Aug 08, 2022  
2013-2014 Course Catalog 
    
2013-2014 Course Catalog [ARCHIVED CATALOG]

Add to Favorites (opens a new window)

36-2510 Game Engine Scripting


Course is a production-oriented class focusing on applied game design and development, utilizing existing game production software tools and engines. Students learn to use asset management software to integrate a variety of media and asset types from multiple sources. The course also emphasizes utilizing the scripting elements of the game engine to create and refine game world events related to story, gameplay, and multimedia presentation. Time is also spent utilizing these scripting elements to create computer-controlled characters that display meaningful character behaviors and artificial intelligence, resulting in the appearance of personality.

3 Credits
Requisites PREREQUISITES: 36-1501 Introduction to Programming  and 36-1500 Introduction to Game Development  or 35-2500 COREQUISITES: 36-2600



Add to Favorites (opens a new window)