May 16, 2024  
2016-2017 Course Catalog 
    
2016-2017 Course Catalog [ARCHIVED CATALOG]

Courses


 

  

 
  
  • 32-6898 Independent Project: Music Composition for the Screen


    Utilizing student projects from the Film & Video, Television, and Interactive Arts & Media Departments, MFA students will select from three to five projects on which they will collaborate with students from these departments. These self-directed projects must be approved in advance by a Music faculty advisor and will be under the supervision of two faculty, one from the Music Department and one from the collaborating department. The goal is to allow students the opportunity to work on a creative/production team in the completion of a variety of projects.

    2 Credits
    PREREQUISITES: 32-6223 Scoring III: Genre and Style  
  
  • 32-6901 Lab (Tutorial)


    The Lab (Tutorial) will be offered in each semester of the MFA program but the last (semester in Los Angeles), and is designed to function as an adjunct to the core composition and orchestration classes. It is in the lab that students will not only accomplish the sketching and sequencing which leads to the realization of the ideas initiated in the classroom, but learn to use and master the tools of the trade.

    2 Credits
  
  • 32-6931J Directors and Composers I


    The first in a two-part sequence designed to join film & video composers and directors in a workshop environment, this course is a practical survey of the most significant and influential director-composer collaborations in the history of cinema. These creative marriages, among them Hitchcock-Herrmann, Spielberg-Williams, and Burton-Elfman, have engendered new dialects in the language of film music, and they will be examined with the objective of encouraging the development of similar collaborations between student directors and student composers. The course also serves as the thesis pathway for MFA Music candidates.

    2 Credits
    PREREQUISITES: 32-6221 Scoring I: Composing Dramatic Music  and 32-6631 The Film Score: A Survey of the Craft  
  
  • 32-6981L Career Development


    A unit of the capstone Graduate Semester in L.A., this course is designed to apprise MFA students of the various avenues of employment for aspiring composers of music for the screen, and to coach them in the self-promotional skills peculiar to the motion picture industry. We will explore all the ancillary trades, such as music editing, orchestration, sound design, music copying, and various studio-based jobs in addition to the paths followed by successful composers. There will be almost daily visits from industry professionals in all areas of the trade.

    1 Credits
    PREREQUISITES: 32-6224 Scoring IV: Directed Study in Composition  CONCURRENT: 32-6998 Thesis/Practicum: Final Project  and 32-6989L Internship/Apprenticeship  
  
  • 32-6989L Internship/Apprenticeship


    As a component of the capstone graduate semester in Los Angeles, MFA candidates will serve internships and/or assistantships in critical sectors of the film and television music industry. These positions will occupy 16 hours of the 30-36 hour class week, and may be located in studio music department, music editorial houses, recording studios, or in the personal studios of working film and television composers. Each of them represents the trailhead of a career path.

    1 Credits
    PREREQUISITES: 32-6224 Scoring IV: Directed Study in Composition  CONCURRENT: 32-6998 Thesis/Practicum: Final Project  and 32-6981L Career Development  
  
  • 32-6995 Directed Study


    1-3 Credits
  
  • 32-6997 Colloquium


    This course serves multiple key purposes in the degree program. It is first a forum for presentation and discussion of students’ in-progress projects. Second, the course includes extensive discussion of the business of film music, addressing topics such as contracts, agents, publishing, copyrights and other legal aspects of the industry, interaction with directors, and identification of members of the film music ‘team’and their roles. Finally, the course will serve as an introduction to studio conducting, focusing on rehearsal techniques and podium etiquette, preparing students to conduct their own cues during second-year recording sessions.

    2 Credits
    PREREQUISITES: 32-6222 Scoring II: Color and Complexity  
  
  • 32-6998 Thesis/Practicum: Final Project


    The culmination of four semesters’ work and of the capstone semester in Los Angeles, the thesis score is a complete orchestral underscore for a short dramatic film television project, or approved new media property, to be composed, conducted and produced by the MFA candidate on a motion picture scoring stage.

    3 Credits
    PREREQUISITES: 32-6224 Scoring IV: Directed Study in Composition  
  
  • 32-6998L Thesis/Practicum: Final Project


    3 Credits
  
  • 33-1010 Modern Dance for Non-Majors


    In this course students will study the fundamental principles, practices and vocabulary common to modern dance through a daily practice of warm-up exercises and movement combinations. Emphasis will be on developing conditioning, coordination, alignment, clarity, movement pick-up and artistry. Students will be exposed to the basic historical and philosophical context for the emergence of Modern/Contemporary Dance and will supplement their movement studies with readings from applicable texts, attending performances and written responses.

    3 Credits Repeatable
  
  • 33-1020 Ballet Technique for Non-Majors


    In this course students will study the fundamental principles, practices and vocabulary common to ballet technique through a daily practice of warm-up exercises at the barre and movement combinations. The knowledge acquired at the barre is tested in the center through the adagio and allegro sections of the class. Adagio tests balance and fosters a lyrical quality. Allegro tests coordination, articulation and ballon. The daily practice develops strength, balance and dexterity with an emphasis on correct anatomical alignment. Students will be exposed to the basic historical and philosophical context for the emergence of Ballet and will supplement their movement studies with readings from applicable texts, attending performances and written responses.

    3 Credits Repeatable
  
  • 33-1201 The Concert Dance Experience for Non-Majors


    The Concert Dance Experience for Non-Majors introduces non-major students to the multifaceted field of dance. Dance as a physical practice, a creative art form, an articulation of culture, and as a mode of intellectual inquiry will be explored. Students will be guided through a variety of creative and physical experiences informed by course readings that provide historical and theoretical context. As part of the course, students will see performances at The Dance Center, which offers a full season of nationally and internationally renowned artists, and use these performances to inform their own exploration in the field.

    3 Credits
  
  • 33-1211 Intro to Dance Technique I


    Course prepares students for level I courses in both Modern Dance and Ballet Technique through rigorous daily practice in both disciplines. In this course students will develop the foundational physical abilities required for studies in dance. Emphasis is on the development of muscular strength, aerobic conditioning, coordination, alignment, balance, dexterity, movement pick-up and movement memory as well as familiarity with common dance vocabulary and dance studio practices. The course meets four days a week for three hours each day. Live musicians accompany all classes. Successful completion of the two semester sequence, Introduction to Dance Technique I and II, is required to move forward in both Modern Dance technique I and Ballet I.

    4 Credits Repeatable
  
  • 33-1212 Intro to Dance Technique II


    Course prepares student for level 1 courses in both Modern Dance and Ballet Technique through rigorous daily practice in both disciplines as well as an introduction to foundational disciplines in the field. In this course students will develop the foundational physical abilities required for studies in dance. Emphasis is on the development of muscular strength, aerobic conditioning, alignment, balance, dexterity, movement pick-up and movement memory as well as familiarity with common dance vocabulary and dance studio practices. The course meets four days a week for three hours each day. Live musicians accompany all classes. Successful completion of the two semester sequence, Introduction to Dance Technique I and II, is a prerequisite for both Modern Dance Technique I and Ballet I.

    4 Credits Repeatable
    PREREQUISITES: 33-1211 Intro to Dance Technique I 
  
  • 33-1230 Hip Hop Dance and Culture I


    This course is an introduction to Hip Hop technique. In addition, students will develop an understanding of the history, and economic, social, cultural and political context of hip hop dance. Through the lens of cultural studies, students will explore themes of class, race, gender, sexuality, commodification, appropriation, exploitation and cultural resistance, as well as current trends in hip hop dance competition, performance and choreography. Embodied learning will be supplemented through videos, readings, and the completion of written assignments.

    3 Credits Repeatable
  
  • 33-1231 Jazz Dance: Beginning


    Course covers the basic steps, vocabulary, and variations of dance in jazz, which is a common form of dance used in musical theater and commercial and entertainment industries, with its roots in social dance and heavily influenced by African-American traditions. Students learn basic techniques based on ballet and modern dance. Through daily warm-ups and exercises, students gain strength, flexibility, endurance, and coordination. Musicality and performance skills are taught through a series of dance combinations. Students complete vocabulary quizzes, written assignments, and a final project.

    3 Credits Repeatable
  
  • 33-1241 African Dance for Non-Majors


    African Dance for Non-Majors introduces dances, music, and culture of West Africa. Class begins with warm-up exercises that condition the body for the rigors of this form by developing strength, aerobic stamina, coordination, flexibility, and rhythmic awareness. Second part of class is devoted to learning authentic dances and songs from West Africa, as well as their historical and cultural contexts. Students work closely with the instructor and a master drummer to gain an understanding of the marriage of drumming, rhythm, and music to African dance. Students further explore the history and culture of Africa through dance concert attendance, readings, and the completion of three written assignments.

    3 Credits Repeatable
  
  • 33-1251 Tap Dance: Beginning


    Introductory course covers the basic steps of tap technique. Tap dance, a uniquely American dance form evolved from African-American and Irish-American folkdances, is an important component of contemporary American musical theater. Students learn coordination, rhythmic variations, and performance skills through a series of tap combinations. Students are responsible for practical and written assignments. Tap shoes are required.

    3 Credits Repeatable
  
  • 33-1261 Tai Chi Chuan: Beginning


    Course is an introduction to a martial art and discipline for balancing the body, mind, and spirit. Students engage in a unique system of slow, fluid, and continuous movements that gently build strength, coordination, and balance, while teaching students methods for relaxation, focus, and non-strenuous energy-renewal. In addition to the physical activities of the class, readings, discussions, and two written assignments related to Tai Chi, Taoist philosophy, and Chinese history provide a deeper understanding of the form and valuable cross-cultural insights.

    2 Credits Repeatable
  
  • 33-1271 Yoga: Beginning


    Course introduces the ancient discipline of personal development that balances body, mind, and spirit. Students learn a series of physical postures as well as practical methods for relaxation, proper breathing, meditation, and concentration that promote health, alleviate stress, improve skeletal alignment, and increase muscular strength and flexibility. Course also provides an introduction to the history and philosophy of yoga, which students explore through readings and written assignments.

    3 Credits Repeatable
  
  • 33-1281 Contact Improvisation


    Course develops the physical and perceptual skills basic to contact improvisation: falling, rolling, giving and taking weight, moving comfortably from the floor to the air and subtle communication through touch. Students will hone solo improvisational skills and take them into duet and ensemble dancing. The course will provide focused warm-ups designed to cultivate various physical states and motional qualities, skill development and periods of open dancing in which to integrate technical skills.

    1 Credits Repeatable
    COREQUISITES: 33-1212 Intro to Dance Technique II  or 33-1311 Modern Technique I  or 33-2312 Modern Technique II 
  
  • 33-1285 Body Tune-up and Conditioning


    Course provides students with basic knowledge and skills necessary for maintaining a fit and healthy body. Sessions consist of physical workouts employing exercises designed to increase aerobic endurance, muscular strength, and joint and muscle flexibility. Health related issues of diet and lifestyle are also examined in order to build a foundation for a healthy life. Individual fitness goals are defined, and focused programs of exercises and dietary recommendations are developed.

    3 Credits Repeatable
  
  • 33-1311 Modern Technique I


    Course develops physical proficiency in the performance of basic dance materials while developing students’ understanding of fundamental principles, practices, and vocabulary common to modern dance. Classes consist of a series of technical exercises that condition the body for strength, flexibility, endurance, and coordination; develop a physical and conceptual awareness of the elements of space, time, and energy; and promote performance skills of concentration, focus, and musicality.

    1 Credits Repeatable
    PREREQUISITES: 33-1212 Intro to Dance Technique II 
  
  • 33-1316 Modern Technique I (F)


    Course may only be taken concurrently with Modern Technique I (33-1311). See that course for description.

    1 Credits Repeatable
    CONCURRENT: 33-1311 Modern Technique I 
  
  • 33-1321 Ballet I


    Course develops physical proficiency in the performance of basic ballet vocabulary while promoting an understanding of the principles, practices, and vocabulary common to ballet. Ballet training enables the students to gain strength, balance, and dexterity with an emphasis on correct anatomical alignment. Barre exercises condition and prepare the musculature to anticipate the execution of virtually all movements of the classical vocabulary. Knowledge acquired at the barre is tested in the center through adagio and allegro sections of the class.

    1 Credits Repeatable
    PREREQUISITES: 33-1212 Intro to Dance Technique II 
    Requirements Department Permission OR
  
  • 33-1326 Ballet I (F)


    Course may only be taken concurrently with Ballet I (33-1321). See that course for description.

    1 Credits Repeatable
    CONCURRENT: 33-1321 Ballet I 
  
  • 33-1331 Topics in Dance Technique:


    This course teaches specific movement forms and styles that increase students’ base of abilities as dancers, while broadening their understanding of dance traditions and practices throughout the world. Each semester a different discipline or set of disciplines is featured, such as cultural styles, concert forms, movement sciences, or specific modern techniques. Examples include jazz, tap, Bharata Natyam, flamenco, African, Irish, and tai chi chuan and hip hop. Instruction covers background, history, and current applications of the topic in addition to the actual dance technique. Course develops awareness of movement and aesthetic principles particular to each example and explores social and cultural traditions that evolve from and characterize each dance.

    1 Credits Repeatable
    PREREQUISITES: 33-1211 Intro to Dance Technique I  or 33-1212 Intro to Dance Technique II  or 33-1311 Modern Technique I  
  
  • 33-1341 West African Dance Technique I


    This course will engage foundational techniques, terminology, and history common to traditional West African Dances, primarily those derived from the Old Mali Empire. Developmental exercises will condition the body and refine the ear for the polycentric and polyrhythmic requirements of the forms. Students will learn rhythms (steps) that integrate polycentric somatic forms in space with polyrhythmic patterns in time and emphasize grounded stance and appropriate use of alignment. All African dance classes have live percussion accompaniment.

    1 Credits Repeatable
    PREREQUISITES: 33-1212 Intro to Dance Technique II  or 33-1311 Modern Technique I  or 33-2312 Modern Technique II 
  
  • 33-1351 Introduction to Dance Studies


    This course orients students to the field of dance as an academic discipline, profession and art form. To this end, this course arms students with information and processes of inquiry so as to facilitate their own decision making as they proceed in the department. Topics to be covered include: an introduction to dance as an art form, dance history, dance as a product of culture, and the relationship of dance technique to the overall field. Class sessions may be augmented by guest lectures led by a number of different Dance Department faculty, staff, students and alumni in an effort to bring new students fully into our learning community.

    3 Credits
  
  • 33-1371 Experiential Anatomy


    Course is an introduction to the scientific principles underlying the complexities of movement specific to dance. Through writing, movement workshops, reading, and lectures, you will learn to apply scientific principles to movement specific to dance training. This course covers anatomical terminology and topography, skeletal design of each of the major joints, alignment, breathing and care, and prevention of injuries.

    3 Credits
    COREQUISITES: 33-1212 Intro to Dance Technique II  or 33-1311 Modern Technique I 
  
  • 33-1381 Dance Improvisation


    In this course students are introduced to dance performance and composition through improvisation. Working alone, in duets, or small groups, students will experience warming up, guided dancing, and working within improvisational scores, all towards creating improvised compositions. Students will also set short studies in repeatable form in order to build skills in generating materials for choreography out of improvisational practices. Discussion and writing about improvisational experience and processes will supplement direct physical work.

    3 Credits
    COREQUISITES: 33-1212 Intro to Dance Technique II  or 33-1311 Modern Technique I 
  
  • 33-1385 Hip Hop Dance Technique I


    This course will focus on the historical foundations and techniques of Hip Hop (street/urban) dance styles. Through the introduction of foundational vocabularies of specific dances and their social and cultural contexts, students will develop proficiency in a few core techniques that are seen across a wide variety of Hip Hop dance styles.

    1 Credits Repeatable
  
  • 33-2232 Jazz Dance II


    Course increases the general difficulty of all aspects of the discipline. Instruction also introduces lyrical jazz, rhythmic syncopation, and increasingly difficult dance combinations. Students’ musicality and performance skills continue to grow as technical weaknesses are mastered.

    1 Credits Repeatable
    PREREQUISITES: 33-1231 Jazz Dance: Beginning 
  
  • 33-2262 Tai Chi Chuan II


    Course builds on skills learned in Tai Chi Chuan: Beginning by completing and perfecting the Yang (modified or short form) school of Tai Chi. In addition, students learn more difficult movement, begin to practice the self-defense aspects of the form, cultivate a heightened awareness of the discipline’s therapeutic applications, and build a firm foundation for a lifelong relationship with the form.

    3 Credits Repeatable
    PREREQUISITES: 33-1261 Tai Chi Chuan: Beginning 
  
  • 33-2272 Yoga II


    Course takes the basic poses learned in the beginning course to more advanced levels, introducing new postures and increasing challenges to muscle flexibility and strength. Students deepen their understanding and practice of yoga and solidify a lifelong relationship with this discipline for personal health and relaxation.

    1 Credits Repeatable
    PREREQUISITES: 33-1271 Yoga: Beginning 
  
  • 33-2312 Modern Technique II


    This course develops physical proficiency in the performance of more complex dance materials, emphasizing the deepening of technical practices. Similar materials are covered but with increasing demands and higher expectations for competent execution. Technical weaknesses are addressed as students’ understanding, range, and body control increase. Emphasis is on building the physical capacities of the body with awareness of alignment, developing rhythmic clarity and spatial intent, and learning skills of focus and concentration. Students must audition for placement at this level. Students must have completed 4 credits of Modern I (33-1311) prior to enrolling in this course.

    1 Credits Repeatable
    PREREQUISITES: 33-1311 Modern Technique I 
  
  • 33-2316 Modern Technique II (F)


    Course may only be taken concurrently with 33-2312, Modern Technique II. See that course for description.

    1 Credits Repeatable
    CONCURRENT: 33-2312 Modern Technique II 
  
  • 33-2322 Ballet II


    This course emphasizes deepening technical practices introduced at the beginning level. This level continues to drill the basic movement vocabulary of ballet and begins to link the basics together to create more difficult movement challenges. Course develops a deeper physical proficiency in the performance of linked ballet movements, expecting the student to demonstrate and understand the principles, practices, and vocabulary common to ballet. Students demonstrate efficiency of movement and proper alignment practices while performing linked steps. Students must audition for placement at this level. Students must have completed 4 credits of Ballet I (33-1212) prior to enrolling in this course.

    1 Credits Repeatable
    PREREQUISITES: 33-1321 Ballet I 
  
  • 33-2326 Ballet II (F)


    Course may only be taken concurrently with Ballet II (33-2322). See that course for description.

    1 Credits Repeatable
    CONCURRENT: 33-2322 Ballet II 
  
  
  • 33-2343 Cultures & Histories of Dance II


    Course introduces major dance movements, choreographers, and performers who have shaped and developed Western Concert dance from the 17th century to present day. The course focuses on the development of ballet, modern, and dance forms influenced by the African Diaspora. Course outcomes include understanding and appreciating dance as an art form. Emphasis will be placed on examining the culture and identity of the dance makers and performers by observing the climate of ideas, the scale of values, and the socio-political conditions that influenced the development of Western Dance.

    3 Credits
    PREREQUISITES: 33-2342 Cultures & Histories of Dance I 
  
  • 33-2345 West African Dance Technique II


    This course will advance foundational techniques, terminology, and history common to traditional West African Dances, primarily those derived from the Old Mali Empire. It will build on the polycentric and polyrhythmic skills developed in West African Dance Technique I with a specific focus on energetic nuances and fluidity in rhythmic articulation. Students will learn to integrate rhythms (steps)) into articulate phrases and express themselves both in choreography and in improvisation. All African dance classes have live percussion accompaniment.

    1 Credits Repeatable
    PREREQUISITES: 33-1341 West African Dance Technique I 
  
  • 33-2350 Music and Rhythm in Dance


    Course develops dancers’ understanding of music and dance in relation to each other. Particular focus is given to developing practical rhythmic skills. Through regular written and movement exercises, students develop proficiency using verbal counting systems to analyze, perform and teach movement materials while also learning to read, write and perform standard rhythmic notation. Approximately one in three class meetings will use lecture, discussion, listening and viewing activities to introduce musical concepts and examine a variety of contemporary musical styles. Music will also be explored in relationship to dancemaking processes including consideration of historic music and dance collaborations.

    3 Credits
    PREREQUISITES: 33-1381 Dance Improvisation  COREQUISITES: 33-1311 Modern Technique I 
  
  • 33-2382 Choreography


    This course explores a variety of concepts and processes that may be used in making dances. Students will create their own dance studies in response to a variety of assigned exercises. Topics will include concepts such as space, time, shape, and dynamics, and processes for the invention, manipulation and structuring of movement materials. Improvisation and other physical processes will be employed as works are developed, revised and solidified into repeatable forms. Students will engage in critiques of their own and others’ work and are expected to work rigorously and imaginatively to expand in new directions.

    3 Credits
    PREREQUISITES: 33-1381 Dance Improvisation  
  
  • 33-2386 Hip Hop Dance Technique II


    This course builds upon students’ understanding of the historical foundations and physical techniques of Hip Hop (street/urban) dances introduced in Hip Hop Dance Technique I. Students will develop intermediate to advanced level technical ability in the movement vocabulary and aesthetic principals associated with particular foundational and/or contemporary choreography at a professional level and/or for specialization in improvisation in a particular style in the circle/cypher/battle.

    1 Credits Repeatable
    PREREQUISITES: 33-1385 Hip Hop Dance Technique I 
  
  • 33-2456 Concert Production


    Concert Production is a broad survey of the tasks and processes involved in producing dance as a theatrical event. Emphasis is placed on the relationship of production elements to the choreographic concept or artistic vision and the experience of producing from an administrative, artistic, design, and technical level. A wide range of subject matter is covered including: collaborations with artistic and technical personnel, programming, performance spaces, basics of publicity, grant writing, budgeting, costuming, lighting, sound, video, and practical experience on an actual production. Students gain essential background information as well as practical experience related to the people processes, equipment, and backstage operations that support live performance. Through written work, discussions, and practical projects, students develop a model dance production plan from initial conception to full theatrical completion.

    3 Credits
    PREREQUISITES: 33-2382 Choreography 
  
  • 33-2795 Directed Study: Dance


    Course consists of learning activities involving student independence within the context of regular guidance and direction from a faculty advisor. Directed Studies are appropriate for students who wish to explore a subject beyond what is possible in regular courses or for students who wish to engage in a subject or activity not otherwise offered that semester by the College. They involve close collaboration with a faculty advisor who will assist in development and design of the project, oversee its progress, evaluate the final results, and submit a grade.

    1-6 Credits Repeatable
  
  • 33-3062J Artistic Immersion Beyond Chicago: Technique & Creative Process


    In this session students will immerse themselves in various forms of dance technique and performance under the tutelage of master teachers. The specific processes employed each J-session will vary according to need and may include any of the following: technique, dancemaking, teaching and performance. This course will provide students with a rigorous ten-day experience in an important dance center beyond Chicago in dance technique, discussion and observation with working professionals in the dance field. Students will write a final reflection paper and maintain a journal documenting their experience.

    1 Credits Repeatable
    Requirements Department Permission
  
  • 33-3313 Modern Technique III


    This course develops technical proficiency of more complex dance materials while addressing qualitative aspects of performance. Movement patterning becomes increasingly complex with higher expectations for execution. Personal habits are addressed as students’ understanding, range, and body control mature. Instruction increases focus given to concepts of quality, musicality, and spatial clarity. Students are expected to be more self-directed toward their goals. Students must audition for placement at this level. Students must have completed 4 credits of Modern II (33-2312) prior to enrolling in this course.

    1 Credits Repeatable
    PREREQUISITES: 33-2312 Modern Technique II 
  
  • 33-3316 Modern Technique III (F)


    Course may be taken only concurrently with Modern Technique III (33-3313). See that course for description.

    1 Credits Repeatable
    CONCURRENT: 33-3313 Modern Technique III 
  
  • 33-3323 Ballet III


    This course emphasizes a refinement of technical practices of ballet including the integration of stylistic concepts of dynamics, attack, line, musicality, and intent. Students are expected to integrate and demonstrate refined efficiency of movement and proper alignment practices while performing more difficult movement passages. Ballet III concentrates on performance and artistry of the full ballet vocabulary, while also expecting the student to physically and intellectually integrate the principles, practices, and vocabulary common to ballet. Students must audition for placement at this level. Students must have completed 4 credits of Ballet II (33-2322) prior to enrolling in this course.

    1 Credits Repeatable
    PREREQUISITES: 33-2322 Ballet II 
  
  • 33-3326 Ballet III (F)


    Course may only be taken concurrently with Ballet III (33-3323). See that course for description.

    1 Credits Repeatable
    CONCURRENT: 33-3323 Ballet III 
  
  • 33-3365 Repertory Performance Workshop


    Course offers intensive practical experience to students who work as ensemble members under the direction of different guest artist choreographers. The class functions as a dance company engaged in processes of creation, rehearsal, and performance of dance works. You will learn and practice different rehearsal and performance processes, ensemble skills, repertoire maintenance, and performance disciplines. Each semester culminates with fully produced performances of completed works.

    3 Credits Repeatable
    Requirements Department Permission
  
  • 33-3372 Teaching Dance I


    This course provides students with the theoretical and practical skills needed for their first teaching experience with a variety of populations. Content covers teaching from dance concepts, adapting a course to suit a particular population, constructing unit and lesson plans, observing and practicing the qualities of good teaching, developing a guide to teachers’ resources, and preparing for job-hunting. Whenever possible, subjects are approached in a practical manner, with students gaining experience while teaching the subject of exploration.

    3 Credits
    PREREQUISITES: 33-1371 Experiential Anatomy  and 33-2350 Music and Rhythm in Dance  and 33-1381 Dance Improvisation  COREQUISITES: 33-2312 Modern Technique II  
  
  • 33-3444 Advanced Topics in Dance


    Advanced Topics in Dance offers an opportunity for in-depth, collaborative research in domains of performance, choreography and scholarship. Each semester, the course will focus on specific themes or issues submitted to hybrid pedagogical enterprises that may include, choreographic, performative, and scholarly articulations. Semester long course topics may include: Dance for Camera, Post-Colonial Choreographies, Feminist Discourses in Dance, Physical Theatre Workshop, and Site-Specific Dancemaking Strategies. Through extended research processes-which may include extensive viewing of video and live performances, reading of pertinent literature, student driven choreographic workshops, instructor-led movement experiences, and substantial performance and production experience-students will engage with dance as a form that resists compartmentalization by methodological boundaries.

    3 Credits Repeatable
    Requirements Department Permission
  
  • 33-3445 Artists and Audiences


    This course involves weekly (1 hr 50 minute) sessions throughout the semester and required attendance at the weekend-long “Artists & Audiences: Voices from the Field” seminar. The weekly sessions will create a cohort of young artists who interact together, read and analyze critical current, relevant documents from the field, and conduct (in writing and through oral presentation) case studies on working artists and cultural workers. Students are also required to develop and present a self-reflective “artist manifesto” or artist statement that reflects their identity, intentions and inquiry as they move into the workplace. All activities will be aimed at supporting their entry into post-undergraduate, professional life.

    3 Credits Repeatable
    PREREQUISITES: 33-2343 Cultures & Histories of Dance II  
  
  • 33-3473 Kinesiology


    This course, a continuation of study begun in Experiential Anatomy, looks at the scientific principles underlying the complexities of movement specific to dance. Content covers the muscular and neuromuscular systems, the physiological support systems, the prevention and care of injuries, development of conditioning programs, analysis of dance movements, and awareness of common anatomical and muscular imbalances found in dancers. Through lecture and movement workshops students learn to apply this information to their own training and to the principles of teaching.

    3 Credits
    PREREQUISITES: 33-1371 Experiential Anatomy 
  
  • 33-3493 Capstone Seminar, BFA in Dance


    This Capstone Seminar is the culminating course in the dance BFA curriculum. Facilitated by the dance faculty, seniors gather together as a community of artists and scholars to support, inspire and challenge one another as they design and execute their individual capstone projects. Project possibilities include: a concert of original work, a teachning placement in the community, an in-depth research project, a series of performances, or another pre-professional project.

    3 Credits
    Requirements Department Permission
  
  • 33-3674 Teaching Dance II


    This course prepares students to teach dance technique. Instruction covers: teaching from dance concepts, developing goals and objectives, working with accompanists, utilizing imagery, conditioning, giving corrections, building an efficient structure for the class, creating an atmosphere for learning, and developing a philosophical point of view to teaching technique. Instruction incorporates written and reading assignments, daily movement/teaching assignments, and practical work in a lab class.

    3 Credits
    PREREQUISITES: 33-3372 Teaching Dance I  
  
  • 33-3840 Technology for Dancers


    This course explores computer-based technologies and their applications in dance. A variety of software packages will be examined as partners in the creative process, components within stage productions, and as tools for career support. Direct interaction with technology will be supported by viewings, readings, and discussions about important artists and work in the field. Students will produce finished projects through work in at least two of the following software environments: Dance Forms, Protools LE, and iMovie.

    3 Credits
    COREQUISITES: 33-2382 Choreography  
  
  • 33-3988 Internship: Dance


    Course provides students with real-world work experience in an area of interest or concentration while receiving academic credit toward their degrees. The specifics of individual internships vary, but all involve some form of placement in a professional setting outside of the College.

    1-6 Credits Repeatable
    Requirements Department Permission
  
  • 33-3998 Independent Project: Dance


    Course requires that students design their own educationally beneficial activities and take advantage of opportunities not represented in the College’s curriculum. Prior to registration, students create a detailed description and outline of their project for approval by a supervising faculty member. Forty-five hours of study activity equals one credit hour.

    1-6 Credits Repeatable
    Requirements Department Permission
  
  • 33-6182 Graduate Dancemaking II: Representing Self and Other


    This course requires students to consider the ethical and aesthetic ramifications that arise when attempting to represent society. Through weekly choreographic studies, students will respond to world events and, in the process, come to a greater awareness of the limits and possibilities of different representational strategies. Of particular interest will be the development of the student’s choreographic point of view through which politics can be articulated. This course will culminate in an informal public showing of student work.

    3 Credits
    PREREQUISITES: CONCURRENT: 33-6752 Graduate Dance Studies II: The Politics of Postmodernism  
  
  • 33-6752 Graduate Dance Studies II: The Politics of Postmodernism


    Taken concurrently with Graduate Dancemaking II:, this second course in the Graduate Dance Studies Sequence exposes students to the complicated history of ideas associated with historical yet ongoing shifts from modernism to postmodernism. In particular, readings will reckon with the unique spatial logic of postmodernism, its relationship to history, and the ramifications of postmodern aesthetics on identity formation and community.

    3 Credits
    CONCURRENT: 33-6182 Graduate Dancemaking II: Representing Self and Other  
  
  • 36-1000 Interactive Culture


    Through discussion, lecture, and critique, this course develops critical thinking skills and the student’s ability to apply media theory to media design. Students learn how interactivity plays an increasingly important role in our world by exposure to leading designers, artists, thinkers, authors, and critics throughout the history of media.

    3 Credits
    PREREQUISITES: 52-1151 Writing and Rhetoric I  or 52-1121 International Writing and Rhetoric I  or COMPASS Placement Test score >= 97 or SAT (Scholastic Aptitude Test) score >= 710 or ACT (American College Test) score >= 30 COREQUISITES: 52-1151 Writing and Rhetoric I  or 52-1121 International Writing and Rhetoric I  or Computer Application Proficiency EXC score >= 97 or SAT (Scholastic Aptitude Test) score >= 710 or ACT (American College Test) score >= 30
  
  • 36-1010 Fundamentals of Interaction


    Contemporary interactive media share a common computational canvas. This course explores technology underlying these media, and introduces students interested in programming and interactive media development to foundational theories and practices in interface design and development. Interaction principles will be explored through practical assignments; sketching, prototyping, and design are essential parts of the development process. Students complete the course with an understanding of participant-centered design, usability, and foundational development terms and concepts.

    3 Credits
  
  • 36-1100 Game Culture


    This course explores the increasing popularity of games within today’s culture, which necessitates analysis of how games are impacted by social and ideological forces and influence them in turn. Questions like Why do we play and How do we play differently are explored, with many others, as students are guided through topics such as role-playing and identity, ethics, group behavior, competition, gender, race, and aesthetics in modern (and historical) games.

    3 Credits
    PREREQUISITES: 52-1151 Writing and Rhetoric I  or 52-1121 International Writing and Rhetoric I  or COMPASS Placement Test score >= 97 or SAT (Scholastic Aptitude Test) score >= 710 or ACT (American College Test) score >= 30
  
  • 36-1114 Web Design


    One credit hour course offers the student basic skills in designing and creating a Web site. Course will engage students in planning, creating, and defining a site primarily using Macromedia Dreamweaver. Other topics covered will include using text, graphics, and tables, working with layers, image maps, animation, multimedia, drop down menus, rollovers, frames, and forms.

    1 Credits
  
  • 36-1115 Imaging Techniques


    One credit hour course introduces students to image creation and manipulation using an imaging application. Course will present basic principles of image editing and enhancement, composition and workflow strategies. Though primarily skill based students will enhance their creativity through class assignments.

    1 Credits Repeatable
  
  • 36-1116J Introduction to Blogging


    With 110 million web logs (blogs) in cyberspace, and thousands of new ones created every day, anyone can blog but very few do so successfully. This class focuses on the effective planning, creating and maintaining of a blog. Students will learn how to research a topic, find their voice, leverage their own skills/experiences and effectively communicate their ideas to an online audience in both a written and a visual perspective.

    1 Credits
    PREREQUISITES: COMPASS Placement Test score >= 97 or 52-1151 Writing and Rhetoric I  or SAT (Scholastic Aptitude Test) score >= 710 or ACT (American College Test) score >= 30
  
  • 36-1200 Computer Architecture


    Course provides a programmer’s view of how computer systems execute, store information, and communicate. It enables students to become more effective programmers, especially in dealing with issues of performance, portability, and robustness. Topics include Boolean logic, data representation, processor organization, input/ouput, memory organization, system support software, and communication.

    3 Credits
    PREREQUISITES: 36-2550 C++ Programming I  
  
  • 36-1300 Digital Image Design


    This fundamental media art course introduces students to imaging applications and techniques for art making through demonstrations, assignments and projects. The development of technical, conceptual and aesthetic skills and concepts will inform an introductory body of work. Idea development, research, vocabulary and critical analysis skills will enhance development of individual voice.

    3 Credits
  
  • 36-1310 Art+Code I


    This course allows students to explore making art with computer code. Students learn basic programming skills in a creative, artistic context using Processing, a robust and easy to learn language. Class time is divided between demonstration, practice and a survey of contemporary artists and programmers. Students consider automation, randomness, and algorithms as a medium of expression that challenges notions of authorship and creativity. Weekly exercises accumulate a set of methods and templates that students use in larger, more complex assignments.

    3 Credits
  
  • 36-1400 Sound for Interaction


    This course provides the foundation for understanding sound in the visual and non-visual media. The first half of the course examines the power of creating images with sound and music without using visuals. Sound sculptures and landscapes, as well as classical impressionistic examples are reviewed and critiqued. The second half of the course investigates the impact of sound on both moving and still image. Film, Web site, game, and animation audio is analyzed for impact, technique, structure, and effectiveness. The terminology used in the field is underscored with reading and writing examples. The roles of all the people involved with film, game, and Web sound are covered.

    3 Credits
    PREREQUISITES: 52-1151 Writing and Rhetoric I  or 52-1121 International Writing and Rhetoric I  or COMPASS Placement Test score >= 97 or SAT (Scholastic Aptitude Test) score >= 710 or ACT (American College Test) score >= 30
  
  • 36-1420 Scripting for Web and Mobile I


    This course focuses on scripting for web and mobile applications, and is designed for students with no prior programming experience. JavaScript, markup, script libraries, and other tools and technologies will be used to create simple applications and prototypes.

    3 Credits
    COREQUISITES: COMPASS Placement Test score >= 67 or SAT (Scholastic Aptitude Test) score >= 550 or ACT (American College Test) score >= 23
  
  • 36-1500 Introduction to Game Development


    Foundation course of the Game Development concentration focuses on applied critical discussion and development of the student’s own game concepts. Various techniques and methods of concept and story development are reviewed, including journaling and workshop/discussion, in an effort to identify development best-practices. Students are also exposed to game design documentation formats, as well as the particulars and requirements of the professional game development cycle. The course also places special emphasis on exploring and identifying the characteristics of the diverse game genres. By the class’s end, students are asked to produce written documentation and develop their own game concept.

    3 Credits
    COREQUISITES: 52-1151 Writing and Rhetoric I  or 52-1121 International Writing and Rhetoric I  or COMPASS Placement Test score >= 97 or SAT (Scholastic Aptitude Test) score >= 710 or ACT (American College Test) score >= 30
  
  • 36-1501 Introduction to Programming


    Course provides a fundamental introduction to computer programming theory and concepts to students with little or no previous experience. Students learn structure, syntax, logic, and the difference between object-oriented and procedural systems.

    3 Credits
    COREQUISITES: COMPASS Placement Test score >= 67 or ACT (American College Test) score >= 23 or SAT (Scholastic Aptitude Test) score >= 550
  
  • 36-1510 IAM Mobile Programming: iOS


    Designing applications (apps) for the iPhone, iPad and iPod Touch will be covered using software development kits and application programming interfaces. Apple’s extensive iOS developer support site will also be used to access libraries, sample code and developer forums. The basics of becoming an Apple developer and submitting your Apps to the Mac App Store will also be covered.

    3 Credits
    PREREQUISITES: 36-1420 Scripting for Web and Mobile I  or 36-1501 Introduction to Programming  
    Requirements Department Permission OR
  
  • 36-1650J Motion Capture Survey


    In this introduction to motion capture, students apply previously captured data to 3D models, learn how to clean captured data, and experience a motion capture session. This course is designed for those who have no prior experience with 3D, animation, or motion capture.

    1 Credits
  
  • 36-1700 Introduction to Performance Capture


    The motion capture process is a way to glean convincing and natural character animations from live actors. This course will give students a basic understanding of Motion Capture terminology and aesthetic concerns. In this course students will learn how to capture, clean and apply motion capture data.

    3 Credits
    PREREQUISITES: 52-1151 Writing and Rhetoric I  or 52-1121 International Writing and Rhetoric I  or American College Test score >= 30 or COMPASS Placement Test score >= 97 or SAT (Scholastic Aptitude Test) score >= 710
  
  
  • 36-1900J Successful Freelancing


    Course deals with presenting, marketing, managing, and succeeding as a freelancer. Freelancing is often a necessary way of creating one’s artistic career but it means that the freelancer has to wear many hats: boss, secretary, salesperson, bookkeeper, creative director, and delivery person. Learn how to support yourself while you pursue your art, managing all the details of being self-employed.

    1 Credits
  
  • 36-1930J The Demoscene: An Introduction to Programming and Subcultures


    Course will cover the history, culture, and aesthetic of the demoscene as a significant part of digital culture. The demoscene is a subculture centered on the creation of non-interactive real-time graphic demonstrations, run as computer programs. Demos existed as early as the 1980s. This subculture began as users performing simple hacks or digital graffiti on their new computers or even when a program was cracked for underground distribution. But soon, the demoscene became a thriving community pushing the limits of computational power, with hundreds of musicians, artists, and graphics hackers making shout-out’s to one another and proving their technical virtuosity. Today’s demoscene, based largely in Europe, is a vibrant and influential digital community, with huge conferences every year. Students will consider artistic and cultural practices emerging from the demoscene and also look at related artworks by artist such as: BEIGE, Brion Gysin Darwinia, JODI, John Klima, and Paperrad. Students will also have the opportunity to create their own demos, using techniques employed by beginning demoscene programmers. The class will culminate in a demo party where students will present their projects.

    2 Credits Repeatable
  
  • 36-1950 Virtual Worlds Concepts


    Course will explore hands-on development of virtual worlds. Students will engage in character representation, collective storytelling, and alternative social and communications methods. Students will practice environmental simulation, and economics appropriate to virtual worlds. Students will use audio, video, bitmaps and 3D modeling techniques for in-world and real world media creation. Object scripting for interactivity, commerce, data communication, and motion will be introduced. Students will participate in virtual world cultures.

    3 Credits
  
  • 36-1950J Virtual Worlds Concepts


    1 Credits
  
  • 36-2000 Interactive Art Theory


    This course focuses on collaborative practices and the convergence of interactive media including text, moving image, sound, performance and space. The course emphasis is on interactivity and critical theory and uses readings, texts, and resources from contemporary art, technology history, media theory as well as computer science. This class continues to engage students in participatory media and cultural critique.

    3 Credits
    PREREQUISITES: 36-1300 Digital Image Design  and 36-1000 Interactive Culture  
  
  • 36-2116 Blogging: Beyond the Basics


    Anyone can blog; this course will teach you how to blog well. Students from throughout the college identify a niche, research the editorial opportunities for that audience, report and write posts, shoot and upload relevant photos and videos, and implement blogging best practices, including ethics, copyright, links, SEO, social media and monetization.

    3 Credits Repeatable
  
  • 36-2130 Conversational Interfaces


    This course introduces the theory and assumptions behind interactive conversation design. The interactive conversation interface offers a greater degree of engagement than typical navigational models, and its dependence upon spoken word and audio broaden the reach and application of interactive media beyond visual environments. Students have the opportunity to author highly engaging, writing-centric interactive content. From fiction to non-fiction, poetry to ad copy, this new interaction model offers substantial creative and professional territory for interaction designers and writers alike.

    3 Credits
    PREREQUISITES: 52-1152 Writing and Rhetoric II  or 52-1122 International Writing and Rhetoric II  
  
  • 36-2210 Game Engine Programming


    Students learn about complex graphical game engines, and the interlocking components that define these systems. Throughout the semester, students modify and extend an open source game engine and complete the course with programming examples for their portfolio. Topics include best practices for engine development, data structures, memory management, physics systems, input devices, graphic rendering, file access, debugging, and interface development.

    3 Credits Repeatable
    PREREQUISITES: 36-1500 Introduction to Game Development  and 36-2550 C++ Programming I  and 56-172 or 36-1500 Introduction to Game Development  and 36-2550 C++ Programming I  and 56-27
  
  • 36-2300 Digital Image Experiments


    Students explore complex 2-D image manipulation and generation options and refine technical skills in preparation for advanced work. Emphasis is on integration of drawing, scanned images, image processing, and 2-D paint graphics into high-resolution images for output and use in multimedia. Projects are designed to combine student’s conceptual abilities with 2-D technical expertise.

    3 Credits
    PREREQUISITES: 36-1300 Digital Image Design 
  
  • 36-2310 Prototyping Strategies


    This course is about the interactive media production process. Students gain a deeper understanding of techniques and practices by sketching, thumbnailing, storyboarding, and making physical mockups for digital projects. The iterative production cycle is practiced by rapid prototyping in a collaborative environment, and is informed by research and testing. This class develops a student’s ability to communicate quickly visually before committing to code and design, and to create participant-centered works based on usability-testing results.

    1 Credits
    PREREQUISITES: 36-1010 Fundamentals of Interaction  
  
  • 36-2311 Art + Code II


    This course expands on the programming skills developed in Art + Code I.Class time is divided between demonstration, practice and a survey ofcontemporary artists and programmers. The course focuses on techniques fordesigning and implementing real-time tools, responsive environments andautonomous systems for generating novel and emergent material. Studentswill practice implementing generative algorithms in a variety of mediumsand will complete the course with a large work or series of work based oncritical discussion and reflection of contemporary arts programmingpractice.

    3 Credits
    PREREQUISITES: 36-1310 Art+Code I  
    Requirements Department Permission OR
  
  • 36-2350 2D Art for Games


    This course introduces students to the process of game art creation; brainstorming and conceptualizing, iterative design, interface design, pitching ideas, and documenting production. Students will complete the course with a portfolio of work that includes research, documentation, sketches, storyboards, interface designs, and formalized character, prop, and background sheets.

    3 Credits
    PREREQUISITES: 36-1300 Digital Image Design  and 36-1500 Introduction to Game Development  
  
  • 36-2360 2D Motion for Games


    This course starts by introducing fundamental animation techniques and the basic principles of animation in the context of game design; a large part of this course addresses issues specific to gaming such as scripted animation, optimization, and interactivity. Building on the concepts introduced in 2D Art for Games, students will storyboard from original ideas and create interactive animations that include environments, characters, and interface design. Students will complete the course with several pieces for their portfolio including a larger interactive animated work.

    3 Credits
    PREREQUISITES: 36-1300 Digital Image Design  and 36-1500 Introduction to Game Development  COREQUISITES: 36-2350 2D Art for Games  
  
  • 36-2370 3D Composition for Interactive Media


    Course covers the basic principles and language of modeling, texturing, and animation, which are supported by a firm theoretical grounding in 3-D design. 3-D modeling, texturing, and animation have become essential components of most media-driven events. The strategies and processes needed for 3-D composition are vastly different from those of traditional 2-D graphic design. 3-D is particularly important for interface design as well as in creating convincing spaces for simulation or other educational environments.

    3 Credits
    PREREQUISITES: 36-1300 Digital Image Design  
  
  • 36-2375J Topics in New Media: Installation, Curation and Exhibition


    In recent years, new media forms have radically shifted the way art is created, shared and experienced. This course is designed for students of all backgrounds and fields who are interested in probing deeper into the world of new media while learning specific techniques for its installation, exhibition and curation.

    1 Credits
  
  • 36-2380 Character Visualization for Games


    This course is on one hand a traditional drawing course, trying to assist students in their knowledge of line, value and perspective when dealing with observational drawing, while on the other hand, it is a course designed to assist in the transition between the analog and the digital world.

    3 Credits
    PREREQUISITES: 36-2350 2D Art for Games  and 36-2360 2D Motion for Games  
  
  • 36-2400 Sound Design for Games I


    This course allows the student to actively implement, design, and control the audio assets in a game. Open source game engines and game editors are widely used in this course to familiarize students with the production and creative demands that will be required of them. Technique, production, and creativity are fostered in texts and lectures throughout the course. Sound libraries are the source of much of the raw audio for project work.

    3 Credits Repeatable
    PREREQUISITES: 36-1500 Introduction to Game Development  and 36-2610 Sound and Music for Interactive Visual Media  
  
  • 36-2410 Web Animation I: Flash Web Design


    Course introduces students to creating Web sites using Flash. Interactive interfaces and content input using Flash’s text capabilities are emphasized. Students begin learning Actionscript for interactivity, animation, and special effects. Students integrate HTML, CSS, and Flash to create dynamic, interactive, and typographically advanced sites.

    3 Credits
    PREREQUISITES: 36-2601 Authoring Interactive Media  
  
  • 36-2411 Web Animation II:Scripting


    Course further guides students through time-based software applications for future applicability in movement-enhanced Web design. Students combine a variety of software programs for Web-optimized finished projects and will further their study of cross-platform hardware and software troubleshooting for motion-enhanced design.

    3 Credits
    PREREQUISITES: 36-2410 Web Animation I: Flash Web Design  
 

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