Mar 29, 2024  
2020-2021 Catalog 
    
2020-2021 Catalog [ARCHIVED CATALOG]

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LITR 287 Literature and Gaming


Students explore how game play and game design foster intersections between literary and technological approaches to representing human experience. Course may address theories of representation and simulation, relationships between print and digital cultures, and the implications of digital media for literary interpretation. Emphasis on collaborative student projects built around selected literary texts. Technology/gaming background not required, although students should have basic computer literacy. Course theme may change from term to term. Course repeatable as theme changes.

Repeatable: N
Formerly 52-3755
HL
Prerequisites ENGL 112 Writing and Rhetoric II  or ENGL 112H Writing and Rhetoric II: Honors  or ENGL 122 International Writing and Rhetoric II  
Minimum Credits 3 Maximum Credits 3





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