Apr 24, 2024  
2013-2014 Course Catalog 
    
2013-2014 Course Catalog [ARCHIVED CATALOG]

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52-3755 Literature and Gaming


Students explore how game play and game design foster intersections between literary and technological approaches to representing human experience. Course may address theories of representation and simulation, relationships between print and digital cultures, and the implications of digital media for literary interpretation. Emphasis on collaborative student projects built around selected literary texts. Technology/gaming background not required, although students should have basic computer literacy. Course theme may change from term to term. Course repeatable as theme changes.

3 Credits
HL
Requisites PREREQUISITES: 52-1152 Writing and Rhetoric II  or 52-1162 Writing and Rhetoric II- Service Learning  or 52-1122 Writing and Rhetoric II for Non-Native Speakers of English  or 52-1112 Writing and Rhetoric - Enhanced II 



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