Apr 28, 2024  
2013-2014 Course Catalog 
    
2013-2014 Course Catalog [ARCHIVED CATALOG]

Courses


 

  

 
  
  • 33-2312 Modern Technique II


    Course develops physical proficiency in the performance of more complex dance materials, emphasizing the deepening of technical practices. Similar materials are covered but with increasing demands and higher expectations for competent execution. Technical weaknesses are addressed as students’ understanding, range, and body control increase. Emphasis is on building the physical capacities of the body with awareness of alignment, developing rhythmic clarity and spatial intent, and learning skills of focus and concentration. Students must audition for placement at this level.

    1 Credits
    Repeatable
    Requisites PREREQUISITES: 33-1311 Modern Technique I  COREQUISITES: 33-2312 Modern Technique II
    Requirements Department Permission OR
  
  • 33-2316 Modern Technique II (F)


    Course may only be taken concurrently with 33-2312, Modern Technique II. See that course for description.

    1 Credits
    Repeatable
    Requisites CONCURRENT: 33-2312 Modern Technique II 
  
  • 33-2322 Ballet II


    Course emphasizes deepening technical practices introduced at the beginning level. This level continues to drill the basic movement vocabulary of ballet and begins to link the basics together to create more difficult movement challenges. Course develops a deeper physical proficiency in the performance of linked ballet movements, expecting the student to demonstrate and understand the principles, practices, and vocabulary common to ballet. Students demonstrate efficiency of movement and proper alignment practices while performing linked steps. Students must audition for placement at this level.

    1 Credits
    Repeatable
    Requisites PREREQUISITES: 33-1321 Ballet I 
    Requirements Department Permission OR
  
  • 33-2326 Ballet II (F)


    Course may only be taken concurrently with Ballet II (33-2322). See that course for description.

    1 Credits
    Repeatable
    Requisites CONCURRENT: 33-2322 Ballet II 
  
  • 33-2342 Cultures & Histories of Dance I


    Course introduces students to physical characteristics, aesthetics, and functions of dance in a variety of cultures and historical periods. In addition to offering cross-cultural perspectives on dance, this course helps young dancers understand their contributions to that world. Topics include: dance as cultural identity, dance as expression of the individual, dance as worship, and dance as a part of political power. Through readings, lectures, discussions, and extensive viewing of filmed and live performance, students come to understand dance as a rich human activity with many different manifestations and applications.

    3 Credits
    WI
    Requisites PREREQUISITES: 33-1351 Introduction to Dance Studies 
  
  • 33-2343 Cultures & Histories of Dance II


    Course introduces major dance movements, choreographers, and performers who have shaped and developed Western Concert dance from the 17th century to present day. The course focuses on the development of ballet, modern, and dance forms influenced by the African Diaspora. Course outcomes include understanding and appreciating dance as an art form. Emphasis will be placed on examining the culture and identity of the dance makers and performers by observing the climate of ideas, the scale of values, and the socio-political conditions that influenced the development of Western Dance.

    3 Credits
    Requisites PREREQUISITES: 33-2342 Cultures & Histories of Dance I 
  
  • 33-2345 West African Dance Technique II


    This course will advance foundational techniques, terminology, and history common to traditional West African Dances, primarily those derived from the Old Mali Empire. It will build on the polycentric and polyrhythmic skills developed in West African Dance Technique I with a specific focus on energetic nuances and fluidity in rhythmic articulation. Students will learn to integrate rhythms (steps)) into articulate phrases and express themselves both in choreography and in improvisation. All African dance classes have live percussion accompaniment.

    1 Credits
    Repeatable
    Requisites PREREQUISITES: 33-1341 West African Dance Technique I 
  
  • 33-2350 Music and Rhythm in Dance


    Course develops dancers’ understanding of music and dance in relation to each other. Particular focus is given to developing practical rhythmic skills. Through regular written and movement exercises, students develop proficiency using verbal counting systems to analyze, perform and teach movement materials while also learning to read, write and perform standard rhythmic notation. Approximately one in three class meetings will use lecture, discussion, listening and viewing activities to introduce musical concepts and examine a variety of contemporary musical styles. Music will also be explored in relationship to dancemaking processes including consideration of historic music and dance collaborations.

    3 Credits
    Requisites PREREQUISITES: 33-1381 Dancemaking I  COREQUISITES: 33-2312 Modern Technique II 
  
  • 33-2382 Dancemaking II


    Course is a practical exploration of a variety of processes and elements that may be used in making dances. Students will create their own dance studies in response to a variety of assigned choreographic exercises. Topics will include elements such as space, time, shape, and dynamics, and processes such as abstraction, thematic development, and revision. Improvisation will be employed to initiate exploration of concepts but ultimately work will be set into fixed, repeatable form. Students will engage in critiques of their own and others’ work and are expected to work rigorously and imaginatively to expand in new directions.

    3 Credits
    Requisites PREREQUISITES: 33-1381 Dancemaking I 
  
  • 33-2384 Choreographic Project


    Course requires that each student, with guidance from a faculty mentor, create an original dance work, five to seven minutes in length, and bring the piece to performance in a formal setting. Student is responsible for producing a well-rehearsed piece that demonstrates invention and informed choices. Participants will title, costume, and provide a sound score for their piece; will collaborate with a lighting designer; and will provide program information for the work that will be presented in concert at the Dance Center. Students are evaluated on the artistic success of their final product and the professionalism of their preparations and process.

    3 Credits
    Requisites PREREQUISITES: 33-3383 Dancemaking III 
    Requirements Department Permission
  
  • 33-2386 Hip Hop Dance Technique II


    This course builds upon students’ understanding of the historical foundations and physical techniques of Hip Hop (street/urban) dances introduced in Hip Hop Dance Technique I. Students will develop intermediate to advanced level technical ability in the movement vocabulary and aesthetic principals associated with particular foundational and/or contemporary choreography at a professional level and/or for specialization in improvisation in a particular style in the circle/cypher/battle.

    1 Credits
    Repeatable
    Requisites PREREQUISITES: 33-1385 Hip Hop Dance Technique I 
  
  • 33-2456 Concert Production


    Concert Production is a broad survey of the tasks and processes involved in producing dance as a theatrical event. Emphasis is placed on the relationship of production elements to the choreographic concept or artistic vision and the experience of producing from an administrative, artistic, design, and technical level. A wide range of subject matter is covered including: collaborations with artistic and technical personnel, programming, performance spaces, basics of publicity, grant writing, budgeting, costuming, lighting, sound, video, and practical experience on an actual production. Students gain essential background information as well as practical experience related to the people processes, equipment, and backstage operations that support live performance. Through written work, discussions, and practical projects, students develop a model dance production plan from initial conception to full theatrical completion.

    3 Credits
    Requisites COREQUISITES: 33-3383 Dancemaking III 
  
  • 33-2795 Directed Study: Dance


    Course consists of learning activities involving student independence within the context of regular guidance and direction from a faculty advisor. Directed Studies are appropriate for students who wish to explore a subject beyond what is possible in regular courses or for students who wish to engage in a subject or activity not otherwise offered that semester by the College. They involve close collaboration with a faculty advisor who will assist in development and design of the project, oversee its progress, evaluate the final results, and submit a grade.

    1-6 Credits
    Repeatable
  
  • 33-3062J Artistic Immersion Beyond Chicago: Technique & Creative Process


    In this session students will immerse themselves in various forms of dance technique and performance under the tutelage of master teachers. The specific processes employed each J-session will vary according to need and may include any of the following: technique, dancemaking, teaching and performance. This course will provide students with a rigorous ten-day experience in an important dance center beyond Chicago in dance technique, discussion and observation with working professionals in the dance field. Students will write a final reflection paper and maintain a journal documenting their experience.

    1 Credits
    Repeatable
    Requirements Department Permission
  
  • 33-3233 Jazz Dance III


    Course is intended for students with significant skills and experience in jazz dance. Instruction focuses on performance qualities, dynamics, varied movement qualities, and strong versatile technique. Knee pads and jazz shoes are required.

    1 Credits
    Repeatable
    Requisites PREREQUISITES: 33-3233 Jazz Dance III
  
  • 33-3313 Modern Technique III


    Course develops technical proficiency of more complex dance materials while addressing qualitative aspects of performance. Movement patterning becomes increasingly complex with higher expectations for execution. Personal habits are addressed as students’ understanding, range, and body control mature. Instruction increases focus given to concepts of quality, musicality, and spatial clarity. Students are expected to be more self-directed toward their goals. Students must audition for placement at this level.

    1 Credits
    Repeatable
    Requisites PREREQUISITES: 33-2312 Modern Technique II  COREQUISITES: 33-3313 Modern Technique III
    Requirements Department Permission OR
  
  • 33-3316 Modern Technique III (F)


    Course may be taken only concurrently with Modern Technique III (33-3313). See that course for description.

    1 Credits
    Repeatable
    Requisites CONCURRENT: 33-3313 Modern Technique III 
  
  • 33-3323 Ballet III


    Course emphasizes a refinement of technical practices of ballet including the integration of stylistic concepts of dynamics, attack, line, musicality, and intent. Students are expected to integrate and demonstrate refined efficiency of movement and proper alignment practices while performing more difficult movement passages. Ballet III concentrates on performance and artistry of the full ballet vocabulary, while also expecting the student to physically and intellectually integrate the principles, practices, and vocabulary common to ballet. Students must audition for placement at this level.

    1 Credits
    Repeatable
    Requisites PREREQUISITES: 33-2322 Ballet II  COREQUISITES: 33-3323 Ballet III
    Requirements Department Permission OR
  
  • 33-3326 Ballet III (F)


    Course may only be taken concurrently with Ballet III (33-3323). See that course for description.

    1 Credits
    Repeatable
    Requisites CONCURRENT: 33-3323 Ballet III 
  
  • 33-3355 Dance Studies Research Project


    Course requires that students complete an extensive research project that is targeted to their specific interests in dance. Under the guidance of the course instructor, students will identify their research area, develop a pertinent annotated bibliography, acquire research materials and articulate their findings in an extended essay. Through this process of surveying pertinent literature and conducting in-depth research, students will gain an increased awareness of the emerging field of dance scholarship.

    3 Credits
    Requisites PREREQUISITES: 33-3445 Artists and Audiences  and 33-3444 Topics in Dance Studies: 
    Requirements Department Permission
  
  • 33-3361 Performance Workshop


    Course is designed to offer students practical experience in all areas of performance including but not limited to: text and movement, partnering skills, video reconstruction, body weathering, audition skills, and acting/dancing for the stage/camera. In this course students will focus on advanced elements of presence and artistry by integrating individuality with technical virtuosity. Through improvisational exercises, writing assignments, movement analysis, and guest artists from a variety of performance backgrounds, students will gain tools for deepening range and variety in their performing. The semester may consist of working within the studio environment, on the theatrical stage, or field trips to site specific locations. Students should be prepared to work in a variety of locations and manner outside of traditional dance spaces.

    3 Credits
    Requisites PREREQUISITES: 33-3313 Modern Technique III  and 33-2322 Ballet II  and 33-2382 Dancemaking II 
  
  • 33-3365 Repertory Performance Workshop


    Course offers intensive practical experience to students who work as ensemble members under the direction of different guest artist choreographers. The class functions as a dance company engaged in processes of creation, rehearsal, and performance of dance works. You will learn and practice different rehearsal and performance processes, ensemble skills, repertoire maintenance, and performance disciplines. Each semester culminates with fully produced performances of completed works.

    3 Credits
    Repeatable
    Requisites PREREQUISITES: 33-2382 Dancemaking II  and 33-3361 Performance Workshop  and 33-2312 Modern Technique II 
    Requirements Department Permission
  
  • 33-3372 Teaching Dance I


    Course provides students with the theoretical and practical skills needed for their first teaching experience with a variety of populations. Content covers teaching from dance concepts, adapting a course to suit a particular population, constructing unit and lesson plans, observing and practicing the qualities of good teaching, developing a guide to teachers’ resources, and preparing for job-hunting. Whenever possible, subjects are approached in a practical manner, with students gaining experience while teaching the subject of exploration.

    3 Credits
    Requisites PREREQUISITES: 33-1371 Experiential Anatomy  and 33-2350 Music and Rhythm in Dance  and 33-2382 Dancemaking II  COREQUISITES: 33-2312 Modern Technique II 
  
  • 33-3373 Teaching Project


    Course requires that students participate in one course from the following menu: Contact Improvisation, Modern Technique I, Ballet I, Dancemaking I, Introduction to Dance Studies, Cross-Cultural Perspectives, Western Dance History, or Experiential Anatomy. Students will attend all class meetings and meet with the teacher/mentor at least three times during the semester to discuss teaching methodologies. Students will spend the first half of the semester observing the teacher and students, demonstrating/participating in class, assisting with classroom set up/break down, and researching teaching methodologies. During the second half of the semester, students is responsible for teaching small units and/or facilitating student discussion groups within the class.

    3 Credits
    Repeatable
    Requisites PREREQUISITES: 33-3372 Teaching Dance I 
    Requirements Department Permission
  
  • 33-3383 Dancemaking III


    Course requires that students make two to three completed movement studies and one fully realized work. Working as soloists, in duets, and in small groups, students will create and perform dances and revise them based on class critiques. Class time will be spent improvising as well as performing and analyzing dances prepared outside of class. In addition to making dances, students will also view videos, attend performances, and write about major contemporary artists.

    3 Credits
    Requisites PREREQUISITES: 33-2382 Dancemaking II  COREQUISITES: 33-2312 Modern Technique II  and 33-2350 Music and Rhythm in Dance 
  
  • 33-3414 Modern Technique IV


    This course develops technical artistry in the performance of advanced dance materials. Course emphasizes the development of a rich dynamic range; execution of complex patterning with speed and efficiency; musical performance and rhythmic accuracy; and the ability to adapt to diverse stylistic demands. Students should display confidence in technical control while performing with a rich and unique personal voice. Students are expected to be self-directed, establishing and meeting their own learning goals. Students audition for placement at this level.

    1 Credits
    Repeatable
    Requisites PREREQUISITES: 33-3313 Modern Technique III 
    Requirements Department Permission
  
  
  
  • 33-3473 Kinesiology


    This course, a continuation of study begun in Experiential Anatomy, looks at the scientific principles underlying the complexities of movement specific to dance. Content covers the muscular and neuromuscular systems, the physiological support systems, the prevention and care of injuries, development of conditioning programs, analysis of dance movements, and awareness of common anatomical and muscular imbalances found in dancers. Through lecture and movement workshops students learn to apply this information to their own training and to the principles of teaching.

    3 Credits
    Requisites PREREQUISITES: 33-1371 Experiential Anatomy 
  
  • 33-3485 Topics in Dancemaking:


    Course offers opportunities and challenges in advanced dance making. Each semester the course will focus on specific themes or issues in contemporary choreography. Possible themes include space, identity, music, narrative, technology, theatricality, text, and others. Each term’s focus will drive broad exploration and experience of dance making. Course activity will involve student invention, rehearsal, performance, and critiquing of dances created in response to assignments designed by experienced artists to explore each semester’s theme.

    3 Credits
    Repeatable
    Requisites PREREQUISITES: 33-3383 Dancemaking III 
  
  • 33-3493 Capstone Seminar, BFA in Dance


    This Capstone Seminar is the culminating course in the dance BFA curriculum. Facilitated by the dance faculty, seniors gather together as a community of artists and scholars to support, inspire and challenge one another as they design and execute their individual capstone projects. Project possibilities include: a concert of original work, a teachning placement in the community, an in-depth research project, a series of performances, or another pre-professional project.

    3 Credits
    Requirements Department Permission
  
  • 33-3588 Senior Concert


    Course requires that individual B.F.A. candidates, with guidance from a faculty advisor, create 25 to 30 minutes of original work, bringing it through all stages of production to concert performance. Students schedule and direct rehearsals, collaborate with allied artists, and prepare promotional materials. Each student will effectively function as artistic director of their company in bringing their own work from original conception through to final performance.

    3 Credits
    Requisites PREREQUISITES: 33-2456 Concert Production  and  
    Requirements Department Permission
  
  • 33-3674 Teaching Dance II


    Course prepares students to teach dance technique. Instruction covers: teaching from dance concepts, developing goals and objectives, working with accompanists, utilizing imagery, conditioning, giving corrections, building an efficient structure for the class, creating an atmosphere for learning, and developing a philosophical point of view to teaching technique. Instruction incorporates written and reading assignments, daily movement/teaching assignments, and practical work in a lab class.

    3 Credits
    Requisites PREREQUISITES: 33-3373 Teaching Project  and 33-3372 Teaching Dance I  and 33-3473 Kinesiology  COREQUISITES: 33-3313 Modern Technique III 
  
  • 33-3678 Senior Teaching Practicum


    Course guides students through their first teaching experience in the community. Students teach a minimum of 20 hours over 12 to 15 weeks to a population of their choice. Students create a semester overview and individual lesson plans, keep a journal to analyze their experiences, and write a final evaluation of their work. Throughout the semester students and advisor meet to discuss methodology and experiences. Advisor makes a minimum of two on-site observations and provides feedback.

    3 Credits
    Requisites PREREQUISITES: 33-3674 Teaching Dance II 
  
  • 33-3840 Technology for Dancers


    Course explores computer-based technologies and their applications in dance. A variety of software packages will be examined as partners in the creative process, components within stage productions, and as tools for career support. Direct interaction with technology will be supported by viewings, readings, and discussions about important artists and work in the field. Students will produce finished projects through work in at least two of the following software environments: Dance Forms, Protools LE, and iMovie.

    3 Credits
    Requisites PREREQUISITES: 33-2382 Dancemaking II 
    Requirements Department Permission
  
  • 33-3960 Dancemakers Workshop


    Workshop course requires that students immerse themselves in the processes of dance making under the tutelage of master dancemakers. The form and processes employed each term will vary depending on the master artist on hand, but may include any or all of the following: entirely process-based work, individual or collective compositions in response to creative challenges, and improvisational scores and performances. The workshop will culminate in a show of resulting dance works.

    3 Credits
    Repeatable
    Requirements Department Permission
  
  • 33-3988 Internship: Dance


    Course provides students with real-world work experience in an area of interest or concentration while receiving academic credit toward their degrees. The specifics of individual internships vary, but all involve some form of placement in a professional setting outside of the College.

    1-6 Credits
    Repeatable
    Requirements Department Permission
  
  • 33-3998 Independent Project: Dance


    Course requires that students design their own educationally beneficial activities and take advantage of opportunities not represented in the College’s curriculum. Prior to registration, students create a detailed description and outline of their project for approval by a supervising faculty member. Forty-five hours of study activity equals one credit hour.

    1-6 Credits
    Repeatable
    Requirements Department Permission
  
  
  • 36-1001 Animation I


    As an introduction to basic film animation techniques for persons with little or no animation production experience, course explores basic animation techniques including object, drawn, and 3-dimensional, including concept development, storyboarding, and final production techniques. Animated films and videos, both domestic and international, will be screened and discussed. Students will be expected to complete short exercises in each of the techniques mentioned, then complete a 10-second final project from storyboard to final shooting onto film.

    4 Credits
    Requisites PREREQUISITES: 52-111 or COMPASS Placement Test score >= 97
  
  • 36-1010 Computational Media Development


    Contemporary interactive media share a common computational canvas. This course explores technology underlying these media, and introduces students interested in programming and interactive media development to foundational theories and practices in interface design and development. Interaction principles will be explored through practical assignments; sketching, prototyping, and design are essential parts of the development process. Students complete the course with an understanding of participant-centered design, usability, and foundational development terms and concepts.

    3 Credits
  
  • 36-1100 Game Culture


    Course explores the increasing popularity of games within today’s culture, which necessitates analysis of how games are impacted by social and ideological forces and influence them in turn. Questions like Why do we play and How do we play differently are explored, with many others, as students are guided through topics such as role-playing and identity, ethics, group behavior, competition, gender, race, and aesthetics in modern (and historical) games.

    3 Credits
    Requisites PREREQUISITES: 52-1151 Writing and Rhetoric I 
  
  • 36-1114 Web Design


    One credit hour course offers the student basic skills in designing and creating a Web site. Course will engage students in planning, creating, and defining a site primarily using Macromedia Dreamweaver. Other topics covered will include using text, graphics, and tables, working with layers, image maps, animation, multimedia, drop down menus, rollovers, frames, and forms.

    1 Credits
  
  • 36-1115 Imaging Techniques


    One credit hour course introduces students to image creation and manipulation using an imaging application. Course will present basic principles of image editing and enhancement, composition and workflow strategies. Though primarily skill based students will enhance their creativity through class assignments.

    1 Credits
    Repeatable
  
  • 36-1116J Introduction to Blogging


    With 110 million web logs (blogs) in cyberspace, and thousands of new ones created every day, anyone can blog but very few do so successfully. This class focuses on the effective planning, creating and maintaining of a blog. Students will learn how to research a topic, find their voice, leverage their own skills/experiences and effectively communicate their ideas to an online audience in both a written and a visual perspective.

    1 Credits
    Requisites PREREQUISITES: 52-1112 Writing and Rhetoric - Enhanced II  or 52-1151 Writing and Rhetoric I  or SAT (Scholastic Aptitude Test) score >= 710 or ACT (American College Test) score >= 30
  
  • 36-1200 Computer Architecture


    Course provides a programmer’s view of how computer systems execute, store information, and communicate. It enables students to become more effective programmers, especially in dealing with issues of performance, portability, and robustness. Topics include Boolean logic, data representation, processor organization, input/ouput, memory organization, system support software, and communication.

    3 Credits
    Requisites PREREQUISITES: 36-2550 C++ Programming I 
  
  • 36-1300 Digital Image Design


    This fundamental media art course introduces students to imaging applications and techniques for art making through demonstrations, assignments and projects. The development of technical, conceptual and aesthetic skills and concepts will inform an introductory body of work. Idea development, research, vocabulary and critical analysis skills will enhance development of individual voice.

    3 Credits
  
  • 36-1310 Art and Code


    This course allows students to explore making art with computer code. Students learn basic programming skills in a creative, artistic context using Processing, a robust and easy to learn language. Class time is divided between demonstration, practice and a survey of contemporary artists and programmers. Students consider automation, randomness, and algorithms as a medium of expression that challenges notions of authorship and creativity. Weekly exercises accumulate a set of methods and templates that students use in larger, more complex assignments.

    3 Credits
  
  • 36-1400 Sound for Interaction


    Course provides the foundation for understanding sound in the visual and non-visual media. The first half of the course examines the power of creating images with sound and music without using visuals. Sound sculptures and landscapes, as well as classical impressionistic examples are reviewed and critiqued. The second half of the course investigates the impact of sound on both moving and still image. Film, Web site, game, and animation audio is analyzed for impact, technique, structure, and effectiveness. The terminology used in the field is underscored with reading and writing examples. The roles of all the people involved with film, game, and Web sound are covered.

    3 Credits
  
  • 36-1410 Linear Audio Production for Games


    Course is concerned with both linear and non-linear aspects of sound design. Many games have sequences of shots that also may require sound and music. These scenes are linear in nature, and a close cousin to animation. The concepts of linear sound design and music editing are a necessary skill for a sound designer today. Film sound and animation sound act as the foundation for the understanding of linear game sound. Film, animation, and game examples are presented throughout the course. Project work is essential to completion of the course.

    3 Credits
    Requisites PREREQUISITES: 39-2300
  
  • 36-1420 Scripting for Web and Mobile


    This course focuses on scripting for web and mobile applications, and is designed for students with no prior programming experience. JavaScript, markup, script libraries, and other tools and technologies will be used to create simple applications and prototypes.

    3 Credits
    Requisites PREREQUISITES: 56-172 or 56-27
  
  • 36-1500 Introduction to Game Development


    Foundation course of the Game Development concentration focuses on applied critical discussion and development of the student’s own game concepts. Various techniques and methods of concept and story development are reviewed, including journaling and workshop/discussion, in an effort to identify development best-practices. Students are also exposed to game design documentation formats, as well as the particulars and requirements of the professional game development cycle. The course also places special emphasis on exploring and identifying the characteristics of the diverse game genres. By the class’s end, students are asked to produce written documentation and develop their own game concept.

    3 Credits
    Requisites PREREQUISITES: 52-1151 Writing and Rhetoric I  or COMPASS Placement Test score >= 97 or SAT (Scholastic Aptitude Test) score >= 710 or ACT (American College Test) score >= 30
  
  • 36-1501 Introduction to Programming


    Course provides a fundamental introduction to computer programming theory and concepts to students with little or no previous experience. Students learn structure, syntax, logic, and the difference between object-oriented and procedural systems.

    3 Credits
    Requisites COREQUISITES: 56-172 or 56-27
  
  • 36-1510 Introduction to iOS Programming and App Development


    1 Credits
  
  • 36-1600 Character Visualization for Games


    This course is on one hand a traditional drawing course, trying to assist students in their knowledge of line, value and perspective when dealing with observational drawing, while on the other hand, it is a course designed to assist in the transition between the analog and the digital world.

    3 Credits
    Requisites PREREQUISITES: 36-1300 Digital Image Design  and 36-1500 Introduction to Game Development 
  
  • 36-1650J Motion Capture Survey


    In this introduction to motion capture, students apply previously captured data to 3D models, learn how to clean captured data, and experience a motion capture session. This course is designed for those who have no prior experience with 3D, animation, or motion capture.

    1 Credits
  
  • 36-1700 Introduction to Performance Capture


    The motion capture process is a way to glean convincing and natural character animations from live actors. This course will give students a basic understanding of Motion Capture terminology and aesthetic concerns. In this course students will learn how to capture, clean and apply motion capture data.

    3 Credits
    Requisites PREREQUISITES: 52-1151 Writing and Rhetoric I  or SAT (Scholastic Aptitude Test) score >= 710 or ACT (American College Test) score >= 30
  
  • 36-1800 Interactive Arts and Media: Topics


    Course explores current trends and development in interactive media and interface/interaction design.

    3 Credits
    Repeatable
    Requisites PREREQUISITES: 52-111
  
  • 36-1900J Successful Freelancing


    Course deals with presenting, marketing, managing, and succeeding as a freelancer. Freelancing is often a necessary way of creating one’s artistic career but it means that the freelancer has to wear many hats: boss, secretary, salesperson, bookkeeper, creative director, and delivery person. Learn how to support yourself while you pursue your art, managing all the details of being self-employed.

    1 Credits
  
  • 36-1930J The Demoscene: An Introduction to Programming and Subcultures


    Course will cover the history, culture, and aesthetic of the demoscene as a significant part of digital culture. The demoscene is a subculture centered on the creation of non-interactive real-time graphic demonstrations, run as computer programs. Demos existed as early as the 1980s. This subculture began as users performing simple hacks or digital graffiti on their new computers or even when a program was cracked for underground distribution. But soon, the demoscene became a thriving community pushing the limits of computational power, with hundreds of musicians, artists, and graphics hackers making shout-out’s to one another and proving their technical virtuosity. Today’s demoscene, based largely in Europe, is a vibrant and influential digital community, with huge conferences every year. Students will consider artistic and cultural practices emerging from the demoscene and also look at related artworks by artist such as: BEIGE, Brion Gysin Darwinia, JODI, John Klima, and Paperrad. Students will also have the opportunity to create their own demos, using techniques employed by beginning demoscene programmers. The class will culminate in a demo party where students will present their projects.

    2 Credits
    Repeatable
  
  • 36-1950 Virtual Worlds Concepts


    Course will explore hands-on development of virtual worlds. Students will engage in character representation, collective storytelling, and alternative social and communications methods. Students will practice environmental simulation, and economics appropriate to virtual worlds. Students will use audio, video, bitmaps and 3D modeling techniques for in-world and real world media creation. Object scripting for interactivity, commerce, data communication, and motion will be introduced. Students will participate in virtual world cultures.

    3 Credits
  
  • 36-1950J Virtual Worlds Concepts


    1 Credits
  
  • 36-2000 Media Theory and Design 2


    Course furthers practical understanding of media theory by applying it to media design and production. Building on the static composition analysis in Media Theory and Design I, this course focuses on time-based or dynamic media, incorporating text, moving image, and sound.

    3 Credits
    Requisites PREREQUISITES: 52-111 and 36-1000 Interactive Culture  and 36-1300 Digital Image Design  or 35-1300 and 52-111 and 36-1000 Interactive Culture COREQUISITES: 52-111
  
  • 36-2015 Introduction to Computer Animation


    Course will introduce the beginning student to the three 3-dimensional computer animation applications that they will be studying in future semesters: Maya, XSI, and 3D-Studio Max. Concepts, relationships between concept and technical skills, and the need to understand the historical development of 3-dimensional computer animation will be emphasized. Exercises will highlight application similarities and differences, while showing that the process becomes increasingly familiar as each application is explored.

    4 Credits
    Requisites PREREQUISITES: 35-1300 COREQUISITES: 36-1001 Animation I 
  
  • 36-2025 Drawing for Animation I


    Drawing intensive course gives students an understanding of figurative human emotions and movements, enabling them to create believable animated characters. Students will create model sheets, learn the principles of animation, and learn how to endow their characters with believable actions and acting. Digital pencil testing will allow for the building of the animation from basic motion to more refined movements and emotion. Particular attention will be given to timing, layout, the creation of extreme drawings, and the process of inbetweening.

    3 Credits
    Requisites PREREQUISITES: 26-1000 Animation I 
  
  • 36-2116 Blogging: Beyond the Basics


    Anyone can blog; this course will teach you how to blog well. Students from throughout the School of Media Arts work in teams to create and troubleshoot a custom blogging platform, identify a niche, research the editorial and advertising opportunities for that audience, report and write posts, shoot and upload relevant photos and videos, and implement blogging best practices, including ethics, copyright, links, SEO and monetization.

    3 Credits
    Repeatable
  
  • 36-2130 Interactive Conversation Interface


    Course introduces the theory and assumptions behind interactive conversation design pioneered by Chicago’s own Jellyvision in games like You Don’t Know Jack. As the aesthetic of interaction evolves, a promising new genre has emerged: Interactive Conversation Interface. The interactive conversation interface offers a greater degree of engagement than typical navigational models, and its dependence upon spoken word and audio broaden the reach and application of interactive media beyond visual environments. Students have the opportunity to author highly engaging, writing-centric interactive content. From fiction to non-fiction, poetry to ad copy, this new interaction model offers substantial creative and professional territory for interaction designers and writers alike.

    3 Credits
    Requisites PREREQUISITES: 52-1152 Writing and Rhetoric II  or  
  
  • 36-2210 Game Engine Programming


    Students learn about complex graphical game engines, and the interlocking components that define these systems. Throughout the semester, students modify and extend an open source game engine and complete the course with programming examples for their portfolio. Topics include best practices for engine development, data structures, memory management, physics systems, input devices, graphic rendering, file access, debugging, and interface development.

    3 Credits
    Repeatable
    Requisites PREREQUISITES: 36-1500 Introduction to Game Development  and 36-2550 C++ Programming I  and 56-172 or 36-1500 Introduction to Game Development  and 36-2550 C++ Programming I  and 56-27
  
  • 36-2300 Digital Image Experiments


    Students explore complex 2-D image manipulation and generation options and refine technical skills in preparation for advanced work. Emphasis is on integration of drawing, scanned images, image processing, and 2-D paint graphics into high-resolution images for output and use in multimedia. Projects are designed to combine student’s conceptual abilities with 2-D technical expertise.

    3 Credits
    Requisites PREREQUISITES: 36-1300 Digital Image Design 
  
  • 36-2301 Digital Collage


    This class explores techniques and approaches to digitization, manipulation, and enhancement of 2-D imagery using photographic and non-photographic sources and imaging software. Instruction addresses issues of image alteration and role of the computer in exploring means of representation.

    3 Credits
    Requisites PREREQUISITES: 36-1300 Digital Image Design 
  
  • 36-2310 Media Production Strategies


    This course is about the interactive media production process. Students gain a deeper understanding of techniques and practices by sketching, thumbnailing, storyboarding, and making physical mockups for digital projects. The iterative production cycle is practiced by rapid prototyping in a collaborative environment, and is informed by research and testing. This class develops a student’s ability to communicate quickly visually before committing to code and design, and to create participant-centered works based on usability-testing results.

    3 Credits
    Requisites PREREQUISITES: 35-1300 or 22-1320 Design Lab  or 36-1010 Computational Media Development 
  
  • 36-2320 Computer Illustration


    Course explores the use of object-oriented graphics for illustration, graphic arts, and fine arts applications. Emphasis is on mastery of high-resolution graphics production using vector drawing and text tools.

    3 Credits
    Requisites PREREQUISITES: 35-1300 or 22-1320 Design Lab 
  
  • 36-2350 2D Art for Games


    This course introduces students to the process of game art creation; brainstorming and conceptualizing, iterative design, interface design, pitching ideas, and documenting production. Students will complete the course with a portfolio of work that includes research, documentation, sketches, storyboards, interface designs, and formalized character, prop, and background sheets.

    3 Credits
    Requisites PREREQUISITES: 36-1300 Digital Image Design  and 36-1600 Character Visualization for Games 
  
  • 36-2360 2D Motion for Games


    This course starts by introducing fundamental animation techniques and the basic principles of animation in the context of game design; a large part of this course addresses issues specific to gaming such as scripted animation, optimization, and interactivity. Building on the concepts introduced in 2D Art for Games, students will storyboard from original ideas and create interactive animations that include environments, characters, and interface design. Students will complete the course with several pieces for their portfolio including a larger interactive animated work.

    3 Credits
    Requisites PREREQUISITES: 36-1300 Digital Image Design  and 36-1600 Character Visualization for Games  COREQUISITES: 36-2350 2D Art for Games 
  
  • 36-2375J Topics in New Media: Installation, Curation and Exhibition


    1 Credits
  
  • 36-2400 Sound Design for Games I


    This course allows the student to actively implement, design, and control the audio assets in a game. Open source game engines and game editors are widely used in this course to familiarize students with the production and creative demands that will be required of them. Technique, production, and creativity are fostered in texts and lectures throughout the course. Sound libraries are the source of much of the raw audio for project work.

    3 Credits
    Repeatable
    Requisites PREREQUISITES: 36-2610 Sound and Music for Interactive Visual Media  COREQUISITES: 36-1410 Linear Audio Production for Games 
  
  • 36-2402 Linear and Nonlinear Sound Design for Games


    Course provides the essential skills required to create sound objects for the linear aspects of game production as well as a grounding in nonlinear game production. Sound effects assets are generated, logged and implemented using various types of linear and nonlinear game formats. The classes focuses on sound effects production and game sound theory.

    3 Credits
    Requisites PREREQUISITES: 36-1400 Sound for Interaction  or 36-2610 Sound and Music for Interactive Visual Media  or 39-2300 COREQUISITES: 39-2300
  
  • 36-2410 Web Animation I: Flash Web Design


    Course introduces students to creating Web sites using Flash. Interactive interfaces and content input using Flash’s text capabilities are emphasized. Students begin learning Actionscript for interactivity, animation, and special effects. Students integrate HTML, CSS, and Flash to create dynamic, interactive, and typographically advanced sites.

    3 Credits
    Requisites PREREQUISITES: 36-2601 Authoring Interactive Media  or 35-2400
  
  • 36-2411 Web Animation II:Scripting


    Course further guides students through time-based software applications for future applicability in movement-enhanced Web design. Students combine a variety of software programs for Web-optimized finished projects and will further their study of cross-platform hardware and software troubleshooting for motion-enhanced design.

    3 Credits
    Requisites PREREQUISITES: 35-2410 or 36-2410 Web Animation I: Flash Web Design 
  
  • 36-2421 Advanced Scripting for Web and Mobile


    This course builds on concepts introduced in Scripting for Web and Mobile. Students build advanced applications using markup, JavaScript, script libraries, and other tools and technologies. At the completion of this course students will have one or more applications for their portfolio.

    3 Credits
    Requisites PREREQUISITES: 36-1420 Scripting for Web and Mobile 
  
  • 36-2440 Time Based Composing I


    Course explores issues and techniques involved in creating digital motion sequences for multimedia production. Students learn to combine still images, graphics, text, sound, and music using compositing and editing. Lectures, lab time, critiques, visiting artists, and field trips increase the understanding of concepts and techniques.

    3 Credits
    Requisites PREREQUISITES: 35-2300 or 36-2300 Digital Image Experiments 
  
  • 36-2500 Simulation and Serious Games


    Course introduces the students to the concepts of simulation design and develops the student’s ability to analyze a realistic process or environment in terms of the elements within each that lend themselves to modeling, interaction, and play. Though games are traditionally viewed as being for fun, there exists a significant potential for using game-style presentation and techniques for realistic purposes, so-called non-entertainment serious games. The designer’s practical skills develop through the use of a basic scripting language and generally available interactive authoring environments and design tools.

    3 Credits
    Requisites PREREQUISITES:   and 36-2600 Object Oriented Programming  COREQUISITES: 52-112
  
  • 36-2501 Simulation Design II


    Building on the skills learned in Simulation Design I, course delves deeper into realistic simulation by analyzing a scenario or situation with an eye toward identifying the elements within them that lends themselves to engaging interaction and play. Course also continues the development of the designer’s practical skills in using scripting languages and interactive authoring environments as game concept development and production tools. By its end, students taking this course will also be able to recognize the interrelationship between authentic realism, perceived realism, and potential gameplay.

    3 Credits
    Requisites PREREQUISITES: 36-2500 Simulation and Serious Games 
  
  • 36-2510 Game Engine Scripting


    Course is a production-oriented class focusing on applied game design and development, utilizing existing game production software tools and engines. Students learn to use asset management software to integrate a variety of media and asset types from multiple sources. The course also emphasizes utilizing the scripting elements of the game engine to create and refine game world events related to story, gameplay, and multimedia presentation. Time is also spent utilizing these scripting elements to create computer-controlled characters that display meaningful character behaviors and artificial intelligence, resulting in the appearance of personality.

    3 Credits
    Requisites PREREQUISITES: 36-1501 Introduction to Programming  and 36-1500 Introduction to Game Development  or 35-2500 COREQUISITES: 36-2600
  
  
  • 36-2520 Game Design I


    Course builds on the skills and techniques learned in Simulation Design I and Engine Based Design as a foundation for deconstructing play elements and player goals, as well as play-time transactions and interactivity through the development of small, turn-based games. The various aspects of game state are reviewed, as well as the interactive elements with an eye toward determining how much control a player has or needs over that game element and in terms of participant involvement and agency.

    3 Credits
    Requisites PREREQUISITES: 52-112 and 36-1100 Game Culture  and 36-1500 Introduction to Game Development 
  
  • 36-2530 Game Design II


    Course furthers the student’s ability to develop games using a real-time engine and game development system. Course gives the designer the opportunity to develop a small, real-time game. The course focuses on time as a play element and surveys games that have leverage real-time and faster than real-time simulations as a means of maximizing player engagement. Emphasis is placed not only on maximizing transaction/interaction frequency (speed), but on variation of pacing to evoke a more complex play experience.

    3 Credits
    Requisites PREREQUISITES: 336-2500 Simulation and Serious Games  and 36-2520 Game Design I 
  
  • 36-2550 C++ Programming I


    Course introduces the student to programming using the C++ language. Students learn basic programming of graphic and business applications in C++. Instruction emphasizes good programming practice, programming structure, and object-oriented programming.

    3 Credits
    Requisites PREREQUISITES: 36-1501 Introduction to Programming 
  
  • 36-2551 C++ Programming II


    Course builds on the techniques covered in the C++ I course and further explores the concepts of classes, inheritance, polymorphism, and the use of graphical interfaces. Course concentrates on data structures, interactivity, and working with game libraries. This is primarily a project-based course with an emphasis on creating game applications.

    3 Credits
    Requisites PREREQUISITES: 36-2550 C++ Programming I  or 35-2550
  
  • 36-2600 Object Oriented Programming


    Extending the theory initiated in Introduction to Programming: Theory and Concepts, course, through a variety of exercises, stresses the practice of programming. Object-oriented, event-driven strategies are emphasized to prepare students for more advanced programming studies in subsequent classes. Students are also introduced to programming best practices including comment to code and naming conventions.

    3 Credits
    Requisites PREREQUISITES: 35-2500 or 36-1501 Introduction to Programming 
  
  • 36-2601 Authoring Interactive Media


    Course focuses on effectively communicating content in an interactive format. Students research, plan, and produce interactive media projects. Several media components are developed and integrated to support the goal of each piece. Topics covered include contextual problem solving, information architecture, and usability. All projects are designed with participants in mind, considering their culture and demographics. Contemporary authoring technology and content creation tools will be used.

    3 Credits
    Requisites PREREQUISITES: 36-1300 Digital Image Design  or 22-1320 Design Lab 
  
  • 36-2606 Interactive Advertising Campaign


    Student teams from the Marketing Communication Department and Interactive Arts & Media Department will conduct research, develop strategies, create concepts and produce interactive advertising campaigns for select products and services. The students will formally present their fully developed interactive campaigns and will have produced work for their portfolios.

    3 Credits
    Repeatable
    Requisites PREREQUISITES: 36-1000 Interactive Culture  and 36-2601 Authoring Interactive Media 
  
  • 36-2609 Sound and Motion Production


    This course introduces advanced production techniques related to time-based media including sound, animation and video, and projects emphasize these media types.

    3 Credits
    Requisites PREREQUISITES: 36-2000 Media Theory and Design 2 
  
  • 36-2610 Sound and Music for Interactive Visual Media


    Course will offer students a chance to study the psychological and technical aspects of applying sound and music to interactive visual media. Students will be given projects to complete which will include creating their own sound effects and music tracks as well as creating sounds for use in interactive projects such as Web-based programming and sound design software.(ACID, SOUND FORGE,VEGA VIDEO, and/or other similar software).

    3 Credits
    Requisites PREREQUISITES: 36-1400 Sound for Interaction  COREQUISITES: 36-2510 Game Engine Scripting 
  
  • 36-2800 Story Development for Interactive Media


    The increasing impact of interaction on the narrative (stories) told in today and tomorrow’s educational and entertainment media requires a different perspective on story development. This class begins with an overview of the area and its history from the writers’ perspective, and then moves on to review and analyze common interactive structures and narrative requirements. Students are also exposed to the basic types of interactive narrative and media being created today, and conceptualize and develop their own interactive narrative projects.

    3 Credits
    WI
    Requisites PREREQUISITES: 52-1152 Writing and Rhetoric II  or COMPASS Placement Test score >= 97
    Requirements 30 Completed credit hour
  
  • 36-2810J New Media Communication


    With 110 million web logs (blogs) in cyberspace, and thousands of new ones created every day, anyone can blog but very few do so successfully. This class focuses on the effective planning, creating and maintaining of a blog. Students will learn how to research a topic, find their voice, leverage their own skills/experiences and effectively communicate their ideas to an online audience in both a written and a visual perspective.

    1 Credits
  
  • 36-3001 Transmedia Analysis: Games, Film and Television


    Modern storytelling is not constrained to one medium. This course provides students with an opportunity to learn about the ways in which core narrative properties can be adapted to various media, specifically narrative games, television, and film. Through selected case studies, students will analyze the ways in which core narrative properties are defined, adapted, and transformed across media. This class is a prerequisite for the Semester in LA/Transmedia Production: Games, Film, and Television course.

    3 Credits
    Requisites PREREQUISITES: 36-2800 Story Development for Interactive Media  or 24-2710 Screenwriting II: The Feature Film  or 40-3202 Writing for Television  
  
  • 36-3005C Transmedia Development: Game


    This interdepartmental Semester in L.A. course brings students from various backgrounds together to develop their IP Bibles into material for the game industry. Each student will develop one piece of material, such as a short game or game sequence that incorporates at least one extensive dialogue tree and substantive narrative content.

    3 Credits
    Repeatable
  
  • 36-3045A Computer Animation: Maya


    Course emphasis will be on establishing the modeling skills and knowledge necessary to create a character that can be animated using Alias/Wavefront’s Maya software application. Exercises and quizzes will help to establish a solid understanding of polygonal modeling, rigging, lighting, rendering, and animation using this application. Students will be expected to log a minimum of four hours of lab time outside of class each week.

    4 Credits
    Requisites PREREQUISITES: 26-2015 Introduction to Computer Animation  or 36-2360 2D Motion for Games 
  
  • 36-3045C Computer Animation:3-DS Max


    Course will explore the Discreet Logic 3-DS Max software application. Exercises and quizzes will help to establish a solid understanding of polygonal modeling, rigging, lighting, rendering, and animation using this application. Emphasis will be on establishing the modeling skills and knowledge necessary to create a character that can be animated using this application. Students will be expected to log a minimum of four hours of lab time outside of class each week.

    4 Credits
    Requisites PREREQUISITES: 26-2015 Introduction to Computer Animation 
 

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