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Apr 19, 2024
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36-2500 Simulation and Serious Games Course introduces the students to the concepts of simulation design and develops the student’s ability to analyze a realistic process or environment in terms of the elements within each that lend themselves to modeling, interaction, and play. Though games are traditionally viewed as being for fun, there exists a significant potential for using game-style presentation and techniques for realistic purposes, so-called non-entertainment serious games. The designer’s practical skills develop through the use of a basic scripting language and generally available interactive authoring environments and design tools.
3 Credits Requisites PREREQUISITES: and 36-2600 Object Oriented Programming COREQUISITES: 52-112
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