May 06, 2024  
2013-2014 Course Catalog 
    
2013-2014 Course Catalog [ARCHIVED CATALOG]

Courses


 

  

 
  
  • 26-3086 Character Design and Modeling I


    Course emphasizes the design and technical ability needed to model 3-D characters. Students will be introduced to design, sculpting, and anatomical terms and concepts. Using 3-D software, students will design and build characters and other organic models. Level of detail exercises will introduce the concept of polygon and image budgets. Exercises in stand-alone software packages will teach advanced texture mapping.

    4 Credits
    Requisites PREREQUISITES: 26-3045A Computer Animation: Maya 
  
  • 26-3087 Character Design & Modeling 2


    Course continues to refine and advance the design and technical abilities needed to model 3-D characters. Students will compare and contrast stand-alone software packages for advanced texture-mapping. Using 3-D software, students will design and build characters and other organic models based on Game Production 1 & 2 parameters.

    4 Credits
    Requisites PREREQUISITES: 26-3086 Character Design and Modeling I 
  
  • 26-3089 Advanced Character & Environmental Design


    Course continues to refine and advance the design and technical abilities needed to model 3-D characters and non-character 3-D objects. Using Maya for 3D modeling and Z-Brush for advanced texture-mapping, students will design and build either characters or environments based on industry standards. This process will also allow the students to contribute models in the Game Engine chosen for the subsequent courses in the Game Major: Game Project (36-3997) & Game Studio (36-3998).

    4 Credits
    Requisites PREREQUISITES: 26-3086 Character Design and Modeling I  or 26-3082 Environmental Design & Modeling I 
  
  • 26-3090 Animation Production Studio II


    Course allows students to continue working on the project begun in their 26-3085 Animation Production Studio 1 class. Storyboards, characters, and story were established in the first semester, and each of the production crews will be heavily into production at this point. This class is primarily devoted to production and post-production, with the students analyzing dialogue tracks, beginning traditional and/or computer animation production, generating any visual effects, and creating music and sound elements. The goal this semester is to finish production and be fully into post-production by mid-term, with a finished animated film or video by semester’s end.

    6 Credits
    Repeatable
    Requisites PREREQUISITES: 26-3085 Animation Production Studio I 
    Requirements Senior Status required
  
  • 26-3605 The Business of Animated Content


    Course examines central business and legal matters associated with developing, producing and releasing animated films. The course emphasizes the need to properly prepare the bundle of rights and legal documentation for an animated film as it enters the marketplace. Additionally, students will be introduced to basic business principles for short and feature animated films including new technologies and the evolving convergent marketplace.

    3 Credits
    Requisites PREREQUISITES: 24-3600 Producing I: Production Team  or 24-3600 Producing I: Production Team 
  
  • 27-1100 Introduction to Fashion Studies


    This course offers students a broad overview of the interrelated fields and areas of study within fashion. This includes an introduction to various theories as they apply to fashion, as well as an overview of design processes, global markets, fashion production, distribution, and marketing and apparel business practices. In addition the course covers key aspects of contemporary culture that shape and influence fashion and the design industry.

    3 Credits
  
  • 27-1105 Intro to Sewing Techniques


    This course provides students, not enrolled in Fashion Design, the opportunity to learn and develop basic sewing skills and techniques, industrial machine use, and an understanding of the relationship of flat patterns to a 3-dimensional product. The course is comprised of the understanding and use of commercial sewing patterns and industrial equipment; the production sequencing steps to completion of a combination of basic garments and products; and a final project of the student’s own choice.

    3 Credits
  
  • 27-1600 Garment Construction I


    This course is an introduction to basic sewing and construction skills. Fabric definition, construction, and function are studied. Students learn hand sewing and finishing, machine operation, and primary machine maintenance. Students are required to create and complete garments.

     

    This course is supported by Supplemental Instruction Peer Study Groups. Please check the website at www.colum.edu/si for days and times.

    3 Credits
    Requirements Major 271 Only

  
  • 27-1610 Fashion Design Studio


    This course introduces fashion design students to research methods, theme development and various design processes as they apply to fashion. Students will learn and apply the basic tools for designing a fashion collection, including trend and market research, drawing for fashion, generating color palettes, use and suitability of fabric choices, design development and presentation techniques. Students will be encouraged to develop skill-sets related to professional practice including developing a cohesive work product, working to deadlines, team work and constructive critique. 

    3 Credits
    Requisites PREREQUISITES: 22-1210 Drawing I  COREQUISITES: 22-1220 Fundamentals of 2-D Design 
  
  • 27-1620 Fundamentals of Textiles


    This course demonstrates the interrelationship between textiles and clothing design. It explores the importance of the textile industry to the fashion industry. Students acquire understanding of fibers, fabrics, manufacturing techniques, trends, definitions, and uses of textiles applied to both industries. Laws governing uses, liabilities, treatment, standards, and labeling are discussed.

    3 Credits
  
  • 27-1640 Adobe Creative Suite Workshop for Fashion:


    This workshop offers  an introduction to the Adobe Suite as applied to the needs of a fashion student.

    1 Credits
  
  • 27-1900 Fashion Design Principles


    This course is intended for Fashion Business and non-Fashion Design majors and offers a basic overview of the process of design as well as various design elements relative to the field of fashion design. These include: visual presentation techniques, storyboards, color palettes and seasons, putting together a balanced fashion collection, trend and customer research as well as flat sketches. The overal aim is that students apply these design principles to their major and the wider field of fashion. This course does not fulfill a major requirement in Fashion Design.

    3 Credits
  
  • 27-1910 Intro to Fashion Business


    This course covers workings and interrelationships of various industries and services that compose the fashion business. Instruction offers a comprehensive overview of enterprises involved in design, production, and distribution of men’s, women’s, and children’s apparel and accessories. Students learn about varied career opportunities in the fashion field and how to make business decisions, recognize and solve problems, and maximize opportunities. Skills learned in this course prepare students for advanced courses in the curriculum.

    3 Credits
  
  • 27-1920 Visual Merchandising


    This course provides the practical application of concepts taught in the Management Department’s marketing and merchandising courses. Students interested in retail management learn how to create visual displays and present merchandise effectively. This knowledge can lead to specific careers in visual merchandising and is beneficial for the retail manager to use in the functions of management.

    3 Credits
  
  • 27-1925 Fashion Show Production


    This course introduces fashion show planning and implementation techniques. Students have an opportunity to observe a retail fashion show in its planning stages.

    3 Credits
  
  • 27-1930 Clothing and Society


    This course focuses on the socio-cultural significance of dress and appearance. Course offers a framework for interpreting the meaning of dress as behavior and as a communication system.

    3 Credits
  
  • 27-1935 Ethnic Dress


    This course examines dress and adornment practices of folk societies, ethnic groups, and indigenous populations. Students analyze psychological, social, and symbolic functions of these costumes. Unique, colorful costumes are explored as design inspirations or influences for present day fashions. Course includes in-depth study of costumes representative of the multicultural Chicago community.

    3 Credits
  
  • 27-1936J Fashion in the Global Economy:


    This course offers students the opportunity to study and experience global fashion through international tours during the J-term semester.

    3 Credits
    GA Repeatable
    Requirements Sophomore status requird
  
  • 27-1937 Century of Design


    This course examines designers’ marketing and merchandising strategies and considers how they have shaped the fashion retail industry. Course provides an in-depth study of fashion designers of the late 19th and 20th centuries and their impact on modern business practices. Instruction covers the evolution of fashion designers from Charles Worth to Alexander McQueen and their influence on the industry.

    3 Credits
  
  • 27-2120 Workshop in Fashion


    This course offers focused workshops in a specific area of fashion that lie outside of permanent course offerings. Each semester this course covers different material within the framework of an intensive workshop environment that aims to help enrich student learning and complement the core curriculum.

    1 Credits
    Repeatable
    Requisites PREREQUISITES: 27-1600 Garment Construction I  or 27-1610 Fashion Design Studio  or 27-1900 Fashion Design Principles 
  
  • 27-2120J Workshop in Fashion


    This course offers focused workshops in a specific area of fashion that lie outside of permanent course offerings. Each semester this course covers different material within the framework of an intensive workshop environment that aims to help enrich student learning and complement the core curriculum.

    1 Credits
    Repeatable
  
  • 27-2150 Fashion in Sports: Applying Sports at Retail


    This course explores the relationship beteen sports and fashion, which are strongly connected and continuously influence each other, by showcasing how each of their unique roles shape the retail environment, including how they interact through special events, visual merchandizing, celebrity endiorsements, professional careers, and more. By understanding the powerful dynamics in which sports and fashion combine, students will be able to gain a broader knowledge of the sporting goods and apparel industry as well as the fashion retail industry at large.

    3 Credits
    Requirements Sophomore status requird
  
  • 27-2160 Fashion Styling Principles


    This course provides an introduction to the fashion stylist’s role. A historical overview of fashion and costume styling will provide context for understanding the cultural significance of this practice. Students will also be introduced to the actual work and responsibilities of fashion stylists, and will actively engage in conceptualizing ideas, working in collaborative teams, shopping and prepping merchandise, styling hair and makeup, learning how to evaluate and hire models, managing and executing the final products.

    3 Credits
    Requisites PREREQUISITES: 52-1152 Writing and Rhetoric II  or 52-1112 Writing and Rhetoric - Enhanced II 
  
  
  
  • 27-2600 Garment Construction II


    This course presents more complex and specialized manufacturing techniques in clothing construction. Applications of skills, organization, and evaluation of the manufacturing process and acquired methodology are developed, discussed, and demonstrated. The importance of fiber and fabric to clothing manufacturing continues to be examined, and specific fabric relationships and construction problems are explored. Emphasis is on development of a quality product.

    3 Credits
    Requisites PREREQUISITES: 27-1600 Garment Construction I 
  
  • 27-2601 Patternmaking: Flat Pattern


    This course covers pattern-making skills to produce completed patterns for garments, emphasizing flat pattern techniques such as drafting from measurements, industrial blocks, pattern manipulation, and professional pattern finishing.

    3 Credits
    Requisites PREREQUISITES: 27-1600 Garment Construction I  and 27-1610 Fashion Design Studio 
  
  • 27-2602 Patternmaking: Draping


    This course teaches the production of sculptural patterns. Students apply fabric to a 3-D form as a garment and then transfer it to a flat pattern. Students develop organized pattern-making skills and apply them to finished original designs. Complete pattern production methods are explained; professional standards are stressed.

    3 Credits
    Requisites PREREQUISITES: 27-1600 Garment Construction I  and 27-1610 Fashion Design Studio  COREQUISITES: 27-2601 Patternmaking: Flat Pattern 
  
  • 27-2603 Fashion Illustration I


    This course establishes a thorough foundation in fashion illustration, which covers fashion figure and garment interpretation. Students study and develop the basic structure unique to fashion figure and its characteristics, history, stylization, influence, and use in fashion illustration. Students learn to interpret draping quality and surface texture of fabric. Individual interpretation and creative drawing skills are emphasized.

    3 Credits
    Requisites PREREQUISITES: 22-1210 Drawing I 
  
  • 27-2610 Fashion Design: Concepts


    This course uses a scaffolding of design theory, research, and reflective practice to explore various aspects of fashion design with an emphasis on process, context, conceptualization and creativity. Of particular focus is the development of good design practice and the generation of original and innovative concepts relative to fashion, structure, and the body.

    3 Credits
    Requisites PREREQUISITES: 22-1220 Fundamentals of 2-D Design  and 27-1610 Fashion Design Studio  and 27-2603 Fashion Illustration I 
  
  • 27-2620 Textile Fabrication and Surface Techniques


    This course explores creation and embellishment of fabrics. History and uses of fabrics are studied and applied to design assignments. Students learn weaving, knitting, and felting techniques to produce samples of various fabrics. Students study and utilize fabric embellishment, such as quilting, beading, printing, and painting.

    3 Credits
    Repeatable
    Requisites PREREQUISITES: 27-1620 Fundamentals of Textiles 
  
  • 27-2621 Millinery: Hats and Beyond


    This course introduces students to the design and construction of hats. 3-D design principles and hatmaking techniques are studied and applied to wearable and non-wearable creations. Students learn basic skills of millinery construction through the methods of patterned and blocked forms. Students also learn glove construction.

    3 Credits
  
  
  • 27-2631LDM Fashion in Italy:


    This special topics course offers students the unique experience of learning about fashion in Italy. In addition, the confluence of fashion with art, design, architecture and culture; and the local retail and fashion related industries may also be covered

    3 Credits
    GA Repeatable
    Requirements Sophomore status requird
  
  • 27-2915 Fashion Product Evaluation


    This course provides the foundation of professional vocabulary used in the fashion industry. Students learn to identify garment components, evaluate construction techniques, estimate production costs, and integrate these fundamentals into fashion management applications. Skills learned in this course prepare students for advanced courses in the curriculum: Merchandise Management (27-3910) and Decision Making: Fashion/Retail Management (27-3970).

    3 Credits
    Requisites PREREQUISITES: 27-1910 Intro to Fashion Business  or 27-1100 Introduction to Fashion Studies 
    Requirements Sophomore status requird
  
  • 27-2940 Retail Management


    This course teaches students how to recognize the steps needed to develop a retail operation, analyze business situations and apply solutions based on sound management theory, and examine the processes involved in maintaining a successful retail establishment.

    3 Credits
    Repeatable
    Requirements Sophomore status requird
  
  
  • 27-3600 Advanced Garment Construction


    This course presents an advanced study of construction and design devoted to tailored clothing. Course covers detailing, layering, and sculpturing of tailored garments. Students demonstrate tailoring techniques in theory and practice by working on various problem-solving assignments. Historic influences on design, technology, and development of tailored clothing are noted.

    3 Credits
    Requisites PREREQUISITES:27-2600 Garment Construction II 
  
  • 27-3601 Advanced Patternmaking: Flat Pattern


    This course teaches students to create patterns for specific design problems integrating the knowledge of flat pattern methods. Course work requires research of historic patterns, pattern development, and modern industrial methods. Students must demonstrate refinement and efficiency of patternmaking skills, methods, organization, and application with both in-class and outside activities and projects.

    3 Credits
    Requisites PREREQUISITES: 27-2601 Patternmaking: Flat Pattern  and 27-2610 Fashion Design: Concepts 
  
  • 27-3602 Advanced Patternmaking: Draping


    This course teaches students to create patterns for specific design problems integrating knowledge of draping methods. Students demonstrate refinement and efficiency of patternmaking skills, methods, organization, and application with both in-class and outside activities and projects.

    3 Credits
    Requisites PREREQUISITES: 27-2601 Patternmaking: Flat Pattern  and 27-2602 Patternmaking: Draping 
  
  • 27-3603 Fashion Illustration II


    This course includes advanced application of fashion illustration in forms of communication such as advertising, marketing, and designing of clothing. Students demonstrate further development of individual interpretation and stylization of fashion illustration in various problem-solving assignments. Refinement of drawing and conceptual skills is stressed.

    3 Credits
    Requisites PREREQUISITES: 27-2603 Fashion Illustration I 
  
  • 27-3605 Fashion Styling: Designer


    This course brings together Fashion Design, Fashion Business, and Photography students who work on real-world situations that bring original fashion designs to the marketplace. Emphasis is on promotion and media strategies in a variety of business environments. The goal of the course is to foster an atmosphere of collaborative learning. Cross-listed with 27-3960 Fashion Styling: Business and 23-3410 Fashion Photography Collaboration: Photographer, Designer, and Manager (Photography).

    3 Credits
    Requisites COREQUISITES: 27-3651 Senior Thesis II: Fashion Design 
  
  
  • 27-3611 Menswear Design


    This course applies the concept of fashion design to the masculine mode. Historic references, social trends, merchandising philosophies, and clothing design are discussed and emphasized in their application to the male body, image, and lifestyle. Students’ research includes design, fabric choice, use, function, social influence, and creativity.

    3 Credits
    Requisites PREREQUISITES: 27-2600 Garment Construction II  and 27-2601 Patternmaking: Flat Pattern 
  
  • 27-3612 Pattern Grading


    Through demonstration and lecture, this course will teach students to grade clothing patterns into complete size ranges. Also to be discussed: standard grade rules for a number of different clothing markets; selecting the appropriate grade rules for a specific garment or line; marker making and cutting; and proportion.  Students will develop graded specification sheets for mass production. Students will create a “specification packet” and graded nest of patterns for one of their own designs.

    3 Credits
    Requisites PREREQUISITES: 27-2601 Patternmaking: Flat Pattern 
  
  • 27-3621 Fashion Studio Special Topics:


    This course offers rotating topics relative to fashion in a studio setting. Each semeter this course covers different material that is not included in the permanent course offerings that concentrates on experimental design methodologies, textile creation or embellishment techniques.

    3 Credits
    Repeatable
    Requisites PREREQUISITES: 27-1610 Fashion Design Studio  and 27-2600 Garment Construction II 
  
  • 27-3640 CAD: Patternmaking for Fashion Design


    This course covers the application of computer-aided design (CAD) to pattern drafting for clothing production. Students learn to apply manual patternmaking skills acquired in the Flat Pattern and Adv. Flat Pattern courses to develop digital patterns. Topics of study include the drafting, altering, grading, and digitizing of apparel patterns.

    3 Credits
    Requisites PREREQUISITES: 27-2600 Garment Construction II  and 27-2601 Patternmaking: Flat Pattern  COREQUISITES: 27-3601 Advanced Patternmaking: Flat Pattern 
  
  
  • 27-3642 Fashion Design: Digital Portfolio Development


    This course is an introduction to Adobe Photoshop and Adobe Illustrator as applied to the needs of the Fashion Design student. It will focus on aspects of the software that pertain to the development of the fashion design senior thesis final project and portfolio. Projects will include production of technical flat drawings of garments, textile pattern design and application, digital correction and enhancement of fashion photographs, and creation of digital fashion illustrations.

    2 Credits
    Requisites PREREQUISITES: 27-3650 Senior Thesis I: Fashion Design  CONCURRENT: 27-3651 Senior Thesis II: Fashion Design 
  
  
  
  • 27-3651 Senior Thesis II: Fashion Design


    This course gives students the opportunity to further develop and finally construct an original collection of clothing that showcases their creativity, innovative designs, and technical skills, based on recommendations received on designs and sample prototypes from the previous semester (Senior Thesis-I). Students will also develop strategies for marketing their collection along with a professional portfolio that best represents their individual design identity.

    3 Credits
    Requisites PREREQUISITES: 27-3650 Senior Thesis I: Fashion Design 
  
  • 27-3910 Merchandising: Concept to Consumer


    This course explores product development practices; studies roles of manufacturing, wholesaling, and retailing and their relationship to merchandising; teaches the steps involved in merchandising products to consumers; and asks students to develop a merchandise plan for a product line.

    3 Credits
    Requisites PREREQUISITES: 27-2915 Fashion Product Evaluation 
  
  • 27-3920 Visual Merchandising Practicum


    This course places students in the role of the visual merchandiser with a real business or not-for-profit client. Students will learn the steps involved in managing and executing a window display. Students will complete two window installations/deinstallations within the semester.

    3 Credits
    Repeatable
    Requisites PREREQUISITES: 27-1920 Visual Merchandising 
    Requirements Department Permission
  
  • 27-3925 Fashion Show Practicum


    This course places student in the role of fashion show producer for a major retailer. Students will learn the steps involved in managing and producing fashion presentations featuring designer collections and seasonal trends. Students will complete a monthly presentation within the semester.

    3 Credits
    Repeatable
    Requisites PREREQUISITES: 27-1925 Fashion Show Production 
  
  • 27-3940 Retail Buying


    This course teaches buying activities to students interested in retailing a product in either corporate or small business environment. Roles of merchandise buyers in various retail organizations are examined. Emphasis is placed on planning, developing, and computing of merchandise buying plan. Domestic and foreign merchandise resources and vendor negotiating are also covered.

    3 Credits
    Requisites PREREQUISITES:  27-3910 Merchandising: Concept to Consumer 
  
  • 27-3949 Retail Store Practicum


    This course is intended for advanced Fashion Business students. Students get hands-on experience in professional management and operation of a retail store. Students buy merchandise, manage product assortment and inventory, market product and inventory, market through visual merchandising and outside promotional activities, and manage day-to-day operations of a retail store.

    3 Credits
    Repeatable
    Requisites PREREQUISITES: 27-3910 Merchandising: Concept to Consumer 
    Requirements Permission of Instructor
  
  • 27-3960 Fashion Styling: Business


    This course brings together Fashion Design, Fashion Business, and Photography students who work on real-world situations that bring original fashion designs to the marketplace. Emphasis is on promotion and media strategies in a variety of business environments. The goal of the course is to foster an atmosphere of collaborative learning. Cross-listed with 27-3605 Fashion Styling: Designer and 23-3410 Fashion Photography Collaboration: Photographer, Designer, and Manager (Photography).

    3 Credits
    Requisites PREREQUISITES: 27-2160 Fashion Styling Principles 
    Requirements Permission of Instructor
  
  • 27-3961L Research, Networking and Portfolio Development


    This course is integrated with courses 27-3963L and 27-3962L and is taught at the Raleigh Studio in Hollywood, California, for an intensive five weeks. Students will implement industry research techniques that will serve as the foundation of a presentation to industry professionals. This study will also include exploration of costuming employment opportunities in the various media and entertainment industries. Students are expected to complete a professional portfolio for costume design and/or costume supervision.

    4 Credits
    Requisites PREREQUISITES: 27-1610 Fashion Design Studio 
  
  • 27-3962L Costume Supervision for TV, Film and Entertainment


    This course is integrated with courses 27-3963L and 27-3961L and taught at the Raleigh Studio in Hollywood, California, for an intensive five weeks. Students will learn how to develop a budget for costume production and/or acquisition manually and electronically and present the plan at a production meeting. Students will also learn the logistics of costume supervision such as calling actors, getting sizes, performing fittings, coordintating shooting schedules and costume needs, and organizing wardrobe trailers. Permission of program coordinator is required to enroll.

    4 Credits
    Requisites PREREQUISITES: 27-1610 Fashion Design Studio 
    Requirements Permission of Instructor
  
  • 27-3963L Costume Design for TV, Film, and Entertainment


    This course is integrated with courses 27-3961L and 27-3962L and taught at the Raleigh Studio in Hollywood, California, for an intensive five weeks. Students will learn how to analyze and break down scripts for costume needs; analyze character development through scripts; sketch design concepts according to industry standards; and present appropriate rendered costumes to industry professionals.

    4 Credits
    Requisites PREREQUISITES: 27-1610 Fashion Design Studio 
    Requirements Permission of Instructor
  
  • 27-3970 Decision Making for Fashion Business:


    This required course that must be taken by graduating students during their final semester. Course applies previously learned fundamentals of critical business decision making that are necessary in developing a competitive edge in today’s fashion/retail business market. Students work with a mentor in the professional field and develop a merchandising package or business strategy that will be presented to industry professionals.

    3 Credits
    Requisites PREREQUISITES: 27-3910 Merchandising: Concept to Consumer 
  
  • 27-3988 Internship


    1-6 Credits
    Repeatable
    Requirements 3.0 GPA required and Department Permission and Junior Status or Above
  
  • 27-3988J Internship


    1-6 Credits
    Repeatable
  
  • 27-3990 Fashion Studies in the Field:


    Drawing on the rich resources specific to the city, this course will provide an introduction to the local fashion industry for students soon-to-enter a fashion-related profession. The course is designed to enhance students’ knowledge of the local fashion industry including its history, fashion design, production, merchandising, and retailing. In addition, students will visit museums and other culturally unique sites to enhance their understanding of the subject.

    3 Credits
  
  • 27-3995 Directed Study


    This course consists of learning activities involving student independence within the context of regular guidance and direction from a faculty advisor. Directed Studies are appropriate for students who wish to explore a subject beyond what is possible in regular courses or for students who wish to engage in a subject or activity not otherwise offered that semester by the College. Directed Studies involve close collaboration with a faculty advisor who will assist in the development and design of the project, oversee its progress, evaluate the final results, and submit a grade.

    1-6 Credits
    Requirements Department Chairperson
  
  • 27-3999 Independent Project


    This course involves the student, with the approval of a supervising faculty, designing a project to study independently an area that is not at present available in the curriculum. Prior to registration, the student must submit a written proposal for approval to the chair of the department that outlines the project and its anticipated outcomes.

    1-6 Credits
    Repeatable
    Requirements Department Chairperson and Junior Status or Above
  
  • 28-1101 Career Development


    Course provides students with individual help in identifying positions in their field that best suit their skills and potentials. Topics include composing letters, resumes, proposals, and as responses; approaching potential employers; follow-up; and networking.

    2 Credits
  
  
  • 28-1112 Managerial Economics


    This course introduces economic principles including supply and demand, consumer choice, opportunity costs, market system, money, and banking as they apply to the management of arts, entertainment and media. The factors that impact each of these principles are also explored in depth. This is an integrated macro-micro introduction for future managers and entrepreneurs.

    3 Credits
  
  
  
  • 28-1270 Business of Visual Arts


    This course investigates a broad range of visual arts institutions, organizations, and businesses, including museums, commercial galleries, non-profit and alternative venues, auction house and art fairs. The course includes site visits and meetings with professionals to provide an inside look at how these arts businesses operate and to expose students to diverse career opportunities in the field of visual arts. This course is an entry point for other visual arts management classes, a requirement for students pursuing a visual arts management concentration, and is also open to non-AEMM majors.

    3 Credits
  
  • 28-1410 Business of Music


    Business of Music provides a comprehensive exploration of the multibillion-dollar music industry. Both historical developments and current music business issues are examined. Topics include professional songwriting, copyright, the recording industry, management, touring, publishing, marketing, distribution, the role of technology in the industry and careers in music. This course is an entry point for other music business classes, a requirement for students pursuing a music business management concentration, and is also open to non-AEMM majors.

    3 Credits
  
  • 28-1610 Business of Media


    This course surveys the business of traditional media fields including radio, television and film, while also studying emerging digital media industries, including the Web and mobile platforms. This course also examines how changes in technology, consumer behavior, and deregulation are transforming the media industry and the production, distribution, and consumption of content in a digital environment. This course is an entry point for other media management classes, a requirement for students pursuing a media management concentration, and is also open to non-AEMM majors.

    3 Credits
  
  • 28-1635 Business of the Film Industry


    This course studies in an informative and entertaining way how the movie business works in today’s ever-changing marketplace, concentrating equally on mainstream Hollywood films as well as smaller independent films made outside the studio system. The two businesses co-exist, compete, and sometimes cross over in their attempts for money, starts, distribution deals, movie screens, and audience approval. Course will examine recent mega-mergers in the media world, the type of movies being released, the factors that constitute whether a film is considered a success or failure, and what it takes to compete as a professional working in the very competitive movie industry. Topics will include past events that have shaped today’s film business climate, the various methods of film financing, the cost of film distribution, the state of independent film, the operation of movie theaters, and the mysteries of Hollywood accounting. Throughout the course, students will get an inside glimpse into the economic, political, and power structures behind the scenes which help determine that movies get made, distributed, and seen by the public.

    3 Credits
  
  • 28-1710 Business of Professional Sports


    This course is an introduction to Sports Management principles, the structure of the sports industry and sports organizations, either franchises (ex: Cubs), leagues (ex: NBA), venues (ex: Wrigley Field), equipment (ex: Nike), or events (ex: the Olympics). Course also examines the types of employment training and skills career seekers require. Class will focus on the following topics: sports, culture & society, scope of sports industry; sports consumers; governance; leadership; liability & risk management; role of sports agents; careers in sports management. This course is an entry point for other sports management classes, a requirement for students pursuing a sports management concentration, and is also open to non-AEMM majors.

    3 Credits
  
  • 28-1718 Business of Live and Performing Arts


    This course introduces students to management fundamentals of both not-for-profit and for-profit organizations involved in the producing, presenting and promoting of live entertainment and the performing arts. It gives students an overview in conceptualizing, forming, financing, managing and operating such entities, and bringing a live event from idea conception to night-of-show and beyond. These concepts are explored through both theoretical discussions and practical exercises that focus on evaluation of real live events, from concerts to theater productions and other forms of live entertainment. This course is an entry point for other Live and Performing Arts Management classes, a requirement for students pursuing a Live and Performing Arts Management concentration, and is also open to non-AEMM majors.

    3 Credits
  
  • 28-2110 Accounting


    This course is a thorough overview of financial accounting topics for arts, entertainment and media organizations, starting with the accounting cycle for a sole proprietorship and ending with the study of corporations. Clear principles and procedures are used to demonstrate the function of the accounting cycle. The Income Statement, Statement of Equity, Balance Sheet, and Statement of Cash Flow are prepared. The class introduces financial topics that will enhance the student’s understanding of financial statements and the use of financing through ratio analysis.

     

    This course is supported by Supplemental Instruction Peer Study Groups. Please check the website at www.colum.edu/si for days and times.

    3 Credits
    Requirements 24 Enrolled Credit Hour

  
  • 28-2111 Entertainment Law


    This course enables future artists, managers and entrepreneurs to better understand legal issues in business dealings in the arts, media, and entertainment industries, and to recognize where legal problems may arise. This is accomplished through readings and lectures relating to copyright and other intellectual property rights, contracts, licensing agreements, First Amendment issues, agency agreements, and the formation of partnerships and corporations.

    3 Credits
    Requirements 24 Enrolled Credit Hour
  
  • 28-2120 Writing for Managers


    The course emphasizes the importance of professional written communication for artists, entrepreneurs, and managers in today’s arts, entertainment and media environment. The course focuses on identifying the most appropriate media and format for reaching target audiences and achieving intended communication goals. It also provides students with the essential tools and skills to organize and effectively convey information in a clear and concise manner. This course fulfills Columbia College’s writing intensive requirement (WI).

    3 Credits
    WI
    Requisites PREREQUISITES: 52-1152 Writing and Rhetoric II  or 52-1152HN Writing and Rhetoric II: Honors  or 52-1162 Writing and Rhetoric II- Service Learning 
  
  • 28-2150 Organizational Behavior


    This course examines the relationship between organizational structures and the behavior that results from these structures. Effective management systems and methods will be studied, teaching students how an organization’s environment impacts behavior and vice versa.

    3 Credits
    Requisites PREREQUISITES: 28-1110 Introduction to Management 
    Requirements 24 Enrolled Credit Hour
  
  • 28-2155 Sales and Management


    Course provides the arts entrepreneur with an overview of the various sales management functions and provides exposure to many of the problems faced by the modern day sales manager in an artistic arena. It closely examines the special concerns of artists who manage sales professionals whose responsibility it is to begin to develop a sales staff for his or her special needs. Upon completion, students should have a basic knowledge of the sales managerial process, the goal setting, and planning process required. Students learn fundamental sales controls and motivating artistic sales professionals. This will be a fun and interactive class and each individual’s growth in learning the skills to sell and to manage a sales force that promotes an artistic craft or product will determine the final grade.

    3 Credits
    Requisites PREREQUISITES: 28-1115 Entertainment Marketing 
  
  • 28-2160 Labor Relations for the Arts


    Course examines economic, social, political, institutional, and psychological forces affecting development of unions and guilds among artists. Instruction covers employer-union and employer-employee relations, contracts, union mediation and arbitration, and current legal and economic conditions in the labor market.

    3 Credits
    Requisites COREQUISITES: 28-2111 Entertainment Law 
  
  • 28-2165 Managing Human Resources


    Course teaches students to identify principal human resource management functions within an organization. Course utilizes interpersonal communication, role-playing, and hands-on exercises to teach typical human resource management skills applicable to the arts, entertainment, media, and retail fields. Students practice interviewing techniques; creating compensation packages; developing, training, and disciplining employees; and developing performance appraisals.

    3 Credits
    Requisites PREREQUISITES: 28-1110 Introduction to Management 
    Requirements 24 Enrolled Credit Hour
  
  • 28-2188 Internship: Management


    1-6 Credits
    Repeatable
    Requirements 2.80 GPA required
  
  • 28-2195 Directed Study: AEMM


    Course consists of learning activities involving student independence within the context of regular guidance and direction from a faculty advisor. Directed Studies are appropriate for students who wish to explore a subject beyond what is possible in regular courses or for students who wish to engage in a subject or activity not otherwise offered that semester by the College. Directed Studies involve close collaboration with a faculty advisor who will assist in the development and design of the project, oversee its progress, evaluate the final results, and submit a grade.

    1-6 Credits
    Repeatable
    Requirements Department Permission
  
  • 28-2210 Exhibition Management


    This course provides students with practical experience in the development of exhibitions. The course covers the process of creating an exhibition including curating, design development, interpretation and programming, project planning and management, budgeting, and marketing. Course activities include hands-on experiences, lectures, research, field trips and meetings with exhibition professionals in museums, galleries, and design firms.

    3 Credits
  
  • 28-2250 Investments


    Course teaches students to learn how to diagnose economic conditions to determine investment strategy, analyze financial situations, and apply solutions based on sound financial planning and investment principles.

    3 Credits
    Requisites COREQUISITES: 28-2110 Accounting 
  
  • 28-2411 Applied Marketing: Music Business


    Effective marketing is a necessary component of a successful music product release, service or tour. This course focuses on marketing in the music industry. The use and effectiveness of marketing in radio, print, online and touring will be explored. An inquiry into the changing music industry  focuses on the emergence of developing markets and the future of music.

    3 Credits
    Requisites PREREQUISITES: 28-1410 Business of Music 
  
  • 28-2415 ProTools


    This course provides an introduction to the digital production process for music using Avid’s™ industry standard platform, Pro Tools. Topics include the digital audio workspace, Pro Tools software use, time efficiency using the software, industry standard plug-in use, and digital recording session organization. This course helps students communicate with recording personnel, artists, producers, engineers and session musicians.

    3 Credits
    Requirements 24 Enrolled Credit Hour
  
  • 28-2425 Managing Music Productions


    This course provides a comprehensive overview of managing a recording project from initial planning through completion. The role of the music producer in creating a variety of recorded material for the entertainment and media industries is explored. Administrative, technical and musical aspects of production are emphasized as students complete assignments aimed at developing a sense of skill and technique in producing a variety of musical product formats.

    3 Credits
    Requisites COREQUISITES: 28-1410 Business of Music 
    Requirements 24 Enrolled Credit Hour
  
  • 28-2430 Talent Management


    Course examines the crucial role of professional management for all types of artists and entertainers. Instruction focuses on roles of personal manager, booking agent, talent agent, road manager, and company manager. Course explores formation of an agency, development of talent, and special touring considerations.

    3 Credits
    Requisites PREREQUISITES: 28-1115 Entertainment Marketing 
    Requirements 24 Enrolled Credit Hour
  
  • 28-2435 Music Publishing


    Students learn principles and procedures involved in music publishing both nationally and internationally. The course examines copyright basics, registration, and publishing income sources.  Analysis of publishing deals and their negotiation provides students with a solid foundation in understanding the business of music publishing.

    3 Credits
    Requirements 24 Enrolled Credit Hour
  
  • 28-2440 Applied Retail: Record Stores


    No description available.

    3 Credits
  
  • 28-2610 Internet Business


    This course provides students with a broad overview of the concepts and principles of online business strategies. Topics discussed include Internet business models, revenue models, management of web development, online distribution, e-commerce, search engine optimization, mobile strategy, privacy and security management.

    3 Credits
    Requirements 24 Enrolled Credit Hour
  
  • 28-2700 Script Analysis


    Script Analysis is a 15-week course designed to:
    • review the elements of Western drama;
    • foster among students a deeper understanding of the screenwriting process;
    • help students appreciate the ways in which a script is reworked and revised in preparation for filming;
    • assist students in developing critical skills in analyzing stories;
    • introduce students to the role of various development/production departments (known as Concentrations at Columbia College Chicago), and how each determines the merits of a script and prepares it for filming;
    • explore the various skills necessary to analyze scripts from the perspective of each of these departments (Concentrations);
    • provide students with several opportunities to apply those skills most closely aligned with their own filmmaking interests to a script(s) under study.
    As a result, students will better be able to understand the different interpretations and demands made on a screenplay as well as the processes required before and during the making of the film based on said screenplay. Students will be able to present their assignments, ideas and analyses in a professional manner.

    3 Credits
  
  
  • 28-2712 Self Management and Freelancing


    This course provides artists of all disciplines with the fundamentals for self-sustaining careers in the arts, entertainment and media. The class equips students with an understanding of the matrix of skills, promotional vehicles, and revenue streams in the arts industries as well as fundamentals of career development and business acumen.

    3 Credits
    Requirements 24 Enrolled Credit Hour
  
  • 28-3110 Finance


    Finance is the art and science of managing funds. This course provides an understanding of the financial system, basic financial management techniques, and analyses as applied to the arts, entertainment, and media business environment. Concepts studied include cash flow, ratio analyses, time value of money methodology, capital budgeting, and business ethics. The course equips students with essential financial management tools necessary to become effective decision-makers within their organizations.

    3 Credits
    Requisites PREREQUISITES: 28-2110 Accounting 
 

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