Apr 16, 2024  
2020-2021 Catalog 
    
2020-2021 Catalog [ARCHIVED CATALOG]

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PROG 330 Game Engine Programming


Interlocking components of complex graphical game engines are explored through modifying and expanding an open source game engine. Topics include: best practices for engine development, data structures, memory management, physics systems, input devices, graphic rendering, file access, debugging, and interface development.

Repeatable: Y
Formerly 36-2210
Prerequisites GAME 110 Introduction to Game Development  and PROG 220 C++ Programming I  and MATH 110 College Mathematics   or GAME 110 Introduction to Game Development  and PROG 220 C++ Programming I  and MATH 160 Mathematical Ideas  or GAME 110 Introduction to Game Development  and PROG 220 C++ Programming I  and MATH 115 Liberal Arts Mathematics  or GAME 110 Introduction to Game Development  and PROG 220 C++ Programming I  and MATH 150 Geometry in the Arts   or GAME 110 Introduction to Game Development  and PROG 220 C++ Programming I  and MATH 155 Math in Art and Nature  or GAME 110 Introduction to Game Development  and PROG 220 C++ Programming I  and MATH 165 Math for Marketing and Management  or GAME 110 Introduction to Game Development  and PROG 220 C++ Programming I  and MATH 120 Quantitative Reasoning  
Minimum Credits 3 Maximum Credits 3





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