Apr 23, 2024  
2020-2021 Catalog 
    
2020-2021 Catalog [ARCHIVED CATALOG]

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PROG 310 Game Programming I


Build games using industry-standard technologies, practical problem solving, and design patterns (such as strategy, singleton, factory, and observer patterns). Topics include: game components, game services, input handling and state management.

Repeatable: N
Formerly 36-3270
Prerequisites GAME 110 Introduction to Game Development  and PROG 201 Object Oriented Programming I  
Minimum Credits 3 Maximum Credits 3





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