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Nov 24, 2024
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36-2360 2D Motion for Games This course starts by introducing fundamental animation techniques and the basic principles of animation in the context of game design; a large part of this course addresses issues specific to gaming such as scripted animation, optimization, and interactivity. Building on the concepts introduced in 2D Art for Games, students will storyboard from original ideas and create interactive animations that include environments, characters, and interface design. Students will complete the course with several pieces for their portfolio including a larger interactive animated work.
3 Credits Requisites PREREQUISITES: 36-1300 Digital Image Design and 36-1600 Character Visualization for Games COREQUISITES: 36-2350 2D Art for Games
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