Aug 18, 2022  
2013-2014 Course Catalog 
    
2013-2014 Course Catalog [ARCHIVED CATALOG]

Add to Favorites (opens a new window)

36-2210 Game Engine Programming


Students learn about complex graphical game engines, and the interlocking components that define these systems. Throughout the semester, students modify and extend an open source game engine and complete the course with programming examples for their portfolio. Topics include best practices for engine development, data structures, memory management, physics systems, input devices, graphic rendering, file access, debugging, and interface development.

3 Credits
Repeatable
Requisites PREREQUISITES: 36-1500 Introduction to Game Development  and 36-2550 C++ Programming I  and 56-172 or 36-1500 Introduction to Game Development  and 36-2550 C++ Programming I  and 56-27



Add to Favorites (opens a new window)