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Dec 04, 2024
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22-2735 Technical Illustration This course builds on Product Design: Drawing I by introducing students to vector-and raster-based approaches to rendering concepts. In the product development cycle, sketching comes first, followed by physical form models or rendered concepts to add a level of realism and greater comprehension of an idea. This process formerly done with markers and other media is now largely accomplished digitally. The student is introduced to a number of digital strategies to take a sketched concept and develop it into a fully realized rendered image using vector-and raster-based software. Students learn the fundamentals about lighting as they pertain to a full array of product surfaces ranging from wood and metal to plastic, ceramic, and rubber. This is a technical studio with an emphasis on learning the necessary skills to create professional quality product renderings. Software includes Adobe Photoshop and Illustrator.
3 Credits Requisites PREREQUISITES: 22-1701 Product Design: Drawing I or 22-1210 Drawing I and 22-1220 Fundamentals of 2-D Design and 22-1230 Fundamentals of 3-D Design
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