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May 07, 2024
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52-3755 Literature and Gaming Students explore how game play and game design foster intersections between literary and technological approaches to representing human experience. Course may address theories of representation and simulation, relationships between print and digital cultures, and the implications of digital media for literary interpretation. Emphasis on collaborative student projects built around selected literary texts. Technology/gaming background not required, although students should have basic computer literacy. Course theme may change from term to term. Course repeatable as theme changes.
3 Credits HL PREREQUISITES: 52-1152 Writing and Rhetoric II or 52-1122 International Writing and Rhetoric II
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