May 13, 2024  
2013-2014 Course Catalog 
    
2013-2014 Course Catalog [ARCHIVED CATALOG]

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36-2515 Game Production


This course builds on the general game development principles presented in Intro to Game Development and allows students to gain experience with basic game production by making a simple 2D game using professional middleware production tools. Students pitch simple gain ideas and then divide into production teams to create the project. Multidisciplinary teams of game artists, designers, programmers and sound designers learn to work and create in a small team production environment using industry best practices. Students finish the course with a game prototype for their portfolio.

3 Credits
Requisites PREREQUISITES: 36-1500 Introduction to Game Development  and 36-1501 Introduction to Programming  and 36-2350 2D Art for Games  and 36-3301 3D Composition for Interactive Media I  or 36-1500 Introduction to Game Development  and 36-1501 Introduction to Programming  and 36-2510 Game Engine Scripting  and 36-1400 Sound for Interaction  or 36-1500 Introduction to Game Development  and 36-1501 Introduction to Programming  and 36-2510 Game Engine Scripting 



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