the Nazi regime, the events of World War II and the Holocaust, the division of Germany during the Cold War, the fall of the Berlin Wall and subsequent German reunification, as well as Germany’s current role in the European Union and on the world stage.

    Repeatable: N
    Formerly 49-2312
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 226 The Holocaust (1939-45)


    Course is guided by two major questions: Why did the Holocaust occur? How did it happen? Because the answers are complex and multifaceted, our effort to explore and understand the Nazi extermination of six million Jews draws on several kinds of material.

    Repeatable: N
    Formerly 49-2313
    HI GA
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 122 International Writing and Rhetoric II  
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 227 The Israeli/Palestinian Conflict


    This course examines the Israeli/Palestinian conflict from the founding of Zionism in Europe in the 19th century and the rise of Arab Nationalism, to the ensuing conflict between Israel, the Palestinians, and other Arab states in the region. Events will be examined through the framework of other regional players: Former colonial powers, the former Soviet Union, and the United States. Proposals to solve the Israeli-Palestinian conflict, e.g., the Two State Solution, One State Solution will be examined.

    Repeatable: N
    Formerly 49-2501
    HI GA
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 122 International Writing and Rhetoric II  
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 228 Reform, Revolution, and Jihad in the Middle East


    Interweaving historical themes and contemporary issues, this course examines the interrelation of movements of reform, revolution, and jihad with geopolitics, economics, the security state, terrorism, religion, gender, media, popular culture, and youth in the Middle East.

    Repeatable: N
    Formerly 49-2520
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 241 History of Mexico and Central America


    Students gain a better understanding of Mexico and the nations of Central America through an examination of key historical events. Course focuses on Spanish invasion and conquest, struggles to gain independence from Spain, United States’ conquest of the Mexican Northwest, the Mexican Revolution, United States’ interventions past and present, the Sandinista Revolution, El Salvador’s civil war, and the struggles of indigenous peoples past and present.

    Repeatable: N
    Formerly 49-2401
    HI GA
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 251 African American History and Culture: To 1860


    African background, Atlantic slave trade, slavery, and the free black experience are all examined in detail as students trace the history of black people from Africa to the Americas and explore the collective African-American experience from an ideological and philosophical basis.

    Repeatable: N
    Formerly 49-2620
    HI PL
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 252 African American History & Culture: Since 1860


    Course consists of a survey of modern African-American culture and a study of the black freedman and the political and economic development of black America. Principal topic of discussion is the meaning of freedom to emancipated African Americans.

    Repeatable: N
    Formerly 49-2621
    HI PL
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 253 Writings of Black Protest: To 1860


    Using the writings of African Americans during the era of slavery (1750 to 1860), content considers black protest thought in an historical perspective. Students use primary documents to discover the feelings of hope, fear, and frustration of free and enslaved blacks of this time.

    Repeatable: N
    Formerly 49-2626
    HI PL
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 254 Writings of Black Protest: Since 1860


    Writings of African Americans from the Civil War to the present are the focus of this confrontation with the realities of the black experience and thought in American perspective. Students use primary documents to examine black history and culture.

    Repeatable: N
    Formerly 49-2627
    HI PL
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 255 The Civil Rights Movement in Biography & Film


    Course focuses on the modern Civil Rights movement through the mediums of biography and film. Students learn to critically evaluate these historical sources as they explore basic issues, players, events, and ideologies of the Civil Rights movement.

    Repeatable: N
    Formerly 49-2630
    HI PL
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 256 Hispanics in the U.S. Since 1800


    Course tracks the growing importance of Hispanics in all aspects of American life. Their economic impact has become a topic of controversy. The development of a Latino ethnic consciousness has come into conflict with efforts to assimilate this minority group, thus raising the question of what an American really is. Instruction also addresses the controversial topic of their impact on the U.S. economy. These issues cannot be fully understood without an examination of where Hispanics have come from, their hopes, ways they are trying to achieve their dreams, and their continuing obstacles.

    Repeatable: N
    Formerly 49-2632
    HI PL
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 257 Women in U.S. History: To 1877


    Course examines the transformation of women’s lives in the U.S. from the seventeenth to the mid-nineteenth century by focusing on both the evolution of gender roles and specific examples from the lives of ordinary and extraordinary women.

    Repeatable: N
    Formerly 49-2641
    HI PL
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 258 Women in U.S. History: Since 1877


    Course examines the transformation of women’s lives in the U.S. from the mid-nineteenth century to the present by focusing on both the evolution of gender roles and specific examples from the lives of ordinary and extraordinary women.

    Repeatable: N
    Formerly 49-2642
    HI PL
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 259 Gay, Lesbian, Bisexual, and Transgender History in the U.S.


    People with same-sex erotic orientations and people who are transgender have played a role in North American history since before the founding of the United States. This course will examine their history, and will focus on the many contributions of these men and women as well as the difficulties they faced from before the founding of the nation up to the present.

    Repeatable: N
    Formerly 49-2680
    HI PL
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 260 Baseball in History and Literature: A Contested Narrative


    This course will examine the dynamic cultural meaning of baseball in the United States, from the rise of the professionalism in the mid-19th century to the introduction of free agency and the rise of corporate competitions of the present. Through lectures, readings, and discussions on the history of baseball and analysis of the literary texts the sport inspires, students will explore issues of American identity and examine how sport can be a reflection of society as well as an instrument of change.

    Repeatable: N
    Formerly 49-2639
    HI
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 261 History of Sport in the U.S.


    Course examines the history of sports in the U.S., from the informal games of the colonial period to the highly organized, often commercial, contests of the present. Students study the impact of industrialization and urbanization on the development of the nation’s tradition and explore issues of race, ethnicity, and gender in relation to social, political, cultural, and economic interests.

    Repeatable: N
    Formerly 49-2656
    HI
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 262 History of the American City


    Course examines the history of the development of the U.S. as an urban nation. It analyzes the rise and decline of various urban systems that developed over the course of American history. Students investigate the social, economic, political, technological, and demographic trends that have shaped the modern American city.

    Repeatable: N
    Formerly 49-2683
    HI PL
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 262H History of the American City: Honors


    Course examines the history of the development of the U.S. as an urban nation. It analyzes the rise and decline of various urban systems that developed over the course of American history. Students investigate the social, economic, political, technological, and demographic trends that have shaped the modern American city. This is an Honors class. In addition to other possible pre-requisites, students need a minimum G.P.A. of 3.50 or higher to enroll.

    Repeatable: N
    Formerly 49-2683HN
    HI PL
    Requirements 3.5 or Higher GPA (35GP)
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 263 History of the American Working Class


    Course studies workers and their communities in the U.S. in the nineteenth and twentieth centuries. Students explore the impact of industrialization, technological change, immigration, migration, ethnicity, race, gender, and unionization as they examine the development of the American working class.

    Repeatable: N
    Formerly 49-2659
    HI PL
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 264 The Nineteen Twenties and the Birth of Modern America


    A study on how the nineteen-twenties brought forth modern America. Prosperity and technological innovation resulted in the emergence of a consumer society. A more permissive society redefined gender roles, while an increasingly diverse, urban society introduced ideas and customs that changed the nation for good. Traditional, rural Americans, feeling threatened by so much that was new and foreign, fought back in an attempt to restore the pre-war world.

    Repeatable: N
    Formerly 49-2691
    HI
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 264H The Nineteen Twenties and the Birth of Modern America: Honors


    A study on how the nineteen-twenties brought forth modern America. Prosperity and technological innovation resulted in the emergence of a consumer society. A more permissive society redefined gender roles, while an increasingly diverse, urban society introduced ideas and customs that changed the nation for good. Traditional, rural Americans, feeling threatened by so much that was new and foreign, fought back in an attempt to restore the pre-war world. This is an Honors class. In addition to other possible pre-requisites, students need a minimum G.P.A. of 3.50 or higher to enroll.

    Repeatable: N
    Formerly 49-2691HN
    HI
    Requirements 3.5 or Higher GPA (35GP)
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 265 The 1960s


    Course traces and documents changes of the 1960s, an era that has quickly become covered in myth despite its nearness to our own times. The period from the election of John F. Kennedy (1960) to the fall of Saigon (1975) remains crucial for an understanding of current issues and attitudes. Those years reshaped American culture and society in many ways. Vivid events and slogans shattered the images of an earlier time and created a new America. Course goal is to trace and document these changes.

    Repeatable: N
    Formerly 49-2660
    HI
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 266 Cartoons and Satire in American History


    A study of the American past through the humor and satire of the political cartoon. Humor is a political tool. Making fun of one’s opponents is a way of weakening their position. We make fun of that which we oppose, but also of that which we fear. Cartoons illuminate all aspects of the American past: from political battles in Congress to battles on the streets; from gender clashes at home to racial clashes in the workforce.

    Repeatable: N
    Formerly 49-2675
    HI
    Minimum Credits 3 Maximum Credits 3

  
  • HIST 267 Public History: Presenting & Interpreting the Past


    This course introduces students to the field of Public History, ?a set of theories, methods, assumptions, and practices guiding the identification, preservation, interpretation, and presentation of historical artifacts, texts, structures, and landscapes in conjunction with and for the public.? (Public History Resource Center) Through field trips, readings, lectures and films, students explore how various stakeholders, both non-profit and commercial, conceive and convey history for public consumption. This is a Writing Intensive class that requires students to apply a range of writing styles to respond to materials presented throughout the semester. The course is ?hands-on? and takes full advantage of Columbia’s city campus through visits to museums, cultural institutions, architectural sites, historical monuments, libraries, etc.

    Repeatable: N
    Formerly 49-2676
    HI WI
    Minimum Credits 3 Maximum Credits 3

 

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