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Dec 30, 2024
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GAME 335 Shading and Surfacing for Games In this course, students will learn the workflows necessary to create materials, textures, and shaders for physically based render systems. Students will learn how to edit shaders and materials through the creation and editing of textures in an image-editing program. Students will also be taught the theory behind physically based rendering and how it relates to rendering objects in real time through game engine technology.
Repeatable: N Formerly 36-3315 Prerequisites GAME 201 Computer Animation: Modeling Minimum Credits 3 Maximum Credits 3
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