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Nov 28, 2024
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36-2520 Game Design I Course builds on the skills and techniques learned in Simulation Design I and Engine Based Design as a foundation for deconstructing play elements and player goals, as well as play-time transactions and interactivity through the development of small, turn-based games. The various aspects of game state are reviewed, as well as the interactive elements with an eye toward determining how much control a player has or needs over that game element and in terms of participant involvement and agency.
3 Credits Requisites PREREQUISITES: 52-112 and 36-1100 Game Culture and 36-1500 Introduction to Game Development
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