Nov 24, 2024  
2013-2014 Course Catalog 
    
2013-2014 Course Catalog [ARCHIVED CATALOG]

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36-2360 2D Motion for Games


This course starts by introducing fundamental animation techniques and the basic principles of animation in the context of game design; a large part of this course addresses issues specific to gaming such as scripted animation, optimization, and interactivity. Building on the concepts introduced in 2D Art for Games, students will storyboard from original ideas and create interactive animations that include environments, characters, and interface design. Students will complete the course with several pieces for their portfolio including a larger interactive animated work.

3 Credits
Requisites PREREQUISITES: 36-1300 Digital Image Design  and 36-1600 Character Visualization for Games  COREQUISITES: 36-2350 2D Art for Games 



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