May 04, 2024  
2021-2022 Catalog 
    
2021-2022 Catalog [ARCHIVED CATALOG]

Courses


As a reminder, all courses have been renumbered beginning with the Fall 2018 semester. Click on Course Number Look-up Tool.

 
  
  • ENGL 246 Reviewing the Arts


    Students write confident and well-researched reviews of visual, performing, and media arts, reviews that can broaden the role of the arts in our daily lives. Students generate content for their reviews by visiting cultural and artistic institutions, attending performances, and / or viewing recordings. They examine selected expert reviews and theoretical perspectives; and they compose and revise their work through a combination of weekly in-class workshops, discussion, and take-home assignments.

    Repeatable: N
    Formerly 52-2816
    HU
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  or ENGL 122 International Writing and Rhetoric II  
    Minimum Credits 3 Maximum Credits 3



  
  • ENGL 246H Reviewing the Arts: Honors


    Students write confident and well-researched reviews of visual, performing, and media arts, reviews that can broaden the role of the arts in our daily lives. Students generate content for their reviews by visiting cultural and artistic institutions, attending performances, and / or viewing recordings. They examine selected expert reviews and theoretical perspectives; and they compose and revise their work through a combination of weekly in-class workshops, discussion, and take-home assignments. This is an Honors class. In addition to other possible pre-requisites, students need a minimum G.P.A. of 3.50 or higher to enroll.

    Repeatable: N
    Formerly 52-2816HN
    HU
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  or ENGL 122 International Writing and Rhetoric II  
    Requirements 3.5 or Higher GPA (35GP)
    Minimum Credits 3 Maximum Credits 3



  
  
  • ENGL 248 Introduction to Writing Satire and Parody


    Course presents an in-depth analysis of twentieth-century satire and parody from several disciplines, including works written for film, television, print media, and fiction. Students write short comedic pieces that exemplify the various types of satire and parody covered in the course. Over the first eight weeks, students deconstruct many different genres to create original works that celebrate these source materials. The last seven weeks of the course revolve around the creation of a full-length script for an original parody of satire.

    Repeatable: N
    Formerly 52-2809
    Prerequisites ENGL 122 International Writing and Rhetoric II  or ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  
    Minimum Credits 3 Maximum Credits 3



  
  • ENGL 310 Writing Center Theory and Practice


    Course covers basics of peer tutoring in writing skills. Emphasis is on developing skills in the following areas: 1) peer tutoring techniques and interpersonal communication, 2) writing process–critical analysis, 3) error identification–grammar and punctuation, 4) writing across the curriculum. Students often begin peer tutoring early in the semester, and the dynamics of the sessions are analyzed and discussed in class. This is a hands-on course, combining Writing Center theory and practice. Successful students of this course tutor their peers in Columbia’s Writing Center.

    Repeatable: N
    Formerly 52-3100
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  or ENGL 122 International Writing and Rhetoric II  
    Requirements Sophomore Standing or Above (SO) and 3.5 or Higher GPA (35GP)
    Minimum Credits 3 Maximum Credits 3



  
  • ENGL 341 Rhetoric of Digital Media


    Students explore rhetorical theories and practices that shape digital networked interaction and literacies. In this course students interact with, analyze, and research technologies and literacies that have transformed communication practices and then turn their attention to producing digital artifacts and materials. Issues covered may include the relationship between print and digital culture, creative content licensing, content strategy and curation, perspectives on authorship, the social and cultural dimensions of technology, and professional models of writing associated with digital media. Each section takes a unique approach to the hands-on exploration of exploring, consuming, creating, and even hacking digital networked spaces and cultures.

    Repeatable: N
    Formerly 52-3801
    EN
    Prerequisites ENGL 122 International Writing and Rhetoric II  or ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  
    Minimum Credits 3 Maximum Credits 3



  
  • ENGL 344 Writing, Language, and Culture Seminar


    Students study issues surrounding language, writing, and representation, and produce substantial, complex writing and research projects as they work to build skills in research, prose style, editing, and design. Topics include a rotating series of rhetorical and cultural analyses of consumer, popular culture, networked, and organizational settings. Overall, the course heightens student awareness of the power of writing and representation to shape the way we produce and are produced by the world around us.

    Repeatable: Y
    Formerly 52-3804
    EN
    Prerequisites ENGL 122 International Writing and Rhetoric II  or ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  
    Minimum Credits 3 Maximum Credits 3



  
  • ENGL 345 Methods of Discourse Analysis: Understanding Text


    Students are introduced to the study of discourse, which is the study of language in use or what people do with language and how they do it. Practiced by scholars from a range of disciplines, discourse analysis is used to approach a variety of questions, such as how people negotiate power in everyday conversation, how racism or sexism might be communicated in institutional documents, or how news media privileges certain groups through lexical and grammatical choices. Using a variety of tools, students learn how to analyze specific instances of written and spoken communication. Through this analysis, students come to understand the relationship between language and politics, values, and beliefs; how identities are constructed in language; and the way we shape our world through the words we use. Such analysis can help students be attentive to these issues in their own oral and written communication. Theoretical principles informing the practice of discourse analysis and an overview of the various disciplinary approaches to discourse analysis are also briefly covered.

    Repeatable: N
    Formerly 52-3806
    EN
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  or ENGL 122 International Writing and Rhetoric II  
    Minimum Credits 3 Maximum Credits 3



  
  • ENGL 346 Cultural Criticism and the Arts


    Students hone fundamental skills for research and writing necessary for insightful, interdisciplinary critical readings of trends or topics in media culture. They will also come to understand how works of art of many kinds can be critiqued to make larger points about society and culture, and how different media can be used to present these kinds of critical pieces. Successful students produce writing of publishable quality and explore options for the distribution and circulation of their work online and in print. The course is designed to increase students’ skills as writers, readers, and consumers of culture; as assertive and perceptive critics; and as careful editors and designers of complex writing projects.

    Repeatable: N
    Formerly 52-3816
    EN
    Prerequisites ENGL 122 International Writing and Rhetoric II  or ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  
    Minimum Credits 3 Maximum Credits 3



  
  • ENGL 346H Cultural Criticism and the Arts: Honors


    Students hone fundamental skills for research and writing necessary for insightful, interdisciplinary critical readings of trends or topics in media culture. They also will come to understand how works of art of many kinds can be critiqued to make larger points about society and culture, and how different media can be used to present these kinds of critical pieces. Successful students produce writing of publishable quality and explore options for the distribution and circulation of their work online and in print. The course is designed to increase students’ skills as writers, readers, and consumers of culture; as assertive and perceptive critics; and as careful editors and designers of complex writing projects. This course is part of the Honors program and requires, at a minimum, a cumulative GPA of 3.5 or higher to register (in addition to other possible pre-requisites).

    Repeatable: N
    Formerly 52-3816HN
    EN
    Prerequisites ENGL 122 International Writing and Rhetoric II  or ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  
    Requirements 3.5 or Higher GPA (35GP)
    Minimum Credits 3 Maximum Credits 3



  
  • ENGL 347 Writing for Late Night: A Comedy Collaboration


    Writing for Late Night is a 3-credit, Professional Writing comedy-writing class. It is an immersion experience for students pursuing a career on stage or behind the scenes in theatre or television, on multiple platforms. This 10-day course guides participants to delve into the real-time pressures of making a long-form variety show. The course will cover dozens of segments within comedy writing found in: Late Night, Live Sketch Revue, and News Satire/Parody.

    Repeatable: N
    Formerly 52-3814J
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  or ENGL 122 International Writing and Rhetoric II  
    Minimum Credits 3 Maximum Credits 3



  
  • ENGL 350 Content Strategy


    This course invites students to step into the roles of leader, manager, and editor-in-chief, and to practice strategies that effective leaders use for facilitating other authors’ writing. Students will have the opportunity to learn to think strategically about writing as content that can be managed across platforms and digital spaces. Students will also have the opportunity to learn to align content to personal, professional, and organizational goals; to collaborate with other authors; to consider the needs of diverse audiences; and to prepare instructions and guides that shape other authors’ writing. Students will also critique the rise of content management systems and discuss tactics to use to leverage imperfect technologies and platforms.

    Repeatable: N
    EN
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  or ENGL 122 International Writing and Rhetoric II  
    Minimum Credits 3 Maximum Credits 3



  
  • ENGL 450 Capstone in English


    In collaboration with the instructor and classmates, students produce a capstone portfolio that demonstrates the culmination of their work in the major, representing both breadth of achievement and significant intellectual inquiry. Students revise selected works in the portfolio and produce a project that highlights their accomplishments in the major for an external audience. Course texts change from section to section.

    Repeatable: N
    Prerequisites LITR 388 Critical Editions in Literature  or ENGL 350 Content Strategy  
    Requirements Senior Standing (SR)
    Minimum Credits 3 Maximum Credits 3



  
  • ENGL 495 Directed Study


    Course consists of learning activities involving student independence within the context of regular guidance and direction from a faculty advisor. Directed Studies are appropriate for students who wish to explore a subject beyond what is possible in regular courses or for students who wish to engage in a subject or activity not otherwise offered that semester by the College. They involve close collaboration with a faculty advisor who will assist in development and design of the project, oversee its progress, evaluate the final results, and submit a grade.

    Repeatable: Y
    Formerly 52-3899
    Minimum Credits 1 Maximum Credits 3



  
  • ENGL 496 Independent Project: English


    An independent project is designed by the student, with approval of supervising faculty member, to study an area not available in the curriculum. Prior to registration, student must submit written proposal that outlines the project.

    Repeatable: Y
    Formerly 52-3898
    Requirements Permission Required (DP)
    Minimum Credits 1 Maximum Credits 6



  
  • ENGL 650 Composition Theory and Praxis


    Graduate students in poetry read current composition theory and discuss the specifics of writing classroom praxis in order to prepare to teach first-year composition courses.

    Repeatable: N
    Formerly 52-6150
    MFA Poetry Only (POET)
    Minimum Credits 3 Maximum Credits 3



  
  • ENGL 695 Directed Study: English


    Course consists of learning activities involving student independence within the context of regular guidance and direction from a faculty advisor. Directed Studies are appropriate for students who wish to explore a subject beyond what is possible in regular courses or for students who wish to engage in a subject or activity not otherwise offered that semester by the College. They involve close collaboration with a faculty advisor who will assist in development and design of the project, oversee its progress, evaluate the final results, and submit a grade.

    Repeatable: Y
    Formerly 52-6899
    Minimum Credits 1 Maximum Credits 3



  
  • ENGL 696 Independent Project: English


    No description available.



    Repeatable: Y
    Formerly 52-6898
    Minimum Credits 1 Maximum Credits 6



  
  • FASH 101 Intro to the Fashion Industry


    This course offers students a broad overview of the interrelated fields of product development and merchandising within the fashion industry. This includes an introduction to global markets, fashion production, distribution, and marketing, and apparel business practices.

    Repeatable: N
    Formerly 27-1100
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 102 Fashion Design Principles


    This course offers an overview of the process of design for the body, built environment, and user experience, introducing students to design and digital skills as they apply broadly to the field of fashion. The course will introduce key design principles in conjunction with digital tools for presentation and visual communication.

    Repeatable: N
    Formerly 27-1101
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 130 Patternmaking and Construction I


    Patternmaking and Construction I introduces students to and gives them practice in a range of patternmaking and construction techniques used in apparel product development. Students will be able to create and apply basic blocks, patternmaking and draping techniques to construct prototypes and finished products.

    Repeatable: N
    Formerly 27-1607
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 172 Fashion Illustration


    This course establishes a thorough foundation in fashion illustration, which covers fashion figure and garment interpretation. Students study and develop the basic structure unique to the fashion figure and its characteristics, history, stylization, influence, and use in fashion illustration. Students learn to interpret draping quality and surface texture of fabric. Individual interpretation and creative drawing skills are emphasized.

    Repeatable: N
    Formerly 27-1603
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 176 Digital Strategies in Fashion Design


    This computer-based studio course expands on skills first introduced in Fashion Design Principles (FASH 102). Students are exposed to a range of digital technologies used in the fashion industry for creative work. Students will explore intermediate and advanced approaches using digitial technology to create digital flats, digital illustration, and custom libraries; image manipulation, collage and montage for mood boards, and textile design and layout of final presentations and portfolio design techniques. Students will be taught to plan, shoot, and edit short videos of their work and creative process. 

    Repeatable: N
    Prerequisites FASH 102 Fashion Design Principles  
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 180 Sewing for Non-Majors


    This course provides students, not enrolled in Fashion Design, the opportunity to learn and develop basic sewing skills and techniques, industrial machine use, and an understanding of the relationship of flat patterns to a 3-dimensional product. The course is comprised of the understanding and use of commercial sewing patterns and industrial equipment; the production sequencing steps to completion of a combination of basic garments and products; and a final project of the student’s own choice.

    Repeatable: N
    Formerly 27-1105
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 181 Visual Merchandising


    Students will analyze store environments and the role of visual merchandising through interior and exterior displays. This course emphasizes the use of color, fixtures, and lighting used for display purposes. This hands-on course also gives students the opportunity to create visual displays.

    Repeatable: Y
    Formerly 27-1920
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 182 Fashion Show Production


    This course introduces fashion show planning and implementation techniques. The class will meet in the classroom as well as off campus, and will include visits to potential fashion show venues, a model agency for model casting, and a behind-the-scenes look at the staging of a charity fashion show, which the class will then attend. Students will also explore the vast world of fashion shows via the internet and print publications.

    Repeatable: N
    Formerly 27-1925
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 183 Why We Wear: The Sociology of Dress


    This course asks the fundamental question, “Why do we wear what we wear?” Class sessions are structured around meaningful examples, such as the hoodie and the hijab; contemporary case studies, from the ballroom scene to punk; as well as field trips, film screenings and panel discussions that help students to make sense of the social, political and cultural dynamics of fashion.

    Repeatable: N
    Formerly 27-1930
    DEI
    Minimum Credits 3 Maximum Credits 3



  
  
  
  • FASH 205 Textiles Survey


    This course demonstrates the interrelationship between textiles and clothing design. It explores the importance of the textile industry to the fashion industry. Students acquire understanding of fibers, fabrics, manufacturing techniques, trends, definitions, and uses of textiles applied to both industries. Laws governing uses, liabilities, treatment, standards, and labeling are discussed.

    Repeatable: N
    Formerly 27-2121
    Requirements Sophomore Standing or Above (SO)
    Minimum Credits 3 Maximum Credits 3



  
  
  • FASH 221 Marketing Fashion Brands


    This course provides a critical look at fashion marketing and branding. Students will examine case studies, conduct market research and execute marketing projects for a fashion business.

    Repeatable: N
    Formerly 27-2935
    Requirements Sophomore Standing or Above (SO)
    Minimum Credits 3 Maximum Credits 3



  
  
  • FASH 231 Approaches and Process in Fashion Design


    This course introduces individual and teamed students to design-focused product development through consumer market-segment research and category-specific design challenges across traditional and niche markets such as women’s, men’s, children’s, active sports, underwear, event, occasion, and special-needs wear and accessories. 

    Repeatable: N
    Formerly 27-2730
    Prerequisites FASH 101 Intro to the Fashion Industry  
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 251 Textile Fabrication and Surface Embellishment: Craft Techniques


    This course explores creation and embellishment of fabrics. History and uses of fabrics are studied and applied to design assignments. Students learn weaving, knitting, and felting techniques to produce samples of various fabrics. Students study and utilize fabric embellishment, such as quilting, beading, printing, and painting.

    Repeatable: Y
    Formerly 27-2620
    Requirements Sophomore Standing or Above (SO)
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 252 Textile Fabrication and Surface Embellishment: Digital Applications


    This course explores the creation of embellishments and application using digital technology.  The history and usage of digitally created fabrics are introduced as a foundation for student’s creative work.  Students will learn techniques including cross stitching that incorporates laser-cutting embellishment and 3D printing fabric fabrication.

    Repeatable: N
    Requirements Sophomore Standing or Above (SO)
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 253 Millinery


    This course introduces students to the design and construction of hats. 3-D design principles and hatmaking techniques are studied and applied to wearable and non-wearable creations. Students learn basic skills of millinery construction through the methods of patterned and blocked forms.

    Repeatable: N
    Formerly 27-2621
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 275 Contemporary Fashion


    In this course students study the modes of dress in society from Dior’s New Look of 1947 to the present. Curriculum covers historic events, social movements, the arts, celebrities, trends, and popular culture, and their relationship to fashion. Emphasis is on contemporary dress, why it is worn, what it reflects from the past, and what it might signal for the future.

    Repeatable: N
    Formerly 27-2176
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 122 International Writing and Rhetoric II  or  ENGL 112H Writing and Rhetoric II: Honors  
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 283 Sustainable Fashion Practice


    This course provides an overview of sustainable fashion design, merchandising and business practices and develops students’ abilities to make informed and ethical decisions at all stages of the fashion process, from ideation to implementation to disposal. The course will include seminars, guest speakers and hands-on exercises in which students will become versed in sustainable materials, supply chain, the lifecycle of clothing and critical design strategies such as upcycling, zero-waste pattern cutting, design for longevity and craft preservation.

    Repeatable: N
    Prerequisites FASH 101 Intro to the Fashion Industry  
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 284A Workshop in Fashion Studio


    This course offers focused workshops in a specific area of fashion design or product development in a studio setting. Each semester this course covers different material that is not included in the permanent course offerings.

    Repeatable: Y
    Formerly FASH 284
    Prerequisites FASH 130 Patternmaking and Construction I  or FASH 173 Apparel Studio I  
    Minimum Credits 1 Maximum Credits 1



  
  • FASH 284B Workshop in Fashion Studio


    This course offers focused workshops in a specific area of fashion design or product development in a studio setting. Each semester this course covers different material that is not included in the permanent course offerings.

    Repeatable: Y
    Prerequisites FASH 130 Patternmaking and Construction I  or FASH 173 Apparel Studio I  
    Minimum Credits 1 Maximum Credits 1



  
  • FASH 284C Workshop in Fashion Studio


    This course offers focused workshops in a specific area of fashion design or product development in a studio setting. Each semester this course covers different material that is not included in the permanent course offerings.

    Repeatable: Y
    Prerequisites FASH 130 Patternmaking and Construction I  or FASH 173 Apparel Studio I  
    Minimum Credits 1 Maximum Credits 1



  
  
  
  
  • FASH 285 Fashion Styling I


    This course provides an introduction to the fashion stylist’s role. A historical overview of fashion and costume styling will provide context for understanding the cultural significance of this practice. Students will also be introduced to the actual work and responsibilities of fashion stylists, and will actively engage in conceptualizing ideas, working in collaborative teams, shopping and prepping merchandise, styling hair and makeup, learning how to evaluate and hire models, managing and executing the final products.

    Repeatable: N
    Formerly 27-2160
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  or ENGL 122 International Writing and Rhetoric II  
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 288 Fashion in the Field: Chicago


    Drawing on the rich resources specific to Chicago, this course will provide an introduction to the local fashion industry for students soon-to-enter a fashion related profession. The course is designed to enhance students’ knowledge of the fashion industry including design, production, merchandising, forecasting and digital technologies. Students will network with industry professionals in a variety of roles within the fashion industry, ranging from entrepreneur, buyer, merchandiser, product developer and human resources.

    Repeatable: Y
    Prerequisites FASH 101 Intro to the Fashion Industry 
    Requirements Sophomore Standing or Above (SO) and Permission Required (DP)
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 306 Apparel Evaluation


    This course provides students with a production vocabulary based on a thorough knowledge of the relationship between textiles and finished garments. Students will learn about garment fit, construction details, federal regulations, quality control and wholesale/retail pricing based on market segmentation. Decision making and negotiating skills are also highlighted.

    Repeatable: N
    Formerly 27-3115
    Prerequisites FASH 101 Intro to the Fashion Industry  or FASH 205 Textiles Survey 
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 307 A History of Fashion in 100 Objects


    By decentering the traditionally Eurocentric focus of fashion history, students will come to understand the universality of fashion and how humans throughout history have utilized dress objects to signal status, construct identity and cultivate community. Through regular visits to the Fashion Study Collection, students will also be introduced to the material culture of dress, the evolution of fashion journalism, retail history and developments in manufacturing and construction.

    Repeatable: N
    Formerly 27-3175
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  or ENGL 122 International Writing and Rhetoric II   
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 308 Professional Practice


    Students will create a professional package based on their career interests comprised of the following elements: a portfolio, resume, cover letter, website and LinkedIn page. Students will develop interview skills and gain an understanding of how to pursue a meaningful career in the fashion industry.

    Repeatable: N
    Formerly 27-3130
    Requirements Junior Standing or Above (JR)
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 309 Sourcing and Supply Chain


    Sourcing and Supply Chain introduces students to the nature, scope, finance, logistics, and fiscal, ethical, and environmental challenges of sourcing local and global materials used to create consumer soft goods.

    Repeatable: N
    Formerly 27-3930
    Requirements Junior Standing or Above (JR)
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 322 Merchandising and Assortment Planning


    This course integrates assortment planning and marketing within the constraints of stock and sales plans. Emphasis is placed on planning, developing, and computing of assortment and buying plans. Domestic and foreign merchandise resources, vendor negotiation, and profitability are also covered.

    Repeatable: N
    Formerly 27-3940
    Prerequisites FASH 221 Marketing Fashion Brands  or FASH 370 Merchandising: Concept to Consumer  
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 323 Visual Merchandising and Space Planning


    Students will analyze store environments and the role of visual merchandising through interior/exterior displays and store layout. This course emphasizes the use of color, fixtures, and lighting used for display purposes. This course blends hands on learning experience with the most current software.

    Repeatable: N
    Formerly 27-3921
    Prerequisites FASH 221 Marketing Fashion Brands  
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 330 Digital Patternmaking and Construction


    Students will move between Optitex digital platform, paper patternmaking, sewn prototypes and adjustments to fit. Familiarity with digital applications will open pathways to nuanced alteration, grading for size and use of patterned fabric.

    Repeatable: N
    Formerly 27-3607
    Prerequisites FASH 230 Patternmaking and Construction II  and FASH 231 Approaches and Process in Fashion Design  
    Minimum Credits 3 Maximum Credits 3



  
  
  • FASH 332 Patternmaking and Construction III


    Patternmaking and Construction III further develops students’ knowledge of patternmaking, draping and construction techniques used in apparel & product development and advances their technical skills in these areas. In this course focus will be on flat pattern size-grading to address how we can adapt patterns to fit all sizes. Students will learn about non-conventional, adaptive design, and non-binary design, as well as plus-size patternmaking. 

    Repeatable: N
    Prerequisites FASH 230 Patternmaking and Construction II  
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 333 Fashion Design Studio I


    This six-credit course immerses students in the studio experience, combining research methodologies, theme development, and advanced practice in digital illustration, drawing for fashion, generating color palettes, and choosing suitable fabrics. Students will develop original design concepts through pivot, slash and spread, and contouring techniques. Through critiqued design development on the dress form, students further their understanding in the principles of proportion, silhouette, and line. Further evaluation for fit and style is done using professional models. Students will be encouraged to develop skillsets related to professional practice, including developing a cohesive work product, working to deadlines, teamwork, and constructive critique. 

    Repeatable: N
    Prerequisites FASH 230 Patternmaking and Construction II  and FASH 231 Approaches and Process in Fashion Design  
    Minimum Credits 6 Maximum Credits 6



  
  • FASH 334 Fashion Design Studio II


    Using designs developed in FASH 333 Fashion & Product Design Studio I, students will realize original design concepts and further explore two- and three-dimensional patternmaking approaches to garment design. In addition to conducting original research, students will utilize the 6,000-piece Fashion Study Collection for research and ideation. Through critiqued design development on the dress form, students further their understanding in the principles of proportion, silhouette, line and style, while exploring current market trends and research. Two projects are evaluated on professional models for fit and style alongside their developed presentation to support the garments and/or products.   

    Repeatable: N
    Prerequisites FASH 333 Fashion Design Studio I  
    Minimum Credits 6 Maximum Credits 6



  
  • FASH 351 Digital Textiles


    This course explores the use of computer technology as a means for textile design and rendering. Areas of study include palette development, print design, pattern repeats, knit design, weave design, color reduction, and recoloring.

    Repeatable: N
    Formerly 27-3641
    Prerequisites FASH 174 Fashion Design Studio I  and FASH 205 Textiles Survey  or  FASH 102 Fashion Design Principles  and FASH 205 Textiles Survey  
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 356 Advanced Garment Construction


    This course focuses on advanced garment construction techniques, including but not limited to, the selection, handling, cutting, and sewing of a variety of specialty fabrics including fine silks, lace, and knits. Students will experiment with prototypes and also construct entire garments while learning to identify the correct techniques appropriate to construction, detailing and refined finishing of bespoke apparel.

    Repeatable: N
    Formerly 27-3600
    Prerequisites FASH 230 Patternmaking and Construction II  
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 357 Menswear Design


    This course applies the concept of fashion design to the masculine mode. Historic references, social trends, merchandising philosophies, and clothing design are discussed and emphasized in their application to the male body, image, and lifestyle. Students’ research includes design, fabric choice, use, function, social influence, and creativity.

    Repeatable: N
    Formerly 27-3611
    Prerequisites FASH 273 Apparel Studio II   or  FASH 230 Patternmaking and Construction II  
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 372 Art Direction in Fashion


    This course focuses on the creative process of producing a fashion event from start to finish. Students will collaborate with student designers to construct props and scenes and plan and execute a fashion event. The final deliverables of the course will include a look book and social media campaign completed in partnership with a designer and a fashion exhibition featuring the work of multiple designers.

    Repeatable: N
    Formerly 27-3970
    Requirements Junior Standing or Above (JR)
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 380 NRF Scholarship Competition


    Course focuses on the National Retail Federation’s “Student Challenge” competition, bringing together a select group of cross-disciplinary Fashion and Advertising students to create retail business & communication plans for a major retailer. Course deliverables include a 25-page business and communication plan as well as a 90-second video pitch suitable for inclusion in student portfolios. Consultations with industry professionals will also be a part of this course. The winning plan book and video pitch will be sent on to the National Retail Federation competition in October. If the student team makes the finals, the group is flown to NYC in January for the NRF’s “Big Show” annual conference.

    Repeatable: Y
    Requirements Sophomore Standing or Above (SO) and Permission Required (DP)
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 381 FSF Scholarship Competition


    Course focuses on the YMA – Fashion Scholarship Foundation Annual Case Study. The competition allows students to select from one of four viewpoints addressing the parameters of the case bref. Students may complete the case with consideration for Design & Product Development; Merchandising & Marketing; Technology & Analytics; or Supply Chain Management. Course deliverable includes an individually submitted 10-15-page case which is suitable for inclusion in student portfolios. Consultations with industry professionals will also be a part of this course. Submissions are all blind-reviewed by industry professionals.

    Students who score above the cut-off will be awarded $5,000 and students who score in the top eight have the opportunity for an award of $7,500 - $35,000. Any student who is awarded a scholarship is flown to NYC in January 2020 for the YMA/FSF Annual Gala.

    Repeatable: Y
    Requirements Sophomore Standing or Above (SO) and Permission Required (DP)
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 383 The Fabric of Cultures


    This interdisciplinary, topic-based course examines the dress, adornment, beautification and body modification practices and customs of non-Western, marginalized and indigenous peoples. Through readings, assignments, discussions, museum trips, film screenings, fieldwork, site visits and archival research, students will be asked to think critically about the relationship between identity, race, gender, memory, community and citizenship, as well as how the residual effects of colonialism have shaped the Western fashion system. The course will culminate with a group exhibition or publication.

    Repeatable: N
    HU DEI
    Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  or ENGL 122 International Writing and Rhetoric II  
    Requirements Junior Standing or Above (JR)
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 384 Fashion Styling: Location


    This course brings together Fashion Studies and Photography students to work on real-world situations in which Fashion Studies students provide styling for location photography, as well as learn promotion and media strategies for a variety of business environments. The goal of the course is to foster an atmosphere of collaborative learning.

    Repeatable: N
    Formerly FASH 355
    Prerequisites FASH 285 Fashion Styling I 
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 385 Costume Styling for Television


    Costume styling and creation play an integral role in the successful development of character for television. This course will provide an immersive, hands-on study of the symbiotic relationship between fashion and television. In collaboration with the Columbia College Television department, students will conceptualize character costume, pitch writers and producers, source needed wardrobe, fit actors and execute on-set costume for multiple digital television shorts.

    Repeatable: Y
    Formerly 27-3160
    Prerequisites FASH 285 Fashion Styling I  
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 386 Fashion Styling: Studio


    This course brings together Fashion Studies and Photography students to work on real-world situations in which Fashion Studies students provide styling for studio photography, as well as learn promotion and media strategies for a variety of business environments. The goal of the course is to foster an atmosphere of collaborative learning.

    Repeatable: N
    Formerly 27-3960
    Prerequisites FASH 285 Fashion Styling I  
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 387 Fashion Studies in the Field: New York


    Drawing on the rich resources specific to New York City, this course will provide an introduction to the local fashion industry for students soon-to-enter a fashion-related profession. The course is designed to enhance students’ knowledge of New York’s fashion industry including its history, fashion design, production, merchandising, and retailing. In addition, students will visit museums and other culturally unique sites to enhance their understanding of the subject.

    Repeatable: Y
    Formerly 27-3990
    Requirements Permission Required (DP)
    Minimum Credits 1 Maximum Credits 3



  
  • FASH 399A Special Topics in Fashion Studio


    This course offers rotating topics relative to fashion design and product development in a studio setting. Each semester this course covers different material that is not included in the permanent course offerings.

    Repeatable: Y
    Formerly FASH 399
    Prerequisites FASH 130 Patternmaking and Construction I  or FASH 173 Apparel Studio I  
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 399B Special Topics in Fashion Studio


    This course offers rotating topics relative to fashion design and product development in a studio setting. Each semester this course covers different material that is not included in the permanent course offerings.

    Repeatable: Y
    Prerequisites FASH 130 Patternmaking and Construction I  or FASH 173 Apparel Studio I  
    Minimum Credits 3 Maximum Credits 3



  
  
  
  • FASH 401 Fashion Design and Merchandising Concept to Consumer I


    This course is the penultimate course in a year-long capstone for both design and merchandising students. It requires cross-functional teams to design and develop a viable fashion and/or function based market-ready capsule for a specific market segment, constrained by defined sourcing and production variables.

    Repeatable: N
    Formerly 27-4100
    Prerequisites FASH 330 Digital Patternmaking and Construction  or FASH 322 Merchandising and Assortment Planning  
    Requirements Senior Standing (SR)
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 402 Fashion Design and Merchandising Concept to Consumer II


    This course is the culmination of a yearlong capstone for both design and merchandising students. It requires cross-functional teams to design, develop, and merchandise a viable fashion and/or function based market-ready collection for a specific market segment, constrained by defined sourcing and production variables.

    Repeatable: N
    Formerly 27-4101
    Prerequisites FASH 401 Fashion Design and Merchandising Concept to Consumer I  
    Requirements Senior Standing (SR)
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 403 Fashion Design Thesis I


    This course gives students the opportunity to further develop and finally construct an original collection of clothing that showcases their creativity, innovative designs, and technical skills, based on recommendations received on designs and sample prototypes from the previous semester (FASH 334 Fashion Design Studio II). Students will also develop strategies for marketing their collection along with a professional portfolio that best represents their individual design identity.

    Repeatable: N
    Prerequisites FASH 334 Fashion Design Studio II  
    Fashion Design BFA Majors Only (M271)
    Minimum Credits 6 Maximum Credits 6



  
  • FASH 404 Fashion Design Thesis II


    Fashion Design Thesis II is a continuation of FASH 403 Fashion Design Thesis I, where students will further refine two- and three-dimensional patternmaking techniques and complete their thesis collection. They will explore 2D to 3D visualization along with construction details and finishes that allow for innovative cut, shape and silhouette. Critical thinking and problem-solving skills will be used to realize students’ unique work to be showcased at graduation.  Students will have the opportunity to collaborate with majors across the college.

    Repeatable: N
    Prerequisites FASH 403 Fashion Design Thesis I  
    Fashion Design BFA Majors Only (M271)
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 480 Visual Merchandising Practicum


    This course places students in the role of the visual merchandiser with a real business or not-for-profit client. Students will learn the steps involved in managing and executing a window display.

    Repeatable: Y
    Formerly 27-3920
    Prerequisites FASH 323 Visual Merchandising and Space Planning  
    Requirements Permission Required (DP)
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 481 Fashion Lab Practicum


    The Fashion Lab Practicum is an interdisciplinary course designed to connect Columbia students with iconic brands and industry leaders or institutional partners in product development and consumer insights through the execution of collaboratively-designed, innovation-oriented, bespoke research projects.

     

    Repeatable: Y
    Requirements Junior Standing or Above (JR) and Permission Requested (DP)
    Minimum Credits 3 Maximum Credits 3



  
  • FASH 495 Directed Study


    This course consists of learning activities involving student independence within the context of regular guidance and direction from a faculty advisor. Directed Studies are appropriate for students who wish to explore a subject beyond what is possible in regular courses or for students who wish to engage in a subject or activity not otherwise offered that semester by the College. Directed Studies involve close collaboration with a faculty advisor who will assist in the development and design of the project, oversee its progress, evaluate the final results, and submit a grade.

    Repeatable: Y
    Formerly 27-3995
    Requirements Permission Required (DP)
    Minimum Credits 1 Maximum Credits 6



  
  • FASH 496 Independent Project


    This course involves the student, with the approval of a supervising faculty, designing a project to study independently an area that is not at present available in the curriculum. Prior to registration, the student must submit a written proposal for approval to the chair of the department that outlines the project and its anticipated outcomes.

    Repeatable: Y
    Formerly 27-3999
    Requirements Permission Required (DP)
    Minimum Credits 1 Maximum Credits 6



  
  • FASH 581 Fashion Lab Practicum


    The Fashion Lab Practicum is an interdisciplinary course designed to connect Columbia students with iconic brands and industry leaders or institutional partners in product development and consumer insights through the execution of collaboratively-designed, innovation-oriented, bespoke research projects.

    Repeatable: Y
    Requirements Permission Required (DP)
    Minimum Credits 3 Maximum Credits 3



  
  • FREN 101 French I: Language and Culture


    Course for beginners introduces basic grammar and vocabulary to develop proficiency in understanding, reading, speaking, and writing French. Cultural appreciation is enriched through Chicago-area resources.

    Repeatable: N
    Formerly 47-1310
    HU GA
    Minimum Credits 3 Maximum Credits 3



  
  • FREN 102 French II: Language and Culture


    Students continue their study of basic structures and vocabulary and further develop proficiency in understanding, reading, speaking, and writing French. Cultural appreciation is enriched through Chicago-area resources.

    Repeatable: N
    Formerly 47-1311
    HU GA
    Minimum Credits 3 Maximum Credits 3



  
  • FREN 201 French III: Language and Culture


    Building on one year of college French, course extends each student’s capacity to understand, read, speak, and write French through exposure to the rich variety of arts in French cultures.

    Repeatable: N
    Formerly 47-2330
    HU GA
    Minimum Credits 3 Maximum Credits 3



  
  • FREN 202 French IV: Parlons Cine!- Conversation in French


    Using modern Francophone cinema, this discussion based and conversation-intensive course provides students with opportunities to further develop reading and writing skills, including analysis of the films and other relevant topics in contemporary Francophone societies.

    Repeatable: Y
    Formerly 47-2333
    HU GA
    Minimum Credits 3 Maximum Credits 3



  
  • GAME 105 Game Culture


    Course explores the increasing popularity of games within today’s culture, which necessitates analysis of how games are impacted by social and ideological forces and influence them in turn. Questions like Why do we play and How do we play differently are explored, with many others, as students are guided through topics such as role-playing and identity, ethics, group behavior, competition, gender, race, and aesthetics in modern (and historical) games.

    Repeatable: N
    Formerly 36-1100
    Prerequisites ENGL 109 Writing and Rhetoric I Stretch B  or ENGL 111 Writing and Rhetoric I  or ENGL 111H Writing and Rhetoric I: Honors  or ENGL 121 International Writing and Rhetoric I  or TWC-T-7 EXAM-TWC WRITING MINIMUM SCORE = 7  
    Minimum Credits 3 Maximum Credits 3



  
  • GAME 110 Introduction to Game Development


    In this course, students learn about and practice foundational skills in the interdisciplinary field of game development, including the areas of game design, game art, programming, sound design UI/UX, and project management. Additionally, students are introduced to the business and career requirements of the game industry. They will learn the personal management skills of a developer. They will identify the skills relevant to the game development discipline of their choice and devise a plan for demonstrating these skills in a professional portfolio. Throughout the course, students will build a prototype digital game from their design, giving them exposure to all aspects of game development and the production process.

    Repeatable: N
    Formerly 36-1500
    Minimum Credits 3 Maximum Credits 3



  
  • GAME 140 Sound for Interaction


    This course provides the foundation for designing, programming and critiquing interactive sound environments. Audio programming environments are introduced to facilitate the production of generative, responsive and interactive sound projects. Theories of acoustic, psychoacoustics as well as audio recording and production techniques are presented and applied in the context of interactive sound. Approaches to creating images and narratives through sound without the support of visuals is emphasized. Film, website, game and animation audio is analyzed alongside audio only works for impact, technique, structure and effectiveness.

    Repeatable: N
    Formerly 36-1400
    Prerequisites ENGL 109 Writing and Rhetoric I Stretch B  or ENGL 111 Writing and Rhetoric I  or ENGL 111H Writing and Rhetoric I: Honors  or ENGL 121 International Writing and Rhetoric I  or TWC-T-7 EXAM-TWC WRITING MINIMUM SCORE = 7  
    Minimum Credits 3 Maximum Credits 3



  
  • GAME 201 Computer Animation: Modeling


    This course covers basic principles and language of three-dimensional (3D) modeling and animation utilizing industry standard software. Lectures cover the language and applications of these tools for use in the game, animation and film industries. By the completion of this course, students construct a series of sophisticated beginner level character and environment model 3D assets for their 3D portfolio. This course is suitable for students with little to no prior experience in 3D modeling or digital design.

    Repeatable: N
    Formerly 36-2370
    Minimum Credits 3 Maximum Credits 3



  
  • GAME 205 2D Art for Games


    This course introduces students to the process of game art creation; brainstorming and conceptualizing, iterative design, interface design, pitching ideas, and documenting production. Students will complete the course with a portfolio of work that includes research, documentation, sketches, storyboards, interface designs, and formalized character, prop, and background sheets.

    Repeatable: N
    Formerly 36-2350
    Prerequisites INMD 120 Digital Image Design  and GAME 110 Introduction to Game Development  
    Minimum Credits 3 Maximum Credits 3



  
  • GAME 210 2D Motion for Games


    This course teaches students the fundamentals of traditional 2D animation.  The twelve principles of animation will be used to help students develop strong 2D and 3D animation skills. Assignments such as bouncing ball, pendulum and walk cycles will be taught. Industry pipelines and techniques are taught through lectures, demos, and weekly assignments. 

    Repeatable: N
    Formerly 36-2360
    Prerequisites GAME 205 2D Art for Games  or INMD 120 Digital Image Design  and GAME 110 Introduction to Game Development  
    Minimum Credits 3 Maximum Credits 3



  
  • GAME 215 Character Visualization for Games


    In this course students are guided through the character concept creation process. Students begin by learning to effectively utilize complex and abstract geometric forms to communicate ideas. Students then expand their understanding value, shadows, shading, perspective, and composition in the creation of compelling character concept sheets. Lectures and drawing demos support in-depth creative projects that culminate into a final presentation. This course is designed to assist in the transition between foundations of drawing to methods of communicating character concepts.

    Repeatable: N
    Formerly 36-2380
    Prerequisites GAME 205 2D Art for Games  and GAME 210 2D Motion for Games  
    Minimum Credits 3 Maximum Credits 3



  
  • GAME 220 Simulation and Serious Games


    Course introduces the students to the concepts of simulation design and develops the student’s ability to analyze a realistic process or environment in terms of the elements within each that lend themselves to modeling, interaction, and play. Though games are traditionally viewed as being for fun, there exists a significant potential for using game-style presentation and techniques for realistic purposes, so-called non-entertainment serious games. The designer’s practical skills develop through the use of a basic scripting language and generally available interactive authoring environments and design tools.

    Repeatable: N
    Formerly 36-2500
    Prerequisites   and PROG 201 Programming II  
    Minimum Credits 3 Maximum Credits 3



  
  • GAME 225 Game Engine Scripting


    Course is a production-oriented class focusing on applied game design and development, utilizing existing game production software tools and engines. Students learn to use asset management software to integrate a variety of media and asset types from multiple sources. The course also emphasizes utilizing the scripting elements of the game engine to create and refine game world events related to story, gameplay, and multimedia presentation. Time is also spent utilizing these scripting elements to create computer-controlled characters that display meaningful character behaviors and artificial intelligence, resulting in the appearance of personality.

    Repeatable: N
    Formerly 36-2510
    Prerequisites GAME 110 Introduction to Game Development  
    Minimum Credits 3 Maximum Credits 3



  
  
  • GAME 235 Sound and Music for Interactive Visual Media


    This course introduces students to the psychological and technical aspects of applying sound and music to interactive visual media. Students work to develop their skills with tools for non-linear editing, the production of interactive sound environments (sound effects and musical tracks) and incorporating sound into interactive visual media. Works from a variety of interactive media including Games, web, installations and performance are analyzed and discussed in terms of aesthetic quality and technical implementation.

    Repeatable: N
    Formerly 36-2610
    Prerequisites GAME 140 Sound for Interaction  
    Minimum Credits 3 Maximum Credits 3



  
  • GAME 236 Game Design I


    Course begins the process of developing a suite of design skills. Design thinking will be defined as a process where many solutions are simultaneously possible. They will learn basics of game theory, mechanism design, and play theory. They will learn gameplay design patterns which are considered best practice. They use and develop skills such as sketching, acting, paper prototyping, digital prototyping, etc. They will begin to identify their own personal style of game design, such as narrative design, strategy design, etc. They will produce a substantial game design and prototype and document as necessary.

    Repeatable: N
    Formerly 36-2520
    Prerequisites GAME 110 Introduction to Game Development  
    Minimum Credits 3 Maximum Credits 3



  
  • GAME 240 Sound Design for Games I


    This course allows the student to actively implement, design, and control the audio assets in a game. Open source game engines and game editors are widely used in this course to familiarize students with the production and creative demands that will be required of them. Technique, production, and creativity are fostered in texts and lectures throughout the course. Sound libraries are the source of much of the raw audio for project work.

    Repeatable: Y
    Formerly 36-2400
    Prerequisites GAME 110 Introduction to Game Development  and GAME 235 Sound and Music for Interactive Visual Media  
    Minimum Credits 3 Maximum Credits 3



  
  • GAME 250 Topics in Game Production


    This is a topics course in Game Production. Different sections of this course will focus on different topic areas related to Game Production that are not taught in other classes. Please contact the department for specifics on the content of each topic.

    Repeatable: Y
    Minimum Credits 1 Maximum Credits 3



 

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